875 lines
31 KiB
Svelte
875 lines
31 KiB
Svelte
<script lang="ts">
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import Logo from '$assets/logo.png';
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import * as Avatar from '@/components/ui/avatar';
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import Badge from '@/components/ui/badge/badge.svelte';
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import Button from '@/components/ui/button/button.svelte';
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import * as Select from '@/components/ui/select';
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import {
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beatmapSets,
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currentSkin,
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currentView,
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launching,
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osuBuild,
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osuStream,
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serverConnectionFails,
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serverPing,
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skins,
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} from '@/global';
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import {
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LoaderCircle,
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Logs,
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Music2,
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Play,
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Wifi,
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Gamepad2,
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WifiOff,
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Settings2,
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Drum,
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Cherry,
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Piano,
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Circle,
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LogOut,
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LogIn,
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Brush,
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} from 'lucide-svelte';
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import NumberFlow from '@number-flow/svelte';
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import * as AlertDialog from '@/components/ui/alert-dialog';
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import Progress from '@/components/ui/progress/progress.svelte';
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import {
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compareBuildNumbers,
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formatBytes,
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formatTimeReadable,
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numberHumanReadable,
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releaseStreamToReadable,
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} from '@/utils';
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import { fade, scale } from 'svelte/transition';
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import { Checkbox } from '@/components/ui/checkbox';
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import Label from '@/components/ui/label/label.svelte';
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import {
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cursorSmoothening,
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customCursor,
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osuInstallationPath,
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preferredMode,
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preferredType,
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reduceAnimations,
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userSettings,
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} from '@/userSettings';
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import Input from '@/components/ui/input/input.svelte';
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import { open } from '@tauri-apps/plugin-dialog';
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import { toast } from 'svelte-sonner';
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import Login from './Login.svelte';
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import { currentUser, userAuth } from '@/userAuthentication';
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import {
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getGamemodeInt,
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getGamemodeName,
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getModeAndTypeFromGamemode,
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modeIntToStr,
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typeIntToStr,
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validModeTypeCombinationsSorted,
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} from '@/gamemode';
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import { currentUserInfo } from '@/data';
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import { osuapi } from '@/api/osuapi';
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import {
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downloadEZPPLauncherUpdateFiles,
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getBeatmapSetsCount,
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getEZPPLauncherUpdateFiles,
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getReleaseStream,
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getSkin,
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getSkinsCount,
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getVersion,
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isOsuRunning,
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isValidOsuFolder,
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replaceUIFiles,
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runOsu,
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runUpdater,
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setConfigValues,
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setUserConfigValues,
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} from '@/osuUtil';
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import { getCurrentWindow } from '@tauri-apps/api/window';
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let selectedTab = $state('home');
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let progress = $state(-1);
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let launchInfo = $state('');
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let selectedGamemode = $derived(
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getGamemodeInt(modeIntToStr($preferredMode), typeIntToStr($preferredType))
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);
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let selectedMode = $derived(getModeAndTypeFromGamemode(selectedGamemode).mode);
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let selectedType = $derived(getModeAndTypeFromGamemode(selectedGamemode).type);
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const updateGamemode = (newGamemode: string) => {
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selectedGamemode = Number(newGamemode);
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};
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const browse_osu_installation = async () => {
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const selectedPath = await open({
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directory: true,
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multiple: false,
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title: 'Select osu! Installation Folder',
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});
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if (typeof selectedPath === 'string') {
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if (selectedPath === $osuInstallationPath) {
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return;
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}
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const validFolder = await isValidOsuFolder(selectedPath);
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if (!validFolder) {
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toast.error('Oops...', {
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description:
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'The selected folder is not a valid osu! installation folder. Please select the correct folder.',
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});
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return;
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}
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osuInstallationPath.set(selectedPath);
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$userSettings.value('osu_installation_path').set(selectedPath);
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$userSettings.save();
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toast.success('osu! installation path set successfully.');
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const beatmapSetCount: number | null = await getBeatmapSetsCount(selectedPath);
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if (beatmapSetCount) {
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beatmapSets.set(beatmapSetCount);
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}
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const skinsCount: number | null = await getSkinsCount(selectedPath);
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if (skinsCount) {
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skins.set(skinsCount);
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}
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const skin: string = await getSkin(selectedPath);
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currentSkin.set(skin);
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}
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};
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const launch = async (offline: boolean) => {
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const osuRunning = await isOsuRunning();
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if (osuRunning) {
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toast.error('Hold on a second!', {
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description:
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'osu! is currently running, please exit osu! before launching via EZPPLauncher!',
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});
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return;
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}
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if (!$osuBuild) {
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toast.error('Hmmm...', {
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description: 'There was an issue detecting your installed osu! version',
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});
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return;
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}
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const osuPath = $osuInstallationPath;
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launchInfo = 'Validating osu! installation...';
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launching.set(true);
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const validFolder = await isValidOsuFolder(osuPath);
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if (!validFolder) {
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toast.error('Hmmm...', {
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description: 'Your selected osu! installation folder is not valid.',
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});
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launching.set(false);
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return;
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}
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try {
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launchInfo = 'Looking for EZPPLauncher File updates...';
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const updateResult = await getEZPPLauncherUpdateFiles(osuPath);
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if (updateResult) {
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if (updateResult.filesToDownload.length > 0) {
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launchInfo = 'Found EZPPLauncher File updates!';
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await new Promise((res) => setTimeout(res, 1000));
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await downloadEZPPLauncherUpdateFiles(
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osuPath,
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updateResult.filesToDownload,
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updateResult.updateFiles,
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(file) => {
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progress = file.progress;
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launchInfo = `Downloading ${file.fileName}(${formatBytes(
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file.downloaded
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)}/${formatBytes(file.size)})...`;
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}
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);
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progress = -1;
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} else {
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launchInfo = 'EZPPLauncher Files are up to date!';
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await new Promise((res) => setTimeout(res, 1500));
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}
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}
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} catch (err) {
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console.log(err);
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}
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try {
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const streamInfo = await osuapi.latestBuildVersion('stable40');
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if (!streamInfo) {
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toast.error('Hmmm...', {
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description: 'Failed to check for updates.',
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});
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launching.set(false);
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return;
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}
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const releaseStream = await getReleaseStream(osuPath);
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let forceUpdate = releaseStream && releaseStream.toLowerCase() !== 'stable40';
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const versions = compareBuildNumbers($osuBuild, streamInfo);
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if (versions > 0 || forceUpdate) {
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launchInfo = 'Update found!';
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await new Promise((res) => setTimeout(res, 1500));
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launchInfo = 'Running osu! updater...';
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await setUserConfigValues(osuPath, [
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{
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key: 'LastVersion',
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value: `b${streamInfo}`,
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},
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]);
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await setConfigValues(osuPath, [
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{
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key: '_ReleaseStream',
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value: 'Stable40',
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},
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]);
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osuStream.set('Stable40');
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osuBuild.set(`b${streamInfo}`);
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await runUpdater(osuPath);
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launchInfo = 'osu! is now up to date!';
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if (forceUpdate)
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await setConfigValues(osuPath, [
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{
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key: '_UpdateFailCount',
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value: '0',
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},
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]);
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} else {
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launchInfo = 'You are up to date!';
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}
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if ($currentUser) {
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const username = $userAuth.value('username').get('');
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const password = $userAuth.value('password').get('');
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if (username.length > 0 && password.length > 0) {
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await setUserConfigValues(osuPath, [
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{
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key: 'Username',
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value: username,
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},
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{
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key: 'Password',
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value: password,
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},
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{
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key: 'SaveUsername',
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value: '1',
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},
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{
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key: 'SavePassword',
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value: '1',
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},
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{
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key: 'CredentialEndpoint',
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value: 'ez-pp.farm',
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},
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]);
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}
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} else {
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await setUserConfigValues(osuPath, [
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{
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key: 'Username',
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value: '',
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},
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{
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key: 'Password',
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value: '',
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},
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{
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key: 'SaveUsername',
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value: '1',
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},
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{
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key: 'SavePassword',
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value: '0',
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},
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{
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key: 'CredentialEndpoint',
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value: 'ez-pp.farm',
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},
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]);
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}
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await new Promise((res) => setTimeout(res, 1500));
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launchInfo = 'Launching osu!...';
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await replaceUIFiles(osuPath, false);
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await new Promise((res) => setTimeout(res, 1000));
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await getCurrentWindow().hide();
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await runOsu(osuPath);
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launchInfo = 'Cleaning up...';
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await getCurrentWindow().show();
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await new Promise((res) => setTimeout(res, 1000));
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await replaceUIFiles(osuPath, true);
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const osuReleaseStream = await getReleaseStream(osuPath);
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osuStream.set(osuReleaseStream);
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const osuVersion = await getVersion(osuPath);
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osuBuild.set(osuVersion);
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const beatmapSetCount = await getBeatmapSetsCount(osuPath);
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if (beatmapSetCount) beatmapSets.set(beatmapSetCount);
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const skinCount = await getSkinsCount(osuPath);
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if (skinCount) skins.set(skinCount);
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const skin = await getSkin(osuPath);
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currentSkin.set(skin);
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launching.set(false);
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} catch (err) {
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console.log(err);
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toast.error('Hmmm...', {
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description: 'Failed to launch.',
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});
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launching.set(false);
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}
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setTimeout(() => {
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launching.set(false);
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}, 5000);
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};
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</script>
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<AlertDialog.Root bind:open={$launching}>
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<AlertDialog.Content class="bg-theme-950 border-theme-800 p-0">
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<div
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class="flex flex-col items-center justify-center border-b border-theme-800 bg-black/40 rounded-t-lg p-3"
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>
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<img class="h-20 w-20" src={Logo} alt="logo" />
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<span class="font-semibold text-xl">Launching...</span>
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</div>
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<div class="flex flex-col items-center justify-center gap-2 p-3 rounded-lg">
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<Progress indeterminate={progress === -1} value={progress} />
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<span class="text-muted-foreground">{launchInfo}</span>
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</div>
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</AlertDialog.Content>
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</AlertDialog.Root>
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<div class="grid grid-cols-[0.41fr_1fr] mt-[50px] h-[calc(100vh-50px)]">
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<div class="w-full h-full border-r border-theme-800/90 flex flex-col gap-6 py-3">
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<div class="flex flex-col items-center gap-2 border-b pb-6">
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<Avatar.Root class="w-20 h-20 border-2 border-theme-800">
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<Avatar.Image src="https://a.ez-pp.farm/{$currentUser?.id ?? 0}" />
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<Avatar.Fallback class="bg-theme-900">
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<LoaderCircle class="animate-spin" size={32} />
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</Avatar.Fallback>
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</Avatar.Root>
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<span class="font-semibold text-2xl text-theme-50">{$currentUser?.name ?? 'Guest'}</span>
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<div class="flex flex-row gap-2">
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<!-- <Badge variant="destructive">Owner</Badge> -->
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{#if !$currentUser}
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<Button
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variant="outline"
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size="sm"
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class="bg-theme-900 hover:bg-theme-700/40 border-theme-800"
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onclick={() => currentView.set(Login)}
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>
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<LogIn size={16} />
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Login
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</Button>
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{:else}
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<Button
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variant="outline"
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size="sm"
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class="bg-theme-900 hover:bg-theme-700/40 border-theme-800"
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onclick={async () => {
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$userAuth.value('username').del();
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$userAuth.value('password').del();
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await $userAuth.save();
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toast.success('Logout successful!', {
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description: 'See you soon!',
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});
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currentUser.set(undefined);
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currentUserInfo.set(undefined);
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}}
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>
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<LogOut size={16} />
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Logout
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</Button>
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{/if}
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</div>
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</div>
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{#if $currentUser}
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<div class="flex flex-col gap-6 h-full px-3">
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<div
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in:scale={{ duration: $reduceAnimations ? 0 : 400, start: 0.98 }}
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out:scale={{ duration: $reduceAnimations ? 0 : 400, start: 0.98 }}
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>
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<Select.Root
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type="single"
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value={selectedGamemode.toFixed()}
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onValueChange={updateGamemode}
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>
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<Select.Trigger
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class="border-theme-800/90 bg-theme-900/90 !text-muted-foreground font-semibold"
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>
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<div class="flex flex-row items-center gap-2">
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{#if selectedMode === 0}
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<Circle size={16} class="text-theme-200" />
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{:else if selectedMode === 1}
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<Drum size={16} class="text-theme-200" />
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{:else if selectedMode === 2}
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<Cherry size={16} class="text-theme-200" />
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{:else if selectedMode === 3}
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<Piano size={16} class="text-theme-200" />
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{/if}
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{getGamemodeName(modeIntToStr(selectedMode), typeIntToStr(selectedType))}
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</div>
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</Select.Trigger>
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<Select.Content class="bg-theme-950 border border-theme-900 rounded-lg">
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{#each validModeTypeCombinationsSorted as gamemode}
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{@const gamemod = getModeAndTypeFromGamemode(gamemode)}
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<Select.Item value={gamemode.toFixed()}>
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<div class="flex flex-row gap-2 items-center">
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{#if gamemod.mode === 0}
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<Circle size={16} class="text-theme-200" />
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{:else if gamemod.mode === 1}
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<Drum size={16} class="text-theme-200" />
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{:else if gamemod.mode === 2}
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<Cherry size={16} class="text-theme-200" />
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{:else if gamemod.mode === 3}
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<Piano size={16} class="text-theme-200" />
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{/if}
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{getGamemodeName(modeIntToStr(gamemod.mode), typeIntToStr(gamemod.type))}
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</div>
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</Select.Item>
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{/each}
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</Select.Content>
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</Select.Root>
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</div>
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<div
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class="bg-theme-900/90 border border-theme-800/90 rounded-lg p-2"
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in:scale={{
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duration: $reduceAnimations ? 0 : 400,
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delay: $reduceAnimations ? 0 : 50,
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start: 0.98,
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}}
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out:scale={{
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duration: $reduceAnimations ? 0 : 400,
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delay: $reduceAnimations ? 0 : 50,
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start: 0.98,
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}}
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>
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<div class="flex flex-row items-center gap-2">
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<Logs class="text-muted-foreground" size="16" />
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<span class="font-semibold text-muted-foreground text-sm">Mode Stats</span>
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</div>
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<div class="grid grid-cols-2 mt-2 border-t border-theme-800 pt-2 pb-2">
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<div class="flex flex-col gap-0.5">
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<span class="text-sm text-muted-foreground font-semibold">Rank</span>
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<div class="flex items-center h-full text-lg font-semibold text-theme-50">
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{#if $currentUserInfo}
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<div in:fade>
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<NumberFlow
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trend={0}
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prefix="#"
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value={$currentUserInfo.stats[selectedGamemode].rank ?? 0}
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></NumberFlow>
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</div>
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{:else}
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<div in:fade>
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<LoaderCircle class="animate-spin" size={21} />
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</div>
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{/if}
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</div>
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</div>
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<div class="flex flex-col gap-0.5">
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<span class="text-sm text-muted-foreground font-semibold">PP</span>
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<div class="flex items-center h-full text-lg font-semibold text-theme-50">
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{#if $currentUserInfo}
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<div in:fade>
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<NumberFlow trend={0} value={$currentUserInfo.stats[selectedGamemode].pp ?? 0}
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></NumberFlow>
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</div>
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{:else}
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<div in:fade>
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<LoaderCircle class="animate-spin" size={21} />
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</div>
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{/if}
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</div>
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</div>
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</div>
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<div class="grid grid-cols-[1fr_auto] border-t border-theme-800 pt-2">
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<span class="text-sm text-muted-foreground font-semibold">Accuracy</span>
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<div
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class="flex items-center flex-row-reverse h-full text-sm text-end font-semibold text-theme-50"
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>
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{#if $currentUserInfo}
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<div in:fade>
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<NumberFlow
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trend={0}
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suffix="%"
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value={$currentUserInfo.stats[selectedGamemode].acc.toFixed(2) ?? 0}
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></NumberFlow>
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</div>
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{:else}
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<div in:fade>
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<LoaderCircle class="animate-spin" size={21} />
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</div>
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{/if}
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</div>
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<span class="text-sm text-muted-foreground font-semibold">Play Count</span>
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<div
|
|
class="flex items-center flex-row-reverse h-full text-sm text-end font-semibold text-theme-50"
|
|
>
|
|
{#if $currentUserInfo}
|
|
<div in:fade>
|
|
<NumberFlow trend={0} value={$currentUserInfo.stats[selectedGamemode].plays ?? 0}
|
|
></NumberFlow>
|
|
</div>
|
|
{:else}
|
|
<div in:fade>
|
|
<LoaderCircle class="animate-spin" size={21} />
|
|
</div>
|
|
{/if}
|
|
</div>
|
|
|
|
<span class="text-sm text-muted-foreground font-semibold">Play Time</span>
|
|
<div
|
|
class="flex items-center flex-row-reverse h-full text-sm text-end font-semibold text-theme-50"
|
|
>
|
|
{#if $currentUserInfo}
|
|
<div in:fade>
|
|
{formatTimeReadable($currentUserInfo.stats[selectedGamemode].playtime ?? 0)}
|
|
</div>
|
|
{:else}
|
|
<div in:fade>
|
|
<LoaderCircle class="animate-spin" size={21} />
|
|
</div>
|
|
{/if}
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<!-- <div class="mt-auto bg-theme-900/90 border border-theme-800/90 rounded-lg p-2">
|
|
<div class="flex flex-row items-center justify-between">
|
|
<div class="flex flex-row items-center gap-2">
|
|
<Users class="text-muted-foreground" size="16" />
|
|
<span class="font-semibold text-muted-foreground text-sm"> Friends </span>
|
|
</div>
|
|
<Badge class="h-5 bg-green-500/20 hover:bg-green-500/20 text-green-500">3 online</Badge>
|
|
</div>
|
|
</div> -->
|
|
</div>
|
|
{/if}
|
|
</div>
|
|
<div class="flex flex-col gap-6 w-full h-full bg-theme-900/40 p-6">
|
|
<div
|
|
class="flex flex-row flex-nowrap h-11 w-full bg-theme-800/50 border border-theme-800/90 rounded-lg p-[4px]"
|
|
>
|
|
<button
|
|
class="w-full flex justify-center items-center font-semibold text-sm rounded-lg {selectedTab ===
|
|
'home'
|
|
? 'bg-white/70 border border-white/60 text-theme-950'
|
|
: ''} transition-all"
|
|
onclick={() => (selectedTab = 'home')}
|
|
>
|
|
Home
|
|
</button>
|
|
<button
|
|
class="w-full flex justify-center items-center font-semibold text-sm rounded-lg {selectedTab ===
|
|
'settings'
|
|
? 'bg-white/70 border border-white/60 text-theme-950'
|
|
: ''} transition-all"
|
|
onclick={() => (selectedTab = 'settings')}
|
|
>
|
|
Settings
|
|
</button>
|
|
</div>
|
|
{#if selectedTab === 'home'}
|
|
<div
|
|
class="my-auto bg-theme-900/90 flex flex-col items-center justify-center gap-6 border border-theme-800/90 rounded-lg p-6"
|
|
in:scale={{ duration: $reduceAnimations ? 0 : 400, start: 0.98 }}
|
|
>
|
|
<div class="grid grid-cols-3 w-full gap-3">
|
|
<div
|
|
class="bg-theme-800/90 border border-theme-700/90 rounded-lg px-2 py-4 w-full flex flex-col gap-1 items-center justify-center"
|
|
>
|
|
<div class="flex items-center justify-center p-2 rounded-lg bg-blue-500/20">
|
|
<Music2 class="text-blue-500" size="26" />
|
|
</div>
|
|
<div class="relative font-bold text-xl text-blue-400">
|
|
<div
|
|
class="absolute top-1 left-1/2 -translate-x-1/2 {!$beatmapSets
|
|
? 'opacity-100'
|
|
: 'opacity-0'} transition-opacity duration-1000"
|
|
>
|
|
<LoaderCircle class="animate-spin" />
|
|
</div>
|
|
<div
|
|
class="{!$beatmapSets
|
|
? 'opacity-0'
|
|
: 'opacity-100'} transition-opacity duration-1000"
|
|
>
|
|
{#if $reduceAnimations}
|
|
<span>{numberHumanReadable($beatmapSets ?? 0)}</span>
|
|
{:else}
|
|
<NumberFlow value={$beatmapSets ?? 0} trend={0} />
|
|
{/if}
|
|
</div>
|
|
</div>
|
|
<div class="text-muted-foreground text-sm">Beatmap Sets imported</div>
|
|
</div>
|
|
<div
|
|
class="bg-theme-800/90 border border-theme-700/90 rounded-lg px-2 py-4 w-full flex flex-col gap-1 items-center justify-center"
|
|
>
|
|
<div class="flex items-center justify-center p-2 rounded-lg bg-yellow-500/20">
|
|
<Brush class="text-yellow-500" size="26" />
|
|
</div>
|
|
<div class="relative font-bold text-xl text-yellow-400">
|
|
<div
|
|
class="absolute top-1 left-1/2 -translate-x-1/2 {!$skins
|
|
? 'opacity-100'
|
|
: 'opacity-0'} transition-opacity duration-1000"
|
|
>
|
|
<LoaderCircle class="animate-spin" />
|
|
</div>
|
|
<div class="{!$skins ? 'opacity-0' : 'opacity-100'} transition-opacity duration-1000">
|
|
{#if $reduceAnimations}
|
|
<span>{numberHumanReadable($skins ?? 0)}</span>
|
|
{:else}
|
|
<NumberFlow value={$skins ?? 0} trend={0} />
|
|
{/if}
|
|
</div>
|
|
</div>
|
|
<div class="text-muted-foreground text-sm">Skins</div>
|
|
</div>
|
|
<!-- <div
|
|
class="bg-theme-800/90 border border-theme-700/90 rounded-lg px-2 py-4 w-full flex flex-col gap-1 items-center justify-center"
|
|
>
|
|
<div
|
|
class="flex items-center justify-center p-2 rounded-lg {$server_connection_fails > 1
|
|
? 'bg-red-500/20'
|
|
: 'bg-yellow-500/20'}"
|
|
>
|
|
{#if $server_connection_fails > 1}
|
|
<Users class="text-red-500" size="26" />
|
|
{:else}
|
|
<Users class="text-yellow-500" size="26" />
|
|
{/if}
|
|
</div>
|
|
<div
|
|
class="relative font-bold text-xl {$server_connection_fails > 1
|
|
? 'text-red-400'
|
|
: 'text-yellow-400'}"
|
|
>
|
|
<div
|
|
class="absolute top-1 left-1/2 -translate-x-1/2 {!$online_friends ||
|
|
$server_connection_fails > 1
|
|
? 'opacity-100'
|
|
: 'opacity-0'} transition-opacity duration-1000"
|
|
>
|
|
<LoaderCircle class="animate-spin" />
|
|
</div>
|
|
<div
|
|
class="{!$online_friends || $server_connection_fails > 1
|
|
? 'opacity-0'
|
|
: 'opacity-100'} transition-opacity duration-1000"
|
|
>
|
|
<NumberFlow value={$online_friends ?? 0} trend={0} />
|
|
</div>
|
|
</div>
|
|
<div class="text-muted-foreground text-sm">Friends online</div>
|
|
</div> -->
|
|
<div
|
|
class="bg-theme-800/90 border border-theme-700/90 rounded-lg px-2 py-4 w-full flex flex-col gap-1 items-center justify-center"
|
|
>
|
|
<div
|
|
class="flex items-center justify-center p-2 rounded-lg {$serverConnectionFails > 1
|
|
? 'bg-red-500/20'
|
|
: 'bg-green-500/20'}"
|
|
>
|
|
{#if $serverConnectionFails > 1}
|
|
<WifiOff class="text-red-500" size="26" />
|
|
{:else}
|
|
<Wifi class="text-green-500" size="26" />
|
|
{/if}
|
|
</div>
|
|
<div
|
|
class="relative font-bold text-xl {$serverConnectionFails > 1
|
|
? 'text-red-400'
|
|
: 'text-green-400'}"
|
|
>
|
|
<div
|
|
class="absolute top-1 left-1/2 -translate-x-1/2 {!$serverPing ||
|
|
$serverConnectionFails > 1
|
|
? 'opacity-100'
|
|
: 'opacity-0'} transition-opacity duration-1000"
|
|
>
|
|
<LoaderCircle class="animate-spin" />
|
|
</div>
|
|
<div
|
|
class="{!$serverPing || $serverConnectionFails > 1
|
|
? 'opacity-0'
|
|
: 'opacity-100'} transition-opacity duration-1000"
|
|
>
|
|
{#if $reduceAnimations}
|
|
<span>{$serverPing}ms</span>
|
|
{:else}
|
|
<NumberFlow value={$serverPing ?? 0} trend={0} suffix="ms" />
|
|
{/if}
|
|
</div>
|
|
</div>
|
|
<div class="text-muted-foreground text-sm">Ping to Server</div>
|
|
</div>
|
|
</div>
|
|
<Button
|
|
size="lg"
|
|
disabled={$launching || $osuInstallationPath === ''}
|
|
onclick={() => launch($serverConnectionFails > 1)}
|
|
>
|
|
<Play />
|
|
Launch {$serverConnectionFails > 1 ? 'offline' : ''}
|
|
</Button>
|
|
</div>
|
|
<div
|
|
class="mt-auto bg-theme-900/90 border border-theme-800/90 rounded-lg px-6 py-3"
|
|
in:scale={{
|
|
duration: $reduceAnimations ? 0 : 400,
|
|
delay: $reduceAnimations ? 0 : 50,
|
|
start: 0.98,
|
|
}}
|
|
>
|
|
<div class="flex flex-row items-center gap-2">
|
|
<Gamepad2 class="text-muted-foreground" size="24" />
|
|
<span class="font-semibold text-muted-foreground text-sm">Client Info</span>
|
|
</div>
|
|
<div class="grid grid-cols-[1fr_auto] gap-1 mt-2 border-t border-theme-800 pt-2 px-2 pb-0">
|
|
<span class="text-sm text-muted-foreground font-semibold">osu! Release Stream</span>
|
|
<span class="text-sm font-semibold text-end text-theme-50">
|
|
<Badge>
|
|
{#if $osuStream}
|
|
{releaseStreamToReadable($osuStream)}
|
|
{:else}
|
|
<LoaderCircle class="animate-spin" size={17} />
|
|
{/if}
|
|
</Badge>
|
|
</span>
|
|
<span class="text-sm text-muted-foreground font-semibold">osu! Version</span>
|
|
<span class="text-sm font-semibold text-end text-theme-50">
|
|
<Badge>
|
|
{#if $osuBuild}
|
|
{$osuBuild}
|
|
{:else}
|
|
<LoaderCircle class="animate-spin" size={17} />
|
|
{/if}
|
|
</Badge>
|
|
</span>
|
|
<span class="text-sm text-muted-foreground font-semibold">Skin</span>
|
|
<span class="text-sm font-semibold text-end text-theme-50">
|
|
<Badge>
|
|
{#if $currentSkin}
|
|
{$currentSkin}
|
|
{:else}
|
|
<LoaderCircle class="animate-spin" size={17} />
|
|
{/if}
|
|
</Badge>
|
|
</span>
|
|
</div>
|
|
</div>
|
|
{:else if selectedTab === 'settings'}
|
|
<div
|
|
class="bg-theme-900/90 flex flex-col justify-center gap-3 border border-theme-800/90 rounded-lg"
|
|
in:scale={{ duration: $reduceAnimations ? 0 : 400, start: 0.98 }}
|
|
>
|
|
<div class="flex flex-row items-center gap-3 font-semibold text-xl px-3 pt-3">
|
|
<Settings2 /> EZPPLauncher Settings
|
|
</div>
|
|
<div
|
|
class="grid grid-cols-[1fr_auto] gap-y-5 items-center border-t border-theme-800 py-3 px-6"
|
|
>
|
|
<div class="flex flex-col">
|
|
<Label class="text-sm" for="setting-custom-cursor">Lazer-Style Cursor</Label>
|
|
<div class="text-muted-foreground text-xs">
|
|
Enable a custom cursor in the Launcher like in the lazer build of osu!
|
|
</div>
|
|
</div>
|
|
<Checkbox
|
|
id="setting-custom-cursor"
|
|
checked={$customCursor}
|
|
onCheckedChange={async (e) => {
|
|
if (!e) {
|
|
cursorSmoothening.set(false);
|
|
}
|
|
customCursor.set(e);
|
|
|
|
$userSettings.save();
|
|
}}
|
|
class="flex items-center justify-center w-5 h-5"
|
|
></Checkbox>
|
|
|
|
<div class="flex flex-col">
|
|
<Label class="text-sm" for="setting-cursor-smoothening">Cursor Smoothening</Label>
|
|
<div class="text-muted-foreground text-xs">
|
|
Makes the custom cursor movement smoother.
|
|
</div>
|
|
</div>
|
|
<Checkbox
|
|
id="setting-cursor-smoothening"
|
|
checked={$cursorSmoothening}
|
|
onCheckedChange={async (e) => {
|
|
if (!$customCursor) return;
|
|
cursorSmoothening.set(e);
|
|
$userSettings.save();
|
|
}}
|
|
disabled={!$customCursor}
|
|
class="flex items-center justify-center w-5 h-5"
|
|
></Checkbox>
|
|
|
|
<div class="flex flex-col">
|
|
<Label class="text-sm" for="setting-cursor-smoothening">Reduce Animations</Label>
|
|
<div class="text-muted-foreground text-xs">
|
|
Disables some animations in the Launcher to improve performance on low-end devices.
|
|
</div>
|
|
</div>
|
|
<Checkbox
|
|
id="setting-cursor-smoothening"
|
|
checked={$reduceAnimations}
|
|
onCheckedChange={async (e) => {
|
|
reduceAnimations.set(e);
|
|
$userSettings.save();
|
|
}}
|
|
disabled={!$customCursor}
|
|
class="flex items-center justify-center w-5 h-5"
|
|
></Checkbox>
|
|
</div>
|
|
</div>
|
|
<div
|
|
class="bg-theme-900/90 flex flex-col justify-center gap-3 border border-theme-800/90 rounded-lg"
|
|
in:scale={{
|
|
duration: $reduceAnimations ? 0 : 400,
|
|
delay: $reduceAnimations ? 0 : 50,
|
|
start: 0.98,
|
|
}}
|
|
>
|
|
<div class="flex flex-row items-center gap-3 font-semibold text-xl px-3 pt-3">
|
|
<Settings2 /> osu! Settings
|
|
</div>
|
|
<div
|
|
class="grid grid-cols-[0.7fr_auto] gap-y-5 items-center border-t border-theme-800 py-3 px-6"
|
|
>
|
|
<div class="flex flex-col">
|
|
<Label class="text-sm" for="setting-custom-cursor">osu! installation path</Label>
|
|
<div class="text-muted-foreground text-xs">The path to your osu! installation.</div>
|
|
</div>
|
|
<div class="flex flex-row w-full">
|
|
<Input
|
|
class="mt-4 w-full bg-theme-950 border-theme-800 border-r-0 rounded-r-none"
|
|
type="text"
|
|
value={$osuInstallationPath}
|
|
placeholder="Path to osu! installation"
|
|
readonly
|
|
/>
|
|
<Button
|
|
class="mt-4 bg-theme-950 border-theme-800 rounded-l-none"
|
|
variant="outline"
|
|
onclick={browse_osu_installation}>Browse</Button
|
|
>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
{/if}
|
|
</div>
|
|
</div>
|