osu: ignore Hold objects instead of panicking

This commit is contained in:
MaxOhn
2021-01-18 08:45:22 +01:00
parent f75215dd83
commit 6c1a204b41
8 changed files with 153 additions and 145 deletions
+1 -1
View File
@@ -4,7 +4,7 @@ use std::cmp::Ordering;
static COMMON_RHYTHMS: [HitObjectRhythm; 9] = [
HitObjectRhythm {
ratio: 1.0 / 1.0,
ratio: 1.0,
difficulty: 0.0,
},
HitObjectRhythm {