Port osu!taiko updates since f08134f
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@@ -26,7 +26,7 @@ impl OsuSkills {
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map_attrs: &BeatmapAttributes,
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time_preempt: f64,
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) -> Self {
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let hit_window = 2.0 * map_attrs.hit_windows.od;
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let hit_window = 2.0 * map_attrs.hit_windows.od_great;
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// * Preempt time can go below 450ms. Normally, this is achieved via the DT mod
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// * which uniformly speeds up all animations game wide regardless of AR.
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