osu: ignore Hold objects instead of panicking
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@@ -44,7 +44,7 @@ pub fn stars(
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.hit_objects
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.iter()
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.take(take)
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.map(|h| OsuObject::new(h, map, &attributes));
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.filter_map(|h| OsuObject::new(h, map, &attributes));
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let mut skills = vec![Skill::new(SkillKind::Aim), Skill::new(SkillKind::Speed)];
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@@ -42,14 +42,18 @@ pub(crate) enum OsuObject {
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}
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impl OsuObject {
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pub(crate) fn new(h: &HitObject, map: &Beatmap, attributes: &BeatmapAttributes) -> Self {
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pub(crate) fn new(
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h: &HitObject,
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map: &Beatmap,
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attributes: &BeatmapAttributes,
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) -> Option<Self> {
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let pos = h.pos;
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let time = h.start_time;
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let scale = (1.0 - 0.7 * (attributes.cs - 5.0) / 5.0) / 2.0;
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let mut stack_height = 0.0;
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match &h.kind {
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let obj = match &h.kind {
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HitObjectKind::Circle => Self::Circle {
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pos,
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time,
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@@ -303,8 +307,10 @@ impl OsuObject {
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}
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}
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HitObjectKind::Spinner { .. } => Self::Spinner { pos, time },
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HitObjectKind::Hold { .. } => panic!("found Hold object in osu!standard file"),
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}
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HitObjectKind::Hold { .. } => return None,
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};
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Some(obj)
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}
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#[inline]
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@@ -66,7 +66,7 @@ pub fn stars(
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let mut slider_state = SliderState::new(map);
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let mut ticks_buf = Vec::new();
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let mut hit_objects = map.hit_objects.iter().take(take).map(|h| {
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let mut hit_objects = map.hit_objects.iter().take(take).filter_map(|h| {
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OsuObject::new(
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h,
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map,
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@@ -21,10 +21,10 @@ impl OsuObject {
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ticks: &mut Vec<f32>,
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attributes: &mut DifficultyAttributes,
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slider_state: &mut SliderState,
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) -> Self {
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) -> Option<Self> {
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attributes.max_combo += 1; // hitcircle, slider head, or spinner
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match &h.kind {
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let obj = match &h.kind {
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HitObjectKind::Circle => {
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attributes.n_circles += 1;
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@@ -168,8 +168,10 @@ impl OsuObject {
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travel_dist: None,
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}
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}
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HitObjectKind::Hold { .. } => panic!("found Hold object in osu!standard file"),
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}
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HitObjectKind::Hold { .. } => return None,
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};
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Some(obj)
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}
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#[inline]
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@@ -64,33 +64,37 @@ pub fn stars(
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let mut n_spinners = 0;
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let mut state = SliderState::new(&map);
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let mut hit_objects = map.hit_objects.iter().take(take).map(|h| match &h.kind {
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HitObjectKind::Circle => {
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max_combo += 1;
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n_circles += 1;
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let mut hit_objects = map
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.hit_objects
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.iter()
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.take(take)
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.filter_map(|h| match &h.kind {
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HitObjectKind::Circle => {
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max_combo += 1;
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n_circles += 1;
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Cow::Borrowed(h)
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}
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HitObjectKind::Slider {
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pixel_len, repeats, ..
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} => {
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max_combo += state.count_ticks(h.start_time, *pixel_len, *repeats, &map);
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Some(Cow::Borrowed(h))
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}
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HitObjectKind::Slider {
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pixel_len, repeats, ..
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} => {
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max_combo += state.count_ticks(h.start_time, *pixel_len, *repeats, &map);
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Cow::Owned(HitObject {
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pos: h.pos,
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start_time: h.start_time,
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kind: HitObjectKind::Circle,
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sound: h.sound,
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})
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}
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HitObjectKind::Spinner { .. } => {
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max_combo += 1;
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n_spinners += 1;
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Some(Cow::Owned(HitObject {
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pos: h.pos,
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start_time: h.start_time,
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kind: HitObjectKind::Circle,
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sound: h.sound,
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}))
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}
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HitObjectKind::Spinner { .. } => {
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max_combo += 1;
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n_spinners += 1;
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Cow::Borrowed(h)
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}
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HitObjectKind::Hold { .. } => panic!("found Hold object in osu!standard map"),
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});
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Some(Cow::Borrowed(h))
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}
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HitObjectKind::Hold { .. } => None,
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});
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let mut aim = Skill::new(SkillKind::Aim);
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let mut speed = Skill::new(SkillKind::Speed);
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