allow custom clock rates

This commit is contained in:
MaxOhn
2022-03-20 15:17:04 +01:00
parent 6c1250fff3
commit 71eac0ffa3
11 changed files with 203 additions and 54 deletions
+16 -3
View File
@@ -56,6 +56,7 @@ pub struct TaikoStars<'map> {
map: &'map Beatmap,
mods: u32,
passed_objects: Option<usize>,
clock_rate: Option<f64>,
}
impl<'map> TaikoStars<'map> {
@@ -66,6 +67,7 @@ impl<'map> TaikoStars<'map> {
map,
mods: 0,
passed_objects: None,
clock_rate: None,
}
}
@@ -91,6 +93,16 @@ impl<'map> TaikoStars<'map> {
self
}
/// Adjust the clock rate used in the calculation.
/// If none is specified, it will take the clock rate based on the mods
/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
#[inline]
pub fn clock_rate(mut self, clock_rate: f64) -> Self {
self.clock_rate = Some(clock_rate);
self
}
/// Calculate all difficulty related values, including stars.
#[inline]
pub fn calculate(self) -> TaikoDifficultyAttributes {
@@ -127,7 +139,7 @@ impl<'map> TaikoStars<'map> {
/// Suitable to plot the difficulty of a map over time.
#[inline]
pub fn strains(self) -> Strains {
let mods = self.mods;
let clock_rate = self.clock_rate.unwrap_or_else(|| self.mods.speed());
let (skills, _) = calculate_skills(self);
let strains = skills
@@ -143,7 +155,7 @@ impl<'map> TaikoStars<'map> {
.collect();
Strains {
section_length: SECTION_LEN * mods.speed(),
section_length: SECTION_LEN * clock_rate,
strains,
}
}
@@ -154,14 +166,15 @@ fn calculate_skills(params: TaikoStars<'_>) -> (Skills, usize) {
map,
mods,
passed_objects,
clock_rate,
} = params;
let take = passed_objects.unwrap_or_else(|| map.hit_objects.len());
let clock_rate = clock_rate.unwrap_or_else(|| mods.speed());
// True if the object at that index is stamina cheese
let cheese = map.find_cheese();
let mut skills = Skills::new();
let clock_rate = mods.speed();
let mut max_combo = 0;
match map.hit_objects.get(0) {
+23 -4
View File
@@ -39,6 +39,7 @@ pub struct TaikoPP<'map> {
combo: Option<usize>,
acc: f64,
passed_objects: Option<usize>,
clock_rate: Option<f64>,
pub(crate) n300: Option<usize>,
pub(crate) n100: Option<usize>,
@@ -57,6 +58,7 @@ impl<'map> TaikoPP<'map> {
acc: 1.0,
n_misses: 0,
passed_objects: None,
clock_rate: None,
n300: None,
n100: None,
}
@@ -138,6 +140,16 @@ impl<'map> TaikoPP<'map> {
self
}
/// Adjust the clock rate used in the calculation.
/// If none is specified, it will take the clock rate based on the mods
/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
#[inline]
pub fn clock_rate(mut self, clock_rate: f64) -> Self {
self.clock_rate = Some(clock_rate);
self
}
/// Provide parameters through a [`TaikoScoreState`].
#[inline]
pub fn state(mut self, state: TaikoScoreState) -> Self {
@@ -159,10 +171,17 @@ impl<'map> TaikoPP<'map> {
/// Calculate all performance related values, including pp and stars.
pub fn calculate(mut self) -> TaikoPerformanceAttributes {
let attributes = self.attributes.take().unwrap_or_else(|| {
TaikoStars::new(self.map)
.mods(self.mods)
.passed_objects(self.passed_objects.unwrap_or(usize::MAX))
.calculate()
let mut calculator = TaikoStars::new(self.map).mods(self.mods);
if let Some(passed_objects) = self.passed_objects {
calculator = calculator.passed_objects(passed_objects);
}
if let Some(clock_rate) = self.clock_rate {
calculator = calculator.clock_rate(clock_rate);
}
calculator.calculate()
});
if self.n300.or(self.n100).is_some() {