initial rewrite
This commit is contained in:
@@ -0,0 +1,113 @@
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use crate::catch::performance::CatchPerformance;
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/// The result of a difficulty calculation on an osu!catch map.
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#[derive(Clone, Debug, Default, PartialEq)]
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pub struct CatchDifficultyAttributes {
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/// The final star rating
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pub stars: f64,
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/// The approach rate.
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pub ar: f64,
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/// The amount of fruits.
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pub n_fruits: u32,
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/// The amount of droplets.
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pub n_droplets: u32,
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/// The amount of tiny droplets.
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pub n_tiny_droplets: u32,
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/// Whether the [`Beatmap`] was a convert i.e. an osu!standard map.
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///
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/// [`Beatmap`]: crate::model::beatmap::Beatmap
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pub is_convert: bool,
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}
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impl CatchDifficultyAttributes {
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/// Return the maximum combo.
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pub const fn max_combo(&self) -> u32 {
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self.n_fruits + self.n_droplets
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}
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/// Whether the [`Beatmap`] was a convert i.e. an osu!standard map.
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///
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/// [`Beatmap`]: crate::model::beatmap::Beatmap
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pub const fn is_convert(&self) -> bool {
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self.is_convert
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}
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/// Returns a builder for performance calculation.
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pub fn pp<'a>(self) -> CatchPerformance<'a> {
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self.into()
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}
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}
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/// The result of a performance calculation on an osu!catch map.
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#[derive(Clone, Debug, Default, PartialEq)]
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pub struct CatchPerformanceAttributes {
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/// The difficulty attributes that were used for the performance calculation
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pub difficulty: CatchDifficultyAttributes,
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/// The final performance points.
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pub pp: f64,
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}
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impl CatchPerformanceAttributes {
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/// Return the star value.
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pub const fn stars(&self) -> f64 {
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self.difficulty.stars
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}
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/// Return the performance point value.
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pub const fn pp(&self) -> f64 {
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self.pp
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}
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/// Return the maximum combo of the map.
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pub const fn max_combo(&self) -> u32 {
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self.difficulty.max_combo()
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}
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/// Whether the [`Beatmap`] was a convert i.e. an osu!standard map.
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///
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/// [`Beatmap`]: crate::model::beatmap::Beatmap
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pub const fn is_convert(&self) -> bool {
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self.difficulty.is_convert
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}
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}
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pub struct CatchDifficultyAttributesBuilder {
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inner: CatchDifficultyAttributes,
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take: usize,
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}
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impl CatchDifficultyAttributesBuilder {
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pub const fn new(attrs: CatchDifficultyAttributes, take: usize) -> Self {
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Self { inner: attrs, take }
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}
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pub const fn into_inner(self) -> CatchDifficultyAttributes {
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self.inner
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}
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pub const fn take_more(&self) -> bool {
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self.take > 0
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}
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pub fn inc_fruits(&mut self) {
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Self::inc_value(&mut self.inner.n_fruits, &mut self.take);
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}
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pub fn inc_droplets(&mut self) {
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Self::inc_value(&mut self.inner.n_droplets, &mut self.take);
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}
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/// Should only be used if [`take_more`] returns `true`.
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///
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/// [`take_more`]: Self::take_more
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pub fn inc_tiny_droplets(&mut self) {
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self.inner.n_tiny_droplets += 1;
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}
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fn inc_value(value: &mut u32, take: &mut usize) {
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if *take > 0 {
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*value += 1;
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*take -= 1;
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}
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}
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}
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@@ -1,95 +0,0 @@
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use crate::parse::Pos2;
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use super::fruit_or_juice::FruitParams;
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const PLAYFIELD_WIDTH: f32 = 512.0;
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const BASE_SPEED: f64 = 1.0;
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/// A [`HitObject`](crate::parse::HitObject) that was processed for the osu!ctb gamemode.
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#[derive(Clone, Debug, PartialEq)]
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pub struct CatchObject {
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/// The X position of the object.
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pub pos: f32,
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/// The time of the object.
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pub time: f64,
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/// Whether the object is a hyper dash.
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pub hyper_dash: bool,
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/// The hyper distance to the next object
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pub hyper_dist: f32,
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}
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impl CatchObject {
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#[inline]
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pub(crate) const fn new((pos, time): (Pos2, f64)) -> Self {
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Self {
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pos: pos.x,
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time,
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hyper_dash: false,
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hyper_dist: 0.0,
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}
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}
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pub(crate) fn with_hr(mut self, params: &mut FruitParams) -> Self {
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let mut offset_pos = self.pos;
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let time_diff = self.time - params.last_time;
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if let Some(last_pos_ref) = params.last_pos.filter(|_| time_diff <= 1000.0) {
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let pos_diff = offset_pos - last_pos_ref;
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if pos_diff.abs() > f32::EPSILON {
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if pos_diff.abs() < (time_diff as f32 / 3.0).floor() {
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if pos_diff > 0.0 {
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if offset_pos + pos_diff < PLAYFIELD_WIDTH {
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offset_pos += pos_diff;
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}
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} else if offset_pos + pos_diff > 0.0 {
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offset_pos += pos_diff;
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}
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}
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params.last_pos.replace(offset_pos);
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params.last_time = self.time;
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}
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self.pos = offset_pos;
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} else {
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params.last_pos.replace(offset_pos);
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params.last_time = self.time;
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}
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self
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}
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pub(crate) fn init_hyper_dash(
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&mut self,
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half_catcher_width: f64,
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next: &CatchObject,
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last_direction: &mut i8,
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last_excess: &mut f64,
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) {
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let next_x = next.pos;
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let curr_x = self.pos;
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let this_direction = i8::from(next_x > curr_x) * 2 - 1;
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let time_to_next = next.time - self.time - 1000.0 / 60.0 / 4.0;
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let sub = if *last_direction == this_direction {
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*last_excess
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} else {
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half_catcher_width
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};
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let dist_to_next = f64::from((next_x - curr_x).abs()) - sub;
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let hyper_dist = (time_to_next * BASE_SPEED - dist_to_next) as f32;
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if hyper_dist < 0.0 {
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self.hyper_dash = true;
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*last_excess = half_catcher_width;
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} else {
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self.hyper_dist = hyper_dist;
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*last_excess = f64::from(hyper_dist).clamp(0.0, half_catcher_width);
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}
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*last_direction = this_direction;
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}
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}
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@@ -0,0 +1,20 @@
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pub struct Catcher;
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const AREA_CATCHER_SIZE: f32 = 106.75;
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impl Catcher {
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pub const BASE_SPEED: f64 = 1.0;
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pub const ALLOWED_CATCH_RANGE: f32 = 0.8;
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pub fn calculate_catch_width(cs: f32) -> f32 {
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Self::calculate_catch_width_by_scale(Self::calculate_scale(cs))
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}
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fn calculate_catch_width_by_scale(scale: f32) -> f32 {
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AREA_CATCHER_SIZE * scale.abs() * Self::ALLOWED_CATCH_RANGE
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}
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fn calculate_scale(cs: f32) -> f32 {
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1.0 - 0.7 * (cs - 5.0) / 5.0
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}
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}
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@@ -0,0 +1,315 @@
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use std::borrow::Cow;
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use rosu_map::section::{general::GameMode, hit_objects::CurveBuffers};
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use crate::{
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model::{
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beatmap::{Beatmap, Converted},
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hit_object::{HitObject, HitObjectKind, HoldNote, Spinner},
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mode::ConvertStatus,
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},
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util::{float_ext::FloatExt, random::Random},
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};
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use super::{
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attributes::CatchDifficultyAttributesBuilder,
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catcher::Catcher,
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object::{
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banana_shower::BananaShower,
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fruit::Fruit,
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juice_stream::{JuiceStream, JuiceStreamBufs, NestedJuiceStreamObjectKind},
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palpable::PalpableObject,
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},
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Catch, PLAYFIELD_WIDTH,
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};
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const RNG_SEED: i32 = 1337;
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/// A [`Beatmap`] for [`Catch`] calculations.
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pub type CatchBeatmap<'a> = Converted<'a, Catch>;
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pub fn try_convert(map: &mut Cow<'_, Beatmap>) -> ConvertStatus {
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match map.mode {
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GameMode::Osu => {
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map.to_mut().mode = GameMode::Catch;
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ConvertStatus::Done
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}
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GameMode::Catch => ConvertStatus::Noop,
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GameMode::Taiko | GameMode::Mania => ConvertStatus::Incompatible,
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}
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}
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pub fn convert_objects(
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converted: &CatchBeatmap<'_>,
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attrs: &mut CatchDifficultyAttributesBuilder,
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hr: bool,
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cs: f32,
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) -> Vec<PalpableObject> {
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// TODO: check for better default capacity
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let mut palpable_objects = Vec::with_capacity(converted.map.hit_objects.len() * 2);
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let mut bufs = JuiceStreamBufs {
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curve: CurveBuffers::default(),
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nested_objects: Vec::new(), // TODO: default capacity
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ticks: Vec::new(), // TODO: default capacity
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};
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let mut rng = Random::new(RNG_SEED);
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let mut last_pos = None;
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let mut last_start_time = 0.0;
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for h in converted.map.hit_objects.iter() {
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let mut new_objects = convert_object(h, converted, attrs, &mut bufs);
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apply_pos_offset(
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&mut new_objects,
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hr,
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&mut last_pos,
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&mut last_start_time,
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&mut rng,
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);
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palpable_objects.extend(new_objects);
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}
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palpable_objects.sort_by(|a, b| a.start_time.total_cmp(&b.start_time));
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initialize_hyper_dash(cs, &mut palpable_objects);
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palpable_objects
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}
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fn convert_object<'a>(
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h: &'a HitObject,
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converted: &CatchBeatmap<'_>,
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attrs: &mut CatchDifficultyAttributesBuilder,
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bufs: &'a mut JuiceStreamBufs,
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) -> ObjectIter<'a> {
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let state = match h.kind {
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HitObjectKind::Circle => ObjectIterState::Fruit(Some(Fruit::new(attrs))),
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HitObjectKind::Slider(ref slider) => {
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let stream = JuiceStream::new(h.pos.x, h.start_time, slider, converted, attrs, bufs);
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ObjectIterState::JuiceStream(stream)
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}
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HitObjectKind::Spinner(Spinner { end_time })
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| HitObjectKind::Hold(HoldNote { end_time }) => {
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ObjectIterState::BananaShower(BananaShower::new(h.start_time, end_time))
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}
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};
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ObjectIter {
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x: h.pos.x,
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start_time: h.start_time,
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state,
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}
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}
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struct ObjectIter<'a> {
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x: f32,
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start_time: f64,
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state: ObjectIterState<'a>,
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}
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enum ObjectIterState<'a> {
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Fruit(Option<Fruit>),
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JuiceStream(JuiceStream<'a>),
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BananaShower(BananaShower),
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}
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impl Iterator for ObjectIter<'_> {
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type Item = PalpableObject;
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fn next(&mut self) -> Option<Self::Item> {
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match self.state {
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ObjectIterState::Fruit(ref mut fruit) => fruit
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.take()
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.map(|fruit| PalpableObject::new(self.x, fruit.x_offset, self.start_time)),
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ObjectIterState::JuiceStream(ref mut stream) => stream
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.nested_objects
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.find(|nested| !matches!(nested.kind, NestedJuiceStreamObjectKind::TinyDroplet))
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.map(|nested| PalpableObject::new(nested.pos, 0.0, nested.start_time)),
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ObjectIterState::BananaShower(_) => None,
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}
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}
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fn size_hint(&self) -> (usize, Option<usize>) {
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let len = self.len();
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(len, Some(len))
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}
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}
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impl ExactSizeIterator for ObjectIter<'_> {
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fn len(&self) -> usize {
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match self.state {
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ObjectIterState::Fruit(ref fruit) => usize::from(fruit.is_some()),
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ObjectIterState::JuiceStream(ref stream) => stream.nested_objects.len(),
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ObjectIterState::BananaShower(_) => 0,
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}
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}
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}
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fn apply_pos_offset(
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hit_object: &mut ObjectIter<'_>,
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should_apply_hr_offset: bool,
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last_pos: &mut Option<f32>,
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last_start_time: &mut f64,
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rng: &mut Random,
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) {
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match hit_object.state {
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ObjectIterState::Fruit(Some(ref mut fruit)) => {
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if should_apply_hr_offset {
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apply_hr_offset(
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hit_object.x,
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&mut fruit.x_offset,
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hit_object.start_time,
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last_pos,
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last_start_time,
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rng,
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);
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}
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}
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ObjectIterState::JuiceStream(ref stream) => {
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let pos = hit_object.x
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+ stream
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.control_points
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.last()
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.map_or(0.0, |control_point| control_point.pos.x);
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*last_pos = Some(pos);
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*last_start_time = hit_object.start_time;
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for nested in stream.nested_objects.as_slice() {
|
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if let NestedJuiceStreamObjectKind::Droplet
|
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| NestedJuiceStreamObjectKind::TinyDroplet = nested.kind
|
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{
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let _ = rng.next_int();
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}
|
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}
|
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}
|
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ObjectIterState::BananaShower(ref shower) => {
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for _ in 0..shower.n_bananas {
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let _ = rng.next_double();
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let _ = rng.next_int();
|
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let _ = rng.next_int();
|
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let _ = rng.next_int();
|
||||
}
|
||||
}
|
||||
ObjectIterState::Fruit(None) => unreachable!(),
|
||||
}
|
||||
}
|
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|
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fn apply_hr_offset(
|
||||
x: f32,
|
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x_offset: &mut f32,
|
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start_time: f64,
|
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last_pos: &mut Option<f32>,
|
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last_start_time: &mut f64,
|
||||
rng: &mut Random,
|
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) {
|
||||
let mut offset_pos = x;
|
||||
|
||||
let Some(last_pos) = last_pos else {
|
||||
*last_pos = Some(offset_pos);
|
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*last_start_time = start_time;
|
||||
|
||||
return;
|
||||
};
|
||||
|
||||
let pos_diff = offset_pos - *last_pos;
|
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let time_diff = (start_time - *last_start_time) as i32;
|
||||
|
||||
if time_diff > 1000 {
|
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*last_pos = offset_pos;
|
||||
*last_start_time = start_time;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if pos_diff.eq(0.0) {
|
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apply_random_offset(&mut offset_pos, f64::from(time_diff) / 4.0, rng);
|
||||
*x_offset = offset_pos - x;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if pos_diff.abs() < (time_diff / 3) as f32 {
|
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apply_offset(&mut offset_pos, pos_diff);
|
||||
}
|
||||
|
||||
*x_offset = offset_pos - x;
|
||||
|
||||
*last_pos = offset_pos;
|
||||
*last_start_time = start_time;
|
||||
}
|
||||
|
||||
fn apply_random_offset(pos: &mut f32, max_offset: f64, rng: &mut Random) {
|
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let right = rng.next_bool();
|
||||
let rand = (rng.next_double_range(0.0, max_offset.max(0.0)) as f32).min(20.0);
|
||||
|
||||
if right {
|
||||
if *pos + rand <= PLAYFIELD_WIDTH {
|
||||
*pos += rand;
|
||||
} else {
|
||||
*pos -= rand;
|
||||
}
|
||||
} else if *pos - rand >= 0.0 {
|
||||
*pos -= rand;
|
||||
} else {
|
||||
*pos += rand;
|
||||
}
|
||||
}
|
||||
|
||||
fn apply_offset(pos: &mut f32, amount: f32) {
|
||||
if amount > 0.0 {
|
||||
if *pos + amount < PLAYFIELD_WIDTH {
|
||||
*pos += amount;
|
||||
}
|
||||
} else if *pos + amount > 0.0 {
|
||||
*pos += amount;
|
||||
}
|
||||
}
|
||||
|
||||
fn initialize_hyper_dash(cs: f32, palpable_objects: &mut [PalpableObject]) {
|
||||
let mut half_catcher_width = f64::from(Catcher::calculate_catch_width(cs) / 2.0);
|
||||
half_catcher_width /= f64::from(Catcher::ALLOWED_CATCH_RANGE);
|
||||
|
||||
let mut last_dir = 0;
|
||||
let mut last_excess = half_catcher_width;
|
||||
|
||||
for i in 0..palpable_objects.len() - 1 {
|
||||
let next = &palpable_objects[i + 1];
|
||||
let curr = &palpable_objects[i];
|
||||
|
||||
let this_dir = if next.effective_x() > curr.effective_x() {
|
||||
1
|
||||
} else {
|
||||
-1
|
||||
};
|
||||
|
||||
let time_to_next = next.start_time - curr.start_time - f64::from(1000.0_f32 / 60.0 / 4.0);
|
||||
|
||||
let dist_to_next = f64::from((next.effective_x() - curr.effective_x()).abs())
|
||||
- if last_dir == this_dir {
|
||||
last_excess
|
||||
} else {
|
||||
half_catcher_width
|
||||
};
|
||||
|
||||
let dist_to_hyper = (time_to_next * Catcher::BASE_SPEED - dist_to_next) as f32;
|
||||
|
||||
let curr = &mut palpable_objects[i];
|
||||
|
||||
if dist_to_hyper < 0.0 {
|
||||
curr.hyper_dash = true;
|
||||
last_excess = half_catcher_width;
|
||||
} else {
|
||||
curr.dist_to_hyper_dash = dist_to_hyper;
|
||||
last_excess = f64::from(dist_to_hyper).clamp(0.0, half_catcher_width);
|
||||
}
|
||||
|
||||
last_dir = this_dir;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,104 @@
|
||||
use crate::{
|
||||
any::difficulty::{skills::Skill, ModeDifficulty},
|
||||
catch::{
|
||||
catcher::Catcher, convert::convert_objects, difficulty::object::CatchDifficultyObject,
|
||||
},
|
||||
util::mods::Mods,
|
||||
};
|
||||
|
||||
use self::skills::movement::Movement;
|
||||
|
||||
use super::{
|
||||
attributes::{CatchDifficultyAttributes, CatchDifficultyAttributesBuilder},
|
||||
convert::CatchBeatmap,
|
||||
};
|
||||
|
||||
mod object;
|
||||
mod skills;
|
||||
|
||||
const STAR_SCALING_FACTOR: f64 = 0.153;
|
||||
|
||||
pub fn difficulty(
|
||||
difficulty: &ModeDifficulty,
|
||||
converted: &CatchBeatmap<'_>,
|
||||
) -> CatchDifficultyAttributes {
|
||||
let DifficultyValues {
|
||||
movement,
|
||||
mut attrs,
|
||||
} = DifficultyValues::calculate(difficulty, converted);
|
||||
|
||||
attrs.stars = movement.difficulty_value().sqrt() * STAR_SCALING_FACTOR;
|
||||
|
||||
attrs
|
||||
}
|
||||
|
||||
pub struct DifficultyValues {
|
||||
pub movement: Movement,
|
||||
pub attrs: CatchDifficultyAttributes,
|
||||
}
|
||||
|
||||
impl DifficultyValues {
|
||||
pub fn calculate(difficulty: &ModeDifficulty, converted: &CatchBeatmap<'_>) -> Self {
|
||||
let take = difficulty.get_passed_objects();
|
||||
let clock_rate = difficulty.get_clock_rate();
|
||||
|
||||
let map_attrs = converted
|
||||
.attributes()
|
||||
.mods(difficulty.get_mods())
|
||||
.clock_rate(clock_rate)
|
||||
.build();
|
||||
|
||||
let attrs = CatchDifficultyAttributes {
|
||||
ar: map_attrs.ar,
|
||||
is_convert: converted.is_convert,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let mut attrs = CatchDifficultyAttributesBuilder::new(attrs, take);
|
||||
|
||||
let hr = difficulty.get_mods().hr();
|
||||
let movement = Movement::new(clock_rate);
|
||||
|
||||
let palpable_objects = convert_objects(converted, &mut attrs, hr, map_attrs.cs as f32);
|
||||
let mut palpable_objects_iter = palpable_objects.iter().take(take);
|
||||
|
||||
let Some(mut last_object) = palpable_objects_iter.next() else {
|
||||
return Self {
|
||||
movement,
|
||||
attrs: attrs.into_inner(),
|
||||
};
|
||||
};
|
||||
|
||||
let mut half_catcher_width = Catcher::calculate_catch_width(map_attrs.cs as f32) * 0.5;
|
||||
half_catcher_width *= 1.0 - ((map_attrs.cs as f32 - 5.5).max(0.0) * 0.0625);
|
||||
let scaling_factor =
|
||||
CatchDifficultyObject::NORMALIZED_HITOBJECT_RADIUS / half_catcher_width;
|
||||
|
||||
let diff_objects: Vec<_> = palpable_objects_iter
|
||||
.enumerate()
|
||||
.map(|(i, hit_object)| {
|
||||
let diff_object = CatchDifficultyObject::new(
|
||||
hit_object,
|
||||
last_object,
|
||||
clock_rate,
|
||||
scaling_factor,
|
||||
i,
|
||||
);
|
||||
last_object = hit_object;
|
||||
|
||||
diff_object
|
||||
})
|
||||
.collect();
|
||||
|
||||
let mut movement = Skill::new(movement, &diff_objects);
|
||||
|
||||
for curr in diff_objects.iter() {
|
||||
movement.process(curr);
|
||||
}
|
||||
|
||||
Self {
|
||||
movement: movement.inner,
|
||||
attrs: attrs.into_inner(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
use crate::{any::difficulty::object::IDifficultyObject, catch::object::palpable::PalpableObject};
|
||||
|
||||
pub struct CatchDifficultyObject {
|
||||
pub idx: usize,
|
||||
pub start_time: f64,
|
||||
pub delta_time: f64,
|
||||
pub normalized_pos: f32,
|
||||
pub last_normalized_pos: f32,
|
||||
pub strain_time: f64,
|
||||
pub last_object: LastObject,
|
||||
}
|
||||
|
||||
impl CatchDifficultyObject {
|
||||
pub const NORMALIZED_HITOBJECT_RADIUS: f32 = 41.0;
|
||||
|
||||
pub fn new(
|
||||
hit_object: &PalpableObject,
|
||||
last_object: &PalpableObject,
|
||||
clock_rate: f64,
|
||||
scaling_factor: f32,
|
||||
idx: usize,
|
||||
) -> Self {
|
||||
let normalized_pos = hit_object.effective_x() * scaling_factor;
|
||||
let last_normalized_pos = last_object.effective_x() * scaling_factor;
|
||||
|
||||
let start_time = hit_object.start_time / clock_rate;
|
||||
let delta_time = (hit_object.start_time - last_object.start_time) / clock_rate;
|
||||
let strain_time = delta_time.max(40.0);
|
||||
|
||||
let last_object = LastObject {
|
||||
hyper_dash: last_object.hyper_dash,
|
||||
dist_to_hyper_dash: last_object.dist_to_hyper_dash,
|
||||
};
|
||||
|
||||
Self {
|
||||
idx,
|
||||
start_time,
|
||||
delta_time,
|
||||
normalized_pos,
|
||||
last_normalized_pos,
|
||||
strain_time,
|
||||
last_object,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct LastObject {
|
||||
pub hyper_dash: bool,
|
||||
pub dist_to_hyper_dash: f32,
|
||||
}
|
||||
|
||||
impl IDifficultyObject for CatchDifficultyObject {
|
||||
fn idx(&self) -> usize {
|
||||
self.idx
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
pub mod movement;
|
||||
@@ -0,0 +1,163 @@
|
||||
use crate::{
|
||||
any::difficulty::{
|
||||
object::IDifficultyObject,
|
||||
skills::{strain_decay, ISkill, Skill, StrainDecaySkill},
|
||||
},
|
||||
catch::difficulty::object::CatchDifficultyObject,
|
||||
};
|
||||
|
||||
const ABSOLUTE_PLAYER_POSITIONING_ERROR: f32 = 16.0;
|
||||
const NORMALIZED_HITOBJECT_RADIUS: f32 = 41.0;
|
||||
const DIRECTION_CHANGE_BONUS: f64 = 21.0;
|
||||
|
||||
const SKILL_MULTIPLIER: f64 = 900.0;
|
||||
const STRAIN_DECAY_BASE: f64 = 0.2;
|
||||
|
||||
const DECAY_WEIGHT: f64 = 0.94;
|
||||
|
||||
const SECTION_LEN: f64 = 750.0;
|
||||
|
||||
pub struct Movement {
|
||||
inner: StrainDecaySkill,
|
||||
last_player_pos: Option<f32>,
|
||||
last_dist_moved: f32,
|
||||
last_strain_time: f64,
|
||||
clock_rate: f64,
|
||||
}
|
||||
|
||||
impl Movement {
|
||||
pub fn new(clock_rate: f64) -> Self {
|
||||
Self {
|
||||
inner: StrainDecaySkill::default(),
|
||||
last_player_pos: None,
|
||||
last_dist_moved: 0.0,
|
||||
last_strain_time: 0.0,
|
||||
clock_rate,
|
||||
}
|
||||
}
|
||||
|
||||
const fn curr_strain(&self) -> f64 {
|
||||
self.inner.curr_strain
|
||||
}
|
||||
|
||||
fn curr_strain_mut(&mut self) -> &mut f64 {
|
||||
&mut self.inner.curr_strain
|
||||
}
|
||||
|
||||
fn strain_value_at(&mut self, curr: &CatchDifficultyObject) -> f64 {
|
||||
*self.curr_strain_mut() *= strain_decay(curr.delta_time, STRAIN_DECAY_BASE);
|
||||
*self.curr_strain_mut() += self.strain_value_of(curr) * SKILL_MULTIPLIER;
|
||||
|
||||
self.curr_strain()
|
||||
}
|
||||
|
||||
fn strain_value_of(&mut self, curr: &CatchDifficultyObject) -> f64 {
|
||||
let last_player_pos = self.last_player_pos.unwrap_or(curr.last_normalized_pos);
|
||||
|
||||
let term = NORMALIZED_HITOBJECT_RADIUS - ABSOLUTE_PLAYER_POSITIONING_ERROR;
|
||||
let mut player_pos =
|
||||
last_player_pos.clamp(curr.normalized_pos - term, curr.normalized_pos + term);
|
||||
|
||||
let dist_moved = player_pos - last_player_pos;
|
||||
|
||||
let weighted_strain_time = curr.strain_time + 13.0 + (3.0 / self.clock_rate);
|
||||
|
||||
let mut dist_addition = f64::from(dist_moved.abs()).powf(1.3) / 510.0;
|
||||
let sqrt_strain = weighted_strain_time.sqrt();
|
||||
|
||||
let mut edge_dash_bonus: f64 = 0.0;
|
||||
|
||||
if dist_moved.abs() > 0.1 {
|
||||
if self.last_dist_moved.abs() > 0.1
|
||||
&& dist_moved.signum() != self.last_dist_moved.signum()
|
||||
{
|
||||
let bonus_factor = f64::from(dist_moved.abs().min(50.0) / 50.0);
|
||||
let anti_flow_factor =
|
||||
f64::from(self.last_dist_moved.abs().min(70.0) / 70.0).max(0.38);
|
||||
|
||||
dist_addition += DIRECTION_CHANGE_BONUS / (self.last_strain_time + 16.0).sqrt()
|
||||
* bonus_factor
|
||||
* anti_flow_factor
|
||||
* (1.0 - (weighted_strain_time / 1000.0).powi(3)).max(0.0);
|
||||
}
|
||||
|
||||
dist_addition += 12.5
|
||||
* f64::from(dist_moved.abs().min(NORMALIZED_HITOBJECT_RADIUS * 2.0))
|
||||
/ f64::from(NORMALIZED_HITOBJECT_RADIUS * 6.0)
|
||||
/ sqrt_strain;
|
||||
}
|
||||
|
||||
if curr.last_object.dist_to_hyper_dash <= 20.0 {
|
||||
if curr.last_object.hyper_dash {
|
||||
player_pos = curr.normalized_pos;
|
||||
} else {
|
||||
edge_dash_bonus += 5.7;
|
||||
}
|
||||
|
||||
dist_addition *= 1.0
|
||||
+ edge_dash_bonus
|
||||
* f64::from((20.0 - curr.last_object.dist_to_hyper_dash) / 20.0)
|
||||
* ((curr.strain_time * self.clock_rate).min(265.0) / 265.0).powf(1.5);
|
||||
}
|
||||
|
||||
self.last_player_pos = Some(player_pos);
|
||||
self.last_dist_moved = dist_moved;
|
||||
self.last_strain_time = curr.strain_time;
|
||||
|
||||
dist_addition / weighted_strain_time
|
||||
}
|
||||
|
||||
pub fn get_curr_strain_peaks(self) -> Vec<f64> {
|
||||
self.inner.get_curr_strain_peaks()
|
||||
}
|
||||
|
||||
pub fn difficulty_value(self) -> f64 {
|
||||
self.inner.difficulty_value(DECAY_WEIGHT)
|
||||
}
|
||||
}
|
||||
|
||||
impl ISkill for Movement {
|
||||
type DifficultyObjects<'a> = [CatchDifficultyObject];
|
||||
}
|
||||
|
||||
impl<'a> Skill<'a, Movement> {
|
||||
fn calculate_initial_strain(&mut self, time: f64, curr: &CatchDifficultyObject) -> f64 {
|
||||
let prev_start_time = curr
|
||||
.previous(0, self.diff_objects)
|
||||
.map_or(0.0, |prev| prev.start_time);
|
||||
|
||||
self.inner.curr_strain() * strain_decay(time - prev_start_time, STRAIN_DECAY_BASE)
|
||||
}
|
||||
|
||||
const fn curr_section_peak(&self) -> f64 {
|
||||
self.inner.inner.inner.curr_section_peak
|
||||
}
|
||||
|
||||
fn curr_section_peak_mut(&mut self) -> &mut f64 {
|
||||
&mut self.inner.inner.inner.curr_section_peak
|
||||
}
|
||||
|
||||
const fn curr_section_end(&self) -> f64 {
|
||||
self.inner.inner.inner.curr_section_end
|
||||
}
|
||||
|
||||
fn curr_section_end_mut(&mut self) -> &mut f64 {
|
||||
&mut self.inner.inner.inner.curr_section_end
|
||||
}
|
||||
|
||||
pub fn process(&mut self, curr: &CatchDifficultyObject) {
|
||||
if curr.idx == 0 {
|
||||
*self.curr_section_end_mut() = (curr.start_time / SECTION_LEN).ceil() * SECTION_LEN;
|
||||
}
|
||||
|
||||
while curr.start_time > self.curr_section_end() {
|
||||
self.inner.inner.save_curr_peak();
|
||||
let initial_strain = self.calculate_initial_strain(self.curr_section_end(), curr);
|
||||
self.inner.inner.start_new_section_from(initial_strain);
|
||||
*self.curr_section_end_mut() += SECTION_LEN;
|
||||
}
|
||||
|
||||
let strain_value_at = self.inner.strain_value_at(curr);
|
||||
*self.curr_section_peak_mut() = strain_value_at.max(self.curr_section_peak());
|
||||
}
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
use super::CatchObject;
|
||||
|
||||
const NORMALIZED_HITOBJECT_RADIUS: f32 = 41.0;
|
||||
|
||||
pub(crate) struct DifficultyObject<'o> {
|
||||
pub(crate) base: &'o CatchObject,
|
||||
pub(crate) last: &'o CatchObject,
|
||||
|
||||
pub(crate) delta: f64,
|
||||
pub(crate) start_time: f64,
|
||||
|
||||
pub(crate) normalized_pos: f32,
|
||||
pub(crate) last_normalized_pos: f32,
|
||||
|
||||
pub(crate) strain_time: f64,
|
||||
pub(crate) clock_rate: f64,
|
||||
}
|
||||
|
||||
impl<'o> DifficultyObject<'o> {
|
||||
#[inline]
|
||||
pub(crate) fn new(
|
||||
base: &'o CatchObject,
|
||||
last: &'o CatchObject,
|
||||
half_catcher_width: f32,
|
||||
clock_rate: f64,
|
||||
) -> Self {
|
||||
let delta = (base.time - last.time) / clock_rate;
|
||||
let start_time = base.time / clock_rate;
|
||||
let strain_time = delta.max(40.0);
|
||||
|
||||
let scaling_factor = NORMALIZED_HITOBJECT_RADIUS / half_catcher_width;
|
||||
let normalized_pos = base.pos * scaling_factor;
|
||||
let last_normalized_pos = last.pos * scaling_factor;
|
||||
|
||||
Self {
|
||||
base,
|
||||
last,
|
||||
delta,
|
||||
start_time,
|
||||
normalized_pos,
|
||||
last_normalized_pos,
|
||||
strain_time,
|
||||
clock_rate,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,278 +0,0 @@
|
||||
use std::{iter::Map, vec::IntoIter};
|
||||
|
||||
use crate::{
|
||||
curve::{Curve, CurveBuffers},
|
||||
parse::{HitObject, HitObjectKind, Pos2},
|
||||
Beatmap,
|
||||
};
|
||||
|
||||
use super::{catch_object::CatchObject, CatchDifficultyAttributes};
|
||||
|
||||
const LEGACY_LAST_TICK_OFFSET: f64 = 36.0;
|
||||
const BASE_SCORING_DISTANCE: f64 = 100.0;
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub(crate) struct FruitParams {
|
||||
pub(crate) attributes: CatchDifficultyAttributes,
|
||||
pub(crate) curve_bufs: CurveBuffers,
|
||||
pub(crate) last_pos: Option<f32>,
|
||||
pub(crate) last_time: f64,
|
||||
pub(crate) ticks: Vec<(Pos2, f64)>,
|
||||
pub(crate) with_hr: bool,
|
||||
}
|
||||
|
||||
type JuiceStream = Map<IntoIter<(Pos2, f64)>, fn((Pos2, f64)) -> CatchObject>;
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub(crate) enum FruitOrJuice {
|
||||
Fruit(Option<CatchObject>),
|
||||
Juice(JuiceStream),
|
||||
}
|
||||
|
||||
impl FruitOrJuice {
|
||||
pub(crate) fn new(h: &HitObject, params: &mut FruitParams, map: &Beatmap) -> Option<Self> {
|
||||
match &h.kind {
|
||||
HitObjectKind::Circle => {
|
||||
let mut h = CatchObject::new((h.pos, h.start_time));
|
||||
|
||||
if params.with_hr {
|
||||
h = h.with_hr(params);
|
||||
}
|
||||
|
||||
params.attributes.n_fruits += 1;
|
||||
|
||||
Some(FruitOrJuice::Fruit(Some(h)))
|
||||
}
|
||||
HitObjectKind::Slider {
|
||||
pixel_len,
|
||||
repeats,
|
||||
control_points,
|
||||
..
|
||||
} => {
|
||||
// HR business
|
||||
params.last_pos = Some(h.pos.x + control_points[control_points.len() - 1].pos.x);
|
||||
params.last_time = h.start_time;
|
||||
|
||||
let timing_point = map.timing_point_at(h.start_time);
|
||||
|
||||
let difficulty_point = map.difficulty_point_at(h.start_time).unwrap_or_default();
|
||||
|
||||
let vel_factor = BASE_SCORING_DISTANCE * map.slider_mult / timing_point.beat_len;
|
||||
let tick_dist_factor = BASE_SCORING_DISTANCE * map.slider_mult / map.tick_rate;
|
||||
|
||||
let vel = vel_factor * difficulty_point.slider_vel;
|
||||
|
||||
let mut tick_dist = tick_dist_factor * difficulty_point.slider_vel;
|
||||
|
||||
let span_count = (*repeats + 1) as f64;
|
||||
|
||||
// Build the curve w.r.t. the control points
|
||||
let curve = Curve::new(control_points, *pixel_len, &mut params.curve_bufs);
|
||||
|
||||
let total_duration = span_count * curve.dist() / vel;
|
||||
let span_duration = total_duration / span_count;
|
||||
|
||||
// * A very lenient maximum length of a slider for ticks to be generated.
|
||||
// * This exists for edge cases such as /b/1573664 where the beatmap has
|
||||
// * been edited by the user, and should never be reached in normal usage.
|
||||
let max_len = 100_000.0;
|
||||
|
||||
let len = curve.dist().min(max_len);
|
||||
tick_dist = tick_dist.clamp(0.0, len);
|
||||
let min_dist_from_end = vel * 10.0;
|
||||
|
||||
let mut curr_dist = tick_dist;
|
||||
let pixel_len = pixel_len.unwrap_or(0.0);
|
||||
|
||||
let target = pixel_len - tick_dist / 8.0;
|
||||
|
||||
let mut slider_objects = vec![(h.pos, h.start_time)];
|
||||
|
||||
if tick_dist > 0.0 {
|
||||
params.ticks.reserve((target / tick_dist) as usize);
|
||||
|
||||
// Tick of the first span
|
||||
while curr_dist < len - min_dist_from_end {
|
||||
let progress = curr_dist / len;
|
||||
let pos = h.pos + curve.position_at(progress);
|
||||
let time = h.start_time + progress * span_duration;
|
||||
params.ticks.push((pos, time));
|
||||
curr_dist += tick_dist;
|
||||
}
|
||||
|
||||
if pixel_len > 0.0 {
|
||||
let time_add = total_duration * tick_dist / (pixel_len * span_count);
|
||||
|
||||
params.attributes.n_tiny_droplets += tiny_droplet_count(
|
||||
h.start_time,
|
||||
time_add,
|
||||
total_duration,
|
||||
span_count as usize,
|
||||
¶ms.ticks,
|
||||
);
|
||||
}
|
||||
|
||||
slider_objects.reserve(span_count as usize * (params.ticks.len()));
|
||||
|
||||
// Other spans
|
||||
if *repeats == 0 {
|
||||
slider_objects.append(&mut params.ticks); // automatically empties buffer for next slider
|
||||
} else {
|
||||
slider_objects.extend(¶ms.ticks);
|
||||
|
||||
for span_idx in 1..=*repeats {
|
||||
let progress = f64::from(u8::from(span_idx % 2 == 1));
|
||||
let pos = h.pos + curve.position_at(progress);
|
||||
let time_offset = span_duration * span_idx as f64;
|
||||
|
||||
// Reverse tick
|
||||
slider_objects.push((pos, h.start_time + time_offset));
|
||||
|
||||
// Actual ticks
|
||||
if span_idx & 1 == 1 {
|
||||
let tick_iter = params
|
||||
.ticks
|
||||
.iter()
|
||||
.rev()
|
||||
.zip(params.ticks.iter())
|
||||
.map(|((pos, _), (_, time))| (*pos, *time + time_offset));
|
||||
|
||||
slider_objects.extend(tick_iter);
|
||||
} else {
|
||||
let tick_iter = params
|
||||
.ticks
|
||||
.iter()
|
||||
.map(|(pos, time)| (*pos, *time + time_offset));
|
||||
|
||||
slider_objects.extend(tick_iter);
|
||||
}
|
||||
}
|
||||
|
||||
params.ticks.clear();
|
||||
}
|
||||
}
|
||||
|
||||
// Slider tail
|
||||
let progress = f64::from(u8::from(*repeats % 2 == 0));
|
||||
let pos = h.pos + curve.position_at(progress);
|
||||
slider_objects.push((pos, h.start_time + total_duration));
|
||||
|
||||
let new_fruits = 2 + usize::from(tick_dist > 0.0) * *repeats;
|
||||
params.attributes.n_fruits += new_fruits;
|
||||
params.attributes.n_droplets += slider_objects.len() - new_fruits;
|
||||
|
||||
let iter = slider_objects
|
||||
.into_iter()
|
||||
.map(CatchObject::new as fn(_) -> _);
|
||||
|
||||
Some(FruitOrJuice::Juice(iter))
|
||||
}
|
||||
HitObjectKind::Spinner { .. } | HitObjectKind::Hold { .. } => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Iterator for FruitOrJuice {
|
||||
type Item = CatchObject;
|
||||
|
||||
#[inline]
|
||||
fn next(&mut self) -> Option<Self::Item> {
|
||||
match self {
|
||||
Self::Fruit(fruit) => fruit.take(),
|
||||
Self::Juice(slider) => slider.next(),
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn size_hint(&self) -> (usize, Option<usize>) {
|
||||
let len = self.len();
|
||||
|
||||
(len, Some(len))
|
||||
}
|
||||
}
|
||||
|
||||
impl ExactSizeIterator for FruitOrJuice {
|
||||
#[inline]
|
||||
fn len(&self) -> usize {
|
||||
match self {
|
||||
FruitOrJuice::Fruit(Some(_)) => 1,
|
||||
FruitOrJuice::Fruit(None) => 0,
|
||||
FruitOrJuice::Juice(slider) => slider.len(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// BUG: Sometimes there are off-by-one errors,
|
||||
// presumably caused by floating point inaccuracies
|
||||
fn tiny_droplet_count(
|
||||
start_time: f64,
|
||||
time_between_ticks: f64,
|
||||
duration: f64,
|
||||
span_count: usize,
|
||||
ticks: &[(Pos2, f64)],
|
||||
) -> usize {
|
||||
// tiny droplets preceeding a _tick_
|
||||
let per_tick = if !ticks.is_empty() && time_between_ticks > 80.0 {
|
||||
let time_between_tiny = shrink_down(time_between_ticks);
|
||||
|
||||
// add a little for floating point inaccuracies
|
||||
let start = time_between_tiny + 0.001;
|
||||
|
||||
count_iterations(start, time_between_tiny, time_between_ticks)
|
||||
} else {
|
||||
0
|
||||
};
|
||||
|
||||
// tiny droplets preceeding a _reverse_
|
||||
let last = ticks.last().map_or(start_time, |(_, last)| *last);
|
||||
let repeat_time = start_time + duration / span_count as f64;
|
||||
let since_last_tick = repeat_time - last;
|
||||
|
||||
let span_last_section = if since_last_tick > 80.0 {
|
||||
let time_between_tiny = shrink_down(since_last_tick);
|
||||
|
||||
count_iterations(time_between_tiny, time_between_tiny, since_last_tick)
|
||||
} else {
|
||||
0
|
||||
};
|
||||
|
||||
// tiny droplets preceeding the slider tail
|
||||
// necessary to handle distinctly because of the legacy last tick
|
||||
let last = ticks.last().map_or(start_time, |(_, last)| *last);
|
||||
let end_time = start_time + duration / span_count as f64 - LEGACY_LAST_TICK_OFFSET;
|
||||
let since_last_tick = end_time - last;
|
||||
|
||||
let last_section = if since_last_tick > 80.0 {
|
||||
let time_between_tiny = shrink_down(since_last_tick);
|
||||
|
||||
count_iterations(time_between_tiny, time_between_tiny, since_last_tick)
|
||||
} else {
|
||||
0
|
||||
};
|
||||
|
||||
// Combine tiny droplets counts
|
||||
per_tick * ticks.len() * span_count
|
||||
+ span_last_section * (span_count.saturating_sub(1))
|
||||
+ last_section
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn shrink_down(mut val: f64) -> f64 {
|
||||
while val > 100.0 {
|
||||
val /= 2.0;
|
||||
}
|
||||
|
||||
val
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn count_iterations(mut start: f64, step: f64, end: f64) -> usize {
|
||||
let mut count = 0;
|
||||
|
||||
while start < end {
|
||||
count += 1;
|
||||
start += step;
|
||||
}
|
||||
|
||||
count
|
||||
}
|
||||
@@ -1,269 +0,0 @@
|
||||
use std::iter;
|
||||
|
||||
use crate::{
|
||||
catch::{difficulty_object::DifficultyObject, SECTION_LENGTH, STAR_SCALING_FACTOR},
|
||||
curve::CurveBuffers,
|
||||
parse::Pos2,
|
||||
Beatmap, Mods,
|
||||
};
|
||||
|
||||
use super::{
|
||||
calculate_catch_width,
|
||||
catch_object::CatchObject,
|
||||
fruit_or_juice::{FruitOrJuice, FruitParams},
|
||||
movement::Movement,
|
||||
CatchDifficultyAttributes, ALLOWED_CATCH_RANGE,
|
||||
};
|
||||
|
||||
/// Gradually calculate the difficulty attributes of an osu!catch map.
|
||||
///
|
||||
/// Note that this struct implements [`Iterator`].
|
||||
/// On every call of [`Iterator::next`], the map's next fruit or droplet
|
||||
/// will be processed and the [`CatchDifficultyAttributes`] will be updated and returned.
|
||||
///
|
||||
/// Note that it does not return attributes after a tiny droplet. Only for fruits and droplets.
|
||||
///
|
||||
/// If you want to calculate performance attributes, use
|
||||
/// [`CatchGradualPerformance`](crate::catch::CatchGradualPerformance) instead.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use rosu_pp::{Beatmap, catch::CatchGradualDifficulty};
|
||||
///
|
||||
/// # /*
|
||||
/// let map: Beatmap = ...
|
||||
/// # */
|
||||
/// # let map = Beatmap::default();
|
||||
///
|
||||
/// let mods = 64; // DT
|
||||
/// let mut iter = CatchGradualDifficulty::new(&map, mods);
|
||||
///
|
||||
/// let attrs1 = iter.next(); // the difficulty of the map after the first hit object
|
||||
/// let attrs2 = iter.next(); // after the second hit object
|
||||
///
|
||||
/// // Remaining hit objects
|
||||
/// for difficulty in iter {
|
||||
/// // ...
|
||||
/// }
|
||||
/// ```
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "gradual")))]
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct CatchGradualDifficulty<'map> {
|
||||
map: &'map Beatmap,
|
||||
inner: CatchGradualDifficultyInner,
|
||||
}
|
||||
|
||||
impl<'map> CatchGradualDifficulty<'map> {
|
||||
/// Create a new difficulty attributes iterator for osu!catch maps.
|
||||
pub fn new(map: &'map Beatmap, mods: u32) -> Self {
|
||||
let inner = CatchGradualDifficultyInner::new(map, mods);
|
||||
|
||||
Self { map, inner }
|
||||
}
|
||||
|
||||
pub(crate) const fn idx(&self) -> usize {
|
||||
self.inner.idx
|
||||
}
|
||||
}
|
||||
|
||||
impl Iterator for CatchGradualDifficulty<'_> {
|
||||
type Item = CatchDifficultyAttributes;
|
||||
|
||||
#[inline]
|
||||
fn next(&mut self) -> Option<Self::Item> {
|
||||
self.inner.next(self.map)
|
||||
}
|
||||
}
|
||||
|
||||
/// Gradually calculate the difficulty attributes of an osu!catch map.
|
||||
///
|
||||
/// Check [`CatchGradualDifficulty`] for more information. This struct does the same
|
||||
/// but takes ownership of [`Beatmap`] to avoid being bound to a lifetime.
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "gradual")))]
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct CatchOwnedGradualDifficulty {
|
||||
pub(crate) map: Beatmap,
|
||||
inner: CatchGradualDifficultyInner,
|
||||
}
|
||||
|
||||
impl CatchOwnedGradualDifficulty {
|
||||
/// Create a new difficulty attributes iterator for osu!catch maps.
|
||||
pub fn new(map: Beatmap, mods: u32) -> Self {
|
||||
let inner = CatchGradualDifficultyInner::new(&map, mods);
|
||||
|
||||
Self { map, inner }
|
||||
}
|
||||
|
||||
#[allow(unused)]
|
||||
pub(crate) const fn idx(&self) -> usize {
|
||||
self.inner.idx
|
||||
}
|
||||
}
|
||||
|
||||
impl Iterator for CatchOwnedGradualDifficulty {
|
||||
type Item = CatchDifficultyAttributes;
|
||||
|
||||
#[inline]
|
||||
fn next(&mut self) -> Option<Self::Item> {
|
||||
self.inner.next(&self.map)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
struct CatchObjectIter {
|
||||
hit_object_idx: usize,
|
||||
last_object: Option<FruitOrJuice>,
|
||||
params: FruitParams,
|
||||
}
|
||||
|
||||
impl CatchObjectIter {
|
||||
fn new(mods: impl Mods, attributes: CatchDifficultyAttributes) -> Self {
|
||||
let params = FruitParams {
|
||||
attributes,
|
||||
curve_bufs: CurveBuffers::default(),
|
||||
last_pos: None,
|
||||
last_time: 0.0,
|
||||
ticks: Vec::new(),
|
||||
with_hr: mods.hr(),
|
||||
};
|
||||
|
||||
Self {
|
||||
hit_object_idx: 0,
|
||||
last_object: None,
|
||||
params,
|
||||
}
|
||||
}
|
||||
|
||||
fn attributes(&self) -> CatchDifficultyAttributes {
|
||||
self.params.attributes.clone()
|
||||
}
|
||||
|
||||
fn next(&mut self, map: &Beatmap) -> Option<CatchObject> {
|
||||
if let opt @ Some(_) = self.last_object.as_mut().and_then(Iterator::next) {
|
||||
return opt;
|
||||
}
|
||||
|
||||
map.hit_objects[self.hit_object_idx..]
|
||||
.iter()
|
||||
.find_map(|h| {
|
||||
self.hit_object_idx += 1;
|
||||
|
||||
FruitOrJuice::new(h, &mut self.params, map)
|
||||
})
|
||||
.and_then(|h| self.last_object.insert(h).next())
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
struct CatchGradualDifficultyInner {
|
||||
idx: usize,
|
||||
clock_rate: f64,
|
||||
hit_objects: CatchObjectIter,
|
||||
movement: Movement,
|
||||
prev: CatchObject,
|
||||
half_catcher_width: f64,
|
||||
last_direction: i8,
|
||||
last_excess: f64,
|
||||
curr_section_end: f64,
|
||||
strain_peak_buf: Vec<f64>,
|
||||
}
|
||||
|
||||
impl CatchGradualDifficultyInner {
|
||||
fn new(map: &Beatmap, mods: u32) -> Self {
|
||||
let map_attributes = map.attributes().mods(mods).build();
|
||||
|
||||
let attributes = CatchDifficultyAttributes {
|
||||
ar: map_attributes.ar,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let hit_objects = CatchObjectIter::new(mods, attributes);
|
||||
|
||||
let half_catcher_width =
|
||||
f64::from(calculate_catch_width(map_attributes.cs as f32) / 2.0 / ALLOWED_CATCH_RANGE);
|
||||
let last_direction = 0;
|
||||
let last_excess = half_catcher_width;
|
||||
|
||||
let movement = Movement::new(map_attributes.cs as f32);
|
||||
let prev = CatchObject::new((Pos2::zero(), 0.0));
|
||||
|
||||
Self {
|
||||
idx: 0,
|
||||
clock_rate: mods.clock_rate(),
|
||||
hit_objects,
|
||||
movement,
|
||||
prev,
|
||||
half_catcher_width,
|
||||
last_direction,
|
||||
last_excess,
|
||||
curr_section_end: 0.0,
|
||||
strain_peak_buf: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
fn init_hyper_dash(&mut self, next: &CatchObject) {
|
||||
self.prev.init_hyper_dash(
|
||||
self.half_catcher_width,
|
||||
next,
|
||||
&mut self.last_direction,
|
||||
&mut self.last_excess,
|
||||
);
|
||||
}
|
||||
|
||||
fn next(&mut self, map: &Beatmap) -> Option<CatchDifficultyAttributes> {
|
||||
let curr = self.hit_objects.next(map)?;
|
||||
self.idx += 1;
|
||||
|
||||
if self.idx == 1 {
|
||||
self.prev = curr;
|
||||
|
||||
return Some(self.hit_objects.attributes());
|
||||
}
|
||||
|
||||
self.init_hyper_dash(&curr);
|
||||
|
||||
let h = DifficultyObject::new(
|
||||
&curr,
|
||||
&self.prev,
|
||||
self.movement.half_catcher_width,
|
||||
self.clock_rate,
|
||||
);
|
||||
|
||||
if self.idx == 2 {
|
||||
self.curr_section_end =
|
||||
(h.base.time / self.clock_rate / SECTION_LENGTH).ceil() * SECTION_LENGTH;
|
||||
} else {
|
||||
let base_time = h.base.time / self.clock_rate;
|
||||
|
||||
while base_time > self.curr_section_end {
|
||||
self.movement.save_current_peak();
|
||||
self.movement.start_new_section_from(self.curr_section_end);
|
||||
self.curr_section_end += SECTION_LENGTH;
|
||||
}
|
||||
}
|
||||
|
||||
self.movement.process(&h);
|
||||
self.prev = curr;
|
||||
|
||||
let len = self.movement.strain_peaks.len();
|
||||
let missing = len + 1 - self.strain_peak_buf.len();
|
||||
self.strain_peak_buf.extend(iter::repeat(0.0).take(missing));
|
||||
|
||||
self.strain_peak_buf[..len].copy_from_slice(&self.movement.strain_peaks);
|
||||
|
||||
if let Some(last) = self.strain_peak_buf.last_mut() {
|
||||
*last = self.movement.curr_section_peak;
|
||||
}
|
||||
|
||||
let stars =
|
||||
Movement::difficulty_value(&mut self.strain_peak_buf).sqrt() * STAR_SCALING_FACTOR;
|
||||
|
||||
let attrs = CatchDifficultyAttributes {
|
||||
stars,
|
||||
..self.hit_objects.attributes()
|
||||
};
|
||||
|
||||
Some(attrs)
|
||||
}
|
||||
}
|
||||
@@ -1,201 +0,0 @@
|
||||
use crate::{Beatmap, CatchPP};
|
||||
|
||||
use super::{
|
||||
CatchGradualDifficulty, CatchOwnedGradualDifficulty, CatchPerformanceAttributes,
|
||||
CatchScoreState,
|
||||
};
|
||||
|
||||
/// Gradually calculate the performance attributes of an osu!catch map.
|
||||
///
|
||||
/// After each hit object you can call [`next`](`CatchGradualPerformance::next`)
|
||||
/// and it will return the resulting current [`CatchPerformanceAttributes`].
|
||||
/// To process multiple objects at once, use [`nth`](`CatchGradualPerformance::nth`) instead.
|
||||
///
|
||||
/// Both methods require a [`CatchScoreState`] that contains the current
|
||||
/// hitresults as well as the maximum combo so far.
|
||||
///
|
||||
/// Note that neither hits nor misses of tiny droplets require
|
||||
/// to be processed. Only fruits and droplets do.
|
||||
///
|
||||
/// If you only want to calculate difficulty attributes use [`CatchGradualDifficulty`] instead.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use rosu_pp::{Beatmap, catch::{CatchGradualPerformance, CatchScoreState}};
|
||||
///
|
||||
/// # /*
|
||||
/// let map: Beatmap = ...
|
||||
/// # */
|
||||
/// # let map = Beatmap::default();
|
||||
///
|
||||
/// let mods = 64; // DT
|
||||
/// let mut gradual_perf = CatchGradualPerformance::new(&map, mods);
|
||||
/// let mut state = CatchScoreState::new(); // empty state, everything is on 0.
|
||||
///
|
||||
/// // The first 10 hitresults are only fruits
|
||||
/// for _ in 0..10 {
|
||||
/// state.n_fruits += 1;
|
||||
/// state.max_combo += 1;
|
||||
///
|
||||
/// # /*
|
||||
/// let performance = gradual_perf.next(state.clone()).unwrap();
|
||||
/// println!("PP: {}", performance.pp);
|
||||
/// # */
|
||||
/// # let _ = gradual_perf.next(state.clone());
|
||||
/// }
|
||||
///
|
||||
/// // Then comes a miss.
|
||||
/// // Note that state's max combo won't be incremented for
|
||||
/// // the next few objects because the combo is reset.
|
||||
/// state.n_misses += 1;
|
||||
/// # /*
|
||||
/// let performance = gradual_perf.next(state.clone()).unwrap();
|
||||
/// println!("PP: {}", performance.pp);
|
||||
/// # */
|
||||
/// # let _ = gradual_perf.next(state.clone());
|
||||
///
|
||||
/// // The next 10 objects will be a mixture of fruits and droplets.
|
||||
/// // Notice how tiny droplets from sliders do not count as hit objects
|
||||
/// // that require processing. Only fruits and droplets do.
|
||||
/// // Also notice how all 10 objects will be processed in one go.
|
||||
/// state.n_fruits += 4;
|
||||
/// state.n_droplets += 6;
|
||||
/// state.n_tiny_droplets += 12;
|
||||
/// // The `nth` method takes a zero-based value.
|
||||
/// # /*
|
||||
/// let performance = gradual_perf.nth(state.clone(), 9).unwrap();
|
||||
/// println!("PP: {}", performance.pp);
|
||||
/// # */
|
||||
/// # let _ = gradual_perf.nth(state.clone(), 9);
|
||||
///
|
||||
/// // Now comes another fruit. Note that the max combo gets incremented again.
|
||||
/// state.n_fruits += 1;
|
||||
/// state.max_combo += 1;
|
||||
/// # /*
|
||||
/// let performance = gradual_perf.next(state.clone()).unwrap();
|
||||
/// println!("PP: {}", performance.pp);
|
||||
/// # */
|
||||
/// # let _ = gradual_perf.next(state.clone());
|
||||
///
|
||||
/// // Skip to the end
|
||||
/// # /*
|
||||
/// state.max_combo = ...
|
||||
/// state.n_fruits = ...
|
||||
/// state.n_droplets = ...
|
||||
/// state.n_tiny_droplets = ...
|
||||
/// state.n_tiny_droplet_misses = ...
|
||||
/// state.n_misses = ...
|
||||
/// let final_performance = gradual_perf.nth(state.clone(), usize::MAX).unwrap();
|
||||
/// println!("PP: {}", performance.pp);
|
||||
/// # */
|
||||
/// # let _ = gradual_perf.nth(state.clone(), usize::MAX);
|
||||
///
|
||||
/// // Once the final performance was calculated,
|
||||
/// // attempting to process further objects will return `None`.
|
||||
/// assert!(gradual_perf.next(state).is_none());
|
||||
/// ```
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "gradual")))]
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct CatchGradualPerformance<'map> {
|
||||
difficulty: CatchGradualDifficulty<'map>,
|
||||
performance: CatchPP<'map>,
|
||||
}
|
||||
|
||||
impl<'map> CatchGradualPerformance<'map> {
|
||||
/// Create a new gradual performance calculator for osu!standard maps.
|
||||
pub fn new(map: &'map Beatmap, mods: u32) -> Self {
|
||||
let difficulty = CatchGradualDifficulty::new(map, mods);
|
||||
let performance = CatchPP::new(map).mods(mods).passed_objects(0);
|
||||
|
||||
Self {
|
||||
difficulty,
|
||||
performance,
|
||||
}
|
||||
}
|
||||
|
||||
/// Process the next hit object and calculate the
|
||||
/// performance attributes for the resulting score state.
|
||||
///
|
||||
/// Note that neither hits nor misses of tiny droplets require
|
||||
/// to be processed. Only fruits and droplets do.
|
||||
pub fn next(&mut self, state: CatchScoreState) -> Option<CatchPerformanceAttributes> {
|
||||
self.nth(state, 0)
|
||||
}
|
||||
|
||||
/// Process all remaining hit objects and calculate the final performance attributes.
|
||||
pub fn last(&mut self, state: CatchScoreState) -> Option<CatchPerformanceAttributes> {
|
||||
self.nth(state, usize::MAX)
|
||||
}
|
||||
|
||||
/// Process everything up the the next `n`th hit object and calculate the performance
|
||||
/// attributes for the resulting score state.
|
||||
///
|
||||
/// Note that the count is zero-indexed, so `n=0` will process 1 object, `n=1` will process 2,
|
||||
/// and so on.
|
||||
pub fn nth(&mut self, state: CatchScoreState, n: usize) -> Option<CatchPerformanceAttributes> {
|
||||
let difficulty = self.difficulty.by_ref().take(n.saturating_add(1)).last()?;
|
||||
|
||||
let performance = self
|
||||
.performance
|
||||
.clone()
|
||||
.attributes(difficulty)
|
||||
.state(state)
|
||||
.passed_objects(self.difficulty.idx())
|
||||
.calculate();
|
||||
|
||||
Some(performance)
|
||||
}
|
||||
}
|
||||
|
||||
/// Gradually calculate the performance attributes of an osu!catch map.
|
||||
///
|
||||
/// Check [`CatchGradualPerformance`] for more information. This struct does the same
|
||||
/// but takes ownership of [`Beatmap`] to avoid being bound to a lifetime.
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "gradual")))]
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct CatchOwnedGradualPerformance {
|
||||
difficulty: CatchOwnedGradualDifficulty,
|
||||
mods: u32,
|
||||
}
|
||||
|
||||
impl CatchOwnedGradualPerformance {
|
||||
/// Create a new gradual performance calculator for osu!standard maps.
|
||||
pub fn new(map: Beatmap, mods: u32) -> Self {
|
||||
let difficulty = CatchOwnedGradualDifficulty::new(map, mods);
|
||||
|
||||
Self { difficulty, mods }
|
||||
}
|
||||
|
||||
/// Process the next hit object and calculate the
|
||||
/// performance attributes for the resulting score state.
|
||||
///
|
||||
/// Note that neither hits nor misses of tiny droplets require
|
||||
/// to be processed. Only fruits and droplets do.
|
||||
pub fn next(&mut self, state: CatchScoreState) -> Option<CatchPerformanceAttributes> {
|
||||
self.nth(state, 0)
|
||||
}
|
||||
|
||||
/// Process all remaining hit objects and calculate the final performance attributes.
|
||||
pub fn last(&mut self, state: CatchScoreState) -> Option<CatchPerformanceAttributes> {
|
||||
self.nth(state, usize::MAX)
|
||||
}
|
||||
|
||||
/// Process everything up the the next `n`th hit object and calculate the performance
|
||||
/// attributes for the resulting score state.
|
||||
///
|
||||
/// Note that the count is zero-indexed, so `n=0` will process 1 object, `n=1` will process 2,
|
||||
/// and so on.
|
||||
pub fn nth(&mut self, state: CatchScoreState, n: usize) -> Option<CatchPerformanceAttributes> {
|
||||
let difficulty = self.difficulty.by_ref().take(n.saturating_add(1)).last()?;
|
||||
|
||||
let performance = CatchPP::new(&self.difficulty.map)
|
||||
.mods(self.mods)
|
||||
.attributes(difficulty)
|
||||
.state(state)
|
||||
.passed_objects(self.difficulty.idx())
|
||||
.calculate();
|
||||
|
||||
Some(performance)
|
||||
}
|
||||
}
|
||||
+39
-329
@@ -1,343 +1,53 @@
|
||||
mod catch_object;
|
||||
mod difficulty_object;
|
||||
mod fruit_or_juice;
|
||||
mod movement;
|
||||
mod pp;
|
||||
mod score_state;
|
||||
use std::borrow::Cow;
|
||||
|
||||
#[cfg(feature = "gradual")]
|
||||
mod gradual_difficulty;
|
||||
#[cfg(feature = "gradual")]
|
||||
mod gradual_performance;
|
||||
|
||||
use difficulty_object::DifficultyObject;
|
||||
use movement::Movement;
|
||||
|
||||
pub use self::{catch_object::CatchObject, pp::*, score_state::CatchScoreState};
|
||||
|
||||
#[cfg(feature = "gradual")]
|
||||
pub use self::{
|
||||
gradual_difficulty::{CatchGradualDifficulty, CatchOwnedGradualDifficulty},
|
||||
gradual_performance::{CatchGradualPerformance, CatchOwnedGradualPerformance},
|
||||
use crate::{
|
||||
any::ModeDifficulty,
|
||||
model::{
|
||||
beatmap::Beatmap,
|
||||
mode::{ConvertStatus, IGameMode},
|
||||
},
|
||||
};
|
||||
|
||||
pub(crate) use self::fruit_or_juice::{FruitOrJuice, FruitParams};
|
||||
pub use self::{
|
||||
attributes::{CatchDifficultyAttributes, CatchPerformanceAttributes},
|
||||
convert::CatchBeatmap,
|
||||
performance::CatchPerformance,
|
||||
score_state::CatchScoreState,
|
||||
strains::CatchStrains,
|
||||
};
|
||||
|
||||
use crate::{curve::CurveBuffers, Beatmap, Mods, OsuStars};
|
||||
mod attributes;
|
||||
mod catcher;
|
||||
mod convert;
|
||||
mod difficulty;
|
||||
mod object;
|
||||
mod performance;
|
||||
mod score_state;
|
||||
mod strains;
|
||||
|
||||
const SECTION_LENGTH: f64 = 750.0;
|
||||
const STAR_SCALING_FACTOR: f64 = 0.153;
|
||||
const PLAYFIELD_WIDTH: f32 = 512.0;
|
||||
|
||||
pub(crate) const ALLOWED_CATCH_RANGE: f32 = 0.8;
|
||||
const CATCHER_SIZE: f32 = 106.75;
|
||||
|
||||
/// Difficulty calculator on osu!catch maps.
|
||||
/// Marker type for [`GameMode::Catch`].
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use rosu_pp::{CatchStars, Beatmap};
|
||||
///
|
||||
/// # /*
|
||||
/// let map: Beatmap = ...
|
||||
/// # */
|
||||
/// # let map = Beatmap::default();
|
||||
///
|
||||
/// let difficulty_attrs = CatchStars::new(&map)
|
||||
/// .mods(8 + 64) // HDDT
|
||||
/// .calculate();
|
||||
///
|
||||
/// println!("Stars: {}", difficulty_attrs.stars);
|
||||
/// ```
|
||||
#[derive(Clone, Debug)]
|
||||
#[must_use]
|
||||
pub struct CatchStars<'map> {
|
||||
map: &'map Beatmap,
|
||||
mods: u32,
|
||||
passed_objects: Option<usize>,
|
||||
clock_rate: Option<f64>,
|
||||
}
|
||||
/// [`GameMode::Catch`]: rosu_map::section::general::GameMode::Catch
|
||||
pub struct Catch;
|
||||
|
||||
impl<'map> CatchStars<'map> {
|
||||
/// Create a new difficulty calculator for osu!catch maps.
|
||||
#[inline]
|
||||
pub const fn new(map: &'map Beatmap) -> Self {
|
||||
Self {
|
||||
map,
|
||||
mods: 0,
|
||||
passed_objects: None,
|
||||
clock_rate: None,
|
||||
}
|
||||
impl IGameMode for Catch {
|
||||
type DifficultyAttributes = CatchDifficultyAttributes;
|
||||
type Strains = CatchStrains;
|
||||
|
||||
fn try_convert(map: &mut Cow<'_, Beatmap>) -> ConvertStatus {
|
||||
convert::try_convert(map)
|
||||
}
|
||||
|
||||
/// Specify mods through their bit values.
|
||||
///
|
||||
/// See [https://github.com/ppy/osu-api/wiki#mods](https://github.com/ppy/osu-api/wiki#mods)
|
||||
#[inline]
|
||||
pub const fn mods(mut self, mods: u32) -> Self {
|
||||
self.mods = mods;
|
||||
|
||||
self
|
||||
fn difficulty(
|
||||
difficulty: &ModeDifficulty,
|
||||
converted: &CatchBeatmap<'_>,
|
||||
) -> Self::DifficultyAttributes {
|
||||
difficulty::difficulty(difficulty, converted)
|
||||
}
|
||||
|
||||
/// Amount of passed objects for partial plays, e.g. a fail.
|
||||
///
|
||||
#[cfg_attr(
|
||||
feature = "gradual",
|
||||
doc = "If you want to calculate the difficulty after every few objects, instead of
|
||||
using [`CatchStars`] multiple times with different `passed_objects`, you should use
|
||||
[`CatchGradualDifficultyAttributes`](crate::catch::CatchGradualDifficulty)."
|
||||
)]
|
||||
#[inline]
|
||||
pub const fn passed_objects(mut self, passed_objects: usize) -> Self {
|
||||
self.passed_objects = Some(passed_objects);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Adjust the clock rate used in the calculation.
|
||||
/// If none is specified, it will take the clock rate based on the mods
|
||||
/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
|
||||
#[inline]
|
||||
pub const fn clock_rate(mut self, clock_rate: f64) -> Self {
|
||||
self.clock_rate = Some(clock_rate);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Calculate all difficulty related values, including stars.
|
||||
#[inline]
|
||||
pub fn calculate(self) -> CatchDifficultyAttributes {
|
||||
let (mut movement, mut attributes) = calculate_movement(self);
|
||||
attributes.stars =
|
||||
Movement::difficulty_value(&mut movement.strain_peaks).sqrt() * STAR_SCALING_FACTOR;
|
||||
|
||||
attributes
|
||||
}
|
||||
|
||||
/// Calculate the skill strains.
|
||||
///
|
||||
/// Suitable to plot the difficulty of a map over time.
|
||||
#[inline]
|
||||
pub fn strains(self) -> CatchStrains {
|
||||
let (movement, _) = calculate_movement(self);
|
||||
|
||||
CatchStrains {
|
||||
section_len: SECTION_LENGTH,
|
||||
movement: movement.strain_peaks,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The result of calculating the strains on a osu!catch map.
|
||||
/// Suitable to plot the difficulty of a map over time.
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct CatchStrains {
|
||||
/// Time in ms inbetween two strains.
|
||||
pub section_len: f64,
|
||||
/// Strain peaks of the movement skill.
|
||||
pub movement: Vec<f64>,
|
||||
}
|
||||
|
||||
impl CatchStrains {
|
||||
/// Returns the number of strain peaks per skill.
|
||||
#[inline]
|
||||
#[allow(clippy::len_without_is_empty)]
|
||||
pub fn len(&self) -> usize {
|
||||
self.movement.len()
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(clippy::needless_pass_by_value)]
|
||||
fn calculate_movement(params: CatchStars<'_>) -> (Movement, CatchDifficultyAttributes) {
|
||||
let CatchStars {
|
||||
map,
|
||||
mods,
|
||||
passed_objects,
|
||||
clock_rate,
|
||||
} = params;
|
||||
|
||||
let take = passed_objects.unwrap_or(usize::MAX);
|
||||
let clock_rate = clock_rate.unwrap_or_else(|| mods.clock_rate());
|
||||
let map_attributes = map.attributes().mods(mods).clock_rate(clock_rate).build();
|
||||
|
||||
let attributes = CatchDifficultyAttributes {
|
||||
ar: map_attributes.ar,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let mut params = FruitParams {
|
||||
attributes,
|
||||
curve_bufs: CurveBuffers::default(),
|
||||
last_pos: None,
|
||||
last_time: 0.0,
|
||||
ticks: Vec::new(), // using the same buffer for all sliders
|
||||
with_hr: mods.hr(),
|
||||
};
|
||||
|
||||
// BUG: Incorrect object order on 2B maps that have fruits within sliders
|
||||
let mut hit_objects = map
|
||||
.hit_objects
|
||||
.iter()
|
||||
.filter_map(|h| FruitOrJuice::new(h, &mut params, map))
|
||||
.flatten()
|
||||
.take(take);
|
||||
|
||||
// Hyper dash business
|
||||
let half_catcher_width =
|
||||
f64::from(calculate_catch_width(map_attributes.cs as f32) / 2.0 / ALLOWED_CATCH_RANGE);
|
||||
let mut last_direction = 0;
|
||||
let mut last_excess = half_catcher_width;
|
||||
|
||||
// Strain business
|
||||
let mut movement = Movement::new(map_attributes.cs as f32);
|
||||
|
||||
let (mut prev, curr) = match (hit_objects.next(), hit_objects.next()) {
|
||||
(Some(prev), Some(curr)) => (prev, curr),
|
||||
(_, None) => return (movement, params.attributes),
|
||||
(None, Some(_)) => unreachable!(),
|
||||
};
|
||||
|
||||
let mut curr_section_end = (curr.time / clock_rate / SECTION_LENGTH).ceil() * SECTION_LENGTH;
|
||||
|
||||
prev.init_hyper_dash(
|
||||
half_catcher_width,
|
||||
&curr,
|
||||
&mut last_direction,
|
||||
&mut last_excess,
|
||||
);
|
||||
|
||||
// Handle first object distinctly
|
||||
let h = DifficultyObject::new(&curr, &prev, movement.half_catcher_width, clock_rate);
|
||||
|
||||
movement.process(&h);
|
||||
prev = curr;
|
||||
|
||||
// Handle all other objects
|
||||
for curr in hit_objects {
|
||||
prev.init_hyper_dash(
|
||||
half_catcher_width,
|
||||
&curr,
|
||||
&mut last_direction,
|
||||
&mut last_excess,
|
||||
);
|
||||
|
||||
let h = DifficultyObject::new(&curr, &prev, movement.half_catcher_width, clock_rate);
|
||||
|
||||
let base_time = h.base.time / clock_rate;
|
||||
|
||||
while base_time > curr_section_end {
|
||||
movement.save_current_peak();
|
||||
movement.start_new_section_from(curr_section_end);
|
||||
curr_section_end += SECTION_LENGTH;
|
||||
|
||||
// Optimization to finish the loop early if
|
||||
// the current peak is 0.0 i.e. it can't decay further.
|
||||
// If final values don't coincide perfectly anymore,
|
||||
// this should be looked at and maybe adjusted.
|
||||
if movement.curr_section_peak.abs() <= f64::EPSILON && base_time > curr_section_end {
|
||||
let remaining_time = base_time - curr_section_end;
|
||||
let remaining_iters = (remaining_time / SECTION_LENGTH).ceil();
|
||||
curr_section_end += remaining_iters * SECTION_LENGTH;
|
||||
}
|
||||
}
|
||||
|
||||
movement.process(&h);
|
||||
prev = curr;
|
||||
}
|
||||
|
||||
movement.save_current_peak();
|
||||
|
||||
(movement, params.attributes)
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub(crate) fn calculate_catch_width(cs: f32) -> f32 {
|
||||
let scale = 1.0 - 0.7 * (cs - 5.0) / 5.0;
|
||||
|
||||
CATCHER_SIZE * scale.abs() * ALLOWED_CATCH_RANGE
|
||||
}
|
||||
|
||||
/// The result of a difficulty calculation on an osu!catch map.
|
||||
#[derive(Clone, Debug, Default, PartialEq)]
|
||||
pub struct CatchDifficultyAttributes {
|
||||
/// The final star rating
|
||||
pub stars: f64,
|
||||
/// The approach rate.
|
||||
pub ar: f64,
|
||||
/// The amount of fruits.
|
||||
pub n_fruits: usize,
|
||||
/// The amount of droplets.
|
||||
pub n_droplets: usize,
|
||||
/// The amount of tiny droplets.
|
||||
pub n_tiny_droplets: usize,
|
||||
}
|
||||
|
||||
impl CatchDifficultyAttributes {
|
||||
/// Return the maximum combo.
|
||||
#[inline]
|
||||
pub const fn max_combo(&self) -> usize {
|
||||
self.n_fruits + self.n_droplets
|
||||
}
|
||||
|
||||
/// Returns a builder for performance calculation.
|
||||
#[inline]
|
||||
pub fn pp(self) -> CatchPP<'static> {
|
||||
CatchPP::from(self)
|
||||
}
|
||||
}
|
||||
|
||||
/// The result of a performance calculation on an osu!catch map.
|
||||
#[derive(Clone, Debug, Default, PartialEq)]
|
||||
pub struct CatchPerformanceAttributes {
|
||||
/// The difficulty attributes that were used for the performance calculation
|
||||
pub difficulty: CatchDifficultyAttributes,
|
||||
/// The final performance points.
|
||||
pub pp: f64,
|
||||
}
|
||||
|
||||
impl CatchPerformanceAttributes {
|
||||
/// Return the star value.
|
||||
#[inline]
|
||||
pub const fn stars(&self) -> f64 {
|
||||
self.difficulty.stars
|
||||
}
|
||||
|
||||
/// Return the performance point value.
|
||||
#[inline]
|
||||
pub const fn pp(&self) -> f64 {
|
||||
self.pp
|
||||
}
|
||||
|
||||
/// Return the maximum combo of the map.
|
||||
#[inline]
|
||||
pub const fn max_combo(&self) -> usize {
|
||||
self.difficulty.max_combo()
|
||||
}
|
||||
}
|
||||
|
||||
impl From<CatchPerformanceAttributes> for CatchDifficultyAttributes {
|
||||
#[inline]
|
||||
fn from(attributes: CatchPerformanceAttributes) -> Self {
|
||||
attributes.difficulty
|
||||
}
|
||||
}
|
||||
|
||||
impl<'map> From<OsuStars<'map>> for CatchStars<'map> {
|
||||
#[inline]
|
||||
fn from(osu: OsuStars<'map>) -> Self {
|
||||
let OsuStars {
|
||||
map,
|
||||
mods,
|
||||
passed_objects,
|
||||
clock_rate,
|
||||
} = osu;
|
||||
|
||||
Self {
|
||||
map,
|
||||
mods,
|
||||
passed_objects,
|
||||
clock_rate,
|
||||
}
|
||||
fn strains(difficulty: &ModeDifficulty, converted: &CatchBeatmap<'_>) -> Self::Strains {
|
||||
strains::strains(difficulty, converted)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,147 +0,0 @@
|
||||
use super::DifficultyObject;
|
||||
|
||||
use std::cmp::Ordering;
|
||||
|
||||
const ABSOLUTE_PLAYER_POSITIONING_ERROR: f32 = 16.0;
|
||||
const NORMALIZED_HITOBJECT_RADIUS: f32 = 41.0;
|
||||
const POSITION_EPSILON: f32 = NORMALIZED_HITOBJECT_RADIUS - ABSOLUTE_PLAYER_POSITIONING_ERROR;
|
||||
const DIRECTION_CHANGE_BONUS: f64 = 21.0;
|
||||
const SKILL_MULTIPLIER: f64 = 900.0;
|
||||
const STRAIN_DECAY_BASE: f64 = 0.2;
|
||||
const DECAY_WEIGHT: f64 = 0.94;
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub(crate) struct Movement {
|
||||
pub(crate) half_catcher_width: f32,
|
||||
|
||||
last_player_position: Option<f32>,
|
||||
last_distance_moved: f32,
|
||||
last_strain_time: f64,
|
||||
|
||||
current_strain: f64,
|
||||
pub(crate) curr_section_peak: f64,
|
||||
|
||||
pub(crate) strain_peaks: Vec<f64>,
|
||||
prev_time: Option<f64>,
|
||||
}
|
||||
|
||||
impl Movement {
|
||||
#[inline]
|
||||
pub(crate) fn new(cs: f32) -> Self {
|
||||
let mut half_catcher_width = super::calculate_catch_width(cs) * 0.5;
|
||||
half_catcher_width *= 1.0 - ((cs - 5.5).max(0.0) * 0.0625);
|
||||
|
||||
Self {
|
||||
half_catcher_width,
|
||||
|
||||
last_player_position: None,
|
||||
last_distance_moved: 0.0,
|
||||
last_strain_time: 0.0,
|
||||
|
||||
current_strain: 1.0,
|
||||
curr_section_peak: 1.0,
|
||||
|
||||
strain_peaks: Vec::with_capacity(128),
|
||||
prev_time: None,
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub(crate) fn save_current_peak(&mut self) {
|
||||
self.strain_peaks.push(self.curr_section_peak);
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub(crate) fn start_new_section_from(&mut self, time: f64) {
|
||||
self.curr_section_peak = self.peak_strain(time - self.prev_time.unwrap());
|
||||
}
|
||||
|
||||
pub(crate) fn process(&mut self, current: &DifficultyObject<'_>) {
|
||||
self.current_strain *= strain_decay(current.delta);
|
||||
self.current_strain += self.strain_value_of(current) * SKILL_MULTIPLIER;
|
||||
self.curr_section_peak = self.current_strain.max(self.curr_section_peak);
|
||||
self.prev_time.replace(current.start_time);
|
||||
}
|
||||
|
||||
pub(crate) fn difficulty_value(strain_peaks: &mut [f64]) -> f64 {
|
||||
let mut difficulty = 0.0;
|
||||
let mut weight = 1.0;
|
||||
|
||||
strain_peaks.sort_unstable_by(|a, b| b.partial_cmp(a).unwrap_or(Ordering::Equal));
|
||||
|
||||
for &strain in strain_peaks.iter() {
|
||||
difficulty += strain * weight;
|
||||
weight *= DECAY_WEIGHT;
|
||||
}
|
||||
|
||||
difficulty
|
||||
}
|
||||
|
||||
fn strain_value_of(&mut self, current: &DifficultyObject<'_>) -> f64 {
|
||||
let last_player_pos = self
|
||||
.last_player_position
|
||||
.unwrap_or(current.last_normalized_pos);
|
||||
|
||||
let mut pos = last_player_pos.clamp(
|
||||
current.normalized_pos - POSITION_EPSILON,
|
||||
current.normalized_pos + POSITION_EPSILON,
|
||||
);
|
||||
|
||||
let dist_moved = pos - last_player_pos;
|
||||
let weighted_strain_time = current.strain_time + 13.0 + (3.0 / current.clock_rate);
|
||||
|
||||
let mut dist_addition = f64::from(dist_moved.abs().powf(1.3) / 510.0);
|
||||
|
||||
if dist_moved.abs() > 0.1 {
|
||||
if self.last_distance_moved.abs() > 0.1
|
||||
&& dist_moved.signum() != self.last_distance_moved.signum()
|
||||
{
|
||||
let bonus_factor = f64::from(dist_moved.abs().min(50.0) / 50.0);
|
||||
let anti_flow_factor =
|
||||
f64::from((self.last_distance_moved.abs().min(70.0) / 70.0).max(0.38));
|
||||
|
||||
dist_addition += DIRECTION_CHANGE_BONUS / (self.last_strain_time + 16.0).sqrt()
|
||||
* bonus_factor
|
||||
* anti_flow_factor
|
||||
* (1.0 - (weighted_strain_time / 1000.0).powi(3)).max(0.0);
|
||||
}
|
||||
|
||||
dist_addition += f64::from(
|
||||
12.5 * dist_moved.abs().min(NORMALIZED_HITOBJECT_RADIUS * 2.0)
|
||||
/ (NORMALIZED_HITOBJECT_RADIUS * 6.0),
|
||||
) / weighted_strain_time.sqrt();
|
||||
}
|
||||
|
||||
let mut edge_dash_bonus = 0.0;
|
||||
|
||||
if current.last.hyper_dist <= 20.0 {
|
||||
#[allow(clippy::if_not_else)]
|
||||
if !current.last.hyper_dash {
|
||||
edge_dash_bonus += 5.7;
|
||||
} else {
|
||||
pos = current.normalized_pos;
|
||||
}
|
||||
|
||||
dist_addition *= 1.0
|
||||
+ edge_dash_bonus
|
||||
* f64::from((20.0 - current.last.hyper_dist) / 20.0)
|
||||
* ((current.strain_time * current.clock_rate).min(265.0) / 265.0).powf(1.5);
|
||||
}
|
||||
|
||||
self.last_player_position.replace(pos);
|
||||
self.last_distance_moved = dist_moved;
|
||||
self.last_strain_time = current.strain_time;
|
||||
|
||||
dist_addition / weighted_strain_time
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn peak_strain(&self, delta_time: f64) -> f64 {
|
||||
self.current_strain * strain_decay(delta_time)
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn strain_decay(ms: f64) -> f64 {
|
||||
STRAIN_DECAY_BASE.powf(ms / 1000.0)
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
pub struct BananaShower {
|
||||
pub n_bananas: usize,
|
||||
}
|
||||
|
||||
impl BananaShower {
|
||||
pub fn new(start_time: f64, end_time: f64) -> Self {
|
||||
let duration = end_time - start_time;
|
||||
let mut spacing = duration;
|
||||
|
||||
while spacing > 100.0 {
|
||||
spacing /= 2.0;
|
||||
}
|
||||
|
||||
let n_bananas = if spacing <= 0.0 {
|
||||
0
|
||||
} else {
|
||||
let mut time = start_time;
|
||||
let mut i = 0;
|
||||
|
||||
while time <= end_time {
|
||||
time += spacing;
|
||||
i += 1;
|
||||
}
|
||||
|
||||
i
|
||||
};
|
||||
|
||||
Self { n_bananas }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
use crate::catch::attributes::CatchDifficultyAttributesBuilder;
|
||||
|
||||
pub struct Fruit {
|
||||
pub x_offset: f32,
|
||||
}
|
||||
|
||||
impl Fruit {
|
||||
pub fn new(attrs: &mut CatchDifficultyAttributesBuilder) -> Self {
|
||||
attrs.inc_fruits();
|
||||
|
||||
Self { x_offset: 0.0 }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,154 @@
|
||||
use std::vec::Drain;
|
||||
|
||||
use rosu_map::section::hit_objects::{
|
||||
CurveBuffers, PathControlPoint, SliderEvent, SliderEventType, SliderEventsIter,
|
||||
};
|
||||
|
||||
use crate::{
|
||||
catch::{attributes::CatchDifficultyAttributesBuilder, convert::CatchBeatmap},
|
||||
model::{
|
||||
control_point::{DifficultyPoint, TimingPoint},
|
||||
hit_object::Slider,
|
||||
},
|
||||
};
|
||||
|
||||
pub struct JuiceStream<'a> {
|
||||
pub control_points: &'a [PathControlPoint], // needed for applying hr offset
|
||||
pub nested_objects: Drain<'a, NestedJuiceStreamObject>,
|
||||
}
|
||||
|
||||
impl<'a> JuiceStream<'a> {
|
||||
pub const BASE_SCORING_DIST: f64 = 100.0;
|
||||
|
||||
pub fn new(
|
||||
x: f32,
|
||||
start_time: f64,
|
||||
slider: &'a Slider,
|
||||
converted: &CatchBeatmap<'_>,
|
||||
attrs: &mut CatchDifficultyAttributesBuilder,
|
||||
bufs: &'a mut JuiceStreamBufs,
|
||||
) -> Self {
|
||||
let slider_multiplier = converted.map.slider_multiplier;
|
||||
let slider_tick_rate = converted.map.slider_tick_rate;
|
||||
|
||||
let beat_len = converted
|
||||
.map
|
||||
.timing_point_at(start_time)
|
||||
.map_or(TimingPoint::DEFAULT_BEAT_LEN, |point| point.beat_len);
|
||||
|
||||
let slider_velocity = converted
|
||||
.map
|
||||
.difficulty_point_at(start_time)
|
||||
.map_or(DifficultyPoint::DEFAULT_SLIDER_VELOCITY, |point| {
|
||||
point.slider_velocity
|
||||
});
|
||||
|
||||
let path = slider.curve(&mut bufs.curve);
|
||||
|
||||
let velocity_factor = JuiceStream::BASE_SCORING_DIST * slider_multiplier / beat_len;
|
||||
let velocity = velocity_factor * slider_velocity;
|
||||
let tick_dist_factor =
|
||||
JuiceStream::BASE_SCORING_DIST * slider_multiplier / slider_tick_rate;
|
||||
|
||||
let tick_dist_multiplier = if converted.map.version < 8 {
|
||||
1.0
|
||||
} else {
|
||||
slider_velocity
|
||||
};
|
||||
|
||||
let tick_dist = tick_dist_factor * tick_dist_multiplier;
|
||||
|
||||
let span_count = slider.span_count() as f64;
|
||||
let duration = span_count * path.dist() / velocity;
|
||||
let span_duration = duration / span_count;
|
||||
|
||||
let events = SliderEventsIter::new(
|
||||
start_time,
|
||||
span_duration,
|
||||
velocity,
|
||||
tick_dist,
|
||||
path.dist(),
|
||||
slider.span_count() as i32,
|
||||
&mut bufs.ticks,
|
||||
);
|
||||
|
||||
let mut last_event_time = None;
|
||||
|
||||
for e in events {
|
||||
if let Some(last_event_time) = last_event_time.filter(|_| attrs.take_more()) {
|
||||
let since_last_tick = e.time - last_event_time;
|
||||
|
||||
if since_last_tick > 80.0 {
|
||||
let mut time_between_tiny = since_last_tick;
|
||||
|
||||
while time_between_tiny > 100.0 {
|
||||
time_between_tiny /= 2.0;
|
||||
}
|
||||
|
||||
let mut t = time_between_tiny;
|
||||
|
||||
while t < since_last_tick {
|
||||
attrs.inc_tiny_droplets();
|
||||
|
||||
let nested = NestedJuiceStreamObject {
|
||||
pos: 0.0, // not important
|
||||
start_time: 0.0, // not important
|
||||
kind: NestedJuiceStreamObjectKind::TinyDroplet,
|
||||
};
|
||||
|
||||
bufs.nested_objects.push(nested);
|
||||
|
||||
t += time_between_tiny;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
last_event_time = Some(e.time);
|
||||
|
||||
let kind = match e.kind {
|
||||
SliderEventType::Tick => {
|
||||
attrs.inc_droplets();
|
||||
|
||||
NestedJuiceStreamObjectKind::Droplet
|
||||
}
|
||||
SliderEventType::Head | SliderEventType::Repeat | SliderEventType::Tail => {
|
||||
attrs.inc_fruits();
|
||||
|
||||
NestedJuiceStreamObjectKind::Fruit
|
||||
}
|
||||
SliderEventType::LastTick => continue,
|
||||
};
|
||||
|
||||
let nested = NestedJuiceStreamObject {
|
||||
pos: x + path.position_at(e.path_progress).x,
|
||||
start_time: e.time,
|
||||
kind,
|
||||
};
|
||||
|
||||
bufs.nested_objects.push(nested);
|
||||
}
|
||||
|
||||
Self {
|
||||
control_points: slider.control_points.as_ref(),
|
||||
nested_objects: bufs.nested_objects.drain(..),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct NestedJuiceStreamObject {
|
||||
pub pos: f32,
|
||||
pub start_time: f64,
|
||||
pub kind: NestedJuiceStreamObjectKind,
|
||||
}
|
||||
|
||||
pub enum NestedJuiceStreamObjectKind {
|
||||
Fruit,
|
||||
Droplet,
|
||||
TinyDroplet,
|
||||
}
|
||||
|
||||
pub struct JuiceStreamBufs {
|
||||
pub nested_objects: Vec<NestedJuiceStreamObject>,
|
||||
pub curve: CurveBuffers,
|
||||
pub ticks: Vec<SliderEvent>,
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
pub mod banana_shower;
|
||||
pub mod fruit;
|
||||
pub mod juice_stream;
|
||||
pub mod palpable;
|
||||
@@ -0,0 +1,23 @@
|
||||
pub struct PalpableObject {
|
||||
pub x: f32,
|
||||
pub x_offset: f32,
|
||||
pub start_time: f64,
|
||||
pub dist_to_hyper_dash: f32,
|
||||
pub hyper_dash: bool,
|
||||
}
|
||||
|
||||
impl PalpableObject {
|
||||
pub const fn new(x: f32, x_offset: f32, start_time: f64) -> Self {
|
||||
Self {
|
||||
x,
|
||||
x_offset,
|
||||
start_time,
|
||||
dist_to_hyper_dash: 0.0,
|
||||
hyper_dash: false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn effective_x(&self) -> f32 {
|
||||
self.x + self.x_offset
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,555 @@
|
||||
use std::cmp::{self, Ordering};
|
||||
|
||||
use crate::{
|
||||
any::ModeAttributeProvider,
|
||||
any::ModeDifficulty,
|
||||
osu::OsuPerformance,
|
||||
util::{map_or_attrs::MapOrAttrs, mods::Mods},
|
||||
};
|
||||
|
||||
use super::{
|
||||
attributes::{CatchDifficultyAttributes, CatchPerformanceAttributes},
|
||||
convert::CatchBeatmap,
|
||||
score_state::CatchScoreState,
|
||||
Catch,
|
||||
};
|
||||
|
||||
/// Performance calculator on osu!catch maps.
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
#[must_use]
|
||||
pub struct CatchPerformance<'map> {
|
||||
pub(crate) map_or_attrs: MapOrAttrs<'map, Catch>,
|
||||
pub(crate) mods: u32,
|
||||
pub(crate) acc: Option<f64>,
|
||||
pub(crate) combo: Option<u32>,
|
||||
|
||||
pub(crate) n_fruits: Option<u32>,
|
||||
pub(crate) n_droplets: Option<u32>,
|
||||
pub(crate) n_tiny_droplets: Option<u32>,
|
||||
pub(crate) n_tiny_droplet_misses: Option<u32>,
|
||||
pub(crate) n_misses: Option<u32>,
|
||||
pub(crate) passed_objects: Option<u32>,
|
||||
pub(crate) clock_rate: Option<f64>,
|
||||
}
|
||||
|
||||
impl<'map> CatchPerformance<'map> {
|
||||
/// Create a new performance calculator for osu!catch maps.
|
||||
pub fn new(map: CatchBeatmap<'map>) -> Self {
|
||||
map.into()
|
||||
}
|
||||
|
||||
/// Provide the result of a previous difficulty or performance calculation.
|
||||
/// If you already calculated the attributes for the current map-mod combination,
|
||||
/// be sure to put them in here so that they don't have to be recalculated.
|
||||
pub fn attributes(mut self, attributes: impl ModeAttributeProvider<Catch>) -> Self {
|
||||
if let Some(attrs) = attributes.attributes() {
|
||||
self.map_or_attrs = MapOrAttrs::Attrs(attrs);
|
||||
}
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Specify mods through their bit values.
|
||||
///
|
||||
/// See [https://github.com/ppy/osu-api/wiki#mods](https://github.com/ppy/osu-api/wiki#mods)
|
||||
pub const fn mods(mut self, mods: u32) -> Self {
|
||||
self.mods = mods;
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Specify the max combo of the play.
|
||||
pub const fn combo(mut self, combo: u32) -> Self {
|
||||
self.combo = Some(combo);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Specify the amount of fruits of a play i.e. n300.
|
||||
pub const fn fruits(mut self, n_fruits: u32) -> Self {
|
||||
self.n_fruits = Some(n_fruits);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Specify the amount of droplets of a play i.e. n100.
|
||||
pub const fn droplets(mut self, n_droplets: u32) -> Self {
|
||||
self.n_droplets = Some(n_droplets);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Specify the amount of tiny droplets of a play i.e. n50.
|
||||
pub const fn tiny_droplets(mut self, n_tiny_droplets: u32) -> Self {
|
||||
self.n_tiny_droplets = Some(n_tiny_droplets);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Specify the amount of tiny droplet misses of a play i.e. `n_katu`.
|
||||
pub const fn tiny_droplet_misses(mut self, n_tiny_droplet_misses: u32) -> Self {
|
||||
self.n_tiny_droplet_misses = Some(n_tiny_droplet_misses);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Specify the amount of fruit / droplet misses of the play.
|
||||
pub const fn misses(mut self, n_misses: u32) -> Self {
|
||||
self.n_misses = Some(n_misses);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Amount of passed objects for partial plays, e.g. a fail.
|
||||
///
|
||||
#[cfg_attr(
|
||||
feature = "gradual",
|
||||
doc = "If you want to calculate the performance after every few objects, instead of
|
||||
using [`CatchPP`] multiple times with different `passed_objects`, you should use
|
||||
[`CatchGradualPerformanceAttributes`](crate::catch::CatchGradualPerformance)."
|
||||
)]
|
||||
pub const fn passed_objects(mut self, passed_objects: u32) -> Self {
|
||||
self.passed_objects = Some(passed_objects);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Adjust the clock rate used in the calculation.
|
||||
/// If none is specified, it will take the clock rate based on the mods
|
||||
/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
|
||||
pub const fn clock_rate(mut self, clock_rate: f64) -> Self {
|
||||
self.clock_rate = Some(clock_rate);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Provide parameters through an [`CatchScoreState`].
|
||||
#[allow(clippy::needless_pass_by_value)]
|
||||
pub const fn state(mut self, state: CatchScoreState) -> Self {
|
||||
let CatchScoreState {
|
||||
max_combo,
|
||||
n_fruits,
|
||||
n_droplets,
|
||||
n_tiny_droplets,
|
||||
n_tiny_droplet_misses,
|
||||
n_misses,
|
||||
} = state;
|
||||
|
||||
self.combo = Some(max_combo);
|
||||
self.n_fruits = Some(n_fruits);
|
||||
self.n_droplets = Some(n_droplets);
|
||||
self.n_tiny_droplets = Some(n_tiny_droplets);
|
||||
self.n_tiny_droplet_misses = Some(n_tiny_droplet_misses);
|
||||
self.n_misses = Some(n_misses);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Specify the accuracy of a play between `0.0` and `100.0`.
|
||||
/// This will be used to generate matching hitresults.
|
||||
pub fn accuracy(mut self, acc: f64) -> Self {
|
||||
self.acc = Some(acc / 100.0);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Create the [`CatchScoreState`] that will be used for performance calculation.
|
||||
#[allow(clippy::too_many_lines)]
|
||||
pub fn generate_state(&mut self) -> CatchScoreState {
|
||||
let attrs = match self.map_or_attrs {
|
||||
MapOrAttrs::Map(ref map) => {
|
||||
let attrs = self.generate_attributes(map);
|
||||
|
||||
self.map_or_attrs.attrs_or_insert(attrs)
|
||||
}
|
||||
MapOrAttrs::Attrs(ref attrs) => attrs,
|
||||
};
|
||||
|
||||
let n_misses = self
|
||||
.n_misses
|
||||
.map_or(0, |n| n.min(attrs.n_fruits + attrs.n_droplets));
|
||||
|
||||
let max_combo = self.combo.unwrap_or_else(|| attrs.max_combo() - n_misses);
|
||||
|
||||
let mut best_state = CatchScoreState {
|
||||
max_combo,
|
||||
n_misses,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let mut best_dist = f64::INFINITY;
|
||||
|
||||
let (n_fruits, n_droplets) = match (self.n_fruits, self.n_droplets) {
|
||||
(Some(mut n_fruits), Some(mut n_droplets)) => {
|
||||
let n_remaining = (attrs.n_fruits + attrs.n_droplets)
|
||||
.saturating_sub(n_fruits + n_droplets + n_misses);
|
||||
|
||||
let new_droplets = n_remaining.min(attrs.n_droplets.saturating_sub(n_droplets));
|
||||
n_droplets += new_droplets;
|
||||
n_fruits += n_remaining - new_droplets;
|
||||
|
||||
n_fruits = n_fruits
|
||||
.min((attrs.n_fruits + attrs.n_droplets).saturating_sub(n_droplets + n_misses));
|
||||
n_droplets =
|
||||
n_droplets.min(attrs.n_fruits + attrs.n_droplets - n_fruits - n_misses);
|
||||
|
||||
(n_fruits, n_droplets)
|
||||
}
|
||||
(Some(mut n_fruits), None) => {
|
||||
let n_droplets = attrs.n_droplets.saturating_sub(
|
||||
n_misses.saturating_sub(attrs.n_fruits.saturating_sub(n_fruits)),
|
||||
);
|
||||
|
||||
n_fruits = attrs.n_fruits + attrs.n_droplets - n_misses - n_droplets;
|
||||
|
||||
(n_fruits, n_droplets)
|
||||
}
|
||||
(None, Some(mut n_droplets)) => {
|
||||
let n_fruits = attrs.n_fruits.saturating_sub(
|
||||
n_misses.saturating_sub(attrs.n_droplets.saturating_sub(n_droplets)),
|
||||
);
|
||||
|
||||
n_droplets = attrs.n_fruits + attrs.n_droplets - n_misses - n_fruits;
|
||||
|
||||
(n_fruits, n_droplets)
|
||||
}
|
||||
(None, None) => {
|
||||
let n_droplets = attrs.n_droplets.saturating_sub(n_misses);
|
||||
let n_fruits =
|
||||
attrs.n_fruits - (n_misses - (attrs.n_droplets.saturating_sub(n_droplets)));
|
||||
|
||||
(n_fruits, n_droplets)
|
||||
}
|
||||
};
|
||||
|
||||
best_state.n_fruits = n_fruits;
|
||||
best_state.n_droplets = n_droplets;
|
||||
|
||||
let mut find_best_tiny_droplets = |acc: f64| {
|
||||
let raw_tiny_droplets = acc
|
||||
* f64::from(attrs.n_fruits + attrs.n_droplets + attrs.n_tiny_droplets)
|
||||
- f64::from(n_fruits + n_droplets);
|
||||
let min_tiny_droplets =
|
||||
cmp::min(attrs.n_tiny_droplets, raw_tiny_droplets.floor() as u32);
|
||||
let max_tiny_droplets =
|
||||
cmp::min(attrs.n_tiny_droplets, raw_tiny_droplets.ceil() as u32);
|
||||
|
||||
for n_tiny_droplets in min_tiny_droplets..=max_tiny_droplets {
|
||||
let n_tiny_droplet_misses = attrs.n_tiny_droplets - n_tiny_droplets;
|
||||
|
||||
let curr_acc = accuracy(
|
||||
n_fruits,
|
||||
n_droplets,
|
||||
n_tiny_droplets,
|
||||
n_tiny_droplet_misses,
|
||||
n_misses,
|
||||
);
|
||||
let curr_dist = (acc - curr_acc).abs();
|
||||
|
||||
if curr_dist < best_dist {
|
||||
best_dist = curr_dist;
|
||||
best_state.n_tiny_droplets = n_tiny_droplets;
|
||||
best_state.n_tiny_droplet_misses = n_tiny_droplet_misses;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#[allow(clippy::single_match_else)]
|
||||
match (self.n_tiny_droplets, self.n_tiny_droplet_misses) {
|
||||
(Some(n_tiny_droplets), Some(n_tiny_droplet_misses)) => match self.acc {
|
||||
Some(acc) => {
|
||||
match (n_tiny_droplets + n_tiny_droplet_misses).cmp(&attrs.n_tiny_droplets) {
|
||||
Ordering::Equal => {
|
||||
best_state.n_tiny_droplets = n_tiny_droplets;
|
||||
best_state.n_tiny_droplet_misses = n_tiny_droplet_misses;
|
||||
}
|
||||
Ordering::Less | Ordering::Greater => find_best_tiny_droplets(acc),
|
||||
}
|
||||
}
|
||||
None => {
|
||||
let n_remaining = attrs
|
||||
.n_tiny_droplets
|
||||
.saturating_sub(n_tiny_droplets + n_tiny_droplet_misses);
|
||||
|
||||
best_state.n_tiny_droplets = n_tiny_droplets + n_remaining;
|
||||
best_state.n_tiny_droplet_misses = n_tiny_droplet_misses;
|
||||
}
|
||||
},
|
||||
(Some(n_tiny_droplets), None) => {
|
||||
best_state.n_tiny_droplets = attrs.n_tiny_droplets.min(n_tiny_droplets);
|
||||
best_state.n_tiny_droplet_misses =
|
||||
attrs.n_tiny_droplets.saturating_sub(n_tiny_droplets);
|
||||
}
|
||||
(None, Some(n_tiny_droplet_misses)) => {
|
||||
best_state.n_tiny_droplets =
|
||||
attrs.n_tiny_droplets.saturating_sub(n_tiny_droplet_misses);
|
||||
best_state.n_tiny_droplet_misses = attrs.n_tiny_droplets.min(n_tiny_droplet_misses);
|
||||
}
|
||||
(None, None) => match self.acc {
|
||||
Some(acc) => find_best_tiny_droplets(acc),
|
||||
None => best_state.n_tiny_droplets = attrs.n_tiny_droplets,
|
||||
},
|
||||
}
|
||||
|
||||
best_state
|
||||
}
|
||||
|
||||
/// Calculate all performance related values, including pp and stars.
|
||||
pub fn calculate(mut self) -> CatchPerformanceAttributes {
|
||||
let state = self.generate_state();
|
||||
|
||||
let attrs = match self.map_or_attrs {
|
||||
MapOrAttrs::Map(ref map) => self.generate_attributes(map),
|
||||
MapOrAttrs::Attrs(attrs) => attrs,
|
||||
};
|
||||
|
||||
let inner = CatchPerformanceInner {
|
||||
attrs,
|
||||
mods: self.mods,
|
||||
state,
|
||||
};
|
||||
|
||||
inner.calculate()
|
||||
}
|
||||
|
||||
fn generate_attributes(&self, map: &CatchBeatmap<'_>) -> CatchDifficultyAttributes {
|
||||
let mut calculator = ModeDifficulty::new();
|
||||
|
||||
if let Some(passed_objects) = self.passed_objects {
|
||||
calculator.passed_objects(passed_objects);
|
||||
}
|
||||
|
||||
if let Some(clock_rate) = self.clock_rate {
|
||||
calculator.clock_rate(clock_rate);
|
||||
}
|
||||
|
||||
calculator.mods(self.mods).calculate(map)
|
||||
}
|
||||
|
||||
/// Try to create [`CatchPerformance`] through a [`ModeAttributeProvider`].
|
||||
///
|
||||
/// If you already calculated the attributes for the current map-mod
|
||||
/// combination, the [`CatchBeatmap`] is no longer necessary to calculate
|
||||
/// performance attributes so this method can be used instead of
|
||||
/// [`CatchPerformance::new`].
|
||||
///
|
||||
/// Returns `None` only if the [`ModeAttributeProvider`] did not contain
|
||||
/// attributes for catch e.g. if it's [`DifficultyAttributes::Taiko`].
|
||||
///
|
||||
/// [`DifficultyAttributes::Taiko`]: crate::any::DifficultyAttributes::Taiko
|
||||
pub fn try_from_attributes(attributes: impl ModeAttributeProvider<Catch>) -> Option<Self> {
|
||||
attributes.attributes().map(Self::from)
|
||||
}
|
||||
|
||||
/// Create [`CatchPerformance`] through a [`ModeAttributeProvider`].
|
||||
///
|
||||
/// If you already calculated the attributes for the current map-mod
|
||||
/// combination, the [`CatchBeatmap`] is no longer necessary to calculate
|
||||
/// performance attributes so this method can be used instead of
|
||||
/// [`CatchPerformance::new`].
|
||||
///
|
||||
/// # Panics
|
||||
///
|
||||
/// Panics if the [`ModeAttributeProvider`] did not contain attributes for
|
||||
/// catch e.g. if it's [`DifficultyAttributes::Taiko`].
|
||||
///
|
||||
/// [`DifficultyAttributes::Taiko`]: crate::any::DifficultyAttributes::Taiko
|
||||
pub fn unchecked_from_attributes(attributes: impl ModeAttributeProvider<Catch>) -> Self {
|
||||
Self::try_from_attributes(attributes).expect("invalid catch attributes")
|
||||
}
|
||||
}
|
||||
|
||||
impl<'map> TryFrom<OsuPerformance<'map>> for CatchPerformance<'map> {
|
||||
type Error = OsuPerformance<'map>;
|
||||
|
||||
/// Try to create [`CatchPerformance`] through [`OsuPerformance`].
|
||||
///
|
||||
/// Returns `None` if [`OsuPerformance`] already replaced its internal
|
||||
/// beatmap with [`OsuDifficultyAttributes`], i.e. if
|
||||
/// [`OsuPerformance::attributes`] or [`OsuPerformance::generate_state`]
|
||||
/// was called.
|
||||
///
|
||||
/// [`OsuDifficultyAttributes`]: crate::osu::OsuDifficultyAttributes
|
||||
fn try_from(mut osu: OsuPerformance<'map>) -> Result<Self, Self::Error> {
|
||||
let MapOrAttrs::Map(converted) = osu.map_or_attrs else {
|
||||
return Err(osu);
|
||||
};
|
||||
|
||||
let map = match converted.try_convert() {
|
||||
Ok(map) => map,
|
||||
Err(map) => {
|
||||
osu.map_or_attrs = MapOrAttrs::Map(map);
|
||||
|
||||
return Err(osu);
|
||||
}
|
||||
};
|
||||
|
||||
let OsuPerformance {
|
||||
map_or_attrs: _,
|
||||
mods,
|
||||
acc,
|
||||
combo,
|
||||
n300,
|
||||
n100,
|
||||
n50,
|
||||
n_misses,
|
||||
passed_objects,
|
||||
clock_rate,
|
||||
hitresult_priority: _,
|
||||
} = osu;
|
||||
|
||||
Ok(Self {
|
||||
map_or_attrs: MapOrAttrs::Map(map),
|
||||
mods,
|
||||
acc,
|
||||
combo,
|
||||
n_fruits: n300,
|
||||
n_droplets: n100,
|
||||
n_tiny_droplets: n50,
|
||||
n_tiny_droplet_misses: None,
|
||||
n_misses,
|
||||
passed_objects,
|
||||
clock_rate,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl<'map> From<CatchBeatmap<'map>> for CatchPerformance<'map> {
|
||||
fn from(map: CatchBeatmap<'map>) -> Self {
|
||||
Self {
|
||||
map_or_attrs: MapOrAttrs::Map(map),
|
||||
mods: 0,
|
||||
acc: None,
|
||||
combo: None,
|
||||
|
||||
n_fruits: None,
|
||||
n_droplets: None,
|
||||
n_tiny_droplets: None,
|
||||
n_tiny_droplet_misses: None,
|
||||
n_misses: None,
|
||||
passed_objects: None,
|
||||
clock_rate: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<CatchDifficultyAttributes> for CatchPerformance<'_> {
|
||||
fn from(attrs: CatchDifficultyAttributes) -> Self {
|
||||
Self {
|
||||
map_or_attrs: MapOrAttrs::Attrs(attrs),
|
||||
mods: 0,
|
||||
acc: None,
|
||||
combo: None,
|
||||
|
||||
n_fruits: None,
|
||||
n_droplets: None,
|
||||
n_tiny_droplets: None,
|
||||
n_tiny_droplet_misses: None,
|
||||
n_misses: None,
|
||||
passed_objects: None,
|
||||
clock_rate: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<CatchPerformanceAttributes> for CatchPerformance<'_> {
|
||||
fn from(attrs: CatchPerformanceAttributes) -> Self {
|
||||
attrs.difficulty.into()
|
||||
}
|
||||
}
|
||||
|
||||
struct CatchPerformanceInner {
|
||||
attrs: CatchDifficultyAttributes,
|
||||
mods: u32,
|
||||
state: CatchScoreState,
|
||||
}
|
||||
|
||||
impl CatchPerformanceInner {
|
||||
fn calculate(self) -> CatchPerformanceAttributes {
|
||||
let attributes = &self.attrs;
|
||||
let stars = attributes.stars;
|
||||
let max_combo = attributes.max_combo();
|
||||
|
||||
// Relying heavily on aim
|
||||
let mut pp = (5.0 * (stars / 0.0049).max(1.0) - 4.0).powi(2) / 100_000.0;
|
||||
|
||||
let mut combo_hits = self.combo_hits();
|
||||
|
||||
if combo_hits == 0 {
|
||||
combo_hits = max_combo;
|
||||
}
|
||||
|
||||
// Longer maps are worth more
|
||||
let len_bonus = 0.95
|
||||
+ 0.3 * (f64::from(combo_hits) / 2500.0).min(1.0)
|
||||
+ f64::from(u8::from(combo_hits > 2500))
|
||||
* (f64::from(combo_hits) / 2500.0).log10()
|
||||
* 0.475;
|
||||
|
||||
pp *= len_bonus;
|
||||
|
||||
// Penalize misses exponentially
|
||||
pp *= 0.97_f64.powi(self.state.n_misses as i32);
|
||||
|
||||
// Combo scaling
|
||||
if self.state.max_combo > 0 {
|
||||
pp *= (f64::from(self.state.max_combo) / f64::from(max_combo))
|
||||
.powf(0.8)
|
||||
.min(1.0);
|
||||
}
|
||||
|
||||
// AR scaling
|
||||
let ar = attributes.ar;
|
||||
let mut ar_factor = 1.0;
|
||||
if ar > 9.0 {
|
||||
ar_factor += 0.1 * (ar - 9.0) + f64::from(u8::from(ar > 10.0)) * 0.1 * (ar - 10.0);
|
||||
} else if ar < 8.0 {
|
||||
ar_factor += 0.025 * (8.0 - ar);
|
||||
}
|
||||
pp *= ar_factor;
|
||||
|
||||
// HD bonus
|
||||
if self.mods.hd() {
|
||||
if ar <= 10.0 {
|
||||
pp *= 1.05 + 0.075 * (10.0 - ar);
|
||||
} else if ar > 10.0 {
|
||||
pp *= 1.01 + 0.04 * (11.0 - ar.min(11.0));
|
||||
}
|
||||
}
|
||||
|
||||
// FL bonus
|
||||
if self.mods.fl() {
|
||||
pp *= 1.35 * len_bonus;
|
||||
}
|
||||
|
||||
// Accuracy scaling
|
||||
pp *= self.state.accuracy().powf(5.5);
|
||||
|
||||
// NF penalty
|
||||
if self.mods.nf() {
|
||||
pp *= 0.9;
|
||||
}
|
||||
|
||||
CatchPerformanceAttributes {
|
||||
difficulty: self.attrs,
|
||||
pp,
|
||||
}
|
||||
}
|
||||
|
||||
const fn combo_hits(&self) -> u32 {
|
||||
self.state.n_fruits + self.state.n_droplets + self.state.n_misses
|
||||
}
|
||||
}
|
||||
|
||||
fn accuracy(
|
||||
n_fruits: u32,
|
||||
n_droplets: u32,
|
||||
n_tiny_droplets: u32,
|
||||
n_tiny_droplet_misses: u32,
|
||||
n_misses: u32,
|
||||
) -> f64 {
|
||||
let numerator = n_fruits + n_droplets + n_tiny_droplets;
|
||||
let denominator = numerator + n_tiny_droplet_misses + n_misses;
|
||||
|
||||
f64::from(numerator) / f64::from(denominator)
|
||||
}
|
||||
-807
@@ -1,807 +0,0 @@
|
||||
use super::{CatchDifficultyAttributes, CatchPerformanceAttributes, CatchScoreState, CatchStars};
|
||||
use crate::{
|
||||
util::{MapOrElse, MapRef},
|
||||
Beatmap, DifficultyAttributes, Mods, OsuPP, PerformanceAttributes,
|
||||
};
|
||||
use std::cmp::Ordering;
|
||||
|
||||
/// Performance calculator on osu!catch maps.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use rosu_pp::{CatchPP, Beatmap};
|
||||
///
|
||||
/// # /*
|
||||
/// let map: Beatmap = ...
|
||||
/// # */
|
||||
/// # let map = Beatmap::default();
|
||||
///
|
||||
/// let pp_result = CatchPP::new(&map)
|
||||
/// .mods(8 + 64) // HDDT
|
||||
/// .combo(1234)
|
||||
/// .accuracy(98.5)
|
||||
/// .misses(1)
|
||||
/// .calculate();
|
||||
///
|
||||
/// println!("PP: {} | Stars: {}", pp_result.pp(), pp_result.stars());
|
||||
///
|
||||
/// let next_result = CatchPP::new(&map)
|
||||
/// .attributes(pp_result) // reusing previous results for performance
|
||||
/// .mods(8 + 64) // has to be the same to reuse attributes
|
||||
/// .accuracy(99.5)
|
||||
/// .calculate();
|
||||
///
|
||||
/// println!("PP: {} | Stars: {}", next_result.pp(), next_result.stars());
|
||||
/// ```
|
||||
#[derive(Clone, Debug)]
|
||||
#[allow(clippy::upper_case_acronyms)]
|
||||
#[must_use]
|
||||
pub struct CatchPP<'map> {
|
||||
pub(crate) map_or_attrs: MapOrElse<MapRef<'map>, CatchDifficultyAttributes>,
|
||||
pub(crate) mods: u32,
|
||||
pub(crate) acc: Option<f64>,
|
||||
pub(crate) combo: Option<usize>,
|
||||
|
||||
pub(crate) n_fruits: Option<usize>,
|
||||
pub(crate) n_droplets: Option<usize>,
|
||||
pub(crate) n_tiny_droplets: Option<usize>,
|
||||
pub(crate) n_tiny_droplet_misses: Option<usize>,
|
||||
pub(crate) n_misses: Option<usize>,
|
||||
pub(crate) passed_objects: Option<usize>,
|
||||
pub(crate) clock_rate: Option<f64>,
|
||||
}
|
||||
|
||||
impl<'map> CatchPP<'map> {
|
||||
/// Create a new performance calculator for osu!catch maps.
|
||||
#[inline]
|
||||
pub fn new(map: &'map Beatmap) -> Self {
|
||||
Self {
|
||||
map_or_attrs: MapOrElse::from(map),
|
||||
mods: 0,
|
||||
acc: None,
|
||||
combo: None,
|
||||
|
||||
n_fruits: None,
|
||||
n_droplets: None,
|
||||
n_tiny_droplets: None,
|
||||
n_tiny_droplet_misses: None,
|
||||
n_misses: None,
|
||||
passed_objects: None,
|
||||
clock_rate: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Provide the result of a previous difficulty or performance calculation.
|
||||
/// If you already calculated the attributes for the current map-mod combination,
|
||||
/// be sure to put them in here so that they don't have to be recalculated.
|
||||
#[inline]
|
||||
pub fn attributes(mut self, attributes: impl CatchAttributeProvider) -> Self {
|
||||
if let Some(attrs) = attributes.attributes() {
|
||||
self.map_or_attrs = MapOrElse::Else(attrs);
|
||||
}
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Specify mods through their bit values.
|
||||
///
|
||||
/// See [https://github.com/ppy/osu-api/wiki#mods](https://github.com/ppy/osu-api/wiki#mods)
|
||||
#[inline]
|
||||
pub const fn mods(mut self, mods: u32) -> Self {
|
||||
self.mods = mods;
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Specify the max combo of the play.
|
||||
#[inline]
|
||||
pub const fn combo(mut self, combo: usize) -> Self {
|
||||
self.combo = Some(combo);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Specify the amount of fruits of a play i.e. n300.
|
||||
#[inline]
|
||||
pub const fn fruits(mut self, n_fruits: usize) -> Self {
|
||||
self.n_fruits = Some(n_fruits);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Specify the amount of droplets of a play i.e. n100.
|
||||
#[inline]
|
||||
pub const fn droplets(mut self, n_droplets: usize) -> Self {
|
||||
self.n_droplets = Some(n_droplets);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Specify the amount of tiny droplets of a play i.e. n50.
|
||||
#[inline]
|
||||
pub const fn tiny_droplets(mut self, n_tiny_droplets: usize) -> Self {
|
||||
self.n_tiny_droplets = Some(n_tiny_droplets);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Specify the amount of tiny droplet misses of a play i.e. `n_katu`.
|
||||
#[inline]
|
||||
pub const fn tiny_droplet_misses(mut self, n_tiny_droplet_misses: usize) -> Self {
|
||||
self.n_tiny_droplet_misses = Some(n_tiny_droplet_misses);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Specify the amount of fruit / droplet misses of the play.
|
||||
#[inline]
|
||||
pub const fn misses(mut self, n_misses: usize) -> Self {
|
||||
self.n_misses = Some(n_misses);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Amount of passed objects for partial plays, e.g. a fail.
|
||||
///
|
||||
#[cfg_attr(
|
||||
feature = "gradual",
|
||||
doc = "If you want to calculate the performance after every few objects, instead of
|
||||
using [`CatchPP`] multiple times with different `passed_objects`, you should use
|
||||
[`CatchGradualPerformanceAttributes`](crate::catch::CatchGradualPerformance)."
|
||||
)]
|
||||
#[inline]
|
||||
pub const fn passed_objects(mut self, passed_objects: usize) -> Self {
|
||||
self.passed_objects = Some(passed_objects);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Adjust the clock rate used in the calculation.
|
||||
/// If none is specified, it will take the clock rate based on the mods
|
||||
/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
|
||||
#[inline]
|
||||
pub const fn clock_rate(mut self, clock_rate: f64) -> Self {
|
||||
self.clock_rate = Some(clock_rate);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Provide parameters through an [`CatchScoreState`].
|
||||
#[inline]
|
||||
#[allow(clippy::needless_pass_by_value)]
|
||||
pub const fn state(mut self, state: CatchScoreState) -> Self {
|
||||
let CatchScoreState {
|
||||
max_combo,
|
||||
n_fruits,
|
||||
n_droplets,
|
||||
n_tiny_droplets,
|
||||
n_tiny_droplet_misses,
|
||||
n_misses,
|
||||
} = state;
|
||||
|
||||
self.combo = Some(max_combo);
|
||||
self.n_fruits = Some(n_fruits);
|
||||
self.n_droplets = Some(n_droplets);
|
||||
self.n_tiny_droplets = Some(n_tiny_droplets);
|
||||
self.n_tiny_droplet_misses = Some(n_tiny_droplet_misses);
|
||||
self.n_misses = Some(n_misses);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Specify the accuracy of a play between `0.0` and `100.0`.
|
||||
/// This will be used to generate matching hitresults.
|
||||
#[inline]
|
||||
pub fn accuracy(mut self, acc: f64) -> Self {
|
||||
self.acc = Some(acc / 100.0);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Create the [`CatchScoreState`] that will be used for performance calculation.
|
||||
#[allow(clippy::too_many_lines)]
|
||||
pub fn generate_state(&mut self) -> CatchScoreState {
|
||||
let attrs = match self.map_or_attrs {
|
||||
MapOrElse::Map(ref map) => {
|
||||
let attrs = self.generate_attributes(map.as_ref());
|
||||
|
||||
self.map_or_attrs.else_or_insert(attrs)
|
||||
}
|
||||
MapOrElse::Else(ref attrs) => attrs,
|
||||
};
|
||||
|
||||
let n_misses = self
|
||||
.n_misses
|
||||
.map_or(0, |n| n.min(attrs.n_fruits + attrs.n_droplets));
|
||||
|
||||
let max_combo = self.combo.unwrap_or_else(|| attrs.max_combo() - n_misses);
|
||||
|
||||
let mut best_state = CatchScoreState {
|
||||
max_combo,
|
||||
n_misses,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let mut best_dist = f64::INFINITY;
|
||||
|
||||
let (n_fruits, n_droplets) = match (self.n_fruits, self.n_droplets) {
|
||||
(Some(mut n_fruits), Some(mut n_droplets)) => {
|
||||
let n_remaining = (attrs.n_fruits + attrs.n_droplets)
|
||||
.saturating_sub(n_fruits + n_droplets + n_misses);
|
||||
|
||||
let new_droplets = n_remaining.min(attrs.n_droplets.saturating_sub(n_droplets));
|
||||
n_droplets += new_droplets;
|
||||
n_fruits += n_remaining - new_droplets;
|
||||
|
||||
n_fruits = n_fruits
|
||||
.min((attrs.n_fruits + attrs.n_droplets).saturating_sub(n_droplets + n_misses));
|
||||
n_droplets =
|
||||
n_droplets.min(attrs.n_fruits + attrs.n_droplets - n_fruits - n_misses);
|
||||
|
||||
(n_fruits, n_droplets)
|
||||
}
|
||||
(Some(mut n_fruits), None) => {
|
||||
let n_droplets = attrs.n_droplets.saturating_sub(
|
||||
n_misses.saturating_sub(attrs.n_fruits.saturating_sub(n_fruits)),
|
||||
);
|
||||
|
||||
n_fruits = attrs.n_fruits + attrs.n_droplets - n_misses - n_droplets;
|
||||
|
||||
(n_fruits, n_droplets)
|
||||
}
|
||||
(None, Some(mut n_droplets)) => {
|
||||
let n_fruits = attrs.n_fruits.saturating_sub(
|
||||
n_misses.saturating_sub(attrs.n_droplets.saturating_sub(n_droplets)),
|
||||
);
|
||||
|
||||
n_droplets = attrs.n_fruits + attrs.n_droplets - n_misses - n_fruits;
|
||||
|
||||
(n_fruits, n_droplets)
|
||||
}
|
||||
(None, None) => {
|
||||
let n_droplets = attrs.n_droplets.saturating_sub(n_misses);
|
||||
let n_fruits =
|
||||
attrs.n_fruits - (n_misses - (attrs.n_droplets.saturating_sub(n_droplets)));
|
||||
|
||||
(n_fruits, n_droplets)
|
||||
}
|
||||
};
|
||||
|
||||
best_state.n_fruits = n_fruits;
|
||||
best_state.n_droplets = n_droplets;
|
||||
|
||||
let mut find_best_tiny_droplets = |acc: f64| {
|
||||
let raw_tiny_droplets = acc
|
||||
* (attrs.n_fruits + attrs.n_droplets + attrs.n_tiny_droplets) as f64
|
||||
- (n_fruits + n_droplets) as f64;
|
||||
let min_tiny_droplets = attrs
|
||||
.n_tiny_droplets
|
||||
.min(raw_tiny_droplets.floor() as usize);
|
||||
let max_tiny_droplets = attrs.n_tiny_droplets.min(raw_tiny_droplets.ceil() as usize);
|
||||
|
||||
for n_tiny_droplets in min_tiny_droplets..=max_tiny_droplets {
|
||||
let n_tiny_droplet_misses = attrs.n_tiny_droplets - n_tiny_droplets;
|
||||
|
||||
let curr_acc = accuracy(
|
||||
n_fruits,
|
||||
n_droplets,
|
||||
n_tiny_droplets,
|
||||
n_tiny_droplet_misses,
|
||||
n_misses,
|
||||
);
|
||||
let curr_dist = (acc - curr_acc).abs();
|
||||
|
||||
if curr_dist < best_dist {
|
||||
best_dist = curr_dist;
|
||||
best_state.n_tiny_droplets = n_tiny_droplets;
|
||||
best_state.n_tiny_droplet_misses = n_tiny_droplet_misses;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#[allow(clippy::single_match_else)]
|
||||
match (self.n_tiny_droplets, self.n_tiny_droplet_misses) {
|
||||
(Some(n_tiny_droplets), Some(n_tiny_droplet_misses)) => match self.acc {
|
||||
Some(acc) => {
|
||||
match (n_tiny_droplets + n_tiny_droplet_misses).cmp(&attrs.n_tiny_droplets) {
|
||||
Ordering::Equal => {
|
||||
best_state.n_tiny_droplets = n_tiny_droplets;
|
||||
best_state.n_tiny_droplet_misses = n_tiny_droplet_misses;
|
||||
}
|
||||
Ordering::Less | Ordering::Greater => find_best_tiny_droplets(acc),
|
||||
}
|
||||
}
|
||||
None => {
|
||||
let n_remaining = attrs
|
||||
.n_tiny_droplets
|
||||
.saturating_sub(n_tiny_droplets + n_tiny_droplet_misses);
|
||||
|
||||
best_state.n_tiny_droplets = n_tiny_droplets + n_remaining;
|
||||
best_state.n_tiny_droplet_misses = n_tiny_droplet_misses;
|
||||
}
|
||||
},
|
||||
(Some(n_tiny_droplets), None) => {
|
||||
best_state.n_tiny_droplets = attrs.n_tiny_droplets.min(n_tiny_droplets);
|
||||
best_state.n_tiny_droplet_misses =
|
||||
attrs.n_tiny_droplets.saturating_sub(n_tiny_droplets);
|
||||
}
|
||||
(None, Some(n_tiny_droplet_misses)) => {
|
||||
best_state.n_tiny_droplets =
|
||||
attrs.n_tiny_droplets.saturating_sub(n_tiny_droplet_misses);
|
||||
best_state.n_tiny_droplet_misses = attrs.n_tiny_droplets.min(n_tiny_droplet_misses);
|
||||
}
|
||||
(None, None) => match self.acc {
|
||||
Some(acc) => find_best_tiny_droplets(acc),
|
||||
None => best_state.n_tiny_droplets = attrs.n_tiny_droplets,
|
||||
},
|
||||
}
|
||||
|
||||
best_state
|
||||
}
|
||||
|
||||
/// Calculate all performance related values, including pp and stars.
|
||||
pub fn calculate(mut self) -> CatchPerformanceAttributes {
|
||||
let state = self.generate_state();
|
||||
|
||||
let attrs = match self.map_or_attrs {
|
||||
MapOrElse::Map(ref map) => self.generate_attributes(map.as_ref()),
|
||||
MapOrElse::Else(attrs) => attrs,
|
||||
};
|
||||
|
||||
let inner = CatchPPInner {
|
||||
attrs,
|
||||
mods: self.mods,
|
||||
state,
|
||||
};
|
||||
|
||||
inner.calculate()
|
||||
}
|
||||
|
||||
fn generate_attributes(&self, map: &Beatmap) -> CatchDifficultyAttributes {
|
||||
let mut calculator = CatchStars::new(map).mods(self.mods);
|
||||
|
||||
if let Some(passed_objects) = self.passed_objects {
|
||||
calculator = calculator.passed_objects(passed_objects);
|
||||
}
|
||||
|
||||
if let Some(clock_rate) = self.clock_rate {
|
||||
calculator = calculator.clock_rate(clock_rate);
|
||||
}
|
||||
|
||||
calculator.calculate()
|
||||
}
|
||||
|
||||
/// Try to create [`CatchPP`] through [`OsuPP`].
|
||||
///
|
||||
/// Returns `None` if [`OsuPP`] already replaced its internal [`Beatmap`]
|
||||
/// with [`OsuDifficultyAttributes`], i.e. if [`OsuPP::attributes`]
|
||||
/// or [`OsuPP::generate_state`] was called.
|
||||
///
|
||||
/// [`OsuDifficultyAttributes`]: crate::osu::OsuDifficultyAttributes
|
||||
#[inline]
|
||||
pub const fn try_from_osu(osu: OsuPP<'map>) -> Option<Self> {
|
||||
let OsuPP {
|
||||
map_or_attrs,
|
||||
mods,
|
||||
acc,
|
||||
combo,
|
||||
n300,
|
||||
n100,
|
||||
n50,
|
||||
n_misses,
|
||||
passed_objects,
|
||||
clock_rate,
|
||||
hitresult_priority: _,
|
||||
} = osu;
|
||||
|
||||
let MapOrElse::Map(map) = map_or_attrs else {
|
||||
return None;
|
||||
};
|
||||
|
||||
Some(Self {
|
||||
map_or_attrs: MapOrElse::Map(map),
|
||||
mods,
|
||||
acc,
|
||||
combo,
|
||||
n_fruits: n300,
|
||||
n_droplets: n100,
|
||||
n_tiny_droplets: n50,
|
||||
n_tiny_droplet_misses: None,
|
||||
n_misses,
|
||||
passed_objects,
|
||||
clock_rate,
|
||||
})
|
||||
}
|
||||
|
||||
/// Try to create [`CatchPP`] through a [`CatchAttributeProvider`].
|
||||
///
|
||||
/// If you already calculated the attributes for the current map-mod
|
||||
/// combination, the [`Beatmap`] is no longer necessary to calculate
|
||||
/// performance attributes so this method can be used instead of
|
||||
/// [`CatchPP::new`].
|
||||
///
|
||||
/// Returns `None` only if the [`CatchAttributeProvider`] did not contain
|
||||
/// attributes for catch e.g. if it's [`DifficultyAttributes::Taiko`].
|
||||
#[inline]
|
||||
pub fn try_from_attributes(attributes: impl CatchAttributeProvider) -> Option<Self> {
|
||||
attributes.attributes().map(Self::from)
|
||||
}
|
||||
}
|
||||
|
||||
struct CatchPPInner {
|
||||
attrs: CatchDifficultyAttributes,
|
||||
mods: u32,
|
||||
state: CatchScoreState,
|
||||
}
|
||||
|
||||
impl CatchPPInner {
|
||||
fn calculate(self) -> CatchPerformanceAttributes {
|
||||
let attributes = &self.attrs;
|
||||
let stars = attributes.stars;
|
||||
let max_combo = attributes.max_combo();
|
||||
|
||||
// Relying heavily on aim
|
||||
let mut pp = (5.0 * (stars / 0.0049).max(1.0) - 4.0).powi(2) / 100_000.0;
|
||||
|
||||
let mut combo_hits = self.combo_hits();
|
||||
|
||||
if combo_hits == 0 {
|
||||
combo_hits = max_combo;
|
||||
}
|
||||
|
||||
// Longer maps are worth more
|
||||
let len_bonus = 0.95
|
||||
+ 0.3 * (combo_hits as f64 / 2500.0).min(1.0)
|
||||
+ f64::from(u8::from(combo_hits > 2500)) * (combo_hits as f64 / 2500.0).log10() * 0.475;
|
||||
|
||||
pp *= len_bonus;
|
||||
|
||||
// Penalize misses exponentially
|
||||
pp *= 0.97_f64.powi(self.state.n_misses as i32);
|
||||
|
||||
// Combo scaling
|
||||
if self.state.max_combo > 0 {
|
||||
pp *= (self.state.max_combo as f64 / max_combo as f64)
|
||||
.powf(0.8)
|
||||
.min(1.0);
|
||||
}
|
||||
|
||||
// AR scaling
|
||||
let ar = attributes.ar;
|
||||
let mut ar_factor = 1.0;
|
||||
if ar > 9.0 {
|
||||
ar_factor += 0.1 * (ar - 9.0) + f64::from(u8::from(ar > 10.0)) * 0.1 * (ar - 10.0);
|
||||
} else if ar < 8.0 {
|
||||
ar_factor += 0.025 * (8.0 - ar);
|
||||
}
|
||||
pp *= ar_factor;
|
||||
|
||||
// HD bonus
|
||||
if self.mods.hd() {
|
||||
if ar <= 10.0 {
|
||||
pp *= 1.05 + 0.075 * (10.0 - ar);
|
||||
} else if ar > 10.0 {
|
||||
pp *= 1.01 + 0.04 * (11.0 - ar.min(11.0));
|
||||
}
|
||||
}
|
||||
|
||||
// FL bonus
|
||||
if self.mods.fl() {
|
||||
pp *= 1.35 * len_bonus;
|
||||
}
|
||||
|
||||
// Accuracy scaling
|
||||
pp *= self.state.accuracy().powf(5.5);
|
||||
|
||||
// NF penalty
|
||||
if self.mods.nf() {
|
||||
pp *= 0.9;
|
||||
}
|
||||
|
||||
CatchPerformanceAttributes {
|
||||
difficulty: self.attrs,
|
||||
pp,
|
||||
}
|
||||
}
|
||||
|
||||
const fn combo_hits(&self) -> usize {
|
||||
self.state.n_fruits + self.state.n_droplets + self.state.n_misses
|
||||
}
|
||||
}
|
||||
|
||||
fn accuracy(
|
||||
n_fruits: usize,
|
||||
n_droplets: usize,
|
||||
n_tiny_droplets: usize,
|
||||
n_tiny_droplet_misses: usize,
|
||||
n_misses: usize,
|
||||
) -> f64 {
|
||||
let numerator = n_fruits + n_droplets + n_tiny_droplets;
|
||||
let denominator = numerator + n_tiny_droplet_misses + n_misses;
|
||||
|
||||
numerator as f64 / denominator as f64
|
||||
}
|
||||
|
||||
impl From<CatchDifficultyAttributes> for CatchPP<'_> {
|
||||
fn from(attrs: CatchDifficultyAttributes) -> Self {
|
||||
Self {
|
||||
map_or_attrs: MapOrElse::Else(attrs),
|
||||
mods: 0,
|
||||
acc: None,
|
||||
combo: None,
|
||||
|
||||
n_fruits: None,
|
||||
n_droplets: None,
|
||||
n_tiny_droplets: None,
|
||||
n_tiny_droplet_misses: None,
|
||||
n_misses: None,
|
||||
passed_objects: None,
|
||||
clock_rate: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<CatchPerformanceAttributes> for CatchPP<'_> {
|
||||
fn from(attrs: CatchPerformanceAttributes) -> Self {
|
||||
attrs.difficulty.into()
|
||||
}
|
||||
}
|
||||
|
||||
/// Abstract type to provide flexibility when passing difficulty attributes to a performance calculation.
|
||||
pub trait CatchAttributeProvider {
|
||||
/// Provide the actual difficulty attributes.
|
||||
fn attributes(self) -> Option<CatchDifficultyAttributes>;
|
||||
}
|
||||
|
||||
impl CatchAttributeProvider for CatchDifficultyAttributes {
|
||||
#[inline]
|
||||
fn attributes(self) -> Option<CatchDifficultyAttributes> {
|
||||
Some(self)
|
||||
}
|
||||
}
|
||||
|
||||
impl CatchAttributeProvider for CatchPerformanceAttributes {
|
||||
#[inline]
|
||||
fn attributes(self) -> Option<CatchDifficultyAttributes> {
|
||||
Some(self.difficulty)
|
||||
}
|
||||
}
|
||||
|
||||
impl CatchAttributeProvider for DifficultyAttributes {
|
||||
#[inline]
|
||||
fn attributes(self) -> Option<CatchDifficultyAttributes> {
|
||||
if let Self::Catch(attributes) = self {
|
||||
Some(attributes)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl CatchAttributeProvider for PerformanceAttributes {
|
||||
#[inline]
|
||||
fn attributes(self) -> Option<CatchDifficultyAttributes> {
|
||||
if let Self::Catch(attributes) = self {
|
||||
Some(attributes.difficulty)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(not(any(feature = "async_tokio", feature = "async_std")))]
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use super::*;
|
||||
use crate::Beatmap;
|
||||
use proptest::{option, prelude::*};
|
||||
use std::sync::OnceLock;
|
||||
|
||||
static DATA: OnceLock<(Beatmap, CatchDifficultyAttributes)> = OnceLock::new();
|
||||
|
||||
const N_FRUITS: usize = 728;
|
||||
const N_DROPLETS: usize = 2;
|
||||
const N_TINY_DROPLETS: usize = 291;
|
||||
|
||||
fn test_data() -> (&'static Beatmap, CatchDifficultyAttributes) {
|
||||
let (map, attrs) = DATA.get_or_init(|| {
|
||||
let path = "./maps/2118524.osu";
|
||||
let map = Beatmap::from_path(path).unwrap();
|
||||
let attrs = CatchStars::new(&map).calculate();
|
||||
|
||||
assert_eq!(
|
||||
(N_FRUITS, N_DROPLETS, N_TINY_DROPLETS),
|
||||
(attrs.n_fruits, attrs.n_droplets, attrs.n_tiny_droplets)
|
||||
);
|
||||
|
||||
(map, attrs)
|
||||
});
|
||||
|
||||
(map, attrs.to_owned())
|
||||
}
|
||||
|
||||
/// Checks all remaining hitresult combinations w.r.t. the given parameters
|
||||
/// and returns the [`OsuScoreState`] that matches `acc` the best.
|
||||
///
|
||||
/// Very slow but accurate.
|
||||
fn brute_force_best(
|
||||
acc: f64,
|
||||
n_fruits: Option<usize>,
|
||||
n_droplets: Option<usize>,
|
||||
n_tiny_droplets: Option<usize>,
|
||||
n_tiny_droplet_misses: Option<usize>,
|
||||
n_misses: usize,
|
||||
) -> CatchScoreState {
|
||||
let n_misses = n_misses.min(N_FRUITS + N_DROPLETS);
|
||||
|
||||
let mut best_state = CatchScoreState {
|
||||
max_combo: N_FRUITS + N_DROPLETS - n_misses,
|
||||
n_misses,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let mut best_dist = f64::INFINITY;
|
||||
|
||||
let (new_fruits, new_droplets) = match (n_fruits, n_droplets) {
|
||||
(Some(mut n_fruits), Some(mut n_droplets)) => {
|
||||
let n_remaining =
|
||||
(N_FRUITS + N_DROPLETS).saturating_sub(n_fruits + n_droplets + n_misses);
|
||||
|
||||
let new_droplets = n_remaining.min(N_DROPLETS.saturating_sub(n_droplets));
|
||||
n_droplets += new_droplets;
|
||||
n_fruits += n_remaining - new_droplets;
|
||||
|
||||
n_fruits =
|
||||
n_fruits.min((N_FRUITS + N_DROPLETS).saturating_sub(n_droplets + n_misses));
|
||||
n_droplets = n_droplets.min(N_FRUITS + N_DROPLETS - n_fruits - n_misses);
|
||||
|
||||
(n_fruits, n_droplets)
|
||||
}
|
||||
(Some(mut n_fruits), None) => {
|
||||
let n_droplets = N_DROPLETS
|
||||
.saturating_sub(n_misses.saturating_sub(N_FRUITS.saturating_sub(n_fruits)));
|
||||
n_fruits = N_FRUITS + N_DROPLETS - n_misses - n_droplets;
|
||||
|
||||
(n_fruits, n_droplets)
|
||||
}
|
||||
(None, Some(mut n_droplets)) => {
|
||||
let n_fruits = N_FRUITS
|
||||
.saturating_sub(n_misses.saturating_sub(N_DROPLETS.saturating_sub(n_droplets)));
|
||||
n_droplets = N_FRUITS + N_DROPLETS - n_misses - n_fruits;
|
||||
|
||||
(n_fruits, n_droplets)
|
||||
}
|
||||
(None, None) => {
|
||||
let n_droplets = N_DROPLETS.saturating_sub(n_misses);
|
||||
let n_fruits = N_FRUITS - (n_misses - (N_DROPLETS.saturating_sub(n_droplets)));
|
||||
|
||||
(n_fruits, n_droplets)
|
||||
}
|
||||
};
|
||||
|
||||
best_state.n_fruits = new_fruits;
|
||||
best_state.n_droplets = new_droplets;
|
||||
|
||||
let (min_tiny_droplets, max_tiny_droplets) = match (n_tiny_droplets, n_tiny_droplet_misses)
|
||||
{
|
||||
(Some(n_tiny_droplets), Some(n_tiny_droplet_misses)) => {
|
||||
match (n_tiny_droplets + n_tiny_droplet_misses).cmp(&N_TINY_DROPLETS) {
|
||||
Ordering::Equal => (
|
||||
N_TINY_DROPLETS.min(n_tiny_droplets),
|
||||
N_TINY_DROPLETS.min(n_tiny_droplets),
|
||||
),
|
||||
Ordering::Less | Ordering::Greater => (0, N_TINY_DROPLETS),
|
||||
}
|
||||
}
|
||||
(Some(n_tiny_droplets), None) => (
|
||||
N_TINY_DROPLETS.min(n_tiny_droplets),
|
||||
N_TINY_DROPLETS.min(n_tiny_droplets),
|
||||
),
|
||||
(None, Some(n_tiny_droplet_misses)) => (
|
||||
N_TINY_DROPLETS.saturating_sub(n_tiny_droplet_misses),
|
||||
N_TINY_DROPLETS.saturating_sub(n_tiny_droplet_misses),
|
||||
),
|
||||
(None, None) => (0, N_TINY_DROPLETS),
|
||||
};
|
||||
|
||||
for new_tiny_droplets in min_tiny_droplets..=max_tiny_droplets {
|
||||
let new_tiny_droplet_misses = N_TINY_DROPLETS - new_tiny_droplets;
|
||||
|
||||
let curr_acc = accuracy(
|
||||
new_fruits,
|
||||
new_droplets,
|
||||
new_tiny_droplets,
|
||||
new_tiny_droplet_misses,
|
||||
n_misses,
|
||||
);
|
||||
|
||||
let curr_dist = (acc - curr_acc).abs();
|
||||
|
||||
if curr_dist < best_dist {
|
||||
best_dist = curr_dist;
|
||||
best_state.n_tiny_droplets = new_tiny_droplets;
|
||||
best_state.n_tiny_droplet_misses = new_tiny_droplet_misses;
|
||||
}
|
||||
}
|
||||
|
||||
best_state
|
||||
}
|
||||
|
||||
proptest! {
|
||||
#![proptest_config(ProptestConfig::with_cases(20_000))]
|
||||
#[test]
|
||||
fn catch_hitresults(
|
||||
acc in 0.0..=1.0,
|
||||
n_fruits in option::weighted(0.10, 0_usize..=N_FRUITS + 10),
|
||||
n_droplets in option::weighted(0.10, 0_usize..=N_DROPLETS + 10),
|
||||
n_tiny_droplets in option::weighted(0.10, 0_usize..=N_TINY_DROPLETS + 10),
|
||||
n_tiny_droplet_misses in option::weighted(0.10, 0_usize..=N_TINY_DROPLETS + 10),
|
||||
n_misses in option::weighted(0.15, 0_usize..=N_FRUITS + N_DROPLETS + 10),
|
||||
) {
|
||||
let (map, attrs) = test_data();
|
||||
|
||||
let mut state = CatchPP::new(map)
|
||||
.attributes(attrs)
|
||||
.accuracy(acc * 100.0);
|
||||
|
||||
if let Some(n_fruits) = n_fruits {
|
||||
state = state.fruits(n_fruits);
|
||||
}
|
||||
|
||||
if let Some(n_droplets) = n_droplets {
|
||||
state = state.droplets(n_droplets);
|
||||
}
|
||||
|
||||
if let Some(n_tiny_droplets) = n_tiny_droplets {
|
||||
state = state.tiny_droplets(n_tiny_droplets);
|
||||
}
|
||||
|
||||
if let Some(n_tiny_droplet_misses) = n_tiny_droplet_misses {
|
||||
state = state.tiny_droplet_misses(n_tiny_droplet_misses);
|
||||
}
|
||||
|
||||
if let Some(n_misses) = n_misses {
|
||||
state = state.misses(n_misses);
|
||||
}
|
||||
|
||||
let state = state.generate_state();
|
||||
|
||||
let expected = brute_force_best(
|
||||
acc,
|
||||
n_fruits,
|
||||
n_droplets,
|
||||
n_tiny_droplets,
|
||||
n_tiny_droplet_misses,
|
||||
n_misses.unwrap_or(0),
|
||||
);
|
||||
|
||||
assert_eq!(state, expected);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fruits_missing_objects() {
|
||||
let (map, attrs) = test_data();
|
||||
|
||||
let state = CatchPP::new(map)
|
||||
.attributes(attrs)
|
||||
.fruits(N_FRUITS - 10)
|
||||
.droplets(N_DROPLETS - 1)
|
||||
.tiny_droplets(N_TINY_DROPLETS - 50)
|
||||
.tiny_droplet_misses(20)
|
||||
.misses(2)
|
||||
.generate_state();
|
||||
|
||||
let expected = CatchScoreState {
|
||||
max_combo: N_FRUITS + N_DROPLETS - 2,
|
||||
n_fruits: N_FRUITS - 2,
|
||||
n_droplets: N_DROPLETS,
|
||||
n_tiny_droplets: N_TINY_DROPLETS - 20,
|
||||
n_tiny_droplet_misses: 20,
|
||||
n_misses: 2,
|
||||
};
|
||||
|
||||
assert_eq!(state, expected);
|
||||
}
|
||||
}
|
||||
+10
-13
@@ -1,22 +1,21 @@
|
||||
/// Aggregation for a score's current state i.e. what was the
|
||||
/// maximum combo so far and what are the current hitresults.
|
||||
#[derive(Clone, Debug, Default, Eq, PartialEq)]
|
||||
/// Aggregation for a score's current state.
|
||||
#[derive(Clone, Debug, Default, PartialEq, Eq)]
|
||||
pub struct CatchScoreState {
|
||||
/// Maximum combo that the score has had so far.
|
||||
/// **Not** the maximum possible combo of the map so far.
|
||||
///
|
||||
/// Note that only fruits and droplets are considered for osu!catch combo.
|
||||
pub max_combo: usize,
|
||||
pub max_combo: u32,
|
||||
/// Amount of current fruits (300s).
|
||||
pub n_fruits: usize,
|
||||
pub n_fruits: u32,
|
||||
/// Amount of current droplets (100s).
|
||||
pub n_droplets: usize,
|
||||
pub n_droplets: u32,
|
||||
/// Amount of current tiny droplets (50s).
|
||||
pub n_tiny_droplets: usize,
|
||||
pub n_tiny_droplets: u32,
|
||||
/// Amount of current tiny droplet misses (katus).
|
||||
pub n_tiny_droplet_misses: usize,
|
||||
pub n_tiny_droplet_misses: u32,
|
||||
/// Amount of current misses (fruits and droplets).
|
||||
pub n_misses: usize,
|
||||
pub n_misses: u32,
|
||||
}
|
||||
|
||||
impl CatchScoreState {
|
||||
@@ -26,8 +25,7 @@ impl CatchScoreState {
|
||||
}
|
||||
|
||||
/// Return the total amount of hits by adding everything up.
|
||||
#[inline]
|
||||
pub const fn total_hits(&self) -> usize {
|
||||
pub const fn total_hits(&self) -> u32 {
|
||||
self.n_fruits
|
||||
+ self.n_droplets
|
||||
+ self.n_tiny_droplets
|
||||
@@ -36,7 +34,6 @@ impl CatchScoreState {
|
||||
}
|
||||
|
||||
/// Calculate the accuracy between `0.0` and `1.0` for this state.
|
||||
#[inline]
|
||||
pub fn accuracy(&self) -> f64 {
|
||||
let total_hits = self.total_hits();
|
||||
|
||||
@@ -47,6 +44,6 @@ impl CatchScoreState {
|
||||
let numerator = self.n_fruits + self.n_droplets + self.n_tiny_droplets;
|
||||
let denominator = total_hits;
|
||||
|
||||
numerator as f64 / denominator as f64
|
||||
f64::from(numerator) / f64::from(denominator)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
use crate::{any::ModeDifficulty, catch::difficulty::DifficultyValues};
|
||||
|
||||
use super::convert::CatchBeatmap;
|
||||
|
||||
/// The result of calculating the strains on a osu!catch map.
|
||||
///
|
||||
/// Suitable to plot the difficulty of a map over time.
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct CatchStrains {
|
||||
/// Strain peaks of the movement skill.
|
||||
pub movement: Vec<f64>,
|
||||
}
|
||||
|
||||
impl CatchStrains {
|
||||
/// Time between two strains in ms.
|
||||
pub const SECTION_LEN: f64 = 750.0;
|
||||
}
|
||||
|
||||
pub fn strains(difficulty: &ModeDifficulty, converted: &CatchBeatmap<'_>) -> CatchStrains {
|
||||
let DifficultyValues { movement, .. } = DifficultyValues::calculate(difficulty, converted);
|
||||
|
||||
CatchStrains {
|
||||
movement: movement.get_curr_strain_peaks(),
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user