chore: make updater thread non blocking
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67352bfe37
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1
src-tauri/Cargo.lock
generated
1
src-tauri/Cargo.lock
generated
@ -1101,6 +1101,7 @@ dependencies = [
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"tauri-plugin-sql",
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"tokio",
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"winapi",
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"windows-sys 0.60.2",
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"winreg 0.55.0",
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]
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@ -35,6 +35,7 @@ reqwest = { version = "0.12.22", features = ["json", "stream"] }
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md5 = "0.8.0"
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tokio = { version = "1.46.0", features = ["full"] }
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open = "5.3.2"
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windows-sys = "0.60.2"
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[target.'cfg(not(any(target_os = "android", target_os = "ios")))'.dependencies]
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tauri-plugin-single-instance = "2.3.0"
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@ -3,14 +3,13 @@ use reqwest::Client;
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use serde::{Deserialize, Serialize};
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use std::collections::HashSet;
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use std::path::PathBuf;
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use std::process::Command;
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use std::thread;
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use std::time::Duration;
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use sysinfo::System;
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use tauri::AppHandle;
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use tauri::Emitter;
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use tokio::fs;
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use tokio::io::AsyncWriteExt;
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use tokio::process::Command;
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use tokio::time::{Duration, sleep};
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use winreg::RegKey;
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use winreg::enums::*;
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@ -18,7 +17,6 @@ use crate::utils::{
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check_folder_completeness, get_osu_config, get_osu_user_config, get_window_title_by_pid,
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set_osu_config_vals, set_osu_user_config_vals,
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};
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use std::os::windows::process::CommandExt;
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#[tauri::command]
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pub fn get_hwid() -> String {
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@ -269,110 +267,128 @@ pub fn set_osu_config_values(
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}
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#[tauri::command]
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pub fn run_osu_updater(folder: String) -> Result<(), String> {
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let osu_exe_path = PathBuf::from(folder.clone()).join("osu!.exe");
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pub async fn run_osu_updater(folder: String) -> Result<(), String> {
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let osu_exe_path = PathBuf::from(&folder).join("osu!.exe");
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#[cfg(windows)]
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const DETACHED_PROCESS: u32 = 0x00000008;
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#[cfg(windows)]
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const CREATE_NEW_PROCESS_GROUP: u32 = 0x00000200;
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let handle = thread::spawn(move || {
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let mut updater_process = {
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#[cfg(windows)]
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let mut updater_process = Command::new(&osu_exe_path)
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.arg("-repair")
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.creation_flags(DETACHED_PROCESS | CREATE_NEW_PROCESS_GROUP)
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.spawn()
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.ok()?; // Ignore error, just exit thread
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{
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Command::new(&osu_exe_path)
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.arg("-repair")
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.creation_flags(DETACHED_PROCESS | CREATE_NEW_PROCESS_GROUP)
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.spawn()
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.map_err(|e| format!("Failed to spawn updater: {}", e))?
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}
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#[cfg(not(windows))]
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let mut updater_process = Command::new(&osu_exe_path).arg("-repair").spawn().ok()?; // Ignore error, just exit thread
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{
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Command::new(&osu_exe_path)
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.arg("-repair")
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.spawn()
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.map_err(|e| format!("Failed to spawn updater: {}", e))?
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}
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};
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thread::sleep(Duration::from_millis(500));
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sleep(Duration::from_millis(500)).await;
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let mut sys = System::new_all();
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let mut sys = System::new_all();
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loop {
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sys.refresh_processes(sysinfo::ProcessesToUpdate::All, true);
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let mut termination_thread_running = true;
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let mut found = false;
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while termination_thread_running {
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for (_, process) in sys.processes() {
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if process.name() == "osu!.exe" {
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let process_id = process.pid();
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let window_title = get_window_title_by_pid(process_id);
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for (_pid, process) in sys.processes() {
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if process.name() == "osu!.exe" {
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let pid = process.pid();
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let title = get_window_title_by_pid(pid);
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if !window_title.is_empty() && !window_title.contains("updater") {
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if let Ok(_) = process.kill_and_wait() {
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termination_thread_running = false;
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break;
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}
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}
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if !title.is_empty() && !title.contains("updater") {
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let _ = process.kill_and_wait();
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found = true;
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break;
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}
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}
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if !termination_thread_running {
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break;
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}
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thread::sleep(Duration::from_millis(500));
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sys.refresh_processes(sysinfo::ProcessesToUpdate::All, true);
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}
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let _ = updater_process.wait();
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if found {
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break;
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}
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let force_update_files = [".require_update", "help.txt", "_pending"];
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sleep(Duration::from_millis(500)).await;
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}
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for update_file_name in &force_update_files {
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let update_file = PathBuf::from(&folder).join(update_file_name);
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if update_file.exists() {
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let metadata = std::fs::symlink_metadata(&update_file);
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if let Ok(meta) = metadata {
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let result = if meta.is_dir() {
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std::fs::remove_dir_all(&update_file)
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// Wait for updater process to fully exit
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let _ = updater_process.wait().await;
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// Clean up update-related files
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let force_update_files = [".require_update", "help.txt", "_pending"];
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for update_file_name in &force_update_files {
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let path = PathBuf::from(&folder).join(update_file_name);
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if path.exists() {
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match std::fs::symlink_metadata(&path) {
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Ok(meta) => {
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let res = if meta.is_dir() {
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std::fs::remove_dir_all(&path)
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} else {
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std::fs::remove_file(&update_file)
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std::fs::remove_file(&path)
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};
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if let Err(e) = result {
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eprintln!(
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"Failed to remove force update file {:?}: {}",
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update_file, e
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);
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if let Err(e) = res {
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eprintln!("Failed to remove {:?}: {}", path, e);
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}
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}
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Err(e) => {
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eprintln!("Could not stat {:?}: {}", path, e);
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}
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}
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}
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}
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Some(())
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});
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handle.join().map_err(|_| "Thread panicked".to_string())?;
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Ok(())
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}
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#[tauri::command]
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pub fn run_osu(folder: String, patch: bool) -> Result<(), String> {
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pub async fn run_osu(folder: String, patch: bool) -> Result<(), String> {
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/* #[cfg(windows)]
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use std::os::windows::process::CommandExt; */
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let osu_exe_path = PathBuf::from(&folder).join("osu!.exe");
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#[cfg(windows)]
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const DETACHED_PROCESS: u32 = 0x00000008;
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#[cfg(windows)]
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const CREATE_NEW_PROCESS_GROUP: u32 = 0x00000200;
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#[cfg(windows)]
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let mut game_process = Command::new(osu_exe_path)
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.creation_flags(DETACHED_PROCESS | CREATE_NEW_PROCESS_GROUP)
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.arg("-devserver")
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.arg("ez-pp.farm")
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.spawn()
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.map_err(|e| e.to_string())?;
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let mut game_process = {
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#[cfg(windows)]
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{
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Command::new(&osu_exe_path)
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.arg("-devserver")
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.arg("ez-pp.farm")
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.creation_flags(DETACHED_PROCESS | CREATE_NEW_PROCESS_GROUP)
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.spawn()
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.map_err(|e| format!("Failed to spawn updater: {}", e))?
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}
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#[cfg(not(windows))]
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let mut game_process = Command::new(osu_exe_path)
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.arg("-devserver")
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.arg("ez-pp.farm")
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.spawn()
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.map_err(|e| e.to_string())?;
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#[cfg(not(windows))]
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{
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Command::new(&osu_exe_path)
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.arg("-devserver")
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.arg("ez-pp.farm")
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.spawn()
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.map_err(|e| format!("Failed to spawn updater: {}", e))?
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}
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};
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if patch {
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thread::sleep(Duration::from_secs(3));
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sleep(Duration::from_secs(3)).await;
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let patcher_exe_path = PathBuf::from(&folder)
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.join("EZPPLauncher")
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.join("patcher")
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@ -396,8 +412,7 @@ pub fn run_osu(folder: String, patch: bool) -> Result<(), String> {
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}
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}
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game_process.wait().map_err(|e| e.to_string())?;
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game_process.wait().await.map_err(|e| e.to_string())?;
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Ok(())
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}
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