chore: switch to async rpc framework, fix buttons

This commit is contained in:
HorizonCode committed 2026-05-21 21:24:17 +02:00
1 parent afdd74175a
commit 6fdb2376a1
6 files changed
+128 -98

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+67 -50
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@@ -1,10 +1,8 @@
use discord_rich_presence::{
DiscordIpc, DiscordIpcClient,
activity::{Activity, Assets, Button, Timestamps},
};
use once_cell::sync::Lazy;
use presenceforge::{ActivityBuilder, AsyncDiscordIpcClient};
use std::sync::Mutex as StdMutex;
use std::time::{SystemTime, UNIX_EPOCH};
use tauri::{AppHandle, RunEvent};
use tokio::sync::{mpsc, oneshot};
use tokio::time::{Duration, interval};
@@ -48,7 +46,7 @@ enum PresenceCommand {
}
enum ReconnectResult {
Connected(DiscordIpcClient),
Connected(AsyncDiscordIpcClient),
Failed,
}
@@ -56,7 +54,7 @@ struct PresenceActor {
receiver: mpsc::Receiver<PresenceCommand>,
reconnect_rx: mpsc::Receiver<ReconnectResult>,
reconnect_tx: mpsc::Sender<ReconnectResult>,
client: Option<DiscordIpcClient>,
client: Option<AsyncDiscordIpcClient>,
data: PresenceData,
start_timestamp: i64,
reconnecting: bool,
@@ -129,7 +127,7 @@ impl PresenceActor {
return;
}
match try_connect_once() {
match try_connect_once().await {
Some(client) => {
self.client = Some(client);
self.reconnecting = false;
@@ -146,8 +144,7 @@ impl PresenceActor {
async fn cmd_disconnect(&mut self, resp: oneshot::Sender<()>) {
if let Some(mut client) = self.client.take() {
let _ = client.clear_activity();
let _ = client.close();
let _ = client.clear_activity().await;
println!("Presence: disconnected.");
}
let _ = resp.send(());
@@ -159,37 +156,34 @@ impl PresenceActor {
None => return,
};
let mut assets = Assets::new()
let mut builder = ActivityBuilder::new()
.state(&self.data.state)
.details(&self.data.details)
.start_timestamp(self.start_timestamp as u64)
.large_image(&self.data.large_image_key)
.large_text(&self.data.large_image_text);
if let Some(key) = &self.data.small_image_key {
assets = assets.small_image(key);
builder = builder.small_image(key);
}
if let Some(text) = &self.data.small_image_text {
assets = assets.small_text(text);
builder = builder.small_text(text);
}
let buttons = if let Some(btn) = &self.data.dynamic_button {
vec![
Button::new(&btn.label, &btn.url),
Button::new("Join EZPPFarm", "https://ez-pp.farm/discord"),
]
if let Some(btn) = &self.data.dynamic_button {
builder = builder.button(&btn.label, &btn.url);
} else {
vec![
Button::new("Download the Launcher", "https://git.ez-pp.farm/EZPPFarm/EZPPLauncher/releases/latest"),
Button::new("Join EZPPFarm", "https://ez-pp.farm/discord"),
]
};
builder = builder.button(
"Download the Launcher",
"https://git.ez-pp.farm/EZPPFarm/EZPPLauncher/releases/latest",
);
}
builder = builder.button("Join EZPPFarm", "https://ez-pp.farm/discord");
let activity = Activity::new()
.state(&self.data.state)
.details(&self.data.details)
.timestamps(Timestamps::new().start(self.start_timestamp))
.assets(assets)
.buttons(buttons);
let activity = builder.build();
if let Err(e) = client.set_activity(activity) {
/* println!("Presence: updating activity: {:?}", activity); */
if let Err(e) = client.set_activity(&activity).await {
eprintln!("Presence: set_activity failed ({:?}); will reconnect.", e);
self.client = None;
self.spawn_reconnect_task();
@@ -213,7 +207,7 @@ impl PresenceActor {
);
tokio::time::sleep(delay).await;
if let Some(client) = try_connect_once() {
if let Some(client) = try_connect_once().await {
let _ = tx.send(ReconnectResult::Connected(client)).await;
return;
}
@@ -223,15 +217,20 @@ impl PresenceActor {
}
}
fn try_connect_once() -> Option<DiscordIpcClient> {
let mut client = DiscordIpcClient::new("1032772293220384808");
match client.connect() {
Ok(()) => {
println!("Presence: IPC connected.");
Some(client)
}
async fn try_connect_once() -> Option<AsyncDiscordIpcClient> {
match AsyncDiscordIpcClient::new("1032772293220384808").await {
Ok(mut client) => match client.connect().await {
Ok(_) => {
println!("Presence: IPC connected.");
Some(client)
}
Err(e) => {
eprintln!("Presence: IPC connect error: {:?}", e);
None
}
},
Err(e) => {
eprintln!("Presence: IPC connect error: {:?}", e);
eprintln!("Presence: failed to create client: {:?}", e);
None
}
}
@@ -295,6 +294,20 @@ pub fn update_status(state: Option<&str>, details: Option<&str>, large_image_key
});
}
pub fn update_user(username: Option<&str>, id: Option<&str>) {
let data = {
let mut guard = PRESENCE_DATA.lock().unwrap();
guard.small_image_key = id.map(|s| format!("https://a.ez-pp.farm/{}", s));
guard.small_image_text = username.map(str::to_string);
guard.clone()
};
let tx = PRESENCE_TX.clone();
tokio::spawn(async move {
let _ = tx.send(PresenceCommand::UpdateData(data)).await;
});
}
pub fn set_button(label: &str, url: &str) {
let data = {
let mut guard = PRESENCE_DATA.lock().unwrap();
@@ -324,16 +337,20 @@ pub fn clear_button() {
});
}
pub fn update_user(username: Option<&str>, id: Option<&str>) {
let data = {
let mut guard = PRESENCE_DATA.lock().unwrap();
guard.small_image_key = id.map(|s| format!("https://a.ez-pp.farm/{}", s));
guard.small_image_text = username.map(str::to_string);
guard.clone()
};
let tx = PRESENCE_TX.clone();
tokio::spawn(async move {
let _ = tx.send(PresenceCommand::UpdateData(data)).await;
});
/// Register a Tauri event handler that cleanly disconnects presence when the
/// application exits. Call this once in your main.rs `tauri::Builder` run callback:
///
/// ```rust
/// .build(tauri::generate_context!())
/// .expect("error building app")
/// .run(|app, event| {
/// presence::handle_run_event(app, &event);
/// });
/// ```
pub fn handle_run_event(_app: &AppHandle, event: &RunEvent) {
if let RunEvent::ExitRequested { .. } | RunEvent::Exit = event {
tauri::async_runtime::block_on(async {
disconnect().await;
});
}
}