apply new settings of Difficulty
This commit is contained in:
@@ -55,8 +55,7 @@ use super::{
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/// [`OsuGradualPerformance`]: crate::osu::OsuGradualPerformance
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pub struct OsuGradualDifficulty {
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pub(crate) idx: usize,
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pub(crate) mods: u32,
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pub(crate) clock_rate: f64,
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pub(crate) difficulty: Difficulty,
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attrs: OsuDifficultyAttributes,
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skills: OsuSkills,
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// Lifetimes actually depend on `osu_objects` so this type is
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@@ -73,16 +72,15 @@ struct NotClonable;
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impl OsuGradualDifficulty {
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/// Create a new difficulty attributes iterator for osu!standard maps.
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pub fn new(difficulty: &Difficulty, converted: &OsuBeatmap<'_>) -> Self {
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pub fn new(difficulty: Difficulty, converted: &OsuBeatmap<'_>) -> Self {
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let mods = difficulty.get_mods();
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let clock_rate = difficulty.get_clock_rate();
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let OsuDifficultySetup {
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scaling_factor,
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map_attrs,
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mut attrs,
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time_preempt,
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} = OsuDifficultySetup::new(difficulty, converted);
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} = OsuDifficultySetup::new(&difficulty, converted);
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let osu_objects = convert_objects(
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converted,
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@@ -105,7 +103,7 @@ impl OsuGradualDifficulty {
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let mut osu_objects = OsuObjects::new(osu_objects);
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let diff_objects = DifficultyValues::create_difficulty_objects(
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difficulty,
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&difficulty,
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&scaling_factor,
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osu_objects.iter_mut(),
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);
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@@ -115,8 +113,7 @@ impl OsuGradualDifficulty {
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Self {
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idx: 0,
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mods,
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clock_rate,
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difficulty,
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attrs,
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skills,
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diff_objects,
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@@ -181,7 +178,7 @@ impl Iterator for OsuGradualDifficulty {
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DifficultyValues::eval(
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&mut attrs,
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self.mods,
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self.difficulty.get_mods(),
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aim_difficulty_value,
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aim_no_sliders_difficulty_value,
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speed_difficulty_value,
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@@ -271,8 +268,7 @@ mod tests {
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.unwrap()
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.unchecked_into_converted::<Osu>();
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let difficulty = Difficulty::new();
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let mut gradual = OsuGradualDifficulty::new(&difficulty, &converted);
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let mut gradual = OsuGradualDifficulty::new(Difficulty::new(), &converted);
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assert!(gradual.next().is_none());
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}
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@@ -285,9 +281,9 @@ mod tests {
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let difficulty = Difficulty::new();
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let mut gradual = OsuGradualDifficulty::new(&difficulty, &converted);
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let mut gradual_2nd = OsuGradualDifficulty::new(&difficulty, &converted);
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let mut gradual_3rd = OsuGradualDifficulty::new(&difficulty, &converted);
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let mut gradual = OsuGradualDifficulty::new(difficulty.clone(), &converted);
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let mut gradual_2nd = OsuGradualDifficulty::new(difficulty.clone(), &converted);
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let mut gradual_3rd = OsuGradualDifficulty::new(difficulty.clone(), &converted);
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let hit_objects_len = converted.hit_objects.len();
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@@ -309,7 +305,8 @@ mod tests {
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assert_eq!(next_gradual, next_gradual_3rd);
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}
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let expected = Difficulty::new()
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let expected = difficulty
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.clone()
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.passed_objects(i as u32)
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.with_mode()
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.calculate(&converted);
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@@ -68,15 +68,8 @@ pub struct OsuDifficultySetup {
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impl OsuDifficultySetup {
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pub fn new(difficulty: &Difficulty, converted: &OsuBeatmap) -> Self {
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let mods = difficulty.get_mods();
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let clock_rate = difficulty.get_clock_rate();
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let map_attrs = converted
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.attributes()
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.mods(mods)
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.clock_rate(clock_rate)
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.build();
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let map_attrs = converted.attributes().difficulty(difficulty).build();
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let scaling_factor = ScalingFactor::new(map_attrs.cs);
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let attrs = OsuDifficultyAttributes {
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+2
-5
@@ -62,15 +62,12 @@ impl IGameMode for Osu {
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OsuPerformance::new(map)
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}
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fn gradual_difficulty(
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difficulty: &Difficulty,
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map: &OsuBeatmap<'_>,
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) -> Self::GradualDifficulty {
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fn gradual_difficulty(difficulty: Difficulty, map: &OsuBeatmap<'_>) -> Self::GradualDifficulty {
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OsuGradualDifficulty::new(difficulty, map)
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}
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fn gradual_performance(
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difficulty: &Difficulty,
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difficulty: Difficulty,
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map: &OsuBeatmap<'_>,
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) -> Self::GradualPerformance {
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OsuGradualPerformance::new(difficulty, map)
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@@ -85,7 +85,7 @@ pub struct OsuGradualPerformance {
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impl OsuGradualPerformance {
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/// Create a new gradual performance calculator for osu!standard maps.
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pub fn new(difficulty: &Difficulty, converted: &OsuBeatmap<'_>) -> Self {
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pub fn new(difficulty: Difficulty, converted: &OsuBeatmap<'_>) -> Self {
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let difficulty = OsuGradualDifficulty::new(difficulty, converted);
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Self { difficulty }
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@@ -114,8 +114,7 @@ impl OsuGradualPerformance {
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.nth(n)?
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.performance()
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.state(state)
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.mods(self.difficulty.mods)
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.clock_rate(self.difficulty.clock_rate)
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.difficulty(self.difficulty.difficulty.clone())
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.passed_objects(self.difficulty.idx as u32)
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.calculate();
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@@ -138,12 +137,11 @@ mod tests {
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.unwrap()
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.unchecked_into_converted::<Osu>();
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let mods = 88; // HDHRDT
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let difficulty = Difficulty::new().mods(88);
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let difficulty = Difficulty::new().mods(88); // HDHRDT
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let mut gradual = OsuGradualPerformance::new(&difficulty, &converted);
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let mut gradual_2nd = OsuGradualPerformance::new(&difficulty, &converted);
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let mut gradual_3rd = OsuGradualPerformance::new(&difficulty, &converted);
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let mut gradual = OsuGradualPerformance::new(difficulty.clone(), &converted);
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let mut gradual_2nd = OsuGradualPerformance::new(difficulty.clone(), &converted);
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let mut gradual_3rd = OsuGradualPerformance::new(difficulty.clone(), &converted);
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let mut state = OsuScoreState::default();
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@@ -170,7 +168,7 @@ mod tests {
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}
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let mut regular_calc = OsuPerformance::new(converted.as_owned())
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.mods(mods)
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.difficulty(difficulty.clone())
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.passed_objects(i as u32)
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.state(state);
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@@ -114,8 +114,10 @@ impl<'map> OsuPerformance<'map> {
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}
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/// Provide the result of a previous difficulty or performance calculation.
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/// If you already calculated the attributes for the current map-mod combination,
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/// be sure to put them in here so that they don't have to be recalculated.
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///
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/// If you already calculated the attributes for the current
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/// [`OsuBeatmap`] and [`Difficulty`], be sure to put them in here so that
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/// they don't have to be recalculated.
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pub fn attributes(mut self, attributes: impl ModeAttributeProvider<Osu>) -> Self {
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if let Some(attrs) = attributes.attributes() {
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self.map_or_attrs = MapOrAttrs::Attrs(attrs);
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@@ -177,6 +179,13 @@ impl<'map> OsuPerformance<'map> {
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self
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}
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/// Use the specified settings of the given [`Difficulty`].
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pub const fn difficulty(mut self, difficulty: Difficulty) -> Self {
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self.difficulty = difficulty;
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self
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}
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/// Amount of passed objects for partial plays, e.g. a fail.
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///
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/// If you want to calculate the performance after every few objects,
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@@ -191,14 +200,79 @@ impl<'map> OsuPerformance<'map> {
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}
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/// Adjust the clock rate used in the calculation.
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///
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/// If none is specified, it will take the clock rate based on the mods
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/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
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///
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/// | Minimum | Maximum |
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/// | :-----: | :-----: |
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/// | 0.01 | 100 |
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pub fn clock_rate(mut self, clock_rate: f64) -> Self {
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self.difficulty = self.difficulty.clock_rate(clock_rate);
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self
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}
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/// Override a beatmap's set AR.
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///
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/// `with_mods` determines if the given value should be used before
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/// or after accounting for mods, e.g. on `true` the value will be
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/// used as is and on `false` it will be modified based on the mods.
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///
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/// | Minimum | Maximum |
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/// | :-----: | :-----: |
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/// | -20 | 20 |
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pub fn ar(mut self, ar: f32, with_mods: bool) -> Self {
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self.difficulty = self.difficulty.ar(ar, with_mods);
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self
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}
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/// Override a beatmap's set CS.
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///
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/// `with_mods` determines if the given value should be used before
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/// or after accounting for mods, e.g. on `true` the value will be
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/// used as is and on `false` it will be modified based on the mods.
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///
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/// | Minimum | Maximum |
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/// | :-----: | :-----: |
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/// | -20 | 20 |
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pub fn cs(mut self, cs: f32, with_mods: bool) -> Self {
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self.difficulty = self.difficulty.cs(cs, with_mods);
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self
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}
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/// Override a beatmap's set HP.
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///
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/// `with_mods` determines if the given value should be used before
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/// or after accounting for mods, e.g. on `true` the value will be
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/// used as is and on `false` it will be modified based on the mods.
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///
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/// | Minimum | Maximum |
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/// | :-----: | :-----: |
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/// | -20 | 20 |
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pub fn hp(mut self, hp: f32, with_mods: bool) -> Self {
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self.difficulty = self.difficulty.hp(hp, with_mods);
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self
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}
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/// Override a beatmap's set OD.
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///
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/// `with_mods` determines if the given value should be used before
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/// or after accounting for mods, e.g. on `true` the value will be
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/// used as is and on `false` it will be modified based on the mods.
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///
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/// | Minimum | Maximum |
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/// | :-----: | :-----: |
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/// | -20 | 20 |
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pub fn od(mut self, od: f32, with_mods: bool) -> Self {
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self.difficulty = self.difficulty.od(od, with_mods);
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self
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}
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/// Provide parameters through an [`OsuScoreState`].
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#[allow(clippy::needless_pass_by_value)]
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pub const fn state(mut self, state: OsuScoreState) -> Self {
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