add back DTHR bonus for clarity
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@@ -272,6 +272,10 @@ impl<'m> OsuPP<'m> {
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.powf(1.0 / 1.1)
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.powf(1.0 / 1.1)
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* multiplier;
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* multiplier;
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if self.mods.dt() && self.mods.hr() {
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pp *= 1.025;
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}
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if difficulty.beatmap_creator == "gwb" || difficulty.beatmap_creator == "Plasma" {
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if difficulty.beatmap_creator == "gwb" || difficulty.beatmap_creator == "Plasma" {
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pp *= 0.9;
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pp *= 0.9;
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}
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}
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