refactor mania hitwindows
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@@ -1,6 +1,6 @@
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use rosu_map::section::general::GameMode;
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use crate::util::mods::Mods;
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use crate::util::{float_ext::FloatExt, mods::Mods};
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use super::{converted::Converted, Beatmap};
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@@ -157,7 +157,7 @@ impl BeatmapAttributesBuilder {
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GameMode::Mania => {
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let mut value = if !self.is_convert {
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34.0 + 3.0 * (10.0 - self.od).clamp(0.0, 10.0)
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} else if self.od > 4.0 {
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} else if self.od.round_even() > 4.0 {
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34.0
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} else {
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47.0
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