renamed GameMode variants
This commit is contained in:
@@ -4,6 +4,7 @@
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- Slider velocity is now adjusted properly for taiko converts
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- Slider velocity is now adjusted properly for taiko converts
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- __Breaking changes:__
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- __Breaking changes:__
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- Replaced the simple `Strains` struct with a new struct `{Mode}Strains` that contains more detail w.r.t. the mode.
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- Replaced the simple `Strains` struct with a new struct `{Mode}Strains` that contains more detail w.r.t. the mode.
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- Renamed all `GameMode` variants to more idiomatic names
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# v0.6.0 (2022-07-05)
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# v0.6.0 (2022-07-05)
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@@ -195,7 +195,7 @@ impl Beatmap {
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legacy_sort(&mut map.hit_objects);
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legacy_sort(&mut map.hit_objects);
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map.mode = GameMode::MNA;
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map.mode = GameMode::Mania;
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map
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map
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}
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}
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@@ -87,7 +87,7 @@ impl Beatmap {
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map.hit_objects
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map.hit_objects
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.sort_by(|p1, p2| p1.partial_cmp(p2).unwrap_or(Ordering::Equal));
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.sort_by(|p1, p2| p1.partial_cmp(p2).unwrap_or(Ordering::Equal));
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map.mode = GameMode::TKO;
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map.mode = GameMode::Taiko;
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map
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map
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}
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}
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+3
-3
@@ -132,9 +132,9 @@ impl Beatmap {
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}
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}
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match mode {
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match mode {
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GameMode::STD | GameMode::CTB => Cow::Borrowed(self),
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GameMode::Osu | GameMode::Catch => Cow::Borrowed(self),
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GameMode::TKO => Cow::Owned(self.convert_to_taiko()),
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GameMode::Taiko => Cow::Owned(self.convert_to_taiko()),
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GameMode::MNA => Cow::Owned(self.convert_to_mania()),
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GameMode::Mania => Cow::Owned(self.convert_to_mania()),
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}
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}
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}
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}
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+5
-6
@@ -1,20 +1,19 @@
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/// The mode of a beatmap.
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/// The mode of a beatmap.
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#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
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#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
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#[allow(clippy::upper_case_acronyms)]
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pub enum GameMode {
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pub enum GameMode {
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/// osu!standard
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/// osu!standard
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STD = 0,
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Osu = 0,
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/// osu!taiko
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/// osu!taiko
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TKO = 1,
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Taiko = 1,
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/// osu!catch
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/// osu!catch
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CTB = 2,
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Catch = 2,
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/// osu!mania
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/// osu!mania
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MNA = 3,
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Mania = 3,
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}
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}
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impl Default for GameMode {
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impl Default for GameMode {
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#[inline]
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#[inline]
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fn default() -> Self {
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fn default() -> Self {
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Self::STD
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Self::Osu
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}
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}
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}
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}
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+8
-8
@@ -53,10 +53,10 @@ impl<'map> GradualDifficultyAttributes<'map> {
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/// Create a new gradual difficulty calculator for maps of any mode.
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/// Create a new gradual difficulty calculator for maps of any mode.
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pub fn new(map: &'map Beatmap, mods: impl Mods) -> Self {
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pub fn new(map: &'map Beatmap, mods: impl Mods) -> Self {
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match map.mode {
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match map.mode {
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GameMode::STD => Self::Osu(OsuGradualDifficultyAttributes::new(map, mods)),
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GameMode::Osu => Self::Osu(OsuGradualDifficultyAttributes::new(map, mods)),
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GameMode::TKO => Self::Taiko(TaikoGradualDifficultyAttributes::new(map, mods)),
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GameMode::Taiko => Self::Taiko(TaikoGradualDifficultyAttributes::new(map, mods)),
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GameMode::CTB => Self::Catch(CatchGradualDifficultyAttributes::new(map, mods)),
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GameMode::Catch => Self::Catch(CatchGradualDifficultyAttributes::new(map, mods)),
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GameMode::MNA => Self::Mania(ManiaGradualDifficultyAttributes::new(map, mods)),
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GameMode::Mania => Self::Mania(ManiaGradualDifficultyAttributes::new(map, mods)),
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}
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}
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}
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}
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}
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}
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@@ -285,10 +285,10 @@ impl<'map> GradualPerformanceAttributes<'map> {
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/// Create a new gradual performance calculator for maps of any mode.
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/// Create a new gradual performance calculator for maps of any mode.
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pub fn new(map: &'map Beatmap, mods: u32) -> Self {
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pub fn new(map: &'map Beatmap, mods: u32) -> Self {
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match map.mode {
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match map.mode {
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GameMode::STD => Self::Osu(OsuGradualPerformanceAttributes::new(map, mods)),
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GameMode::Osu => Self::Osu(OsuGradualPerformanceAttributes::new(map, mods)),
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GameMode::TKO => Self::Taiko(TaikoGradualPerformanceAttributes::new(map, mods)),
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GameMode::Taiko => Self::Taiko(TaikoGradualPerformanceAttributes::new(map, mods)),
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GameMode::CTB => Self::Catch(CatchGradualPerformanceAttributes::new(map, mods)),
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GameMode::Catch => Self::Catch(CatchGradualPerformanceAttributes::new(map, mods)),
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GameMode::MNA => Self::Mania(ManiaGradualPerformanceAttributes::new(map, mods)),
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GameMode::Mania => Self::Mania(ManiaGradualPerformanceAttributes::new(map, mods)),
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}
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}
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}
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}
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+13
-13
@@ -80,7 +80,7 @@
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//! This could be done by using `passed_objects` as the amount of objects that were passed so far.
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//! This could be done by using `passed_objects` as the amount of objects that were passed so far.
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//! However, this requires to recalculate the beginning again and again, we can be more efficient than that.
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//! However, this requires to recalculate the beginning again and again, we can be more efficient than that.
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//!
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//!
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//! Instead, you should use `GradualDifficultyAttributes` and `GradualPerformanceAttributes`:
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//! Instead, you should use [`GradualDifficultyAttributes`] and [`GradualPerformanceAttributes`]:
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//!
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//!
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//! ```no_run
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//! ```no_run
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//! use rosu_pp::{
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//! use rosu_pp::{
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@@ -255,24 +255,24 @@ impl BeatmapExt for Beatmap {
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#[inline]
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#[inline]
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fn stars(&self) -> AnyStars<'_> {
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fn stars(&self) -> AnyStars<'_> {
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match self.mode {
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match self.mode {
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GameMode::STD => AnyStars::Osu(OsuStars::new(self)),
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GameMode::Osu => AnyStars::Osu(OsuStars::new(self)),
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GameMode::MNA => AnyStars::Mania(ManiaStars::new(self)),
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GameMode::Mania => AnyStars::Mania(ManiaStars::new(self)),
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GameMode::TKO => AnyStars::Taiko(TaikoStars::new(self)),
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GameMode::Taiko => AnyStars::Taiko(TaikoStars::new(self)),
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GameMode::CTB => AnyStars::Catch(CatchStars::new(self)),
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GameMode::Catch => AnyStars::Catch(CatchStars::new(self)),
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}
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}
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}
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}
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#[inline]
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#[inline]
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fn max_pp(&self, mods: u32) -> PerformanceAttributes {
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fn max_pp(&self, mods: u32) -> PerformanceAttributes {
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match self.mode {
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match self.mode {
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GameMode::STD => PerformanceAttributes::Osu(OsuPP::new(self).mods(mods).calculate()),
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GameMode::Osu => PerformanceAttributes::Osu(OsuPP::new(self).mods(mods).calculate()),
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GameMode::MNA => {
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GameMode::Mania => {
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PerformanceAttributes::Mania(ManiaPP::new(self).mods(mods).calculate())
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PerformanceAttributes::Mania(ManiaPP::new(self).mods(mods).calculate())
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}
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}
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GameMode::TKO => {
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GameMode::Taiko => {
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PerformanceAttributes::Taiko(TaikoPP::new(self).mods(mods).calculate())
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PerformanceAttributes::Taiko(TaikoPP::new(self).mods(mods).calculate())
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}
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}
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GameMode::CTB => {
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GameMode::Catch => {
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PerformanceAttributes::Catch(CatchPP::new(self).mods(mods).calculate())
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PerformanceAttributes::Catch(CatchPP::new(self).mods(mods).calculate())
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}
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}
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}
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}
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@@ -286,10 +286,10 @@ impl BeatmapExt for Beatmap {
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#[inline]
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#[inline]
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fn strains(&self, mods: u32) -> Strains {
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fn strains(&self, mods: u32) -> Strains {
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match self.mode {
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match self.mode {
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GameMode::STD => Strains::Osu(OsuStars::new(self).mods(mods).strains()),
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GameMode::Osu => Strains::Osu(OsuStars::new(self).mods(mods).strains()),
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GameMode::MNA => Strains::Mania(ManiaStars::new(self).mods(mods).strains()),
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GameMode::Mania => Strains::Mania(ManiaStars::new(self).mods(mods).strains()),
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GameMode::TKO => Strains::Taiko(TaikoStars::new(self).mods(mods).strains()),
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GameMode::Taiko => Strains::Taiko(TaikoStars::new(self).mods(mods).strains()),
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GameMode::CTB => Strains::Catch(CatchStars::new(self).mods(mods).strains()),
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GameMode::Catch => Strains::Catch(CatchStars::new(self).mods(mods).strains()),
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}
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}
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}
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}
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@@ -56,8 +56,8 @@ impl<'map> ManiaGradualDifficultyAttributes<'map> {
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let rounded_cs = map.cs.round();
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let rounded_cs = map.cs.round();
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let columns = match map.mode {
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let columns = match map.mode {
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GameMode::MNA => rounded_cs.max(1.0) as u8,
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GameMode::Mania => rounded_cs.max(1.0) as u8,
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GameMode::STD => {
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GameMode::Osu => {
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let rounded_od = map.od.round();
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let rounded_od = map.od.round();
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let n_objects = map.n_circles + map.n_sliders + map.n_spinners;
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let n_objects = map.n_circles + map.n_sliders + map.n_spinners;
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+3
-3
@@ -140,8 +140,8 @@ fn calculate_strain(params: ManiaStars<'_>) -> Strain {
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let rounded_cs = map.cs.round();
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let rounded_cs = map.cs.round();
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let columns = match map.mode {
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let columns = match map.mode {
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GameMode::MNA => rounded_cs.max(1.0) as u8,
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GameMode::Mania => rounded_cs.max(1.0) as u8,
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GameMode::STD => {
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GameMode::Osu => {
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let rounded_od = map.od.round();
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let rounded_od = map.od.round();
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let n_objects = map.n_circles + map.n_sliders + map.n_spinners;
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let n_objects = map.n_circles + map.n_sliders + map.n_spinners;
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@@ -270,7 +270,7 @@ impl<'map> From<OsuStars<'map>> for ManiaStars<'map> {
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} = osu;
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} = osu;
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Self {
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Self {
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map: map.convert_mode(GameMode::MNA),
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map: map.convert_mode(GameMode::Mania),
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mods,
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mods,
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passed_objects,
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passed_objects,
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clock_rate,
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clock_rate,
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+1
-1
@@ -225,7 +225,7 @@ impl<'map> From<OsuPP<'map>> for ManiaPP<'map> {
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} = osu;
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} = osu;
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Self {
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Self {
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map: map.convert_mode(GameMode::MNA),
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map: map.convert_mode(GameMode::Mania),
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stars: None,
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stars: None,
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mods,
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mods,
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score: None,
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score: None,
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+4
-4
@@ -71,10 +71,10 @@ impl<'map> OsuStars<'map> {
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#[inline]
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#[inline]
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pub fn mode(self, mode: GameMode) -> AnyStars<'map> {
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pub fn mode(self, mode: GameMode) -> AnyStars<'map> {
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match mode {
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match mode {
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GameMode::STD => AnyStars::Osu(self),
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GameMode::Osu => AnyStars::Osu(self),
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GameMode::TKO => AnyStars::Taiko(self.into()),
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GameMode::Taiko => AnyStars::Taiko(self.into()),
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GameMode::CTB => AnyStars::Catch(self.into()),
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GameMode::Catch => AnyStars::Catch(self.into()),
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GameMode::MNA => AnyStars::Mania(self.into()),
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GameMode::Mania => AnyStars::Mania(self.into()),
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}
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}
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}
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}
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+4
-4
@@ -73,10 +73,10 @@ impl<'map> OsuPP<'map> {
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#[inline]
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#[inline]
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pub fn mode(self, mode: GameMode) -> AnyPP<'map> {
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pub fn mode(self, mode: GameMode) -> AnyPP<'map> {
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match mode {
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match mode {
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GameMode::STD => AnyPP::Osu(self),
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GameMode::Osu => AnyPP::Osu(self),
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GameMode::TKO => AnyPP::Taiko(self.into()),
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GameMode::Taiko => AnyPP::Taiko(self.into()),
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GameMode::CTB => AnyPP::Catch(self.into()),
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GameMode::Catch => AnyPP::Catch(self.into()),
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GameMode::MNA => AnyPP::Mania(self.into()),
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GameMode::Mania => AnyPP::Mania(self.into()),
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}
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}
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}
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}
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+6
-6
@@ -101,10 +101,10 @@ macro_rules! parse_general_body {
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if key == b"Mode" {
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if key == b"Mode" {
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mode = match value {
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mode = match value {
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"0" => Some(GameMode::STD),
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"0" => Some(GameMode::Osu),
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"1" => Some(GameMode::TKO),
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"1" => Some(GameMode::Taiko),
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"2" => Some(GameMode::CTB),
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"2" => Some(GameMode::Catch),
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"3" => Some(GameMode::MNA),
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"3" => Some(GameMode::Mania),
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_ => return Err(ParseError::InvalidMode),
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_ => return Err(ParseError::InvalidMode),
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};
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};
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}
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}
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@@ -114,7 +114,7 @@ macro_rules! parse_general_body {
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}
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}
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}
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}
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$self.mode = mode.unwrap_or(GameMode::STD);
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$self.mode = mode.unwrap_or(GameMode::Osu);
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$self.stack_leniency = stack_leniency.unwrap_or(0.7);
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$self.stack_leniency = stack_leniency.unwrap_or(0.7);
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Ok(empty)
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Ok(empty)
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@@ -456,7 +456,7 @@ macro_rules! parse_hitobjects_body {
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// BUG: If [General] section comes after [HitObjects] then the mode
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// BUG: If [General] section comes after [HitObjects] then the mode
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// won't be set yet so mania objects won't be sorted properly
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// won't be set yet so mania objects won't be sorted properly
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if $self.mode == GameMode::MNA {
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if $self.mode == GameMode::Mania {
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// First a _stable_ sort by time
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// First a _stable_ sort by time
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$self
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$self
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.hit_objects
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.hit_objects
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@@ -53,10 +53,10 @@ impl<'map> AnyPP<'map> {
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#[inline]
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#[inline]
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pub fn new(map: &'map Beatmap) -> Self {
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pub fn new(map: &'map Beatmap) -> Self {
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match map.mode {
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match map.mode {
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GameMode::CTB => Self::Catch(CatchPP::new(map)),
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GameMode::Catch => Self::Catch(CatchPP::new(map)),
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GameMode::MNA => Self::Mania(ManiaPP::new(map)),
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GameMode::Mania => Self::Mania(ManiaPP::new(map)),
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GameMode::STD => Self::Osu(OsuPP::new(map)),
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GameMode::Osu => Self::Osu(OsuPP::new(map)),
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GameMode::TKO => Self::Taiko(TaikoPP::new(map)),
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GameMode::Taiko => Self::Taiko(TaikoPP::new(map)),
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}
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}
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}
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}
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@@ -90,10 +90,10 @@ impl<'map> AnyPP<'map> {
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pub fn mode(self, mode: GameMode) -> Self {
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pub fn mode(self, mode: GameMode) -> Self {
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match self {
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match self {
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AnyPP::Osu(o) => match mode {
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AnyPP::Osu(o) => match mode {
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GameMode::STD => AnyPP::Osu(o),
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GameMode::Osu => AnyPP::Osu(o),
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GameMode::TKO => AnyPP::Taiko(o.into()),
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GameMode::Taiko => AnyPP::Taiko(o.into()),
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GameMode::CTB => AnyPP::Catch(o.into()),
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GameMode::Catch => AnyPP::Catch(o.into()),
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GameMode::MNA => AnyPP::Mania(o.into()),
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GameMode::Mania => AnyPP::Mania(o.into()),
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},
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},
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other => other,
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other => other,
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}
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}
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+8
-8
@@ -37,10 +37,10 @@ impl<'map> AnyStars<'map> {
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#[inline]
|
#[inline]
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pub fn new(map: &'map Beatmap) -> Self {
|
pub fn new(map: &'map Beatmap) -> Self {
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match map.mode {
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match map.mode {
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GameMode::CTB => Self::Catch(CatchStars::new(map)),
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GameMode::Catch => Self::Catch(CatchStars::new(map)),
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GameMode::MNA => Self::Mania(ManiaStars::new(map)),
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GameMode::Mania => Self::Mania(ManiaStars::new(map)),
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GameMode::STD => Self::Osu(OsuStars::new(map)),
|
GameMode::Osu => Self::Osu(OsuStars::new(map)),
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GameMode::TKO => Self::Taiko(TaikoStars::new(map)),
|
GameMode::Taiko => Self::Taiko(TaikoStars::new(map)),
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}
|
}
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}
|
}
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|
|
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@@ -49,10 +49,10 @@ impl<'map> AnyStars<'map> {
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pub fn mode(self, mode: GameMode) -> Self {
|
pub fn mode(self, mode: GameMode) -> Self {
|
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match self {
|
match self {
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AnyStars::Osu(o) => match mode {
|
AnyStars::Osu(o) => match mode {
|
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GameMode::STD => AnyStars::Osu(o),
|
GameMode::Osu => AnyStars::Osu(o),
|
||||||
GameMode::TKO => AnyStars::Taiko(o.into()),
|
GameMode::Taiko => AnyStars::Taiko(o.into()),
|
||||||
GameMode::CTB => AnyStars::Catch(o.into()),
|
GameMode::Catch => AnyStars::Catch(o.into()),
|
||||||
GameMode::MNA => AnyStars::Mania(o.into()),
|
GameMode::Mania => AnyStars::Mania(o.into()),
|
||||||
},
|
},
|
||||||
other => other,
|
other => other,
|
||||||
}
|
}
|
||||||
|
|||||||
+1
-1
@@ -362,7 +362,7 @@ impl<'map> From<OsuStars<'map>> for TaikoStars<'map> {
|
|||||||
} = osu;
|
} = osu;
|
||||||
|
|
||||||
Self {
|
Self {
|
||||||
map: map.convert_mode(GameMode::TKO),
|
map: map.convert_mode(GameMode::Taiko),
|
||||||
mods,
|
mods,
|
||||||
passed_objects,
|
passed_objects,
|
||||||
clock_rate,
|
clock_rate,
|
||||||
|
|||||||
+1
-1
@@ -321,7 +321,7 @@ impl<'map> From<OsuPP<'map>> for TaikoPP<'map> {
|
|||||||
} = osu;
|
} = osu;
|
||||||
|
|
||||||
Self {
|
Self {
|
||||||
map: map.convert_mode(GameMode::TKO),
|
map: map.convert_mode(GameMode::Taiko),
|
||||||
attributes: None,
|
attributes: None,
|
||||||
mods,
|
mods,
|
||||||
combo,
|
combo,
|
||||||
|
|||||||
Reference in New Issue
Block a user