fix: dont overwrite mods & clock_rate
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@@ -109,9 +109,8 @@ impl BeatmapAttributesBuilder {
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od: ModsDependentKind::Default(ModsDependent::new(map.od)),
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od: ModsDependentKind::Default(ModsDependent::new(map.od)),
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cs: ModsDependentKind::Default(ModsDependent::new(map.cs)),
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cs: ModsDependentKind::Default(ModsDependent::new(map.cs)),
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hp: ModsDependentKind::Default(ModsDependent::new(map.hp)),
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hp: ModsDependentKind::Default(ModsDependent::new(map.hp)),
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mods: GameMods::DEFAULT,
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clock_rate: None,
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is_convert: map.is_convert,
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is_convert: map.is_convert,
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..self
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}
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}
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}
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}
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