Merge branch 'rewrite' of https://github.com/MaxOhn/rosu-pp into rewrite
This commit is contained in:
@@ -43,7 +43,7 @@ impl DifficultyAttributes {
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}
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/// Returns a builder for performance calculation.
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pub fn pp<'a>(self) -> Performance<'a> {
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pub fn performance<'a>(self) -> Performance<'a> {
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self.into()
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}
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}
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@@ -275,10 +275,10 @@ impl<A: AttributeProvider> From<A> for Performance<'_> {
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fn from(attrs: A) -> Self {
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fn inner(attrs: DifficultyAttributes) -> Performance<'static> {
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match attrs {
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DifficultyAttributes::Osu(attrs) => Performance::Osu(attrs.pp()),
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DifficultyAttributes::Taiko(attrs) => Performance::Taiko(attrs.pp()),
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DifficultyAttributes::Catch(attrs) => Performance::Catch(attrs.pp()),
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DifficultyAttributes::Mania(attrs) => Performance::Mania(attrs.pp()),
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DifficultyAttributes::Osu(attrs) => Performance::Osu(attrs.performance()),
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DifficultyAttributes::Taiko(attrs) => Performance::Taiko(attrs.performance()),
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DifficultyAttributes::Catch(attrs) => Performance::Catch(attrs.performance()),
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DifficultyAttributes::Mania(attrs) => Performance::Mania(attrs.performance()),
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}
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}
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@@ -33,7 +33,7 @@ impl CatchDifficultyAttributes {
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}
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/// Returns a builder for performance calculation.
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pub fn pp<'a>(self) -> CatchPerformance<'a> {
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pub fn performance<'a>(self) -> CatchPerformance<'a> {
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self.into()
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}
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}
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+91
-1
@@ -1,4 +1,94 @@
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#![deny(rustdoc::broken_intra_doc_links)]
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//! Library to calculate difficulty and performance attributes for all [osu!] gamemodes.
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//!
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//! ## Description
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//!
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//! A large part of `rosu-pp` is a port of [osu!lazer]'s difficulty and performance calculation
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//! with emphasis on a precise translation to Rust for the most accurate results.
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//!
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//! Another important factor is the calculation speed. Optimizations and an accurate translation
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//! unfortunately don't always go hand-in-hand. Nonetheless, performance improvements are still
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//! snuck in wherever possible, providing a significantly faster runtime than the native C# code.
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//!
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//! TODO: values to compare
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//!
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//! Additionally, `rosu-pp` allows previous values to be re-used so that they don't need to be
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//! calculated again. For example, a beatmap needs to be decoded only once and can then be used
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//! for any amount of attribute calculations. Similarly, previous attributes can be re-used for
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//! later calculations (with some limitations, see the [example](#usage)).
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//!
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//! Last commits of the ported code:
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//! - [osu!lazer] : `7342fb7f51b34533a42bffda89c3d6c569cc69ce` (2022-10-11)
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//! - [osu!tools] : `146d5916937161ef65906aa97f85d367035f3712` (2022-10-08)
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//!
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//! News posts of the latest gamemode updates:
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//! - osu: <https://osu.ppy.sh/home/news/2022-09-30-changes-to-osu-sr-and-pp>
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//! - taiko: <https://osu.ppy.sh/home/news/2022-09-28-changes-to-osu-taiko-sr-and-pp>
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//! - catch: <https://osu.ppy.sh/home/news/2020-05-14-osucatch-scoring-updates>
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//! - mania: <https://osu.ppy.sh/home/news/2022-10-09-changes-to-osu-mania-sr-and-pp>
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//!
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//! ## Usage
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//!
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//! ```
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//! // Decode the map
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//! let map = rosu_pp::Beatmap::from_path("./resources/2785319.osu").unwrap();
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//!
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//! // Calculate difficulty attributes
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//! let diff_attrs = map.difficulty()
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//! .mods(8 + 16) // HDHR
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//! .calculate();
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//!
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//! let stars = diff_attrs.stars();
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//!
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//! // Calculate performance attributes
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//! let perf_attrs = map.performance()
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//! // To speed up the calculation, we can use the previous attributes.
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//! // **Note** that this should only be done if the map, mode, mods,
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//! // clock rate, and amount of passed objects stay the same.
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//! // Otherwise, the final attributes will be incorrect.
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//! .attributes(diff_attrs)
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//! .mods(24) // HDHR, must be the same as before
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//! .combo(789)
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//! .accuracy(99.2)
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//! .misses(2)
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//! .calculate();
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//!
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//! let pp = perf_attrs.pp();
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//!
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//! // Again, we re-use the previous attributes for maximum efficiency.
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//! // This time we do it directly instead of through the map.
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//! let max_pp = perf_attrs.performance()
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//! .mods(24) // Still the same
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//! .calculate()
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//! .pp();
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//!
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//! println!("Stars: {stars} | PP: {pp}/{max_pp}");
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//! ```
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//!
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//! ## Gradual calculation
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//!
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//! TODO
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//!
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//! ## Features
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//!
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//! | Flag | Description | Dependencies
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//! | --------- | ----------- | ------------
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//! | `default` | No features |
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//! | `tracing` | Any error encountered during beatmap decoding will be logged through `tracing::error`. If this feature is not enabled, errors will be ignored. | [`tracing`]
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//!
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//! ## Bindings
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//!
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//! Using `rosu-pp` from other languages than Rust:
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//! - JavaScript: [rosu-pp-js]
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//! - Python: [rosu-pp-py]
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//!
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//! [osu!]: https://osu.ppy.sh/home
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//! [osu!lazer]: https://github.com/ppy/osu
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//! [osu!tools]: https://github.com/ppy/osu-tools
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//! [`tracing`]: https://docs.rs/tracing
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//! [rosu-pp-js]: https://github.com/MaxOhn/rosu-pp-js
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//! [rosu-pp-py]: https://github.com/MaxOhn/rosu-pp-py
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#![deny(rustdoc::broken_intra_doc_links, rustdoc::missing_crate_level_docs)]
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#![warn(clippy::missing_const_for_fn, clippy::pedantic)]
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#![allow(
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clippy::missing_errors_doc,
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@@ -36,7 +36,7 @@ impl ManiaDifficultyAttributes {
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}
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/// Returns a builder for performance calculation.
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pub fn pp<'a>(self) -> ManiaPerformance<'a> {
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pub fn performance<'a>(self) -> ManiaPerformance<'a> {
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self.into()
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}
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}
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@@ -1,10 +1,7 @@
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use std::borrow::Cow;
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use rosu_map::{
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section::{
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general::GameMode,
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hit_objects::{BorrowedCurve, CurveBuffers},
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},
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section::{general::GameMode, hit_objects::CurveBuffers},
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util::Pos,
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};
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@@ -107,11 +104,7 @@ fn convert(map: &mut Beatmap) {
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last_values.pattern = new_pattern;
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}
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HitObjectKind::Slider(ref slider) => {
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let curve = BorrowedCurve::new(
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&slider.control_points,
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slider.expected_dist,
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&mut curve_bufs,
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);
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let curve = slider.curve(&mut curve_bufs);
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let mut gen = DistanceObjectPatternGenerator::new(
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&mut random,
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@@ -5,6 +5,8 @@ use rosu_map::{
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LATEST_FORMAT_VERSION,
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};
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use crate::{Performance, Difficulty};
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pub use self::{
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attributes::{BeatmapAttributes, BeatmapAttributesBuilder, HitWindows},
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converted::Converted,
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@@ -68,6 +70,16 @@ impl Beatmap {
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rosu_map::from_bytes(bytes)
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}
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/// Create a new difficulty calculator for this [`Beatmap`].
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pub fn difficulty(&self) -> Difficulty<'_> {
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Difficulty::new(self)
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}
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/// Create a new performance calculator for this [`Beatmap`].
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pub fn performance(&self) -> Performance<'_> {
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Performance::new(self)
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}
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/// Finds the [`TimingPoint`] that is active at the given time.
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pub(crate) fn timing_point_at(&self, time: f64) -> Option<&TimingPoint> {
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timing_point_at(&self.timing_points, time)
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@@ -3,7 +3,7 @@ use std::cmp::Ordering;
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use rosu_map::section::hit_objects::{BorrowedCurve, CurveBuffers};
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pub use rosu_map::{
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section::hit_objects::{hit_samples::HitSoundType, PathControlPoint},
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section::hit_objects::{hit_samples::HitSoundType, PathControlPoint, PathType, SplineType},
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util::Pos,
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};
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@@ -43,7 +43,7 @@ impl OsuDifficultyAttributes {
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}
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/// Returns a builder for performance calculation.
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pub fn pp<'a>(self) -> OsuPerformance<'a> {
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pub fn performance<'a>(self) -> OsuPerformance<'a> {
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self.into()
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}
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}
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+2
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@@ -1,7 +1,5 @@
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use rosu_map::{
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section::hit_objects::{
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BorrowedCurve, CurveBuffers, SliderEvent, SliderEventType, SliderEventsIter,
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},
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section::hit_objects::{CurveBuffers, SliderEvent, SliderEventType, SliderEventsIter},
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util::Pos,
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};
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@@ -183,7 +181,7 @@ impl OsuSlider {
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|point| (point.slider_velocity, point.generate_ticks),
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);
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let path = BorrowedCurve::new(&slider.control_points, slider.expected_dist, curve_bufs);
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let path = slider.curve(curve_bufs);
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let span_count = slider.span_count() as f64;
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@@ -37,7 +37,7 @@ impl TaikoDifficultyAttributes {
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}
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/// Returns a builder for performance calculation.
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pub fn pp<'a>(self) -> TaikoPerformance<'a> {
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pub fn performance<'a>(self) -> TaikoPerformance<'a> {
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self.into()
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}
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}
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