fix: calculate squareroot to determine when to apply cursor rotation

This commit is contained in:
HorizonCode 2025-07-03 08:48:59 +02:00
parent 8acb33f844
commit 2fd74e5405

View File

@ -49,7 +49,9 @@
const velocityX = mouseX - lastMouseX;
const velocityY = mouseY - lastMouseY;
if (!applyRotation && isMouseDown && velocityX * velocityX + velocityY * velocityY > 50) {
const dist = Math.sqrt(velocityX * velocityX + velocityY * velocityY);
if (!applyRotation && isMouseDown && dist > 10) {
applyRotation = true;
}