added some convenience methods
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@@ -8,7 +8,7 @@ use crate::{
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mania::{ManiaBeatmap, ManiaGradualDifficulty},
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osu::{OsuBeatmap, OsuGradualDifficulty},
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taiko::{TaikoBeatmap, TaikoGradualDifficulty},
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Beatmap, Converted, ModeDifficulty,
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Beatmap, ModeDifficulty,
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};
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/// Gradually calculate the difficulty attributes on maps of any mode.
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@@ -48,10 +48,10 @@ pub enum GradualDifficulty {
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}
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macro_rules! from_converted {
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( $fn:ident, $mode:ident, $converted:ident, $gradual:ident ) => {
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( $fn:ident, $mode:ident, $converted:ident ) => {
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#[doc = concat!("Create a [`GradualDifficulty`] for a [`", stringify!($converted), "`]")]
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pub fn $fn(difficulty: &ModeDifficulty, converted: &$converted<'_>) -> Self {
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Self::$mode($gradual::new(difficulty, converted))
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Self::$mode(difficulty.gradual_difficulty(converted))
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}
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};
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}
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@@ -62,29 +62,23 @@ impl GradualDifficulty {
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let map = Cow::Borrowed(map);
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match map.mode {
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GameMode::Osu => Self::Osu(OsuGradualDifficulty::new(
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difficulty,
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&Converted::new(map, false),
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)),
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GameMode::Taiko => Self::Taiko(TaikoGradualDifficulty::new(
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difficulty,
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&Converted::new(map, false),
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)),
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GameMode::Catch => Self::Catch(CatchGradualDifficulty::new(
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difficulty,
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&Converted::new(map, false),
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)),
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GameMode::Mania => Self::Mania(ManiaGradualDifficulty::new(
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difficulty,
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&Converted::new(map, false),
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)),
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GameMode::Osu => Self::Osu(difficulty.gradual_difficulty(&OsuBeatmap::new(map, false))),
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GameMode::Taiko => {
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Self::Taiko(difficulty.gradual_difficulty(&TaikoBeatmap::new(map, false)))
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}
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GameMode::Catch => {
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Self::Catch(difficulty.gradual_difficulty(&CatchBeatmap::new(map, false)))
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}
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GameMode::Mania => {
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Self::Mania(difficulty.gradual_difficulty(&ManiaBeatmap::new(map, false)))
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}
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}
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}
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from_converted!(from_osu_map, Osu, OsuBeatmap, OsuGradualDifficulty);
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from_converted!(from_taiko_map, Taiko, TaikoBeatmap, TaikoGradualDifficulty);
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from_converted!(from_catch_map, Catch, CatchBeatmap, CatchGradualDifficulty);
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from_converted!(from_mania_map, Mania, ManiaBeatmap, ManiaGradualDifficulty);
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from_converted!(from_osu_map, Osu, OsuBeatmap);
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from_converted!(from_taiko_map, Taiko, TaikoBeatmap);
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from_converted!(from_catch_map, Catch, CatchBeatmap);
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from_converted!(from_mania_map, Mania, ManiaBeatmap);
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}
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impl Iterator for GradualDifficulty {
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@@ -56,6 +56,19 @@ impl ModeDifficulty {
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M::strains(self, map)
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}
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/// Create a gradual difficulty calculator for a [`Converted`] beatmap.
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pub fn gradual_difficulty<M: IGameMode>(&self, map: &Converted<'_, M>) -> M::GradualDifficulty {
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M::gradual_difficulty(self, map)
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}
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/// Create a gradual performance calculator for a [`Converted`] beatmap.
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pub fn gradual_performance<M: IGameMode>(
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&self,
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map: &Converted<'_, M>,
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) -> M::GradualPerformance {
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M::gradual_performance(self, map)
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}
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pub(crate) const fn get_mods(&self) -> u32 {
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self.mods
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}
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