fixed taiko passed objects
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@@ -100,14 +100,13 @@ fn gradual_eq_regular_passed() {
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let mut gradual = TaikoGradualPerformanceAttributes::new(&map, 0);
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let state = TaikoScoreState {
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max_combo: 246,
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n300: 246,
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max_combo: 250,
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n300: 250,
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n100: 0,
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n_misses: 0,
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};
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let gradual = gradual.process_next_n_objects(state, n).unwrap();
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// Cyclic types in difficulty calculation prohibit values to coincide completely
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assert_eq!(regular.difficulty.max_combo, gradual.difficulty.max_combo);
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assert_eq!(regular, gradual);
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}
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