removed Copy from score states but added Eq + PartiqlEq

This commit is contained in:
MaxOhn
2021-11-24 23:45:47 +01:00
parent 0f1469cadd
commit 334a1ab891
4 changed files with 65 additions and 72 deletions
+18 -17
View File
@@ -2,12 +2,11 @@ use crate::{Beatmap, TaikoPP};
use super::{TaikoGradualDifficultyAttributes, TaikoPerformanceAttributes};
// TODO: Benchmark if Copy is faster than Clone
/// Aggregation for a score's current state i.e. what was the
/// maximum combo so far and what are the current hitresults.
///
/// This struct is used for [`TaikoGradualPerformanceAttributes`].
#[derive(Copy, Clone, Debug, Default)]
#[derive(Clone, Debug, Default, Eq, PartialEq)]
pub struct TaikoScoreState {
/// Maximum combo that the score has had so far.
/// **Not** the maximum possible combo of the map so far.
@@ -61,10 +60,10 @@ impl TaikoScoreState {
/// state.max_combo += 1;
///
/// # /*
/// let performance = gradual_perf.process_next_object(state).unwrap();
/// let performance = gradual_perf.process_next_object(state.clone()).unwrap();
/// println!("PP: {}", performance.pp);
/// # */
/// # let _ = gradual_perf.process_next_object(state);
/// # let _ = gradual_perf.process_next_object(state.clone());
/// }
///
/// // Then comes a miss.
@@ -72,29 +71,29 @@ impl TaikoScoreState {
/// // the next few objects because the combo is reset.
/// state.misses += 1;
/// # /*
/// let performance = gradual_perf.process_next_object(state).unwrap();
/// let performance = gradual_perf.process_next_object(state.clone()).unwrap();
/// println!("PP: {}", performance.pp);
/// # */
/// # let _ = gradual_perf.process_next_object(state);
/// # let _ = gradual_perf.process_next_object(state.clone());
///
/// // The next 10 objects will be a mixture of 300s and 100s.
/// // Notice how all 10 objects will be processed in one go.
/// state.n300 += 3;
/// state.n100 += 7;
/// # /*
/// let performance = gradual_perf.process_next_n_objects(state, 10).unwrap();
/// let performance = gradual_perf.process_next_n_objects(state.clone(), 10).unwrap();
/// println!("PP: {}", performance.pp);
/// # */
/// # let _ = gradual_perf.process_next_n_objects(state, 10);
/// # let _ = gradual_perf.process_next_n_objects(state.clone(), 10);
///
/// // Now comes another 300. Note that the max combo gets incremented again.
/// state.n300 += 1;
/// state.max_combo += 1;
/// # /*
/// let performance = gradual_perf.process_next_object(state).unwrap();
/// let performance = gradual_perf.process_next_object(state.clone()).unwrap();
/// println!("PP: {}", performance.pp);
/// # */
/// # let _ = gradual_perf.process_next_object(state);
/// # let _ = gradual_perf.process_next_object(state.clone());
///
/// // Skip to the end
/// # /*
@@ -102,10 +101,10 @@ impl TaikoScoreState {
/// state.n300 = ...
/// state.n100 = ...
/// state.misses = ...
/// let final_performance = gradual_perf.process_next_n_objects(state, usize::MAX).unwrap();
/// let final_performance = gradual_perf.process_next_n_objects(state.clone(), usize::MAX).unwrap();
/// println!("PP: {}", performance.pp);
/// # */
/// # let _ = gradual_perf.process_next_n_objects(state, usize::MAX);
/// # let _ = gradual_perf.process_next_n_objects(state.clone(), usize::MAX);
///
/// // Once the final performance was calculated,
/// // attempting to process further objects will return `None`.
@@ -178,7 +177,9 @@ mod tests {
let mut gradual = TaikoGradualPerformanceAttributes::new(&map, mods);
let state = TaikoScoreState::default();
assert!(gradual.process_next_n_objects(state, usize::MAX).is_some());
assert!(gradual
.process_next_n_objects(state.clone(), usize::MAX)
.is_some());
assert!(gradual.process_next_object(state).is_none());
}
@@ -193,14 +194,14 @@ mod tests {
let mut gradual2 = TaikoGradualPerformanceAttributes::new(&map, mods);
for _ in 0..50 {
let _ = gradual1.process_next_object(state);
let _ = gradual2.process_next_object(state);
let _ = gradual1.process_next_object(state.clone());
let _ = gradual2.process_next_object(state.clone());
}
let n = 200;
for _ in 1..n {
let _ = gradual1.process_next_object(state);
let _ = gradual1.process_next_object(state.clone());
}
let state = TaikoScoreState {
@@ -210,7 +211,7 @@ mod tests {
misses: 6,
};
let next = gradual1.process_next_object(state);
let next = gradual1.process_next_object(state.clone());
let next_n = gradual2.process_next_n_objects(state, n);
assert_eq!(next_n, next);