store ModeDifficulty in perf calcs

This commit is contained in:
MaxOhn
2024-02-27 12:43:23 +01:00
parent f8509c4277
commit 8d5ded4e5a
4 changed files with 51 additions and 141 deletions
+10 -33
View File
@@ -21,17 +21,14 @@ pub mod gradual;
#[must_use] #[must_use]
pub struct CatchPerformance<'map> { pub struct CatchPerformance<'map> {
pub(crate) map_or_attrs: MapOrAttrs<'map, Catch>, pub(crate) map_or_attrs: MapOrAttrs<'map, Catch>,
pub(crate) mods: u32, pub(crate) difficulty: ModeDifficulty,
pub(crate) acc: Option<f64>, pub(crate) acc: Option<f64>,
pub(crate) combo: Option<u32>, pub(crate) combo: Option<u32>,
pub(crate) fruits: Option<u32>, pub(crate) fruits: Option<u32>,
pub(crate) droplets: Option<u32>, pub(crate) droplets: Option<u32>,
pub(crate) tiny_droplets: Option<u32>, pub(crate) tiny_droplets: Option<u32>,
pub(crate) tiny_droplet_misses: Option<u32>, pub(crate) tiny_droplet_misses: Option<u32>,
pub(crate) misses: Option<u32>, pub(crate) misses: Option<u32>,
pub(crate) passed_objects: Option<u32>,
pub(crate) clock_rate: Option<f64>,
} }
impl<'map> CatchPerformance<'map> { impl<'map> CatchPerformance<'map> {
@@ -55,7 +52,7 @@ impl<'map> CatchPerformance<'map> {
/// ///
/// See [https://github.com/ppy/osu-api/wiki#mods](https://github.com/ppy/osu-api/wiki#mods) /// See [https://github.com/ppy/osu-api/wiki#mods](https://github.com/ppy/osu-api/wiki#mods)
pub const fn mods(mut self, mods: u32) -> Self { pub const fn mods(mut self, mods: u32) -> Self {
self.mods = mods; self.difficulty = self.difficulty.mods(mods);
self self
} }
@@ -110,7 +107,7 @@ impl<'map> CatchPerformance<'map> {
/// ///
/// [`CatchGradualPerformance`]: crate::catch::CatchGradualPerformance /// [`CatchGradualPerformance`]: crate::catch::CatchGradualPerformance
pub const fn passed_objects(mut self, passed_objects: u32) -> Self { pub const fn passed_objects(mut self, passed_objects: u32) -> Self {
self.passed_objects = Some(passed_objects); self.difficulty = self.difficulty.passed_objects(passed_objects);
self self
} }
@@ -119,7 +116,7 @@ impl<'map> CatchPerformance<'map> {
/// If none is specified, it will take the clock rate based on the mods /// If none is specified, it will take the clock rate based on the mods
/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise. /// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
pub const fn clock_rate(mut self, clock_rate: f64) -> Self { pub const fn clock_rate(mut self, clock_rate: f64) -> Self {
self.clock_rate = Some(clock_rate); self.difficulty = self.difficulty.clock_rate(clock_rate);
self self
} }
@@ -312,7 +309,7 @@ impl<'map> CatchPerformance<'map> {
let inner = CatchPerformanceInner { let inner = CatchPerformanceInner {
attrs, attrs,
mods: self.mods, mods: self.difficulty.get_mods(),
state, state,
}; };
@@ -320,17 +317,7 @@ impl<'map> CatchPerformance<'map> {
} }
fn generate_attributes(&self, map: &CatchBeatmap<'_>) -> CatchDifficultyAttributes { fn generate_attributes(&self, map: &CatchBeatmap<'_>) -> CatchDifficultyAttributes {
let mut calculator = ModeDifficulty::new(); self.difficulty.calculate(map)
if let Some(passed_objects) = self.passed_objects {
calculator = calculator.passed_objects(passed_objects);
}
if let Some(clock_rate) = self.clock_rate {
calculator = calculator.clock_rate(clock_rate);
}
calculator.mods(self.mods).calculate(map)
} }
/// Try to create [`CatchPerformance`] through a [`ModeAttributeProvider`]. /// Try to create [`CatchPerformance`] through a [`ModeAttributeProvider`].
@@ -393,21 +380,19 @@ impl<'map> TryFrom<OsuPerformance<'map>> for CatchPerformance<'map> {
let OsuPerformance { let OsuPerformance {
map_or_attrs: _, map_or_attrs: _,
mods, difficulty,
acc, acc,
combo, combo,
n300, n300,
n100, n100,
n50, n50,
misses, misses,
passed_objects,
clock_rate,
hitresult_priority: _, hitresult_priority: _,
} = osu; } = osu;
Ok(Self { Ok(Self {
map_or_attrs: MapOrAttrs::Map(map), map_or_attrs: MapOrAttrs::Map(map),
mods, difficulty,
acc, acc,
combo, combo,
fruits: n300, fruits: n300,
@@ -415,8 +400,6 @@ impl<'map> TryFrom<OsuPerformance<'map>> for CatchPerformance<'map> {
tiny_droplets: n50, tiny_droplets: n50,
tiny_droplet_misses: None, tiny_droplet_misses: None,
misses, misses,
passed_objects,
clock_rate,
}) })
} }
} }
@@ -425,17 +408,14 @@ impl<'map> From<CatchBeatmap<'map>> for CatchPerformance<'map> {
fn from(map: CatchBeatmap<'map>) -> Self { fn from(map: CatchBeatmap<'map>) -> Self {
Self { Self {
map_or_attrs: MapOrAttrs::Map(map), map_or_attrs: MapOrAttrs::Map(map),
mods: 0, difficulty: ModeDifficulty::new(),
acc: None, acc: None,
combo: None, combo: None,
fruits: None, fruits: None,
droplets: None, droplets: None,
tiny_droplets: None, tiny_droplets: None,
tiny_droplet_misses: None, tiny_droplet_misses: None,
misses: None, misses: None,
passed_objects: None,
clock_rate: None,
} }
} }
} }
@@ -444,17 +424,14 @@ impl From<CatchDifficultyAttributes> for CatchPerformance<'_> {
fn from(attrs: CatchDifficultyAttributes) -> Self { fn from(attrs: CatchDifficultyAttributes) -> Self {
Self { Self {
map_or_attrs: MapOrAttrs::Attrs(attrs), map_or_attrs: MapOrAttrs::Attrs(attrs),
mods: 0, difficulty: ModeDifficulty::new(),
acc: None, acc: None,
combo: None, combo: None,
fruits: None, fruits: None,
droplets: None, droplets: None,
tiny_droplets: None, tiny_droplets: None,
tiny_droplet_misses: None, tiny_droplet_misses: None,
misses: None, misses: None,
passed_objects: None,
clock_rate: None,
} }
} }
} }
+18 -44
View File
@@ -21,17 +21,13 @@ pub mod gradual;
#[must_use] #[must_use]
pub struct ManiaPerformance<'map> { pub struct ManiaPerformance<'map> {
map_or_attrs: MapOrAttrs<'map, Mania>, map_or_attrs: MapOrAttrs<'map, Mania>,
mods: u32, difficulty: ModeDifficulty,
passed_objects: Option<u32>,
clock_rate: Option<f64>,
pub(crate) n320: Option<u32>, pub(crate) n320: Option<u32>,
pub(crate) n300: Option<u32>, pub(crate) n300: Option<u32>,
pub(crate) n200: Option<u32>, pub(crate) n200: Option<u32>,
pub(crate) n100: Option<u32>, pub(crate) n100: Option<u32>,
pub(crate) n50: Option<u32>, pub(crate) n50: Option<u32>,
pub(crate) misses: Option<u32>, pub(crate) misses: Option<u32>,
acc: Option<f64>, acc: Option<f64>,
hitresult_priority: HitResultPriority, hitresult_priority: HitResultPriority,
} }
@@ -57,7 +53,7 @@ impl<'map> ManiaPerformance<'map> {
/// ///
/// See [https://github.com/ppy/osu-api/wiki#mods](https://github.com/ppy/osu-api/wiki#mods) /// See [https://github.com/ppy/osu-api/wiki#mods](https://github.com/ppy/osu-api/wiki#mods)
pub const fn mods(mut self, mods: u32) -> Self { pub const fn mods(mut self, mods: u32) -> Self {
self.mods = mods; self.difficulty = self.difficulty.mods(mods);
self self
} }
@@ -70,7 +66,7 @@ impl<'map> ManiaPerformance<'map> {
/// ///
/// [`ManiaGradualPerformance`]: crate::mania::ManiaGradualPerformance /// [`ManiaGradualPerformance`]: crate::mania::ManiaGradualPerformance
pub const fn passed_objects(mut self, passed_objects: u32) -> Self { pub const fn passed_objects(mut self, passed_objects: u32) -> Self {
self.passed_objects = Some(passed_objects); self.difficulty = self.difficulty.passed_objects(passed_objects);
self self
} }
@@ -79,7 +75,7 @@ impl<'map> ManiaPerformance<'map> {
/// If none is specified, it will take the clock rate based on the mods /// If none is specified, it will take the clock rate based on the mods
/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise. /// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
pub const fn clock_rate(mut self, clock_rate: f64) -> Self { pub const fn clock_rate(mut self, clock_rate: f64) -> Self {
self.clock_rate = Some(clock_rate); self.difficulty = self.difficulty.clock_rate(clock_rate);
self self
} }
@@ -168,21 +164,17 @@ impl<'map> ManiaPerformance<'map> {
/// Create the [`ManiaScoreState`] that will be used for performance calculation. /// Create the [`ManiaScoreState`] that will be used for performance calculation.
#[allow(clippy::too_many_lines, clippy::similar_names)] #[allow(clippy::too_many_lines, clippy::similar_names)]
pub fn generate_state(&mut self) -> ManiaScoreState { pub fn generate_state(&mut self) -> ManiaScoreState {
let n_objects = if let Some(passed) = self.passed_objects { let attrs = match self.map_or_attrs {
passed MapOrAttrs::Map(ref map) => {
} else { let attrs = self.generate_attributes(map);
let attrs = match self.map_or_attrs {
MapOrAttrs::Map(ref map) => {
let attrs = self.generate_attributes(map);
self.map_or_attrs.attrs_or_insert(attrs) self.map_or_attrs.attrs_or_insert(attrs)
} }
MapOrAttrs::Attrs(ref attrs) => attrs, MapOrAttrs::Attrs(ref attrs) => attrs,
};
attrs.n_objects
}; };
let n_objects = cmp::min(self.difficulty.get_passed_objects() as u32, attrs.n_objects);
let priority = self.hitresult_priority; let priority = self.hitresult_priority;
let misses = self.misses.map_or(0, |n| cmp::min(n, n_objects)); let misses = self.misses.map_or(0, |n| cmp::min(n, n_objects));
@@ -705,7 +697,7 @@ impl<'map> ManiaPerformance<'map> {
}; };
let inner = ManiaPerformanceInner { let inner = ManiaPerformanceInner {
mods: self.mods, mods: self.difficulty.get_mods(),
attrs, attrs,
state, state,
}; };
@@ -714,17 +706,7 @@ impl<'map> ManiaPerformance<'map> {
} }
fn generate_attributes(&self, map: &ManiaBeatmap<'_>) -> ManiaDifficultyAttributes { fn generate_attributes(&self, map: &ManiaBeatmap<'_>) -> ManiaDifficultyAttributes {
let mut calculator = ModeDifficulty::new(); self.difficulty.calculate(map)
if let Some(passed_objects) = self.passed_objects {
calculator = calculator.passed_objects(passed_objects);
}
if let Some(clock_rate) = self.clock_rate {
calculator = calculator.clock_rate(clock_rate);
}
calculator.mods(self.mods).calculate(map)
} }
/// Try to create [`ManiaPerformance`] through a [`ModeAttributeProvider`]. /// Try to create [`ManiaPerformance`] through a [`ModeAttributeProvider`].
@@ -787,23 +769,19 @@ impl<'map> TryFrom<OsuPerformance<'map>> for ManiaPerformance<'map> {
let OsuPerformance { let OsuPerformance {
map_or_attrs: _, map_or_attrs: _,
mods, difficulty,
acc, acc,
combo: _, combo: _,
n300, n300,
n100, n100,
n50, n50,
misses, misses,
passed_objects,
clock_rate,
hitresult_priority, hitresult_priority,
} = osu; } = osu;
Ok(Self { Ok(Self {
map_or_attrs: MapOrAttrs::Map(map), map_or_attrs: MapOrAttrs::Map(map),
mods, difficulty,
passed_objects,
clock_rate,
n320: None, n320: None,
n300, n300,
n200: None, n200: None,
@@ -820,9 +798,7 @@ impl<'map> From<ManiaBeatmap<'map>> for ManiaPerformance<'map> {
fn from(map: ManiaBeatmap<'map>) -> Self { fn from(map: ManiaBeatmap<'map>) -> Self {
Self { Self {
map_or_attrs: MapOrAttrs::Map(map), map_or_attrs: MapOrAttrs::Map(map),
mods: 0, difficulty: ModeDifficulty::new(),
passed_objects: None,
clock_rate: None,
n320: None, n320: None,
n300: None, n300: None,
n200: None, n200: None,
@@ -839,9 +815,7 @@ impl From<ManiaDifficultyAttributes> for ManiaPerformance<'_> {
fn from(attrs: ManiaDifficultyAttributes) -> Self { fn from(attrs: ManiaDifficultyAttributes) -> Self {
Self { Self {
map_or_attrs: MapOrAttrs::Attrs(attrs), map_or_attrs: MapOrAttrs::Attrs(attrs),
mods: 0, difficulty: ModeDifficulty::new(),
passed_objects: None,
clock_rate: None,
n320: None, n320: None,
n300: None, n300: None,
n200: None, n200: None,
+12 -28
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@@ -25,16 +25,13 @@ pub mod gradual;
#[must_use] #[must_use]
pub struct OsuPerformance<'map> { pub struct OsuPerformance<'map> {
pub(crate) map_or_attrs: MapOrAttrs<'map, Osu>, pub(crate) map_or_attrs: MapOrAttrs<'map, Osu>,
pub(crate) mods: u32, pub(crate) difficulty: ModeDifficulty,
pub(crate) acc: Option<f64>, pub(crate) acc: Option<f64>,
pub(crate) combo: Option<u32>, pub(crate) combo: Option<u32>,
pub(crate) n300: Option<u32>, pub(crate) n300: Option<u32>,
pub(crate) n100: Option<u32>, pub(crate) n100: Option<u32>,
pub(crate) n50: Option<u32>, pub(crate) n50: Option<u32>,
pub(crate) misses: Option<u32>, pub(crate) misses: Option<u32>,
pub(crate) passed_objects: Option<u32>,
pub(crate) clock_rate: Option<f64>,
pub(crate) hitresult_priority: HitResultPriority, pub(crate) hitresult_priority: HitResultPriority,
} }
@@ -108,7 +105,7 @@ impl<'map> OsuPerformance<'map> {
/// ///
/// See [https://github.com/ppy/osu-api/wiki#mods](https://github.com/ppy/osu-api/wiki#mods) /// See [https://github.com/ppy/osu-api/wiki#mods](https://github.com/ppy/osu-api/wiki#mods)
pub const fn mods(mut self, mods: u32) -> Self { pub const fn mods(mut self, mods: u32) -> Self {
self.mods = mods; self.difficulty = self.difficulty.mods(mods);
self self
} }
@@ -165,7 +162,7 @@ impl<'map> OsuPerformance<'map> {
/// ///
/// [`OsuGradualPerformance`]: crate::osu::OsuGradualPerformance /// [`OsuGradualPerformance`]: crate::osu::OsuGradualPerformance
pub const fn passed_objects(mut self, passed_objects: u32) -> Self { pub const fn passed_objects(mut self, passed_objects: u32) -> Self {
self.passed_objects = Some(passed_objects); self.difficulty = self.difficulty.passed_objects(passed_objects);
self self
} }
@@ -174,7 +171,7 @@ impl<'map> OsuPerformance<'map> {
/// If none is specified, it will take the clock rate based on the mods /// If none is specified, it will take the clock rate based on the mods
/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise. /// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
pub const fn clock_rate(mut self, clock_rate: f64) -> Self { pub const fn clock_rate(mut self, clock_rate: f64) -> Self {
self.clock_rate = Some(clock_rate); self.difficulty = self.difficulty.clock_rate(clock_rate);
self self
} }
@@ -220,7 +217,10 @@ impl<'map> OsuPerformance<'map> {
}; };
let max_combo = attrs.max_combo; let max_combo = attrs.max_combo;
let n_objects = self.passed_objects.unwrap_or(attrs.n_objects()); let n_objects = cmp::min(
self.difficulty.get_passed_objects() as u32,
attrs.n_objects(),
);
let priority = self.hitresult_priority; let priority = self.hitresult_priority;
let misses = self.misses.map_or(0, |n| cmp::min(n, n_objects)); let misses = self.misses.map_or(0, |n| cmp::min(n, n_objects));
@@ -401,7 +401,7 @@ impl<'map> OsuPerformance<'map> {
let inner = OsuPerformanceInner { let inner = OsuPerformanceInner {
attrs, attrs,
mods: self.mods, mods: self.difficulty.get_mods(),
acc: state.accuracy(), acc: state.accuracy(),
state, state,
effective_miss_count, effective_miss_count,
@@ -411,17 +411,7 @@ impl<'map> OsuPerformance<'map> {
} }
fn generate_attributes(&self, map: &OsuBeatmap<'_>) -> OsuDifficultyAttributes { fn generate_attributes(&self, map: &OsuBeatmap<'_>) -> OsuDifficultyAttributes {
let mut calculator = ModeDifficulty::new(); self.difficulty.calculate(map)
if let Some(passed_objects) = self.passed_objects {
calculator = calculator.passed_objects(passed_objects);
}
if let Some(clock_rate) = self.clock_rate {
calculator = calculator.clock_rate(clock_rate);
}
calculator.mods(self.mods).calculate(map)
} }
/// Try to create [`OsuPerformance`] through a [`ModeAttributeProvider`]. /// Try to create [`OsuPerformance`] through a [`ModeAttributeProvider`].
@@ -461,16 +451,13 @@ impl<'map> From<OsuBeatmap<'map>> for OsuPerformance<'map> {
fn from(map: OsuBeatmap<'map>) -> Self { fn from(map: OsuBeatmap<'map>) -> Self {
Self { Self {
map_or_attrs: MapOrAttrs::Map(map), map_or_attrs: MapOrAttrs::Map(map),
mods: 0, difficulty: ModeDifficulty::new(),
acc: None, acc: None,
combo: None, combo: None,
n300: None, n300: None,
n100: None, n100: None,
n50: None, n50: None,
misses: None, misses: None,
passed_objects: None,
clock_rate: None,
hitresult_priority: HitResultPriority::default(), hitresult_priority: HitResultPriority::default(),
} }
} }
@@ -480,16 +467,13 @@ impl From<OsuDifficultyAttributes> for OsuPerformance<'_> {
fn from(attrs: OsuDifficultyAttributes) -> Self { fn from(attrs: OsuDifficultyAttributes) -> Self {
Self { Self {
map_or_attrs: MapOrAttrs::Attrs(attrs), map_or_attrs: MapOrAttrs::Attrs(attrs),
mods: 0, difficulty: ModeDifficulty::new(),
acc: None, acc: None,
combo: None, combo: None,
n300: None, n300: None,
n100: None, n100: None,
n50: None, n50: None,
misses: None, misses: None,
passed_objects: None,
clock_rate: None,
hitresult_priority: HitResultPriority::default(), hitresult_priority: HitResultPriority::default(),
} }
} }
+11 -36
View File
@@ -21,13 +21,10 @@ pub mod gradual;
#[must_use] #[must_use]
pub struct TaikoPerformance<'map> { pub struct TaikoPerformance<'map> {
pub(crate) map_or_attrs: MapOrAttrs<'map, Taiko>, pub(crate) map_or_attrs: MapOrAttrs<'map, Taiko>,
mods: u32, difficulty: ModeDifficulty,
combo: Option<u32>, combo: Option<u32>,
acc: Option<f64>, acc: Option<f64>,
passed_objects: Option<u32>,
clock_rate: Option<f64>,
hitresult_priority: HitResultPriority, hitresult_priority: HitResultPriority,
pub(crate) n300: Option<u32>, pub(crate) n300: Option<u32>,
pub(crate) n100: Option<u32>, pub(crate) n100: Option<u32>,
pub(crate) misses: Option<u32>, pub(crate) misses: Option<u32>,
@@ -54,7 +51,7 @@ impl<'map> TaikoPerformance<'map> {
/// ///
/// See [https://github.com/ppy/osu-api/wiki#mods](https://github.com/ppy/osu-api/wiki#mods) /// See [https://github.com/ppy/osu-api/wiki#mods](https://github.com/ppy/osu-api/wiki#mods)
pub const fn mods(mut self, mods: u32) -> Self { pub const fn mods(mut self, mods: u32) -> Self {
self.mods = mods; self.difficulty = self.difficulty.mods(mods);
self self
} }
@@ -112,7 +109,7 @@ impl<'map> TaikoPerformance<'map> {
/// ///
/// [`TaikoGradualPerformance`]: crate::taiko::TaikoGradualPerformance /// [`TaikoGradualPerformance`]: crate::taiko::TaikoGradualPerformance
pub const fn passed_objects(mut self, passed_objects: u32) -> Self { pub const fn passed_objects(mut self, passed_objects: u32) -> Self {
self.passed_objects = Some(passed_objects); self.difficulty = self.difficulty.passed_objects(passed_objects);
self self
} }
@@ -121,7 +118,7 @@ impl<'map> TaikoPerformance<'map> {
/// If none is specified, it will take the clock rate based on the mods /// If none is specified, it will take the clock rate based on the mods
/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise. /// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
pub const fn clock_rate(mut self, clock_rate: f64) -> Self { pub const fn clock_rate(mut self, clock_rate: f64) -> Self {
self.clock_rate = Some(clock_rate); self.difficulty = self.difficulty.clock_rate(clock_rate);
self self
} }
@@ -157,11 +154,7 @@ impl<'map> TaikoPerformance<'map> {
let max_combo = attrs.max_combo(); let max_combo = attrs.max_combo();
let total_result_count = if let Some(passed_objects) = self.passed_objects { let total_result_count = cmp::min(self.difficulty.get_passed_objects() as u32, max_combo);
cmp::min(max_combo, passed_objects)
} else {
max_combo
};
let priority = self.hitresult_priority; let priority = self.hitresult_priority;
@@ -245,7 +238,7 @@ impl<'map> TaikoPerformance<'map> {
}; };
let inner = TaikoPerformanceInner { let inner = TaikoPerformanceInner {
mods: self.mods, mods: self.difficulty.get_mods(),
state, state,
attrs, attrs,
}; };
@@ -254,17 +247,7 @@ impl<'map> TaikoPerformance<'map> {
} }
fn generate_attributes(&self, map: &TaikoBeatmap<'_>) -> TaikoDifficultyAttributes { fn generate_attributes(&self, map: &TaikoBeatmap<'_>) -> TaikoDifficultyAttributes {
let mut calculator = ModeDifficulty::new(); self.difficulty.calculate(map)
if let Some(passed_objects) = self.passed_objects {
calculator = calculator.passed_objects(passed_objects);
}
if let Some(clock_rate) = self.clock_rate {
calculator = calculator.clock_rate(clock_rate);
}
calculator.mods(self.mods).calculate(map)
} }
/// Try to create [`TaikoPerformance`] through a [`ModeAttributeProvider`]. /// Try to create [`TaikoPerformance`] through a [`ModeAttributeProvider`].
@@ -328,25 +311,21 @@ impl<'map> TryFrom<OsuPerformance<'map>> for TaikoPerformance<'map> {
let OsuPerformance { let OsuPerformance {
map_or_attrs: _, map_or_attrs: _,
mods, difficulty,
acc, acc,
combo, combo,
n300, n300,
n100, n100,
n50: _, n50: _,
misses, misses,
passed_objects,
clock_rate,
hitresult_priority, hitresult_priority,
} = osu; } = osu;
Ok(Self { Ok(Self {
map_or_attrs: MapOrAttrs::Map(map), map_or_attrs: MapOrAttrs::Map(map),
mods, difficulty,
combo, combo,
acc, acc,
passed_objects,
clock_rate,
hitresult_priority, hitresult_priority,
n300, n300,
n100, n100,
@@ -359,12 +338,10 @@ impl<'map> From<TaikoBeatmap<'map>> for TaikoPerformance<'map> {
fn from(map: TaikoBeatmap<'map>) -> Self { fn from(map: TaikoBeatmap<'map>) -> Self {
Self { Self {
map_or_attrs: MapOrAttrs::Map(map), map_or_attrs: MapOrAttrs::Map(map),
mods: 0, difficulty: ModeDifficulty::new(),
combo: None, combo: None,
acc: None, acc: None,
misses: None, misses: None,
passed_objects: None,
clock_rate: None,
n300: None, n300: None,
n100: None, n100: None,
hitresult_priority: HitResultPriority::default(), hitresult_priority: HitResultPriority::default(),
@@ -376,12 +353,10 @@ impl From<TaikoDifficultyAttributes> for TaikoPerformance<'_> {
fn from(attrs: TaikoDifficultyAttributes) -> Self { fn from(attrs: TaikoDifficultyAttributes) -> Self {
Self { Self {
map_or_attrs: MapOrAttrs::Attrs(attrs), map_or_attrs: MapOrAttrs::Attrs(attrs),
mods: 0, difficulty: ModeDifficulty::new(),
combo: None, combo: None,
acc: None, acc: None,
misses: None, misses: None,
passed_objects: None,
clock_rate: None,
n300: None, n300: None,
n100: None, n100: None,
hitresult_priority: HitResultPriority::default(), hitresult_priority: HitResultPriority::default(),