convert map internally for gradual tko & mna
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@@ -1,6 +1,6 @@
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use std::{cell::RefCell, rc::Rc, vec::IntoIter};
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use std::{borrow::Cow, cell::RefCell, rc::Rc, vec::IntoIter};
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use crate::{beatmap::BeatmapHitWindows, taiko::rescale, Beatmap, Mods};
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use crate::{beatmap::BeatmapHitWindows, taiko::rescale, Beatmap, GameMode, Mods};
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use super::{
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colours::ColourDifficultyPreprocessor,
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@@ -47,12 +47,15 @@ pub struct TaikoGradualDifficultyAttributes {
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lists: ObjectLists,
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peaks: Peaks,
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total_hits: usize,
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is_convert: bool,
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pub(crate) started: bool,
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}
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impl TaikoGradualDifficultyAttributes {
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/// Create a new difficulty attributes iterator for osu!taiko maps.
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pub fn new(map: &Beatmap, mods: u32) -> Self {
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let map = map.convert_mode(GameMode::Taiko);
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let is_convert = matches!(map, Cow::Owned(_));
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let peaks = Peaks::new();
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let clock_rate = mods.clock_rate();
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@@ -79,6 +82,7 @@ impl TaikoGradualDifficultyAttributes {
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peaks,
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attrs,
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total_hits: 0,
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is_convert,
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started: false,
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};
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}
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@@ -132,6 +136,7 @@ impl TaikoGradualDifficultyAttributes {
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peaks,
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attrs,
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total_hits,
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is_convert,
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started: false,
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}
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}
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@@ -169,12 +174,9 @@ impl Iterator for TaikoGradualDifficultyAttributes {
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let mut star_rating = rescale(combined_rating * 1.4);
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// TODO: adjust once converts are available for gradual processing
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let is_convert = false;
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// * TODO: This is temporary measure as we don't detect abuse of multiple-input
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// * playstyles of converts within the current system.
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if is_convert {
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if self.is_convert {
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star_rating *= 0.925;
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// * For maps with low colour variance and high stamina requirement,
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