feat: add game optimization mode, 3d cursor parallax, and embers particle effect
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@@ -700,6 +700,7 @@
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{ value: 'snow', label: 'Snow' },
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{ value: 'petals', label: 'Petals' },
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{ value: 'bubbles', label: 'Bubbles' },
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{ value: 'embers', label: 'Floating Embers' },
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] as const;
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const notifyError = (description: string) => sileo.error({ title: 'Theme editor', description });
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@@ -5390,6 +5391,48 @@
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</div>
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</div>
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{/if}
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<div class="space-y-2 border-t border-theme-800/60 pt-2.5">
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<div class="flex items-center justify-between">
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<div>
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<Label class={labelClass}>Mouse parallax</Label>
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<p class="text-[10px] text-muted-foreground">
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3D depth perspective on mouse move
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</p>
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</div>
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<Checkbox
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checked={definition.parallax?.enabled ?? false}
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onCheckedChange={(checked) => {
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if (!definition.parallax) {
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definition.parallax = { enabled: false, intensity: 0.25 };
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}
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definition.parallax.enabled = checked;
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}}
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/>
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</div>
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{#if definition.parallax?.enabled}
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<div class="space-y-1.5 pt-1">
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<div class="flex items-center justify-between">
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<Label class={labelClass}>Parallax intensity</Label>
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<span class="font-mono text-xs text-muted-foreground">
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{Math.round((definition.parallax.intensity ?? 0.25) * 100)}%
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</span>
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</div>
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<Slider
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min={0.05}
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max={1}
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step={0.05}
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value={definition.parallax.intensity ?? 0.25}
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onValueChange={(val) => {
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if (!definition.parallax) {
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definition.parallax = { enabled: true, intensity: 0.25 };
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}
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definition.parallax.intensity = val;
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}}
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/>
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</div>
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{/if}
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</div>
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</ThemeSection>
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<ThemeSection title="Typography" icon={Type} open={false} contentClass="space-y-3 pt-2.5">
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