made clippy happy
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@@ -24,7 +24,7 @@ pub struct BeatmapAttributes {
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/// AR and OD hit windows
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct HitWindows {
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/// Hit window for approach rate i.e. TimePreempt in milliseconds.
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/// Hit window for approach rate i.e. `TimePreempt` in milliseconds.
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pub ar: f64,
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/// Hit window for overall difficulty i.e. time to hit a 300 ("Great") in milliseconds.
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pub od: f64,
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@@ -227,7 +227,7 @@ impl BeatmapState {
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I: Iterator<Item = &'a str>,
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F: FnOnce(&mut Self, &[&'a str]) -> O,
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{
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self.point_split.extend(point_split.map(|s| s as *const _));
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self.point_split.extend(point_split.map(std::ptr::from_ref));
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let ptr = self.point_split.as_ptr();
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let len = self.point_split.len();
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