osu: ignore Hold objects instead of panicking
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@@ -4,7 +4,7 @@ use std::cmp::Ordering;
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static COMMON_RHYTHMS: [HitObjectRhythm; 9] = [
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HitObjectRhythm {
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ratio: 1.0 / 1.0,
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ratio: 1.0,
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difficulty: 0.0,
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},
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HitObjectRhythm {
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