Files
EZPPLauncher/src-tauri/src/presence.rs
T

360 lines
11 KiB
Rust

use once_cell::sync::Lazy;
use presenceforge::{ActivityBuilder, AsyncDiscordIpcClient};
use std::sync::Mutex as StdMutex;
use std::time::{SystemTime, UNIX_EPOCH};
use tauri::{AppHandle, RunEvent};
use tokio::sync::{mpsc, oneshot};
use tokio::time::{Duration, interval};
#[derive(Clone, Debug)]
pub struct PresenceButton {
pub label: String,
pub url: String,
}
#[derive(Clone, Debug)]
pub struct PresenceData {
pub state: String,
pub details: String,
pub large_image_key: String,
pub large_image_text: String,
pub small_image_key: Option<String>,
pub small_image_text: Option<String>,
pub dynamic_button: Option<PresenceButton>,
}
impl Default for PresenceData {
fn default() -> Self {
Self {
state: "Idle in Launcher...".to_string(),
details: " ".to_string(),
large_image_key: "ezppfarm".to_string(),
large_image_text: "EZPPFarm".to_string(),
small_image_key: None,
small_image_text: None,
dynamic_button: None,
}
}
}
#[derive(Debug)]
enum PresenceCommand {
Connect(oneshot::Sender<bool>),
Disconnect(oneshot::Sender<()>),
UpdateData(PresenceData),
IsConnected(oneshot::Sender<bool>),
}
enum ReconnectResult {
Connected(AsyncDiscordIpcClient),
Failed,
}
struct PresenceActor {
receiver: mpsc::Receiver<PresenceCommand>,
reconnect_rx: mpsc::Receiver<ReconnectResult>,
reconnect_tx: mpsc::Sender<ReconnectResult>,
client: Option<AsyncDiscordIpcClient>,
data: PresenceData,
start_timestamp: i64,
reconnecting: bool,
}
impl PresenceActor {
fn new(receiver: mpsc::Receiver<PresenceCommand>) -> Self {
let start = SystemTime::now()
.duration_since(UNIX_EPOCH)
.unwrap()
.as_secs() as i64;
let (reconnect_tx, reconnect_rx) = mpsc::channel(1);
Self {
receiver,
reconnect_rx,
reconnect_tx,
client: None,
data: PresenceData::default(),
start_timestamp: start,
reconnecting: false,
}
}
async fn run(&mut self) {
let mut heartbeat = interval(Duration::from_secs(5));
heartbeat.tick().await;
loop {
tokio::select! {
Some(cmd) = self.receiver.recv() => {
match cmd {
PresenceCommand::Connect(resp) => self.cmd_connect(resp).await,
PresenceCommand::Disconnect(resp) => self.cmd_disconnect(resp).await,
PresenceCommand::UpdateData(data) => {
self.data = data;
self.push_presence().await;
}
PresenceCommand::IsConnected(resp) => {
let _ = resp.send(self.client.is_some());
}
}
}
Some(result) = self.reconnect_rx.recv() => {
self.reconnecting = false;
match result {
ReconnectResult::Connected(client) => {
log::info!(target: "launcher", "Presence: reconnect succeeded");
self.client = Some(client);
self.push_presence().await;
}
ReconnectResult::Failed => {
log::warn!(target: "launcher", "Presence: all reconnect attempts exhausted");
}
}
}
_ = heartbeat.tick() => {
self.push_presence().await;
}
}
}
}
async fn cmd_connect(&mut self, resp: oneshot::Sender<bool>) {
if self.client.is_some() {
let _ = resp.send(true);
return;
}
match try_connect_once().await {
Some(client) => {
self.client = Some(client);
self.reconnecting = false;
self.push_presence().await;
let _ = resp.send(true);
}
None => {
log::warn!(
target: "launcher",
"Presence: initial connect failed; spawning reconnect task"
);
let _ = resp.send(false);
self.spawn_reconnect_task();
}
}
}
async fn cmd_disconnect(&mut self, resp: oneshot::Sender<()>) {
if let Some(mut client) = self.client.take() {
let _ = client.clear_activity().await;
log::info!(target: "launcher", "Presence: disconnected");
}
let _ = resp.send(());
}
async fn push_presence(&mut self) {
let client = match self.client.as_mut() {
Some(c) => c,
None => return,
};
let mut builder = ActivityBuilder::new()
.state(&self.data.state)
.details(&self.data.details)
.start_timestamp(self.start_timestamp as u64)
.large_image(&self.data.large_image_key)
.large_text(&self.data.large_image_text);
if let Some(key) = &self.data.small_image_key {
builder = builder.small_image(key);
}
if let Some(text) = &self.data.small_image_text {
builder = builder.small_text(text);
}
if let Some(btn) = &self.data.dynamic_button {
builder = builder.button(&btn.label, &btn.url);
} else {
builder = builder.button(
"Download the Launcher",
"https://git.ez-pp.farm/EZPPFarm/EZPPLauncher/releases/latest",
);
}
builder = builder.button("Join EZPPFarm", "https://ez-pp.farm/discord");
let activity = builder.build();
if let Err(e) = client.set_activity(&activity).await {
log::warn!(
target: "launcher",
"Presence: set_activity failed ({:?}); will reconnect",
e
);
self.client = None;
self.spawn_reconnect_task();
}
}
fn spawn_reconnect_task(&mut self) {
if self.reconnecting {
return;
}
self.reconnecting = true;
let tx = self.reconnect_tx.clone();
tokio::spawn(async move {
const MAX_ATTEMPTS: u32 = 5;
for attempt in 1..=MAX_ATTEMPTS {
let delay = Duration::from_secs(5 * attempt as u64);
log::info!(
target: "launcher",
"Presence: reconnect attempt {}/{} in {:?}…",
attempt,
MAX_ATTEMPTS,
delay
);
tokio::time::sleep(delay).await;
if let Some(client) = try_connect_once().await {
let _ = tx.send(ReconnectResult::Connected(client)).await;
return;
}
}
let _ = tx.send(ReconnectResult::Failed).await;
});
}
}
async fn try_connect_once() -> Option<AsyncDiscordIpcClient> {
match AsyncDiscordIpcClient::new("1032772293220384808").await {
Ok(mut client) => match client.connect().await {
Ok(_) => {
log::info!(target: "launcher", "Presence: IPC connected");
Some(client)
}
Err(e) => {
log::warn!(target: "launcher", "Presence: IPC connect error: {:?}", e);
None
}
},
Err(e) => {
log::warn!(target: "launcher", "Presence: failed to create client: {:?}", e);
None
}
}
}
static PRESENCE_TX: Lazy<mpsc::Sender<PresenceCommand>> = Lazy::new(|| {
let (tx, rx) = mpsc::channel(32);
let mut actor = PresenceActor::new(rx);
tokio::spawn(async move { actor.run().await });
tx
});
pub static PRESENCE_DATA: Lazy<StdMutex<PresenceData>> =
Lazy::new(|| StdMutex::new(PresenceData::default()));
pub async fn connect() -> bool {
let (tx, rx) = oneshot::channel();
if PRESENCE_TX.send(PresenceCommand::Connect(tx)).await.is_ok() {
return rx.await.unwrap_or(false);
}
false
}
pub async fn disconnect() {
let (tx, rx) = oneshot::channel();
if PRESENCE_TX
.send(PresenceCommand::Disconnect(tx))
.await
.is_ok()
{
let _ = tokio::time::timeout(Duration::from_secs(2), rx).await;
}
}
pub async fn has_presence() -> bool {
let (tx, rx) = oneshot::channel();
if PRESENCE_TX
.send(PresenceCommand::IsConnected(tx))
.await
.is_ok()
{
return rx.await.unwrap_or(false);
}
false
}
pub fn update_status(state: Option<&str>, details: Option<&str>, large_image_key: Option<&str>) {
let data = {
let mut guard = PRESENCE_DATA.lock().unwrap();
if let Some(s) = state {
guard.state = s.to_string();
}
if let Some(d) = details {
guard.details = d.to_string();
}
if let Some(img) = large_image_key {
guard.large_image_key = img.to_string();
}
guard.clone()
};
let tx = PRESENCE_TX.clone();
tokio::spawn(async move {
let _ = tx.send(PresenceCommand::UpdateData(data)).await;
});
}
pub fn update_user(username: Option<&str>, id: Option<&str>) {
let data = {
let mut guard = PRESENCE_DATA.lock().unwrap();
guard.small_image_key = id.map(|s| format!("https://a.ez-pp.farm/{}", s));
guard.small_image_text = username.map(str::to_string);
guard.clone()
};
let tx = PRESENCE_TX.clone();
tokio::spawn(async move {
let _ = tx.send(PresenceCommand::UpdateData(data)).await;
});
}
pub fn set_button(label: &str, url: &str) {
let data = {
let mut guard = PRESENCE_DATA.lock().unwrap();
guard.dynamic_button = Some(PresenceButton {
label: label.to_string(),
url: url.to_string(),
});
guard.clone()
};
let tx = PRESENCE_TX.clone();
tokio::spawn(async move {
let _ = tx.send(PresenceCommand::UpdateData(data)).await;
});
}
pub fn clear_button() {
let data = {
let mut guard = PRESENCE_DATA.lock().unwrap();
guard.dynamic_button = None;
guard.clone()
};
let tx = PRESENCE_TX.clone();
tokio::spawn(async move {
let _ = tx.send(PresenceCommand::UpdateData(data)).await;
});
}
pub fn handle_run_event(_app: &AppHandle, event: &RunEvent) {
if let RunEvent::ExitRequested { .. } | RunEvent::Exit = event {
tauri::async_runtime::block_on(async {
disconnect().await;
});
}
}