use round_ties_even from std lib

This commit is contained in:
MaxOhn
2024-03-22 15:40:25 +01:00
parent 711e548a7e
commit 279e04cc1e
6 changed files with 16 additions and 65 deletions
+7 -5
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@@ -9,7 +9,7 @@ use crate::{
hit_object::{HitObjectKind, HoldNote, Spinner}, hit_object::{HitObjectKind, HoldNote, Spinner},
mode::ConvertStatus, mode::ConvertStatus,
}, },
util::{float_ext::FloatExt, limited_queue::LimitedQueue, random::Random, sort}, util::{limited_queue::LimitedQueue, random::Random, sort},
}; };
use self::{ use self::{
@@ -53,9 +53,9 @@ pub fn try_convert(map: &mut Beatmap) -> ConvertStatus {
} }
fn convert(map: &mut Beatmap) { fn convert(map: &mut Beatmap) {
let seed = (map.hp + map.cs).round_even() as i32 * 20 let seed = (map.hp + map.cs).round_ties_even() as i32 * 20
+ (map.od * 41.2) as i32 + (map.od * 41.2) as i32
+ map.ar.round_even() as i32; + map.ar.round_ties_even() as i32;
let mut random = Random::new(seed); let mut random = Random::new(seed);
@@ -192,8 +192,8 @@ impl Default for PrevValues {
} }
fn target_columns(map: &Beatmap) -> f32 { fn target_columns(map: &Beatmap) -> f32 {
let rounded_cs = map.cs.round_even(); let rounded_cs = map.cs.round_ties_even();
let rounded_od = map.od.round_even(); let rounded_od = map.od.round_ties_even();
let slider_or_spinner_count = map let slider_or_spinner_count = map
.hit_objects .hit_objects
@@ -217,6 +217,8 @@ fn target_columns(map: &Beatmap) -> f32 {
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use crate::util::float_ext::FloatExt;
use super::*; use super::*;
#[test] #[test]
@@ -12,7 +12,7 @@ use crate::{
control_point::{DifficultyPoint, EffectPoint, TimingPoint}, control_point::{DifficultyPoint, EffectPoint, TimingPoint},
hit_object::HitObject, hit_object::HitObject,
}, },
util::{float_ext::FloatExt, random::Random}, util::random::Random,
}; };
use super::PatternGenerator; use super::PatternGenerator;
@@ -65,7 +65,7 @@ impl<'h> DistanceObjectPatternGenerator<'h> {
let beat_len = timing_beat_len * bpm_multiplier; let beat_len = timing_beat_len * bpm_multiplier;
let span_count = (repeats + 1) as i32; let span_count = (repeats + 1) as i32;
let start_time = hit_object.start_time.round_even() as i32; let start_time = hit_object.start_time.round_ties_even() as i32;
// * This matches stable's calculation. // * This matches stable's calculation.
let end_time = (f64::from(start_time) let end_time = (f64::from(start_time)
@@ -107,7 +107,7 @@ impl<'h> DistanceObjectPatternGenerator<'h> {
// Keeping it in-sync with lazer // Keeping it in-sync with lazer
#[allow(clippy::if_not_else)] #[allow(clippy::if_not_else)]
if self.end_time != obj.end_time().round_even() as i32 { if self.end_time != obj.end_time().round_ties_even() as i32 {
intermediate_pattern.add_object(obj, col); intermediate_pattern.add_object(obj, col);
} else { } else {
end_time_pattern.add_object(obj, col); end_time_pattern.add_object(obj, col);
+1 -2
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@@ -4,7 +4,6 @@ use crate::{
any::difficulty::skills::Skill, any::difficulty::skills::Skill,
mania::{object::ObjectParams, ManiaBeatmap}, mania::{object::ObjectParams, ManiaBeatmap},
model::{beatmap::HitWindows, hit_object::HitObject}, model::{beatmap::HitWindows, hit_object::HitObject},
util::float_ext::FloatExt,
Difficulty, Difficulty,
}; };
@@ -62,7 +61,7 @@ impl ManiaGradualDifficulty {
/// Create a new difficulty attributes iterator for osu!mania maps. /// Create a new difficulty attributes iterator for osu!mania maps.
pub fn new(difficulty: Difficulty, converted: &ManiaBeatmap<'_>) -> Self { pub fn new(difficulty: Difficulty, converted: &ManiaBeatmap<'_>) -> Self {
let take = difficulty.get_passed_objects(); let take = difficulty.get_passed_objects();
let total_columns = converted.cs.round_even().max(1.0); let total_columns = converted.cs.round_ties_even().max(1.0);
let clock_rate = difficulty.get_clock_rate(); let clock_rate = difficulty.get_clock_rate();
let mut params = ObjectParams::new(converted); let mut params = ObjectParams::new(converted);
+1 -2
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@@ -6,7 +6,6 @@ use crate::{
difficulty::{object::ManiaDifficultyObject, skills::strain::Strain}, difficulty::{object::ManiaDifficultyObject, skills::strain::Strain},
object::{ManiaObject, ObjectParams}, object::{ManiaObject, ObjectParams},
}, },
util::float_ext::FloatExt,
}; };
use super::{attributes::ManiaDifficultyAttributes, convert::ManiaBeatmap}; use super::{attributes::ManiaDifficultyAttributes, convert::ManiaBeatmap};
@@ -48,7 +47,7 @@ pub struct DifficultyValues {
impl DifficultyValues { impl DifficultyValues {
pub fn calculate(difficulty: &Difficulty, converted: &ManiaBeatmap<'_>) -> Self { pub fn calculate(difficulty: &Difficulty, converted: &ManiaBeatmap<'_>) -> Self {
let take = difficulty.get_passed_objects(); let take = difficulty.get_passed_objects();
let total_columns = converted.cs.round_even().max(1.0); let total_columns = converted.cs.round_ties_even().max(1.0);
let clock_rate = difficulty.get_clock_rate(); let clock_rate = difficulty.get_clock_rate();
let mut params = ObjectParams::new(converted); let mut params = ObjectParams::new(converted);
+4 -6
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@@ -1,10 +1,6 @@
use rosu_map::section::general::GameMode; use rosu_map::section::general::GameMode;
use crate::{ use crate::{any::difficulty::ModsDependent, util::mods::Mods, Difficulty};
any::difficulty::ModsDependent,
util::{float_ext::FloatExt, mods::Mods},
Difficulty,
};
use super::{converted::Converted, Beatmap}; use super::{converted::Converted, Beatmap};
@@ -244,7 +240,7 @@ impl BeatmapAttributesBuilder {
GameMode::Mania => { GameMode::Mania => {
let mut value = if !self.is_convert { let mut value = if !self.is_convert {
34.0 + 3.0 * (10.0 - self.od.value).clamp(0.0, 10.0) 34.0 + 3.0 * (10.0 - self.od.value).clamp(0.0, 10.0)
} else if self.od.value.round_even() > 4.0 { } else if self.od.value.round_ties_even() > 4.0 {
34.0 34.0
} else { } else {
47.0 47.0
@@ -351,6 +347,8 @@ impl Default for BeatmapAttributesBuilder {
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use crate::util::float_ext::FloatExt;
use super::*; use super::*;
#[test] #[test]
-47
View File
@@ -1,11 +1,4 @@
pub trait FloatExt: Sized { pub trait FloatExt: Sized {
/// Workaround since rust rounds ties away from 0.0
/// while C# rounds them to the nearest even integer.
/// See github
/// - <https://github.com/rust-lang/rust/issues/96710>
/// - <https://github.com/rust-lang/rust/pull/82273>
fn round_even(self) -> Self;
/// `self == other` /// `self == other`
fn eq(self, other: Self) -> bool; fn eq(self, other: Self) -> bool;
@@ -16,14 +9,6 @@ pub trait FloatExt: Sized {
macro_rules! impl_float_ext { macro_rules! impl_float_ext {
( $ty:ty ) => { ( $ty:ty ) => {
impl FloatExt for $ty { impl FloatExt for $ty {
fn round_even(self) -> Self {
if self.fract().abs().eq(0.5) {
2.0 * (self / 2.0).round()
} else {
self.round()
}
}
fn eq(self, other: Self) -> bool { fn eq(self, other: Self) -> bool {
(self - other).abs() < <$ty>::EPSILON (self - other).abs() < <$ty>::EPSILON
} }
@@ -37,35 +22,3 @@ macro_rules! impl_float_ext {
impl_float_ext!(f32); impl_float_ext!(f32);
impl_float_ext!(f64); impl_float_ext!(f64);
#[cfg(test)]
mod tests {
#[test]
fn round_even() {
let values = vec![
(3.0, 3.0),
(3.5, 4.0),
(4.5, 4.0),
(4.500_001, 5.0),
(3.499_999, 3.0),
(3.500_001, 4.0),
(100_000_000_002.5, 100_000_000_002.0),
(-3.0, -3.0),
(-3.5, -4.0),
(-4.5, -4.0),
(-4.500_001, -5.0),
(-3.499_999, -3.0),
(-3.500_001, -4.0),
(-100_000_000_002.5, -100_000_000_002.0),
];
for (value, expected) in values {
let rounded = <f32 as super::FloatExt>::round_even(value);
assert!(
(rounded - expected).abs() <= f32::EPSILON,
"expected {expected} for {value}; got {rounded}"
);
}
}
}