osu: fixed angle calculation for no_leniency
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@@ -37,7 +37,7 @@ impl<'h> DifficultyObject<'h> {
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let angle = prev_prev.map(|prev_prev| {
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let prev_prev_cursor_pos = prev_prev.end_pos;
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let v1 = prev_prev_cursor_pos - prev_cursor_pos;
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let v1 = prev_prev_cursor_pos - prev.pos;
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let v2 = pos - prev_cursor_pos;
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let dot = v1.dot(v2);
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