renamed GameMode variants
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@@ -195,7 +195,7 @@ impl Beatmap {
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legacy_sort(&mut map.hit_objects);
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map.mode = GameMode::MNA;
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map.mode = GameMode::Mania;
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map
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}
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@@ -87,7 +87,7 @@ impl Beatmap {
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map.hit_objects
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.sort_by(|p1, p2| p1.partial_cmp(p2).unwrap_or(Ordering::Equal));
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map.mode = GameMode::TKO;
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map.mode = GameMode::Taiko;
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map
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}
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+3
-3
@@ -132,9 +132,9 @@ impl Beatmap {
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}
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match mode {
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GameMode::STD | GameMode::CTB => Cow::Borrowed(self),
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GameMode::TKO => Cow::Owned(self.convert_to_taiko()),
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GameMode::MNA => Cow::Owned(self.convert_to_mania()),
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GameMode::Osu | GameMode::Catch => Cow::Borrowed(self),
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GameMode::Taiko => Cow::Owned(self.convert_to_taiko()),
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GameMode::Mania => Cow::Owned(self.convert_to_mania()),
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}
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}
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+5
-6
@@ -1,20 +1,19 @@
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/// The mode of a beatmap.
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#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
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#[allow(clippy::upper_case_acronyms)]
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pub enum GameMode {
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/// osu!standard
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STD = 0,
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Osu = 0,
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/// osu!taiko
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TKO = 1,
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Taiko = 1,
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/// osu!catch
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CTB = 2,
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Catch = 2,
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/// osu!mania
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MNA = 3,
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Mania = 3,
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}
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impl Default for GameMode {
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#[inline]
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fn default() -> Self {
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Self::STD
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Self::Osu
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}
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}
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