fruits, mania & taiko: handle 2nd object separately
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@@ -85,6 +85,10 @@ pub fn stars(map: &Beatmap, mods: impl Mods) -> DifficultyAttributes {
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scaling_factor,
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);
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while h.base.time > current_section_end {
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current_section_end += section_len;
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}
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aim.process(&h);
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speed.process(&h);
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@@ -100,6 +100,10 @@ pub fn stars(map: &Beatmap, mods: impl Mods) -> DifficultyAttributes {
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scaling_factor,
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);
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while h.base.start_time > current_section_end {
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current_section_end += section_len;
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}
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aim.process(&h);
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speed.process(&h);
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