chore: remove unneeded component and tauri app register

This commit is contained in:
2025-07-24 08:42:14 +02:00
parent f3ac7cc684
commit d72d2731d9
2 changed files with 0 additions and 151 deletions

View File

@@ -67,7 +67,6 @@ pub fn run() {
.plugin(tauri_plugin_dialog::init())
.plugin(tauri_plugin_shell::init())
.plugin(tauri_plugin_cors_fetch::init())
.plugin(tauri_plugin_sql::Builder::default().build())
.build(tauri::generate_context!())
.expect("error while building tauri application");

View File

@@ -1,150 +0,0 @@
<script lang="ts">
import ezppLogo from '../../../../assets/logo.png';
import { osudirect } from '@/api/osudirect';
import { gameSounds } from '@/utils';
import { BeatmapDecoder } from 'osu-parsers';
import { onMount } from 'svelte';
type logoProps = {
beatmapId: number;
extended: boolean;
onclick: () => void;
};
let { beatmapId, extended, onclick }: logoProps = $props();
let hovered = $state(false);
let bpm = $state(150); // 1000 * 60 / bpm
let lastTimeout: number | undefined = undefined;
onMount(async () => {
gameSounds.preload();
const beatmapData = await osudirect.osu(beatmapId);
if (beatmapData) {
const decoder = new BeatmapDecoder();
const beatmap = decoder.decodeFromString(beatmapData);
console.log(beatmap);
const audio = new Audio(`https://osu.direct/api/media/audio/${beatmapId}`);
audio.volume = 0.3;
// Function to play the heartbeat sound
const playHeartbeat = () => {
gameSounds.play('menuHeartbeat', {
volume: hovered ? 1 : 0.3,
});
};
// Function to synchronize the heartbeat with the song
const syncHeartbeat = () => {
const currentTime = audio.currentTime * 1000 - 25; // Convert to milliseconds
const timingPoint = beatmap.controlPoints.timingPointAt(currentTime);
const timingPointTime = timingPoint.startTime;
console.log(currentTime, timingPointTime);
if (timingPoint && bpm !== timingPoint.bpm) {
bpm = timingPoint.bpm;
if (lastTimeout) window.clearTimeout(lastTimeout);
const interval = (1000 * 60) / bpm; // Interval in milliseconds
const nextBeat = currentTime % interval; // Invert: time since last beat
// Schedule the next heartbeat at the correct time
lastTimeout = window.setTimeout(() => {
playHeartbeat();
// Clear any previous interval
if (lastTimeout) {
window.clearInterval(lastTimeout);
lastTimeout = undefined;
}
if (!lastTimeout) lastTimeout = window.setInterval(playHeartbeat, interval);
}, nextBeat);
}
// Continue syncing
requestAnimationFrame(syncHeartbeat);
};
// Wait for audio to be ready before starting playback and syncing
audio.addEventListener('canplay', async () => {
audio.addEventListener('play', syncHeartbeat);
audio.addEventListener('ended', async () => await audio.play());
await audio.play();
syncHeartbeat();
});
}
});
</script>
<div
class="w-screen {extended
? hovered
? '-translate-y-1 scale-100'
: '-translate-y-1 scale-90'
: hovered
? 'translate-y-5 scale-150'
: 'translate-y-5 scale-125'} transition-transform select-none"
>
<!-- svelte-ignore a11y_click_events_have_key_events -->
<!-- svelte-ignore a11y_no_static_element_interactions -->
<div
class="logo-animation relative w-44 h-44 mx-auto cursor-pointer"
onmouseenter={() => (hovered = true)}
onmouseleave={() => (hovered = false)}
onclick={() => {
if (extended) {
gameSounds.play('menuBack');
} else {
gameSounds.play('menuHit');
}
onclick();
}}
>
<img
class="absolute pulse-logo"
style="animation-duration: {(1000 * 60) / bpm}ms;"
src={ezppLogo}
alt="logo-pulse"
/>
<img
class="absolute main-logo"
style="animation-duration: {(1000 * 60) / bpm}ms;"
src={ezppLogo}
alt="logo"
/>
</div>
</div>
<style lang="scss">
.logo-animation {
.pulse-logo {
animation: 0.5s 0.2s infinite forwards beat-pulse;
}
.main-logo {
animation: 0.5s infinite forwards beat;
}
}
@keyframes beat {
0%,
100% {
scale: 1;
}
90% {
scale: 1.08;
}
}
@keyframes beat-pulse {
0%,
10% {
scale: 0.5;
opacity: 0.5;
filter: blur(0px);
}
100% {
scale: 1.4;
opacity: 0;
filter: blur(2px);
}
}
</style>