add gradual calc for any mode

This commit is contained in:
MaxOhn
2024-02-26 16:15:08 +01:00
parent 29ee3147cc
commit 8d2132c124
6 changed files with 312 additions and 8 deletions
+130
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@@ -0,0 +1,130 @@
use std::borrow::Cow;
use rosu_map::section::general::GameMode;
use crate::{
any::DifficultyAttributes,
catch::{CatchBeatmap, CatchGradualDifficulty},
mania::{ManiaBeatmap, ManiaGradualDifficulty},
osu::{OsuBeatmap, OsuGradualDifficulty},
taiko::{TaikoBeatmap, TaikoGradualDifficulty},
Beatmap, Converted, ModeDifficulty,
};
/// Gradually calculate the difficulty attributes on maps of any mode.
///
/// Note that this type implements [`Iterator`]. On every call of
/// [`Iterator::next`], the next object will be processed and the
/// [`DifficultyAttributes`] will be updated and returned.
///
/// If you want to calculate performance attributes, use [`GradualPerformance`] instead.
///
/// # Example
///
/// ```
/// use rosu_pp::{Beatmap, GradualDifficulty, ModeDifficulty};
///
/// let map = Beatmap::from_path("./resources/2785319.osu").unwrap();
/// let difficulty = ModeDifficulty::new().mods(64); // DT
/// let mut iter = GradualDifficulty::new(&difficulty, &map);
///
/// // the difficulty of the map after the first object
/// let attrs1 = iter.next();
/// // ... after the second object
/// let attrs2 = iter.next();
///
/// // Remaining objects
/// for difficulty in iter {
/// // ...
/// }
/// ```
///
/// [`GradualPerformance`]: crate::GradualPerformance
pub enum GradualDifficulty {
Osu(OsuGradualDifficulty),
Taiko(TaikoGradualDifficulty),
Catch(CatchGradualDifficulty),
Mania(ManiaGradualDifficulty),
}
macro_rules! from_converted {
( $fn:ident, $mode:ident, $converted:ident, $gradual:ident ) => {
#[doc = concat!("Create a [`GradualDifficulty`] for a [`", stringify!($converted), "`]")]
pub fn $fn(difficulty: &ModeDifficulty, converted: &$converted<'_>) -> Self {
Self::$mode($gradual::new(difficulty, converted))
}
};
}
impl GradualDifficulty {
/// Create a [`GradualDifficulty`] for a map of any mode.
pub fn new(difficulty: &ModeDifficulty, map: &Beatmap) -> Self {
let map = Cow::Borrowed(map);
match map.mode {
GameMode::Osu => Self::Osu(OsuGradualDifficulty::new(
difficulty,
&Converted::new(map, false),
)),
GameMode::Taiko => Self::Taiko(TaikoGradualDifficulty::new(
difficulty,
&Converted::new(map, false),
)),
GameMode::Catch => Self::Catch(CatchGradualDifficulty::new(
difficulty,
&Converted::new(map, false),
)),
GameMode::Mania => Self::Mania(ManiaGradualDifficulty::new(
difficulty,
&Converted::new(map, false),
)),
}
}
from_converted!(from_osu_map, Osu, OsuBeatmap, OsuGradualDifficulty);
from_converted!(from_taiko_map, Taiko, TaikoBeatmap, TaikoGradualDifficulty);
from_converted!(from_catch_map, Catch, CatchBeatmap, CatchGradualDifficulty);
from_converted!(from_mania_map, Mania, ManiaBeatmap, ManiaGradualDifficulty);
}
impl Iterator for GradualDifficulty {
type Item = DifficultyAttributes;
fn next(&mut self) -> Option<Self::Item> {
match self {
GradualDifficulty::Osu(gradual) => gradual.next().map(DifficultyAttributes::Osu),
GradualDifficulty::Taiko(gradual) => gradual.next().map(DifficultyAttributes::Taiko),
GradualDifficulty::Catch(gradual) => gradual.next().map(DifficultyAttributes::Catch),
GradualDifficulty::Mania(gradual) => gradual.next().map(DifficultyAttributes::Mania),
}
}
fn size_hint(&self) -> (usize, Option<usize>) {
match self {
GradualDifficulty::Osu(gradual) => gradual.size_hint(),
GradualDifficulty::Taiko(gradual) => gradual.size_hint(),
GradualDifficulty::Catch(gradual) => gradual.size_hint(),
GradualDifficulty::Mania(gradual) => gradual.size_hint(),
}
}
fn nth(&mut self, n: usize) -> Option<Self::Item> {
match self {
GradualDifficulty::Osu(gradual) => gradual.nth(n).map(DifficultyAttributes::Osu),
GradualDifficulty::Taiko(gradual) => gradual.nth(n).map(DifficultyAttributes::Taiko),
GradualDifficulty::Catch(gradual) => gradual.nth(n).map(DifficultyAttributes::Catch),
GradualDifficulty::Mania(gradual) => gradual.nth(n).map(DifficultyAttributes::Mania),
}
}
}
impl ExactSizeIterator for GradualDifficulty {
fn len(&self) -> usize {
match self {
GradualDifficulty::Osu(gradual) => gradual.len(),
GradualDifficulty::Taiko(gradual) => gradual.len(),
GradualDifficulty::Catch(gradual) => gradual.len(),
GradualDifficulty::Mania(gradual) => gradual.len(),
}
}
}
+1
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@@ -14,6 +14,7 @@ use self::mode::ModeDifficulty;
use super::attributes::DifficultyAttributes;
pub mod gradual;
pub mod mode;
pub mod object;
pub mod skills;