create perf calc either by map or attrs

This commit is contained in:
MaxOhn
2024-03-08 11:44:17 +01:00
parent b81fc5c0d5
commit d711840a11
22 changed files with 189 additions and 305 deletions
+4 -43
View File
@@ -1,9 +1,8 @@
use crate::{
catch::{Catch, CatchDifficultyAttributes, CatchPerformanceAttributes},
mania::{Mania, ManiaDifficultyAttributes, ManiaPerformanceAttributes},
model::mode::IGameMode,
osu::{Osu, OsuDifficultyAttributes, OsuPerformanceAttributes},
taiko::{Taiko, TaikoDifficultyAttributes, TaikoPerformanceAttributes},
catch::{CatchDifficultyAttributes, CatchPerformanceAttributes},
mania::{ManiaDifficultyAttributes, ManiaPerformanceAttributes},
osu::{OsuDifficultyAttributes, OsuPerformanceAttributes},
taiko::{TaikoDifficultyAttributes, TaikoPerformanceAttributes},
};
use super::performance::Performance;
@@ -137,18 +136,6 @@ impl AttributeProvider for PerformanceAttributes {
}
}
/// Abstract type to provide flexibility when passing difficulty attributes to a performance calculation.
pub trait ModeAttributeProvider<M: IGameMode> {
/// Provide the actual difficulty attributes.
fn attributes(self) -> Option<M::DifficultyAttributes>;
}
impl<M: IGameMode> ModeAttributeProvider<M> for M::DifficultyAttributes {
fn attributes(self) -> Option<M::DifficultyAttributes> {
Some(self)
}
}
macro_rules! impl_attr_provider {
( $mode:ident: $difficulty:ident, $performance:ident ) => {
impl AttributeProvider for $difficulty {
@@ -162,32 +149,6 @@ macro_rules! impl_attr_provider {
DifficultyAttributes::$mode(self.difficulty)
}
}
impl ModeAttributeProvider<$mode> for $performance {
fn attributes(self) -> Option<<$mode as IGameMode>::DifficultyAttributes> {
Some(self.difficulty)
}
}
impl ModeAttributeProvider<$mode> for DifficultyAttributes {
fn attributes(self) -> Option<<$mode as IGameMode>::DifficultyAttributes> {
if let Self::$mode(attrs) = self {
Some(attrs)
} else {
None
}
}
}
impl ModeAttributeProvider<$mode> for PerformanceAttributes {
fn attributes(self) -> Option<<$mode as IGameMode>::DifficultyAttributes> {
if let Self::$mode(attrs) = self {
Some(attrs.difficulty)
} else {
None
}
}
}
};
}
+1 -3
View File
@@ -1,7 +1,5 @@
pub use self::{
attributes::{
AttributeProvider, DifficultyAttributes, ModeAttributeProvider, PerformanceAttributes,
},
attributes::{AttributeProvider, DifficultyAttributes, PerformanceAttributes},
difficulty::{
converted::ConvertedDifficulty, gradual::GradualDifficulty, inspect::InspectDifficulty,
Difficulty, ModsDependent,
+28 -34
View File
@@ -31,25 +31,42 @@ pub enum Performance<'map> {
impl<'map> Performance<'map> {
/// Create a new performance calculator for maps of any mode.
pub const fn new(map: &'map Beatmap) -> Self {
///
/// Note that creating [`Performance`] this way will require to perform the
/// costly computation of difficulty attributes internally. If attributes
/// for the current [`Difficulty`] settings are already available, consider
/// using [`from_attributes`] instead.
///
/// [`from_attributes`]: Self::from_attributes
pub const fn from_map(map: &'map Beatmap) -> Self {
let mode = map.mode;
let map = Cow::Borrowed(map);
match mode {
GameMode::Osu => Self::Osu(OsuPerformance::new(Converted::new(map))),
GameMode::Taiko => Self::Taiko(TaikoPerformance::new(Converted::new(map))),
GameMode::Catch => Self::Catch(CatchPerformance::new(Converted::new(map))),
GameMode::Mania => Self::Mania(ManiaPerformance::new(Converted::new(map))),
GameMode::Osu => Self::Osu(OsuPerformance::from_map(Converted::new(map))),
GameMode::Taiko => Self::Taiko(TaikoPerformance::from_map(Converted::new(map))),
GameMode::Catch => Self::Catch(CatchPerformance::from_map(Converted::new(map))),
GameMode::Mania => Self::Mania(ManiaPerformance::from_map(Converted::new(map))),
}
}
/// Create a new performance calculator through previously calculated
/// attributes.
///
/// Note that the [`Beatmap`] and [`Difficulty`] should be the same as when
/// the attributes were calculated.
pub fn from_attributes(attributes: impl AttributeProvider) -> Self {
Self::from(attributes)
/// Note that `attrs` must have been calculated for the same beatmap and
/// [`Difficulty`] settings, otherwise the final attributes will be
/// incorrect.
pub fn from_attributes(attrs: impl AttributeProvider) -> Self {
const fn inner(attrs: DifficultyAttributes) -> Performance<'static> {
match attrs {
DifficultyAttributes::Osu(attrs) => Performance::Osu(attrs.performance()),
DifficultyAttributes::Taiko(attrs) => Performance::Taiko(attrs.performance()),
DifficultyAttributes::Catch(attrs) => Performance::Catch(attrs.performance()),
DifficultyAttributes::Mania(attrs) => Performance::Mania(attrs.performance()),
}
}
inner(attrs.attributes())
}
/// Consume the performance calculator and calculate
@@ -63,25 +80,11 @@ impl<'map> Performance<'map> {
}
}
/// Provide the result of a previous difficulty or performance calculation.
///
/// If you already calculated the attributes for the current [`Beatmap`]
/// and [`Difficulty`], be sure to put them in here so that they don't have
/// to be recalculated.
pub fn attributes(self, attributes: impl AttributeProvider) -> Self {
match self {
Self::Osu(o) => Self::Osu(o.attributes(attributes.attributes())),
Self::Taiko(t) => Self::Taiko(t.attributes(attributes.attributes())),
Self::Catch(f) => Self::Catch(f.attributes(attributes.attributes())),
Self::Mania(m) => Self::Mania(m.attributes(attributes.attributes())),
}
}
/// Attempt to convert the map to the specified mode.
///
/// Returns `None` if the conversion is incompatible or the internal
/// beatmap was already replaced with difficulty attributes, i.e. if
/// [`Performance::attributes`] or [`Performance::generate_state`] was
/// [`Performance::from_attributes`] or [`Performance::generate_state`] was
/// called.
///
/// If the given mode should be ignored in case it is incompatible or if
@@ -377,16 +380,7 @@ impl<'map> Performance<'map> {
impl<A: AttributeProvider> From<A> for Performance<'_> {
fn from(attrs: A) -> Self {
const fn inner(attrs: DifficultyAttributes) -> Performance<'static> {
match attrs {
DifficultyAttributes::Osu(attrs) => Performance::Osu(attrs.performance()),
DifficultyAttributes::Taiko(attrs) => Performance::Taiko(attrs.performance()),
DifficultyAttributes::Catch(attrs) => Performance::Catch(attrs.performance()),
DifficultyAttributes::Mania(attrs) => Performance::Mania(attrs.performance()),
}
}
inner(attrs.attributes())
Self::from_attributes(attrs)
}
}