chore: only display user stats when logged in

This commit is contained in:
HorizonCode committed 2026-02-15 18:57:17 +01:00
1 parent f1b909e248
commit 11798318f4
1 file changed
+139 -134
+139 -134
View File
@@ -961,148 +961,153 @@
onClick={launch} onClick={launch}
/> />
</div> </div>
<div
class="m-1 w-72 h-48 bg-black/40 backdrop-blur-sm rounded-md border border-black/40 flex flex-col items-center p-3" {#if $currentUserInfo}
> <div
<Select.Root class="m-1 w-72 h-48 bg-black/40 backdrop-blur-sm rounded-md border border-black/40 flex flex-col items-center p-3"
type="single" in:fly={{ duration: 400, y: 10, opacity: 0 }}
value={selectedGamemode.toFixed()} out:fly={{ duration: 400, y: -10, opacity: 0 }}
onValueChange={updateGamemode}
> >
<Select.Trigger <Select.Root
class="border-theme-800/90 bg-theme-900/90 hover:bg-theme-800/90 !text-muted-foreground font-semibold" type="single"
value={selectedGamemode.toFixed()}
onValueChange={updateGamemode}
> >
<div class="flex flex-row items-center gap-2"> <Select.Trigger
{#if selectedMode === 0} class="border-theme-800/90 bg-theme-900/90 hover:bg-theme-800/90 !text-muted-foreground font-semibold"
<Circle size={16} class="text-theme-200" /> >
{:else if selectedMode === 1} <div class="flex flex-row items-center gap-2">
<Drum size={16} class="text-theme-200" /> {#if selectedMode === 0}
{:else if selectedMode === 2} <Circle size={16} class="text-theme-200" />
<Cherry size={16} class="text-theme-200" /> {:else if selectedMode === 1}
{:else if selectedMode === 3} <Drum size={16} class="text-theme-200" />
<Piano size={16} class="text-theme-200" /> {:else if selectedMode === 2}
{/if} <Cherry size={16} class="text-theme-200" />
{getGamemodeName(modeIntToStr(selectedMode), typeIntToStr(selectedType))} {:else if selectedMode === 3}
<Piano size={16} class="text-theme-200" />
{/if}
{getGamemodeName(modeIntToStr(selectedMode), typeIntToStr(selectedType))}
</div>
</Select.Trigger>
<Select.Content class="bg-theme-950 border border-theme-900 rounded-lg">
{#each validModeTypeCombinationsSorted as gamemode (gamemode)}
{@const gamemod = getModeAndTypeFromGamemode(gamemode)}
<Select.Item value={gamemode.toFixed()}>
<div class="flex flex-row gap-2 items-center">
{#if gamemod.mode === 0}
<Circle size={16} />
{:else if gamemod.mode === 1}
<Drum size={16} />
{:else if gamemod.mode === 2}
<Cherry size={16} />
{:else if gamemod.mode === 3}
<Piano size={16} />
{/if}
{getGamemodeName(modeIntToStr(gamemod.mode), typeIntToStr(gamemod.type))}
</div>
</Select.Item>
{/each}
</Select.Content>
</Select.Root>
<div class="grid grid-cols-2 gap-2 w-full m-3">
<div class="flex flex-col">
<span class="text-xs text-muted-foreground font-semibold">Rank</span>
<div class="flex items-center h-full font-semibold text-theme-50">
{#if $currentUserInfo}
<div in:fade>
{#if $reduceAnimations}
<span>
#{numberHumanReadable($currentUserInfo.stats[selectedGamemode].rank ?? 0)}
</span>
{:else}
<NumberFlow
trend={0}
prefix="#"
value={$currentUserInfo.stats[selectedGamemode].rank ?? 0}
/>
{/if}
</div>
{:else}
<div in:fade>
<LoaderCircle class="animate-spin" size={21} />
</div>
{/if}
</div>
</div> </div>
</Select.Trigger> <div class="flex flex-col">
<Select.Content class="bg-theme-950 border border-theme-900 rounded-lg"> <span class="text-xs text-muted-foreground font-semibold">PP</span>
{#each validModeTypeCombinationsSorted as gamemode (gamemode)} <div class="flex items-center h-full font-semibold text-pink-300">
{@const gamemod = getModeAndTypeFromGamemode(gamemode)} {#if $currentUserInfo}
<Select.Item value={gamemode.toFixed()}> <div in:fade>
<div class="flex flex-row gap-2 items-center"> {#if $reduceAnimations}
{#if gamemod.mode === 0} <span>
<Circle size={16} /> {numberHumanReadable($currentUserInfo.stats[selectedGamemode].pp ?? 0)}pp
{:else if gamemod.mode === 1} </span>
<Drum size={16} /> {:else}
{:else if gamemod.mode === 2} <NumberFlow
<Cherry size={16} /> trend={0}
{:else if gamemod.mode === 3} suffix="pp"
<Piano size={16} /> value={$currentUserInfo.stats[selectedGamemode].pp ?? 0}
{/if} />
{getGamemodeName(modeIntToStr(gamemod.mode), typeIntToStr(gamemod.type))} {/if}
</div> </div>
</Select.Item> {:else}
{/each} <div in:fade>
</Select.Content> <LoaderCircle class="animate-spin" size={21} />
</Select.Root> </div>
<div class="grid grid-cols-2 gap-2 w-full m-3"> {/if}
<div class="flex flex-col"> </div>
<span class="text-xs text-muted-foreground font-semibold">Rank</span>
<div class="flex items-center h-full font-semibold text-theme-50">
{#if $currentUserInfo}
<div in:fade>
{#if $reduceAnimations}
<span>
#{numberHumanReadable($currentUserInfo.stats[selectedGamemode].rank ?? 0)}
</span>
{:else}
<NumberFlow
trend={0}
prefix="#"
value={$currentUserInfo.stats[selectedGamemode].rank ?? 0}
/>
{/if}
</div>
{:else}
<div in:fade>
<LoaderCircle class="animate-spin" size={21} />
</div>
{/if}
</div> </div>
</div> <div class="flex flex-col">
<div class="flex flex-col"> <span class="text-xs text-muted-foreground font-semibold">Accuracy</span>
<span class="text-xs text-muted-foreground font-semibold">PP</span> <div class="flex items-center h-full font-semibold text-theme-50">
<div class="flex items-center h-full font-semibold text-pink-300"> {#if $currentUserInfo}
{#if $currentUserInfo} <div in:fade>
<div in:fade> {#if $reduceAnimations}
{#if $reduceAnimations} <span>
<span> {($currentUserInfo.stats[selectedGamemode].acc ?? 0).toFixed(2)}%
{numberHumanReadable($currentUserInfo.stats[selectedGamemode].pp ?? 0)}pp </span>
</span> {:else}
{:else} <NumberFlow
<NumberFlow trend={0}
trend={0} suffix="%"
suffix="pp" value={$currentUserInfo.stats[selectedGamemode].acc.toFixed(2) ?? 0}
value={$currentUserInfo.stats[selectedGamemode].pp ?? 0} />
/> {/if}
{/if} </div>
</div> {:else}
{:else} <div in:fade>
<div in:fade> <LoaderCircle class="animate-spin" size={21} />
<LoaderCircle class="animate-spin" size={21} /> </div>
</div> {/if}
{/if} </div>
</div> </div>
</div> <div class="flex flex-col">
<div class="flex flex-col"> <span class="text-xs text-muted-foreground font-semibold">Playcount</span>
<span class="text-xs text-muted-foreground font-semibold">Accuracy</span> <div class="flex items-center h-full font-semibold text-theme-50">
<div class="flex items-center h-full font-semibold text-theme-50"> {#if $currentUserInfo}
{#if $currentUserInfo} <div in:fade>
<div in:fade> {#if $reduceAnimations}
{#if $reduceAnimations} <span>
<span> {numberHumanReadable($currentUserInfo.stats[selectedGamemode].plays ?? 0)}
{($currentUserInfo.stats[selectedGamemode].acc ?? 0).toFixed(2)}% </span>
</span> {:else}
{:else} <NumberFlow
<NumberFlow trend={0}
trend={0} value={$currentUserInfo.stats[selectedGamemode].plays ?? 0}
suffix="%" />
value={$currentUserInfo.stats[selectedGamemode].acc.toFixed(2) ?? 0} {/if}
/> </div>
{/if} {:else}
</div> <div in:fade>
{:else} <LoaderCircle class="animate-spin" size={21} />
<div in:fade> </div>
<LoaderCircle class="animate-spin" size={21} /> {/if}
</div> </div>
{/if}
</div>
</div>
<div class="flex flex-col">
<span class="text-xs text-muted-foreground font-semibold">Playcount</span>
<div class="flex items-center h-full font-semibold text-theme-50">
{#if $currentUserInfo}
<div in:fade>
{#if $reduceAnimations}
<span>
{numberHumanReadable($currentUserInfo.stats[selectedGamemode].plays ?? 0)}
</span>
{:else}
<NumberFlow
trend={0}
value={$currentUserInfo.stats[selectedGamemode].plays ?? 0}
/>
{/if}
</div>
{:else}
<div in:fade>
<LoaderCircle class="animate-spin" size={21} />
</div>
{/if}
</div> </div>
</div> </div>
</div> </div>
</div> {/if}
<div class="flex flex-col mb-auto mt-12 px-6"> <div class="flex flex-col mb-auto mt-12 px-6">
<span class="text-4xl font-bold drop-shadow-lg">EZPPLauncher</span> <span class="text-4xl font-bold drop-shadow-lg">EZPPLauncher</span>
<span class="text-muted-foreground font-semibold drop-shadow-lg" <span class="text-muted-foreground font-semibold drop-shadow-lg"