fix: calculate squareroot to determine when to apply cursor rotation
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@ -49,7 +49,9 @@
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const velocityX = mouseX - lastMouseX;
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const velocityY = mouseY - lastMouseY;
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if (!applyRotation && isMouseDown && velocityX * velocityX + velocityY * velocityY > 50) {
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const dist = Math.sqrt(velocityX * velocityX + velocityY * velocityY);
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if (!applyRotation && isMouseDown && dist > 10) {
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applyRotation = true;
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}
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