feat: add game optimization mode, 3d cursor parallax, and embers particle effect

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HorizonCode committed 2026-11-01 12:36:10 +01:00
1 parent a75e723416
commit 62b31169cc
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@@ -21,6 +21,7 @@ It enhances the osu! experience with quality-of-life features, advanced launcher
- [x] **Live Player Stats**: Displays rank, PP, accuracy, playcount, and server latency directly on the launcher dashboard. - [x] **Live Player Stats**: Displays rank, PP, accuracy, playcount, and server latency directly on the launcher dashboard.
- [x] **Library Indexing**: Automatically counts imported beatmapsets and skins. - [x] **Library Indexing**: Automatically counts imported beatmapsets and skins.
- [x] **OpenTabletDriver Integration**: Automatically starts and stops the OpenTabletDriver daemon on launch/exit (Windows only). - [x] **OpenTabletDriver Integration**: Automatically starts and stops the OpenTabletDriver daemon on launch/exit (Windows only).
- [x] **Competitive Game Optimization Mode**: Optional low-latency engine setting that boosts osu! process priority to High and requests sub-millisecond Windows timer resolution (1ms) during gameplay.
- [x] **Performance Display Overlay**: In-game HUD overlay (available in the experimental patcher stream). - [x] **Performance Display Overlay**: In-game HUD overlay (available in the experimental patcher stream).
### Visual Theme Engine v2 & In-App Studio ### Visual Theme Engine v2 & In-App Studio
@@ -32,6 +33,7 @@ It enhances the osu! experience with quality-of-life features, advanced launcher
- [x] **Logic & Scripting System**: Visual WHEN/IF/THEN rule builder and sandboxed rule scripting (expressions, branches, loops, visibility toggles) without `eval`. - [x] **Logic & Scripting System**: Visual WHEN/IF/THEN rule builder and sandboxed rule scripting (expressions, branches, loops, visibility toggles) without `eval`.
- [x] **Dynamic Placeholders & Clock Expressions**: Real-time variables (`{username}`, `{rank}`, `{pp}`) and second-accurate clock variables (`{time}`, `{hour}`, `{minute}`). - [x] **Dynamic Placeholders & Clock Expressions**: Real-time variables (`{username}`, `{rank}`, `{pp}`) and second-accurate clock variables (`{time}`, `{hour}`, `{minute}`).
- [x] **Typography & Icon Families**: Gradient fills, outlines, drop shadows, custom `@fontsource` webfonts, and bundled Lucide, Phosphor, and Tabler icon catalogs. - [x] **Typography & Icon Families**: Gradient fills, outlines, drop shadows, custom `@fontsource` webfonts, and bundled Lucide, Phosphor, and Tabler icon catalogs.
- [x] **Dynamic Particle Emitters & 3D Cursor Parallax**: Configurable background particles (snow, stars, petals, bubbles, and floating embers) plus smooth cursor-driven 3D parallax depth for layers and backgrounds.
- [x] **Backup & Rollback System**: Automatic versioned theme snapshots with one-click restoration, plus security trust prompts for executable components. - [x] **Backup & Rollback System**: Automatic versioned theme snapshots with one-click restoration, plus security trust prompts for executable components.
### Discord Rich Presence Studio ### Discord Rich Presence Studio
+13 -1
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@@ -196,12 +196,24 @@ clamped to `0`–`1`.
{ "type": "stars", "density": 40, "speed": 1, "color": "#ffd6f2" } { "type": "stars", "density": 40, "speed": 1, "color": "#ffd6f2" }
``` ```
Supported types: `none`, `stars`, `snow`, `petals`, `bubbles`. Supported types: `none`, `stars`, `snow`, `petals`, `bubbles`, `embers`.
- `density` is clamped to `0`–`120` particles. - `density` is clamped to `0`–`120` particles.
- `speed` is clamped to `0.2`–`3`. - `speed` is clamped to `0.2`–`3`.
- Effects are disabled when the user turns on **Reduce animations**. - Effects are disabled when the user turns on **Reduce animations**.
### Parallax
Themes can enable subtle 3D cursor parallax on the background and freeform layers:
```json
"parallax": { "enabled": true, "intensity": 0.25 }
```
- `intensity` is clamped to `0.05`–`1.0` (defaults to `0.25`).
- Individual layers and groups can define their own `parallax` depth factor from `-2.0` to `+2.0` in the inspector (where negative shifts with background and positive shifts with foreground).
- Parallax is automatically disabled when the user turns on **Reduce animations**.
### Audio ### Audio
```json ```json
+51 -4
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@@ -559,12 +559,17 @@ pub async fn run_osu_updater(folder: String) -> Result<(), String> {
} }
#[tauri::command] #[tauri::command]
pub async fn run_osu(folder: String, patch: bool) -> Result<(), String> { pub async fn run_osu(
log::info!(target: "osu", "Launching osu! from {folder} (patch={patch})"); folder: String,
patch: bool,
game_optimization: Option<bool>,
) -> Result<(), String> {
let optimize = game_optimization.unwrap_or(false);
log::info!(target: "osu", "Launching osu! from {folder} (patch={patch}, optimize={optimize})");
#[cfg(target_os = "macos")] #[cfg(target_os = "macos")]
{ {
return crate::macos::run_osu(&folder, patch).await; return crate::macos::run_osu(&folder, patch, optimize).await;
} }
#[cfg(not(target_os = "macos"))] #[cfg(not(target_os = "macos"))]
@@ -574,6 +579,18 @@ pub async fn run_osu(folder: String, patch: bool) -> Result<(), String> {
#[cfg(windows)] #[cfg(windows)]
const CREATE_NEW_PROCESS_GROUP: u32 = 0x00000200; const CREATE_NEW_PROCESS_GROUP: u32 = 0x00000200;
#[cfg(windows)]
if optimize {
#[link(name = "winmm")]
extern "system" {
fn timeBeginPeriod(uPeriod: u32) -> u32;
}
unsafe {
timeBeginPeriod(1);
}
log::info!(target: "osu", "Game optimization: requested 1ms timer resolution");
}
let mut game_process = { let mut game_process = {
#[cfg(windows)] #[cfg(windows)]
{ {
@@ -611,6 +628,22 @@ pub async fn run_osu(folder: String, patch: bool) -> Result<(), String> {
if let Some(pid) = game_process.id() { if let Some(pid) = game_process.id() {
log::info!(target: "osu", "osu! started (pid {pid})"); log::info!(target: "osu", "osu! started (pid {pid})");
#[cfg(windows)]
if optimize {
unsafe {
use winapi::um::processthreadsapi::{OpenProcess, SetPriorityClass};
use winapi::um::winbase::HIGH_PRIORITY_CLASS;
use winapi::um::winnt::PROCESS_SET_INFORMATION;
let handle = OpenProcess(PROCESS_SET_INFORMATION, 0, pid);
if !handle.is_null() {
if SetPriorityClass(handle, HIGH_PRIORITY_CLASS) != 0 {
log::info!(target: "osu", "Game optimization: boosted osu! process priority to High (pid {pid})");
}
winapi::um::handleapi::CloseHandle(handle);
}
}
}
} }
crate::logging::capture_osu_output(&mut game_process); crate::logging::capture_osu_output(&mut game_process);
@@ -691,7 +724,21 @@ pub async fn run_osu(folder: String, patch: bool) -> Result<(), String> {
} }
} }
match game_process.wait().await { let wait_res = game_process.wait().await;
#[cfg(windows)]
if optimize {
#[link(name = "winmm")]
extern "system" {
fn timeEndPeriod(uPeriod: u32) -> u32;
}
unsafe {
timeEndPeriod(1);
}
log::info!(target: "osu", "Game optimization: restored timer resolution");
}
match wait_res {
Ok(status) => log::info!(target: "osu", "osu! exited with {status}"), Ok(status) => log::info!(target: "osu", "osu! exited with {status}"),
Err(error) => { Err(error) => {
log::warn!(target: "osu", "Could not wait for osu!: {error}"); log::warn!(target: "osu", "Could not wait for osu!: {error}");
+8 -1
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@@ -582,7 +582,14 @@ async fn clean_wine_font_registry(runtime: &WineRuntime) {
} }
/// Run osu! (`-devserver ez-pp.farm`) and wait until the game exits. /// Run osu! (`-devserver ez-pp.farm`) and wait until the game exits.
pub async fn run_osu(osu_folder: &str, patch: bool) -> Result<(), String> { pub async fn run_osu(
osu_folder: &str,
patch: bool,
game_optimization: bool,
) -> Result<(), String> {
if game_optimization {
log::info!(target: "osu", "Game optimization active on macOS");
}
let folder = Path::new(osu_folder); let folder = Path::new(osu_folder);
let runtime = WineRuntime::for_osu_folder(folder).map_err(|error| { let runtime = WineRuntime::for_osu_folder(folder).map_err(|error| {
log::error!(target: "osu", "Could not prepare the Wine runtime: {error}"); log::error!(target: "osu", "Could not prepare the Wine runtime: {error}");
@@ -700,6 +700,7 @@
{ value: 'snow', label: 'Snow' }, { value: 'snow', label: 'Snow' },
{ value: 'petals', label: 'Petals' }, { value: 'petals', label: 'Petals' },
{ value: 'bubbles', label: 'Bubbles' }, { value: 'bubbles', label: 'Bubbles' },
{ value: 'embers', label: 'Floating Embers' },
] as const; ] as const;
const notifyError = (description: string) => sileo.error({ title: 'Theme editor', description }); const notifyError = (description: string) => sileo.error({ title: 'Theme editor', description });
@@ -5390,6 +5391,48 @@
</div> </div>
</div> </div>
{/if} {/if}
<div class="space-y-2 border-t border-theme-800/60 pt-2.5">
<div class="flex items-center justify-between">
<div>
<Label class={labelClass}>Mouse parallax</Label>
<p class="text-[10px] text-muted-foreground">
3D depth perspective on mouse move
</p>
</div>
<Checkbox
checked={definition.parallax?.enabled ?? false}
onCheckedChange={(checked) => {
if (!definition.parallax) {
definition.parallax = { enabled: false, intensity: 0.25 };
}
definition.parallax.enabled = checked;
}}
/>
</div>
{#if definition.parallax?.enabled}
<div class="space-y-1.5 pt-1">
<div class="flex items-center justify-between">
<Label class={labelClass}>Parallax intensity</Label>
<span class="font-mono text-xs text-muted-foreground">
{Math.round((definition.parallax.intensity ?? 0.25) * 100)}%
</span>
</div>
<Slider
min={0.05}
max={1}
step={0.05}
value={definition.parallax.intensity ?? 0.25}
onValueChange={(val) => {
if (!definition.parallax) {
definition.parallax = { enabled: true, intensity: 0.25 };
}
definition.parallax.intensity = val;
}}
/>
</div>
{/if}
</div>
</ThemeSection> </ThemeSection>
<ThemeSection title="Typography" icon={Type} open={false} contentClass="space-y-3 pt-2.5"> <ThemeSection title="Typography" icon={Type} open={false} contentClass="space-y-3 pt-2.5">
@@ -34,6 +34,7 @@
(transform.skewY ?? 0) === 0 && (transform.skewY ?? 0) === 0 &&
!transform.flipX && !transform.flipX &&
!transform.flipY && !transform.flipY &&
(transform.parallax ?? 0) === 0 &&
(!includeTranslate || ((transform.offsetX ?? 0) === 0 && (transform.offsetY ?? 0) === 0)) (!includeTranslate || ((transform.offsetX ?? 0) === 0 && (transform.offsetY ?? 0) === 0))
); );
@@ -87,6 +88,7 @@
skewY: 0, skewY: 0,
flipX: false, flipX: false,
flipY: false, flipY: false,
parallax: 0,
...(includeTranslate ? { offsetX: 0, offsetY: 0 } : {}), ...(includeTranslate ? { offsetX: 0, offsetY: 0 } : {}),
}); });
} }
@@ -257,4 +259,25 @@
</Button> </Button>
</div> </div>
</div> </div>
<div class="mt-2.5 flex items-center justify-between border-t border-theme-800/40 pt-2">
<div class="flex flex-col">
<span class={label}>Parallax depth</span>
<span class="text-[9px] text-muted-foreground">3D cursor perspective</span>
</div>
<div class="flex items-center gap-2">
<input
type="range"
min="-1"
max="1"
step="0.05"
value={transform.parallax ?? 0}
oninput={(e) => onchange({ parallax: Number((e.target as HTMLInputElement).value) })}
class="h-1.5 w-24 cursor-pointer appearance-none rounded-lg bg-theme-800 accent-primary"
/>
<span class="w-8 font-mono text-[10px] text-right text-muted-foreground">
{Math.round((transform.parallax ?? 0) * 100)}%
</span>
</div>
</div>
</ThemeSection> </ThemeSection>
@@ -5,6 +5,7 @@
import { themeAssetUrl } from '$lib/themeV2'; import { themeAssetUrl } from '$lib/themeV2';
import { reduceAnimations } from '$lib/userSettings'; import { reduceAnimations } from '$lib/userSettings';
import { trackMediaContainer } from '$lib/utils'; import { trackMediaContainer } from '$lib/utils';
import { onDestroy } from 'svelte';
let { let {
definition, definition,
@@ -19,6 +20,51 @@
} = $props(); } = $props();
let audioElement = $state<HTMLAudioElement | undefined>(undefined); let audioElement = $state<HTMLAudioElement | undefined>(undefined);
let mousePx = $state(0);
let mousePy = $state(0);
let targetPx = 0;
let targetPy = 0;
let animFrame: number | undefined;
function onWindowMouseMove(e: MouseEvent) {
if ($reduceAnimations || !definition.parallax?.enabled) return;
const intensity = definition.parallax.intensity ?? 0.25;
const w = window.innerWidth || 1000;
const h = window.innerHeight || 650;
targetPx = (e.clientX / w - 0.5) * 2 * intensity;
targetPy = (e.clientY / h - 0.5) * 2 * intensity;
if (animFrame === undefined) {
animFrame = requestAnimationFrame(updateParallax);
}
}
function updateParallax() {
animFrame = undefined;
mousePx += (targetPx - mousePx) * 0.12;
mousePy += (targetPy - mousePy) * 0.12;
if (Math.abs(targetPx - mousePx) > 0.001 || Math.abs(targetPy - mousePy) > 0.001) {
animFrame = requestAnimationFrame(updateParallax);
}
}
$effect(() => {
if (!definition.parallax?.enabled) {
mousePx = 0;
mousePy = 0;
targetPx = 0;
targetPy = 0;
if (animFrame !== undefined) {
cancelAnimationFrame(animFrame);
animFrame = undefined;
}
}
});
onDestroy(() => {
if (animFrame !== undefined) {
cancelAnimationFrame(animFrame);
}
});
const assetUrl = (path: string | undefined) => { const assetUrl = (path: string | undefined) => {
if (!path) return ''; if (!path) return '';
@@ -43,17 +89,19 @@
return Array.from({ length: count }, (_, index) => { return Array.from({ length: count }, (_, index) => {
const value = (offset: number) => random(index + 1 + offset); const value = (offset: number) => random(index + 1 + offset);
const isStar = effects.type === 'stars'; const isStar = effects.type === 'stars';
const size = isStar ? 1 + value(1) * 2.5 : 4 + value(1) * 7; const isEmber = effects.type === 'embers';
const duration = (isStar ? 2 + value(2) * 3 : 9 + value(2) * 11) / speed; const size = isStar ? 1 + value(1) * 2.5 : isEmber ? 2.5 + value(1) * 4.5 : 4 + value(1) * 7;
const duration =
(isStar ? 2 + value(2) * 3 : isEmber ? 5 + value(2) * 6 : 9 + value(2) * 11) / speed;
return { return {
id: index, id: index,
left: value(3) * 100, left: value(3) * 100,
top: isStar ? value(4) * 100 : value(4) * 15, top: isStar ? value(4) * 100 : isEmber ? 88 + value(4) * 16 : value(4) * 15,
size, size,
duration, duration,
delay: value(5) * duration, delay: value(5) * duration,
drift: -90 + value(6) * 180, drift: isEmber ? -50 + value(6) * 100 : -90 + value(6) * 180,
opacity: 0.25 + value(7) * 0.65, opacity: isEmber ? 0.35 + value(7) * 0.65 : 0.25 + value(7) * 0.65,
rotate: value(8) * 360, rotate: value(8) * 360,
}; };
}); });
@@ -86,7 +134,13 @@
}); });
</script> </script>
<div class="theme-v2 absolute inset-0 overflow-hidden" use:trackMedia> <svelte:window onmousemove={onWindowMouseMove} />
<div
class="theme-v2 absolute inset-0 overflow-hidden"
use:trackMedia
style="--mouse-px:{mousePx};--mouse-py:{mousePy};"
>
{#if background.type === 'color'} {#if background.type === 'color'}
<div <div
class="absolute inset-0" class="absolute inset-0"
@@ -108,7 +162,11 @@
style="object-fit:{background.fit ?? 'cover'};opacity:{background.opacity ?? style="object-fit:{background.fit ?? 'cover'};opacity:{background.opacity ??
1};filter:{background.blur 1};filter:{background.blur
? `blur(${background.blur}px)` ? `blur(${background.blur}px)`
: 'none'};transform:{background.blur ? 'scale(1.05)' : 'none'};" : 'none'};transform:{background.blur
? 'scale(1.08)'
: definition.parallax?.enabled
? 'scale(1.06)'
: 'none'} translate3d({mousePx * -18}px, {mousePy * -18}px, 0);"
/> />
{/if} {/if}
{:else if background.type === 'video'} {:else if background.type === 'video'}
@@ -126,7 +184,11 @@
style="object-fit:{background.fit ?? 'cover'};opacity:{background.opacity ?? style="object-fit:{background.fit ?? 'cover'};opacity:{background.opacity ??
1};filter:{background.blur 1};filter:{background.blur
? `blur(${background.blur}px)` ? `blur(${background.blur}px)`
: 'none'};transform:{background.blur ? 'scale(1.05)' : 'none'};" : 'none'};transform:{background.blur
? 'scale(1.08)'
: definition.parallax?.enabled
? 'scale(1.06)'
: 'none'} translate3d({mousePx * -18}px, {mousePy * -18}px, 0);"
></video> ></video>
{/if} {/if}
{/if} {/if}
@@ -204,6 +266,33 @@
animation-name: v2-stars; animation-name: v2-stars;
animation-timing-function: ease-in-out; animation-timing-function: ease-in-out;
} }
&.embers {
border-radius: 9999px;
box-shadow:
0 0 6px var(--particle-color),
0 0 12px var(--particle-color);
animation-name: v2-embers;
animation-timing-function: ease-out;
}
}
@keyframes v2-embers {
0% {
transform: translate3d(0, 0, 0) scale(0.6);
opacity: 0.1;
}
20% {
opacity: 0.95;
}
80% {
opacity: 0.8;
transform: translate3d(calc(var(--particle-drift) * 0.65), -85vh, 0) scale(1.1);
}
100% {
transform: translate3d(var(--particle-drift), -115vh, 0) scale(0.3);
opacity: 0;
}
} }
@keyframes v2-snow { @keyframes v2-snow {
@@ -1227,7 +1227,9 @@
element, element,
elements, elements,
groups groups
)};transform-origin:0 0;touch-action:none;outline:{selected )}{element.parallax
? ` translate3d(calc(var(--mouse-px, 0) * ${element.parallax * 30}px), calc(var(--mouse-py, 0) * ${element.parallax * 30}px), 0)`
: ''};transform-origin:0 0;touch-action:none;outline:{selected
? `${selectedIds.length > 1 ? 1 : 2}px solid #ff006e` ? `${selectedIds.length > 1 ? 1 : 2}px solid #ff006e`
: 'none'};outline-offset:2px;" : 'none'};outline-offset:2px;"
role={interactive || element.interactive ? 'button' : undefined} role={interactive || element.interactive ? 'button' : undefined}
+2 -2
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@@ -88,8 +88,8 @@ export const getSkin = async (folder: string) => {
}; };
export const runUpdater = async (folder: string) => await invoke('run_osu_updater', { folder }); export const runUpdater = async (folder: string) => await invoke('run_osu_updater', { folder });
export const runOsu = async (folder: string, patch: boolean) => export const runOsu = async (folder: string, patch: boolean, gameOptimization: boolean = false) =>
await invoke('run_osu', { folder, patch }); await invoke('run_osu', { folder, patch, gameOptimization });
export const getEZPPLauncherStreams = async () => { export const getEZPPLauncherStreams = async () => {
const resp = await betterFetch<{ streams: string[] }>(updateUrl, { const resp = await betterFetch<{ streams: string[] }>(updateUrl, {
+6
View File
@@ -699,6 +699,12 @@ const drawParticles = (context: PreviewContext) => {
ctx.beginPath(); ctx.beginPath();
ctx.arc(x, y, size / 2, 0, Math.PI * 2); ctx.arc(x, y, size / 2, 0, Math.PI * 2);
ctx.stroke(); ctx.stroke();
} else if (effects.type === 'embers') {
ctx.shadowColor = color;
ctx.shadowBlur = 8;
ctx.beginPath();
ctx.arc(x, y, size / 2.2, 0, Math.PI * 2);
ctx.fill();
} else if (effects.type === 'petals') { } else if (effects.type === 'petals') {
ctx.translate(x, y); ctx.translate(x, y);
ctx.rotate(value(8) * Math.PI * 2); ctx.rotate(value(8) * Math.PI * 2);
+25 -2
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@@ -48,7 +48,13 @@ export type ThemeV2Background =
muted?: boolean; muted?: boolean;
}; };
export type ThemeV2EffectType = 'none' | 'snow' | 'stars' | 'petals' | 'bubbles'; export type ThemeV2EffectType = 'none' | 'snow' | 'stars' | 'petals' | 'bubbles' | 'embers';
export type ThemeV2Parallax = {
enabled?: boolean;
/** Intensity multiplier from 0.05 to 1.0, defaults to 0.25 */
intensity?: number;
};
export type ThemeV2Effects = { export type ThemeV2Effects = {
type: ThemeV2EffectType; type: ThemeV2EffectType;
@@ -121,6 +127,8 @@ export type ThemeV2Transform = {
skewY?: number; skewY?: number;
flipX?: boolean; flipX?: boolean;
flipY?: boolean; flipY?: boolean;
/** Parallax depth multiplier (-2 to 2); when parallax is enabled, offsets layer based on cursor. */
parallax?: number;
}; };
/** A group in the layer list. Groups may be nested through `parentId`. */ /** A group in the layer list. Groups may be nested through `parentId`. */
@@ -644,6 +652,7 @@ export type ThemeV2Definition = {
background: ThemeV2Background; background: ThemeV2Background;
overlay: ThemeV2Overlay; overlay: ThemeV2Overlay;
effects: ThemeV2Effects; effects: ThemeV2Effects;
parallax?: ThemeV2Parallax;
audio?: ThemeV2Audio; audio?: ThemeV2Audio;
/** Theme-wide fonts and freeform layers rendered over the launcher UI. */ /** Theme-wide fonts and freeform layers rendered over the launcher UI. */
typography: ThemeV2Typography; typography: ThemeV2Typography;
@@ -789,6 +798,9 @@ const normalizeTransform = (source: Record<string, unknown>): ThemeV2Transform =
skewY: clamp(source.skewY, 0, -89, 89), skewY: clamp(source.skewY, 0, -89, 89),
flipX: source.flipX === true, flipX: source.flipX === true,
flipY: source.flipY === true, flipY: source.flipY === true,
...(typeof source.parallax === 'number' && Number.isFinite(source.parallax)
? { parallax: clamp(source.parallax, 0, -2, 2) }
: {}),
}; };
}; };
@@ -1756,6 +1768,10 @@ export const createDefaultThemeV2 = (): ThemeV2Definition => ({
speed: 1, speed: 1,
color: '#ffffff', color: '#ffffff',
}, },
parallax: {
enabled: false,
intensity: 0.25,
},
typography: { typography: {
body: 'Sora Variable', body: 'Sora Variable',
heading: 'Sora Variable', heading: 'Sora Variable',
@@ -1830,12 +1846,18 @@ export const normalizeThemeV2 = (raw: Partial<ThemeV2Definition>): ThemeV2Defini
} }
const sourceEffects = (raw.effects ?? {}) as Record<string, unknown>; const sourceEffects = (raw.effects ?? {}) as Record<string, unknown>;
const effectType = ['none', 'snow', 'stars', 'petals', 'bubbles'].includes( const effectType = ['none', 'snow', 'stars', 'petals', 'bubbles', 'embers'].includes(
String(sourceEffects.type) String(sourceEffects.type)
) )
? (String(sourceEffects.type) as ThemeV2EffectType) ? (String(sourceEffects.type) as ThemeV2EffectType)
: 'none'; : 'none';
const sourceParallax = (raw.parallax ?? {}) as Record<string, unknown>;
const parallax: ThemeV2Parallax = {
enabled: sourceParallax.enabled === true,
intensity: clamp(sourceParallax.intensity, 0.25, 0.05, 1),
};
const sourceOverlay = (raw.overlay ?? {}) as Record<string, unknown>; const sourceOverlay = (raw.overlay ?? {}) as Record<string, unknown>;
const sourceAudio = raw.audio as Record<string, unknown> | undefined; const sourceAudio = raw.audio as Record<string, unknown> | undefined;
const sourceTypography = (raw.typography ?? {}) as Record<string, unknown>; const sourceTypography = (raw.typography ?? {}) as Record<string, unknown>;
@@ -1868,6 +1890,7 @@ export const normalizeThemeV2 = (raw: Partial<ThemeV2Definition>): ThemeV2Defini
speed: clamp(sourceEffects.speed, 1, 0.2, 3), speed: clamp(sourceEffects.speed, 1, 0.2, 3),
color: color(sourceEffects.color, '#ffffff'), color: color(sourceEffects.color, '#ffffff'),
}, },
parallax,
// A video background owns the soundtrack; combining it with theme music // A video background owns the soundtrack; combining it with theme music
// would play two sources at once. // would play two sources at once.
audio: audio:
+1
View File
@@ -4,6 +4,7 @@ export const customCursor = writable<boolean>(false);
export const cursorSmoothening = writable<boolean>(false); export const cursorSmoothening = writable<boolean>(false);
export const cursorSmoothness = writable<number>(14); export const cursorSmoothness = writable<number>(14);
export const reduceAnimations = writable<boolean>(false); export const reduceAnimations = writable<boolean>(false);
export const gameOptimization = writable<boolean>(false);
export const patch = writable<boolean>(true); export const patch = writable<boolean>(true);
export const loggingEnabled = writable<boolean>(true); export const loggingEnabled = writable<boolean>(true);
+4
View File
@@ -51,6 +51,7 @@
import { import {
cursorSmoothening, cursorSmoothening,
customCursor, customCursor,
gameOptimization,
loggingEnabled, loggingEnabled,
patch, patch,
reduceAnimations, reduceAnimations,
@@ -260,6 +261,7 @@
const config_custom_cursor = config.value<boolean>('custom_cursor'); const config_custom_cursor = config.value<boolean>('custom_cursor');
const config_cursor_smoothening = config.value<boolean>('cursor_smoothening'); const config_cursor_smoothening = config.value<boolean>('cursor_smoothening');
const config_reduce_animations = config.value<boolean>('reduce_animations'); const config_reduce_animations = config.value<boolean>('reduce_animations');
const config_game_optimization = config.value<boolean>('game_optimization');
const config_logging_enabled = config.value<boolean>('logging_enabled'); const config_logging_enabled = config.value<boolean>('logging_enabled');
const config_discord_presence = config.value<boolean>('discord_presence'); const config_discord_presence = config.value<boolean>('discord_presence');
const config_tracking_enabled = config.value<boolean>('tracking_consent'); const config_tracking_enabled = config.value<boolean>('tracking_consent');
@@ -291,6 +293,7 @@
customCursor.set(await config_custom_cursor.get(true)); customCursor.set(await config_custom_cursor.get(true));
cursorSmoothening.set(await config_cursor_smoothening.get(true)); cursorSmoothening.set(await config_cursor_smoothening.get(true));
reduceAnimations.set(await config_reduce_animations.get(false)); reduceAnimations.set(await config_reduce_animations.get(false));
gameOptimization.set(await config_game_optimization.get(false));
loggingEnabled.set(await config_logging_enabled.get(true)); loggingEnabled.set(await config_logging_enabled.get(true));
discordPresence.set(await config_discord_presence.get(true)); discordPresence.set(await config_discord_presence.get(true));
openTabletDriverEnabled.set(await config_otd_enabled.get(false)); openTabletDriverEnabled.set(await config_otd_enabled.get(false));
@@ -303,6 +306,7 @@
customCursor.subscribe(async (val) => await config_custom_cursor.set(val)); customCursor.subscribe(async (val) => await config_custom_cursor.set(val));
cursorSmoothening.subscribe(async (val) => await config_cursor_smoothening.set(val)); cursorSmoothening.subscribe(async (val) => await config_cursor_smoothening.set(val));
reduceAnimations.subscribe(async (val) => await config_reduce_animations.set(val)); reduceAnimations.subscribe(async (val) => await config_reduce_animations.set(val));
gameOptimization.subscribe(async (val) => await config_game_optimization.set(val));
loggingEnabled.subscribe(async (val) => { loggingEnabled.subscribe(async (val) => {
await config_logging_enabled.set(val); await config_logging_enabled.set(val);
await setLoggingEnabled(val); await setLoggingEnabled(val);
+23 -1
View File
@@ -131,6 +131,7 @@
import { import {
cursorSmoothening, cursorSmoothening,
customCursor, customCursor,
gameOptimization,
loggingEnabled, loggingEnabled,
osuInstallationPath, osuInstallationPath,
patch, patch,
@@ -1201,7 +1202,7 @@
}, 1000 * 2); }, 1000 * 2);
} }
await runOsu(osuPath, $patch); await runOsu(osuPath, $patch, $gameOptimization);
if ($trackingEnabled) umami.track('app_exit_osu'); if ($trackingEnabled) umami.track('app_exit_osu');
cleanup = true; cleanup = true;
launchInfo = 'Cleaning up...'; launchInfo = 'Cleaning up...';
@@ -3192,6 +3193,27 @@
class="mt-0.5" class="mt-0.5"
/> />
</div> </div>
<div class="flex items-start justify-between gap-8 py-3">
<div class="min-w-0">
<Label class="text-sm" for="setting-game-optimization"
>Game optimization & low latency</Label
>
<p class="mt-0.5 text-xs leading-relaxed text-muted-foreground">
Boosts osu! process priority to High and requests maximum
sub-millisecond Windows timer resolution (1ms) during gameplay
to reduce input latency.
</p>
</div>
<Checkbox
id="setting-game-optimization"
checked={$gameOptimization}
onCheckedChange={async (e) => {
gameOptimization.set(e);
}}
class="mt-0.5"
/>
</div>
</div> </div>
</section> </section>
{:else if activeSettingsTab === 'integrations'} {:else if activeSettingsTab === 'integrations'}