- Updated ezpp API to include user info retrieval and improved error handling. - Introduced new writable stores for current user info and loading states. - Added gamemode enums and utility functions for better gamemode handling. - Refactored global state management to use consistent naming conventions. - Enhanced loading and login components to provide better user feedback. - Updated user settings to include preferred mode and type. - Improved layout and page components for better state management and user experience.
49 lines
1.4 KiB
TypeScript
49 lines
1.4 KiB
TypeScript
import { writable } from 'svelte/store';
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import { ezppfarm } from './api/ezpp';
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import type { Component } from 'svelte';
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import Loading from '../pages/Loading.svelte';
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export const currentView = writable<Component>(Loading);
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export const currentLoadingInfo = writable<string>('Initializing...');
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export const firstStartup = writable<boolean>(false);
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export const serverPing = writable<number | undefined>(undefined);
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export const serverConnectionFails = writable(0);
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export const onlineFriends = writable<number | undefined>(undefined);
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export const beatmapSets = writable<number | undefined>(undefined);
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export const setupValues = () => {
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updatePing();
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updateFriends();
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updateBeatmapSets();
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const pingUpdater = setInterval(updatePing, 5000 * 2);
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const friendUpdater = setInterval(updateFriends, 5000 * 2);
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return () => {
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clearInterval(pingUpdater);
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clearInterval(friendUpdater);
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};
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};
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const updatePing = async () => {
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const currentServerPing = await ezppfarm.ping();
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if (!currentServerPing) {
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serverConnectionFails.update((num) => num + 1);
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} else {
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serverConnectionFails.set(0);
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serverPing.set(currentServerPing);
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}
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};
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const updateFriends = async () => {
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await new Promise((res) => setTimeout(res, Math.random() * 300));
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const currentOnlineFriends = Math.round(Math.random() * 10);
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onlineFriends.set(currentOnlineFriends);
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};
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const updateBeatmapSets = async () => {};
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