adjust doc examples

This commit is contained in:
MaxOhn
2024-02-27 12:24:53 +01:00
parent edbf41c243
commit 43849ba8c4
6 changed files with 63 additions and 63 deletions
+12 -12
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@@ -35,7 +35,7 @@ use crate::{
/// ///
/// let map = Beatmap::from_path("./resources/2785319.osu").unwrap(); /// let map = Beatmap::from_path("./resources/2785319.osu").unwrap();
/// let difficulty = ModeDifficulty::new().mods(64); // DT /// let difficulty = ModeDifficulty::new().mods(64); // DT
/// let mut gradual_perf = GradualPerformance::new(&difficulty, &map); /// let mut gradual = GradualPerformance::new(&difficulty, &map);
/// let mut state = ScoreState::new(); // empty state, everything is on 0. /// let mut state = ScoreState::new(); // empty state, everything is on 0.
/// ///
/// // The first 10 hitresults are 300s /// // The first 10 hitresults are 300s
@@ -43,8 +43,8 @@ use crate::{
/// state.n300 += 1; /// state.n300 += 1;
/// state.max_combo += 1; /// state.max_combo += 1;
/// ///
/// let performance = gradual_perf.next(state.clone()).unwrap(); /// let attrs = gradual.next(state.clone()).unwrap();
/// println!("PP: {}", performance.pp()); /// println!("PP: {}", attrs.pp());
/// } /// }
/// ///
/// // Then comes a miss. /// // Then comes a miss.
@@ -52,8 +52,8 @@ use crate::{
/// // the next few objects because the combo is reset. /// // the next few objects because the combo is reset.
/// state.misses += 1; /// state.misses += 1;
/// ///
/// let performance = gradual_perf.next(state.clone()).unwrap(); /// let attrs = gradual.next(state.clone()).unwrap();
/// println!("PP: {}", performance.pp()); /// println!("PP: {}", attrs.pp());
/// ///
/// // The next 10 objects will be a mixture of 300s, 100s, and 50s. /// // The next 10 objects will be a mixture of 300s, 100s, and 50s.
/// // Notice how all 10 objects will be processed in one go. /// // Notice how all 10 objects will be processed in one go.
@@ -62,15 +62,15 @@ use crate::{
/// state.n50 += 1; /// state.n50 += 1;
/// ///
/// // The `nth` method takes a zero-based value. /// // The `nth` method takes a zero-based value.
/// let performance = gradual_perf.nth(state.clone(), 9).unwrap(); /// let attrs = gradual.nth(state.clone(), 9).unwrap();
/// println!("PP: {}", performance.pp()); /// println!("PP: {}", attrs.pp());
/// ///
/// // Now comes another 300. Note that the max combo gets incremented again. /// // Now comes another 300. Note that the max combo gets incremented again.
/// state.n300 += 1; /// state.n300 += 1;
/// state.max_combo += 1; /// state.max_combo += 1;
/// ///
/// let performance = gradual_perf.next(state.clone()).unwrap(); /// let attrs = gradual.next(state.clone()).unwrap();
/// println!("PP: {}", performance.pp()); /// println!("PP: {}", attrs.pp());
/// ///
/// // Skip to the end /// // Skip to the end
/// # /* /// # /*
@@ -78,12 +78,12 @@ use crate::{
/// state.n300 = ... /// state.n300 = ...
/// ... /// ...
/// # */ /// # */
/// let final_performance = gradual_perf.last(state.clone()).unwrap(); /// let attrs = gradual.last(state.clone()).unwrap();
/// println!("PP: {}", performance.pp()); /// println!("PP: {}", attrs.pp());
/// ///
/// // Once the final performance has been calculated, attempting to process /// // Once the final performance has been calculated, attempting to process
/// // further objects will return `None`. /// // further objects will return `None`.
/// assert!(gradual_perf.next(state).is_none()); /// assert!(gradual.next(state).is_none());
/// ``` /// ```
/// ///
/// [`next`]: GradualPerformance::next /// [`next`]: GradualPerformance::next
+14 -14
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@@ -29,7 +29,7 @@ use crate::{
/// .unchecked_into_converted::<Catch>(); /// .unchecked_into_converted::<Catch>();
/// ///
/// let difficulty = ModeDifficulty::new().mods(64); // DT /// let difficulty = ModeDifficulty::new().mods(64); // DT
/// let mut gradual_perf = CatchGradualPerformance::new(&difficulty, &converted); /// let mut gradual = CatchGradualPerformance::new(&difficulty, &converted);
/// let mut state = CatchScoreState::new(); // empty state, everything is on 0. /// let mut state = CatchScoreState::new(); // empty state, everything is on 0.
/// ///
/// // The first 10 hitresults are only fruits /// // The first 10 hitresults are only fruits
@@ -37,16 +37,16 @@ use crate::{
/// state.n_fruits += 1; /// state.n_fruits += 1;
/// state.max_combo += 1; /// state.max_combo += 1;
/// ///
/// let performance = gradual_perf.next(state.clone()).unwrap(); /// let attrs = gradual.next(state.clone()).unwrap();
/// println!("PP: {}", performance.pp); /// println!("PP: {}", attrs.pp);
/// } /// }
/// ///
/// // Then comes a miss. /// // Then comes a miss.
/// // Note that state's max combo won't be incremented for /// // Note that state's max combo won't be incremented for
/// // the next few objects because the combo is reset. /// // the next few objects because the combo is reset.
/// state.misses += 1; /// state.misses += 1;
/// let performance = gradual_perf.next(state.clone()).unwrap(); /// let attrs = gradual.next(state.clone()).unwrap();
/// println!("PP: {}", performance.pp); /// println!("PP: {}", attrs.pp);
/// ///
/// // The next 10 objects will be a mixture of fruits and droplets. /// // The next 10 objects will be a mixture of fruits and droplets.
/// // Notice how tiny droplets from sliders do not count as hit objects /// // Notice how tiny droplets from sliders do not count as hit objects
@@ -56,14 +56,14 @@ use crate::{
/// state.n_droplets += 6; /// state.n_droplets += 6;
/// state.n_tiny_droplets += 12; /// state.n_tiny_droplets += 12;
/// // The `nth` method takes a zero-based value. /// // The `nth` method takes a zero-based value.
/// let performance = gradual_perf.nth(state.clone(), 9).unwrap(); /// let attrs = gradual.nth(state.clone(), 9).unwrap();
/// println!("PP: {}", performance.pp); /// println!("PP: {}", attrs.pp);
/// ///
/// // Now comes another fruit. Note that the max combo gets incremented again. /// // Now comes another fruit. Note that the max combo gets incremented again.
/// state.n_fruits += 1; /// state.n_fruits += 1;
/// state.max_combo += 1; /// state.max_combo += 1;
/// let performance = gradual_perf.next(state.clone()).unwrap(); /// let attrs = gradual.next(state.clone()).unwrap();
/// println!("PP: {}", performance.pp); /// println!("PP: {}", attrs.pp);
/// ///
/// // Skip to the end /// // Skip to the end
/// # /* /// # /*
@@ -74,12 +74,12 @@ use crate::{
/// state.n_tiny_droplet_misses = ... /// state.n_tiny_droplet_misses = ...
/// state.misses = ... /// state.misses = ...
/// # */ /// # */
/// let final_performance = gradual_perf.last(state.clone()).unwrap(); /// let attrs = gradual.last(state.clone()).unwrap();
/// println!("PP: {}", performance.pp); /// println!("PP: {}", attrs.pp);
/// ///
/// // Once the final performance has been calculated, /// // Once the final performance has been calculated, attempting to process
/// // attempting to process further objects will return `None`. /// // further objects will return `None`.
/// assert!(gradual_perf.next(state).is_none()); /// assert!(gradual.next(state).is_none());
/// ``` /// ```
/// ///
/// [`next`]: CatchGradualPerformance::next /// [`next`]: CatchGradualPerformance::next
+1 -1
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@@ -62,7 +62,7 @@
//! score state. //! score state.
//! //!
//! ``` //! ```
//! use rosu_pp::{Beatmap, GradualPerformance, ModeDifficulty}; //! use rosu_pp::{Beatmap, GradualPerformance, ModeDifficulty, any::ScoreState};
//! //!
//! let map = Beatmap::from_path("./resources/1028484.osu").unwrap(); //! let map = Beatmap::from_path("./resources/1028484.osu").unwrap();
//! let difficulty = ModeDifficulty::new().mods(16 + 64).clock_rate(1.2); // HRDT on 1.2x //! let difficulty = ModeDifficulty::new().mods(16 + 64).clock_rate(1.2); // HRDT on 1.2x
+10 -10
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@@ -28,29 +28,29 @@ use super::{ManiaPerformanceAttributes, ManiaScoreState};
/// .unchecked_into_converted::<Mania>(); /// .unchecked_into_converted::<Mania>();
/// ///
/// let difficulty = ModeDifficulty::new().mods(64); // DT /// let difficulty = ModeDifficulty::new().mods(64); // DT
/// let mut gradual_perf = ManiaGradualPerformance::new(&difficulty, &converted); /// let mut gradual = ManiaGradualPerformance::new(&difficulty, &converted);
/// let mut state = ManiaScoreState::new(); // empty state, everything is on 0. /// let mut state = ManiaScoreState::new(); // empty state, everything is on 0.
/// ///
/// // The first 10 hitresults are 320s /// // The first 10 hitresults are 320s
/// for _ in 0..10 { /// for _ in 0..10 {
/// state.n320 += 1; /// state.n320 += 1;
/// ///
/// let performance = gradual_perf.next(state.clone()).unwrap(); /// let attrs = gradual.next(state.clone()).unwrap();
/// println!("PP: {}", performance.pp); /// println!("PP: {}", attrs.pp);
/// } /// }
/// ///
/// // Then comes a miss. /// // Then comes a miss.
/// state.misses += 1; /// state.misses += 1;
/// let performance = gradual_perf.next(state.clone()).unwrap(); /// let attrs = gradual.next(state.clone()).unwrap();
/// println!("PP: {}", performance.pp); /// println!("PP: {}", attrs.pp);
/// ///
/// // The next 10 objects will be a mixture of 320s and 100s. /// // The next 10 objects will be a mixture of 320s and 100s.
/// // Notice how all 10 objects will be processed in one go. /// // Notice how all 10 objects will be processed in one go.
/// state.n320 += 3; /// state.n320 += 3;
/// state.n100 += 7; /// state.n100 += 7;
/// // The `nth` method takes a zero-based value. /// // The `nth` method takes a zero-based value.
/// let performance = gradual_perf.nth(state.clone(), 9).unwrap(); /// let attrs = gradual.nth(state.clone(), 9).unwrap();
/// println!("PP: {}", performance.pp); /// println!("PP: {}", attrs.pp);
/// ///
/// // Skip to the end /// // Skip to the end
/// # /* /// # /*
@@ -59,12 +59,12 @@ use super::{ManiaPerformanceAttributes, ManiaScoreState};
/// state.n100 = ... /// state.n100 = ...
/// state.misses = ... /// state.misses = ...
/// # */ /// # */
/// let final_performance = gradual_perf.nth(state.clone(), usize::MAX).unwrap(); /// let attrs = gradual.last(state.clone()).unwrap();
/// println!("PP: {}", performance.pp); /// println!("PP: {}", attrs.pp);
/// ///
/// // Once the final performance was calculated, /// // Once the final performance was calculated,
/// // attempting to process further objects will return `None`. /// // attempting to process further objects will return `None`.
/// assert!(gradual_perf.next(state).is_none()); /// assert!(gradual.next(state).is_none());
/// ``` /// ```
/// ///
/// [`next`]: ManiaGradualPerformance::next /// [`next`]: ManiaGradualPerformance::next
+12 -12
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@@ -28,7 +28,7 @@ use super::{OsuPerformanceAttributes, OsuScoreState};
/// .unchecked_into_converted::<Osu>(); /// .unchecked_into_converted::<Osu>();
/// ///
/// let difficulty = ModeDifficulty::new().mods(64); // DT /// let difficulty = ModeDifficulty::new().mods(64); // DT
/// let mut gradual_perf = OsuGradualPerformance::new(&difficulty, &converted); /// let mut gradual = OsuGradualPerformance::new(&difficulty, &converted);
/// let mut state = OsuScoreState::new(); // empty state, everything is on 0. /// let mut state = OsuScoreState::new(); // empty state, everything is on 0.
/// ///
/// // The first 10 hits are 300s and there are no sliders for additional combo /// // The first 10 hits are 300s and there are no sliders for additional combo
@@ -36,15 +36,15 @@ use super::{OsuPerformanceAttributes, OsuScoreState};
/// state.n300 += 1; /// state.n300 += 1;
/// state.max_combo += 1; /// state.max_combo += 1;
/// ///
/// let performance = gradual_perf.next(state.clone()).unwrap(); /// let attrs = gradual.next(state.clone()).unwrap();
/// println!("PP: {}", performance.pp); /// println!("PP: {}", attrs.pp);
/// } /// }
/// ///
/// // Then comes a miss. Note that state's max combo won't be incremented for /// // Then comes a miss. Note that state's max combo won't be incremented for
/// // the next few objects because the combo is reset. /// // the next few objects because the combo is reset.
/// state.misses += 1; /// state.misses += 1;
/// let performance = gradual_perf.next(state.clone()).unwrap(); /// let attrs = gradual.next(state.clone()).unwrap();
/// println!("PP: {}", performance.pp); /// println!("PP: {}", attrs.pp);
/// ///
/// // The next 10 objects will be a mixture of 300s, 100s, and 50s. /// // The next 10 objects will be a mixture of 300s, 100s, and 50s.
/// // Notice how all 10 objects will be processed in one go. /// // Notice how all 10 objects will be processed in one go.
@@ -52,14 +52,14 @@ use super::{OsuPerformanceAttributes, OsuScoreState};
/// state.n100 += 7; /// state.n100 += 7;
/// state.n50 += 1; /// state.n50 += 1;
/// // The `nth` method takes a zero-based value. /// // The `nth` method takes a zero-based value.
/// let performance = gradual_perf.nth(state.clone(), 9).unwrap(); /// let attrs = gradual.nth(state.clone(), 9).unwrap();
/// println!("PP: {}", performance.pp); /// println!("PP: {}", attrs.pp);
/// ///
/// // Now comes another 300. Note that the max combo gets incremented again. /// // Now comes another 300. Note that the max combo gets incremented again.
/// state.n300 += 1; /// state.n300 += 1;
/// state.max_combo += 1; /// state.max_combo += 1;
/// let performance = gradual_perf.next(state.clone()).unwrap(); /// let attrs = gradual.next(state.clone()).unwrap();
/// println!("PP: {}", performance.pp); /// println!("PP: {}", attrs.pp);
/// ///
/// // Skip to the end /// // Skip to the end
/// # /* /// # /*
@@ -69,12 +69,12 @@ use super::{OsuPerformanceAttributes, OsuScoreState};
/// state.n50 = ... /// state.n50 = ...
/// state.misses = ... /// state.misses = ...
/// # */ /// # */
/// let final_performance = gradual_perf.nth(state.clone(), usize::MAX).unwrap(); /// let attrs = gradual.last(state.clone()).unwrap();
/// println!("PP: {}", performance.pp); /// println!("PP: {}", attrs.pp);
/// ///
/// // Once the final performance has been calculated, attempting to process /// // Once the final performance has been calculated, attempting to process
/// // further objects will return `None`. /// // further objects will return `None`.
/// assert!(gradual_perf.next(state).is_none()); /// assert!(gradual.next(state).is_none());
/// ``` /// ```
/// ///
/// [`next`]: OsuGradualPerformance::next /// [`next`]: OsuGradualPerformance::next
+14 -14
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@@ -28,7 +28,7 @@ use super::TaikoPerformanceAttributes;
/// .unchecked_into_converted::<Taiko>(); /// .unchecked_into_converted::<Taiko>();
/// ///
/// let difficulty = ModeDifficulty::new().mods(64); // DT /// let difficulty = ModeDifficulty::new().mods(64); // DT
/// let mut gradual_perf = TaikoGradualPerformance::new(&difficulty, &converted); /// let mut gradual = TaikoGradualPerformance::new(&difficulty, &converted);
/// let mut state = TaikoScoreState::new(); // empty state, everything is on 0. /// let mut state = TaikoScoreState::new(); // empty state, everything is on 0.
/// ///
/// // The first 10 hitresults are 300s /// // The first 10 hitresults are 300s
@@ -36,30 +36,30 @@ use super::TaikoPerformanceAttributes;
/// state.n300 += 1; /// state.n300 += 1;
/// state.max_combo += 1; /// state.max_combo += 1;
/// ///
/// let performance = gradual_perf.next(state.clone()).unwrap(); /// let attrs = gradual.next(state.clone()).unwrap();
/// println!("PP: {}", performance.pp); /// println!("PP: {}", attrs.pp);
/// } /// }
/// ///
/// // Then comes a miss. /// // Then comes a miss.
/// // Note that state's max combo won't be incremented for /// // Note that state's max combo won't be incremented for
/// // the next few objects because the combo is reset. /// // the next few objects because the combo is reset.
/// state.misses += 1; /// state.misses += 1;
/// let performance = gradual_perf.next(state.clone()).unwrap(); /// let attrs = gradual.next(state.clone()).unwrap();
/// println!("PP: {}", performance.pp); /// println!("PP: {}", attrs.pp);
/// ///
/// // The next 10 objects will be a mixture of 300s and 100s. /// // The next 10 objects will be a mixture of 300s and 100s.
/// // Notice how all 10 objects will be processed in one go. /// // Notice how all 10 objects will be processed in one go.
/// state.n300 += 3; /// state.n300 += 3;
/// state.n100 += 7; /// state.n100 += 7;
/// // The `nth` method takes a zero-based value. /// // The `nth` method takes a zero-based value.
/// let performance = gradual_perf.nth(state.clone(), 9).unwrap(); /// let attrs = gradual.nth(state.clone(), 9).unwrap();
/// println!("PP: {}", performance.pp); /// println!("PP: {}", attrs.pp);
/// ///
/// // Now comes another 300. Note that the max combo gets incremented again. /// // Now comes another 300. Note that the max combo gets incremented again.
/// state.n300 += 1; /// state.n300 += 1;
/// state.max_combo += 1; /// state.max_combo += 1;
/// let performance = gradual_perf.next(state.clone()).unwrap(); /// let attrs = gradual.next(state.clone()).unwrap();
/// println!("PP: {}", performance.pp); /// println!("PP: {}", attrs.pp);
/// ///
/// // Skip to the end /// // Skip to the end
/// # /* /// # /*
@@ -68,12 +68,12 @@ use super::TaikoPerformanceAttributes;
/// state.n100 = ... /// state.n100 = ...
/// state.misses = ... /// state.misses = ...
/// # */ /// # */
/// let final_performance = gradual_perf.nth(state.clone(), usize::MAX).unwrap(); /// let attrs = gradual.last(state.clone()).unwrap();
/// println!("PP: {}", performance.pp); /// println!("PP: {}", attrs.pp);
/// ///
/// // Once the final performance was calculated, /// // Once the final performance has been calculated, attempting to process
/// // attempting to process further objects will return `None`. /// // further objects will return `None`.
/// assert!(gradual_perf.next(state).is_none()); /// assert!(gradual.next(state).is_none());
/// ``` /// ```
/// ///
/// [`next`]: TaikoGradualPerformance::next /// [`next`]: TaikoGradualPerformance::next