EZPPLauncher/src-tauri/src/presence.rs

232 lines
7.6 KiB
Rust

use discord_rich_presence::{
activity::{Activity, Assets, Button, Timestamps},
DiscordIpc, DiscordIpcClient,
};
use once_cell::sync::Lazy;
use std::sync::Mutex as StdMutex;
use std::time::{SystemTime, UNIX_EPOCH};
use tokio::sync::{mpsc, oneshot};
use tokio::time::{interval, Duration};
#[derive(Clone, Debug)]
pub struct PresenceData {
pub state: String,
pub details: String,
pub large_image_key: String,
pub large_image_text: String,
pub small_image_key: Option<String>,
pub small_image_text: Option<String>,
}
#[derive(Debug)]
enum PresenceCommand {
Connect(oneshot::Sender<bool>),
Disconnect(oneshot::Sender<()>),
UpdateData(PresenceData),
IsConnected(oneshot::Sender<bool>),
}
struct PresenceActor {
receiver: mpsc::Receiver<PresenceCommand>,
client: Option<DiscordIpcClient>,
data: PresenceData,
start_timestamp: i64,
}
impl PresenceActor {
fn new(receiver: mpsc::Receiver<PresenceCommand>) -> Self {
let start = SystemTime::now()
.duration_since(UNIX_EPOCH)
.unwrap()
.as_secs() as i64;
let data = PresenceData {
state: "Idle in Launcher...".to_string(),
details: " ".to_string(),
large_image_key: "ezppfarm".to_string(),
large_image_text: "EZPPFarm".to_string(),
small_image_key: None,
small_image_text: None,
};
PresenceActor {
receiver,
client: None,
data,
start_timestamp: start,
}
}
async fn run(&mut self) {
let mut update_interval = interval(Duration::from_millis(2500));
loop {
tokio::select! {
Some(cmd) = self.receiver.recv() => {
match cmd {
PresenceCommand::Connect(responder) => self.handle_connect(responder).await,
PresenceCommand::Disconnect(responder) => {
self.handle_disconnect(responder).await;
},
PresenceCommand::UpdateData(new_data) => {
self.data = new_data;
},
PresenceCommand::IsConnected(responder) => {
let _ = responder.send(self.client.is_some());
}
}
}
_ = update_interval.tick() => {
if self.client.is_some() {
self.handle_update().await;
}
}
}
}
}
async fn handle_connect(&mut self, responder: oneshot::Sender<bool>) {
if self.client.is_some() {
let _ = responder.send(true);
return;
}
println!("Actor: Connecting to Discord...");
match DiscordIpcClient::new("1032772293220384808").map_err(|e| e.to_string()) {
Ok(mut new_client) => {
if let Err(e) = new_client.connect().map_err(|e| e.to_string()) {
eprintln!("Failed to connect to Discord: {:?}", e);
let _ = responder.send(false);
return;
}
self.client = Some(new_client);
println!("Actor: Connected successfully.");
self.handle_update().await;
let _ = responder.send(true);
}
Err(e) => {
eprintln!("Failed to create Discord client: {:?}", e);
let _ = responder.send(false);
}
}
}
async fn handle_disconnect(&mut self, responder: oneshot::Sender<()>) {
if let Some(mut client) = self.client.take() {
println!("Actor: Disconnecting...");
let _ = client.clear_activity().map_err(|e| e.to_string());
let _ = client.close().map_err(|e| e.to_string());
println!("Actor: Disconnected successfully.");
}
let _ = responder.send(());
}
async fn handle_update(&mut self) {
if let Some(client) = self.client.as_mut() {
let mut assets = Assets::new()
.large_image(&self.data.large_image_key)
.large_text(&self.data.large_image_text);
if let Some(key) = &self.data.small_image_key {
assets = assets.small_image(key);
}
if let Some(text) = &self.data.small_image_text {
assets = assets.small_text(text);
}
let activity = Activity::new()
.state(&self.data.state)
.details(&self.data.details)
.timestamps(Timestamps::new().start(self.start_timestamp))
.assets(assets)
.buttons(vec![
Button::new(
"Download the Launcher",
"https://git.ez-pp.farm/EZPPFarm/EZPPLauncher/releases/latest",
),
Button::new("Join EZPZFarm", "https://ez-pp.farm/discord"),
]);
if let Err(e) = client.set_activity(activity).map_err(|e| e.to_string()) {
eprintln!("Failed to set activity, disconnecting: {:?}", e);
if let Some(mut client) = self.client.take() {
let _ = client.clear_activity();
let _ = client.close();
}
}
}
}
}
static PRESENCE_TX: Lazy<mpsc::Sender<PresenceCommand>> = Lazy::new(|| {
let (tx, rx) = mpsc::channel(10);
let mut actor = PresenceActor::new(rx);
tokio::spawn(async move { actor.run().await });
tx
});
pub static PRESENCE_DATA: Lazy<StdMutex<PresenceData>> = Lazy::new(|| {
StdMutex::new(PresenceData {
state: "Idle in Launcher...".to_string(),
details: " ".to_string(),
large_image_key: "ezppfarm".to_string(),
large_image_text: "EZPPFarm".to_string(),
small_image_key: None,
small_image_text: None,
})
});
pub async fn connect() -> bool {
let (tx, rx) = oneshot::channel();
if PRESENCE_TX.send(PresenceCommand::Connect(tx)).await.is_ok() {
return rx.await.unwrap_or(false);
}
false
}
pub async fn disconnect() {
let (tx, rx) = oneshot::channel();
if PRESENCE_TX.send(PresenceCommand::Disconnect(tx)).await.is_ok() {
let _ = rx.await;
} else {
println!("Could not send disconnect command; actor may not be running.");
}
}
pub async fn has_presence() -> bool {
let (tx, rx) = oneshot::channel();
if PRESENCE_TX.send(PresenceCommand::IsConnected(tx)).await.is_ok() {
return rx.await.unwrap_or(false);
}
false
}
pub fn update_status(state: Option<&str>, details: Option<&str>, large_image_key: Option<&str>) {
let mut data = PRESENCE_DATA.lock().unwrap();
if let Some(s) = state {
data.state = s.to_string();
}
if let Some(d) = details {
data.details = d.to_string();
}
if let Some(img) = large_image_key {
data.large_image_key = img.to_string();
}
let data_clone = data.clone();
let tx = PRESENCE_TX.clone();
tokio::spawn(async move {
let _ = tx.send(PresenceCommand::UpdateData(data_clone)).await;
});
}
pub fn update_user(username: Option<&str>, id: Option<&str>) {
let mut data = PRESENCE_DATA.lock().unwrap();
data.small_image_key = id.map(|id_str| format!("https://a.ez-pp.farm/{}", id_str));
data.small_image_text = username.map(|s| s.to_string());
let data_clone = data.clone();
let tx = PRESENCE_TX.clone();
tokio::spawn(async move {
let _ = tx.send(PresenceCommand::UpdateData(data_clone)).await;
});
}