refactor: simplify applyRotation condition in handleMouseMove
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@ -51,9 +51,7 @@
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const dist = Math.sqrt(velocityX * velocityX + velocityY * velocityY);
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const dist = Math.sqrt(velocityX * velocityX + velocityY * velocityY);
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if (!applyRotation && isMouseDown && dist > 10) {
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if (!applyRotation && isMouseDown && dist > 10) applyRotation = true;
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applyRotation = true;
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}
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let newDegrees = (Math.atan2(-deltaX, deltaY) * 180) / Math.PI + 24.3;
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let newDegrees = (Math.atan2(-deltaX, deltaY) * 180) / Math.PI + 24.3;
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