improved osu hitresult generation
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+5
-5
@@ -48,7 +48,7 @@ pub struct TaikoPP<'map> {
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pub(crate) n300: Option<usize>,
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pub(crate) n100: Option<usize>,
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pub(crate) n_misses: usize,
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pub(crate) n_misses: Option<usize>,
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}
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impl<'map> TaikoPP<'map> {
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@@ -61,7 +61,7 @@ impl<'map> TaikoPP<'map> {
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mods: 0,
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combo: None,
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acc: 1.0,
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n_misses: 0,
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n_misses: None,
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passed_objects: None,
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clock_rate: None,
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n300: None,
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@@ -118,7 +118,7 @@ impl<'map> TaikoPP<'map> {
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/// Specify the amount of misses of the play.
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#[inline]
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pub fn n_misses(mut self, n_misses: usize) -> Self {
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self.n_misses = n_misses.min(self.map.n_circles as usize);
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self.n_misses = Some(n_misses.min(self.map.n_circles as usize));
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self
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}
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@@ -168,7 +168,7 @@ impl<'map> TaikoPP<'map> {
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self.combo = Some(max_combo);
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self.n300 = Some(n300);
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self.n100 = Some(n100);
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self.n_misses = n_misses;
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self.n_misses = Some(n_misses);
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self
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}
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@@ -196,7 +196,7 @@ impl<'map> TaikoPP<'map> {
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fn assert_hitresults(&'map self, attributes: TaikoDifficultyAttributes) -> TaikoPPInner<'map> {
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let total_result_count = attributes.max_combo();
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let misses = self.n_misses;
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let misses = self.n_misses.unwrap_or(0);
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let (n300, n100) = match (self.n300, self.n100) {
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(Some(n300), Some(n100)) => {
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