use the same PpResult type for all modes

This commit is contained in:
MaxOhn
2021-01-18 08:37:34 +01:00
parent 1902eedf5f
commit f75215dd83
16 changed files with 234 additions and 138 deletions
+2 -2
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@@ -414,7 +414,7 @@ mod tests {
let result = FruitsPP::new(&map).mods(0).calculate();
println!("Stars: {}", result.attributes.stars);
println!("PP: {}", result.pp);
println!("Stars: {}", result.stars());
println!("PP: {}", result.pp());
}
}
+25 -15
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@@ -1,12 +1,24 @@
use super::{stars, DifficultyAttributes};
use crate::{Beatmap, Mods};
use crate::{Beatmap, Mods, PpResult};
/// Basic struct containing the result of a PP calculation.
/// In osu!ctb's case, this will be the pp value and the
/// difficulty attributes created by star calculation.
pub struct PpResult {
pub pp: f32,
pub attributes: DifficultyAttributes,
pub trait FruitsAttributeProvider {
fn attributes(self) -> Option<DifficultyAttributes>;
}
impl FruitsAttributeProvider for DifficultyAttributes {
fn attributes(self) -> Option<DifficultyAttributes> {
Some(self)
}
}
impl FruitsAttributeProvider for PpResult {
fn attributes(self) -> Option<DifficultyAttributes> {
if let PpResult::Fruits { attributes, .. } = self {
Some(attributes)
} else {
None
}
}
}
/// Calculator for pp on osu!ctb maps.
@@ -42,13 +54,11 @@ impl<'m> FruitsPP<'m> {
}
}
/// [`DifficultyAttributes`](crate::fruits::DifficultyAttributes)
/// stay the same for each map-mod combination.
/// If you already calculated them, be sure to put them in here so
/// that they don't have to be recalculated.
///
/// The final object after calling `calculation` will contain the
/// attributes again for later reuse.
/// [`FruitsAttributeProvider`] is implemented by [`DifficultyAttributes`](crate::fruits::DifficultyAttributes)
/// and by [`PpResult`](crate::PpResult) meaning you can give the
/// result of a star calculation or a pp calculation.
/// If you already calculated the attributes for the current map-mod combination,
/// be sure to put them in here so that they don't have to be recalculated.
#[inline]
pub fn attributes(mut self, attributes: DifficultyAttributes) -> Self {
self.attributes.replace(attributes);
@@ -227,7 +237,7 @@ impl<'m> FruitsPP<'m> {
pp *= 0.9;
}
PpResult { pp, attributes }
PpResult::Fruits { pp, attributes }
}
#[inline]
+56 -16
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@@ -33,34 +33,34 @@
//! // `no_leniency` is the suggested default
//! .calculate(rosu_pp::osu::no_leniency::stars);
//!
//! println!("PP: {}", result.pp);
//! println!("PP: {}", result.pp());
//!
//! // If you intend to reuse the current map-mod combination,
//! // make use of the attributes in the result.
//! // make use of the previous result!
//! // If attributes are given, then stars & co don't have to be recalculated.
//! let next_result = OsuPP::new(&map)
//! .mods(24) // HDHR
//! .attributes(result.attributes)
//! .attributes(result)
//! .combo(543)
//! .misses(5)
//! .n50(3)
//! .passed_objects(612)
//! .accuracy(97.5)
//! .calculate(rosu_pp::osu::no_leniency::stars);
//!
//! println!("Next PP: {}", next_result.pp);
//! println!("Next PP: {}", next_result.pp());
//! },
//! GameMode::TKO => {
//! let result = TaikoPP::new(&map)
//! .mods(64) // DT
//! .combo(555)
//! .misses(10)
//! .passed_objects(600)
//! .accuracy(95.12345)
//! .calculate();
//!
//! println!("Stars: {} | PP: {}", result.stars, result.pp);
//! println!("Stars: {} | PP: {}", result.stars(), result.pp());
//! }
//! GameMode::MNA | GameMode::CTB => unimplemented!(),
//! GameMode::MNA | GameMode::CTB => panic!("do your thing"),
//! }
//!
//! // If all you want is the map's stars or max pp,
@@ -141,15 +141,55 @@ impl BeatmapExt for Beatmap {
}
fn max_pp(&self, mods: u32) -> f32 {
match self.mode {
GameMode::STD => {
OsuPP::new(self)
.mods(mods)
.calculate(osu::no_leniency::stars)
.pp
}
GameMode::MNA => ManiaPP::new(self).mods(mods).calculate().pp,
GameMode::TKO => TaikoPP::new(self).mods(mods).calculate().pp,
GameMode::CTB => FruitsPP::new(self).mods(mods).calculate().pp,
GameMode::STD => OsuPP::new(self)
.mods(mods)
.calculate(osu::no_leniency::stars)
.pp(),
GameMode::MNA => ManiaPP::new(self).mods(mods).calculate().pp(),
GameMode::TKO => TaikoPP::new(self).mods(mods).calculate().pp(),
GameMode::CTB => FruitsPP::new(self).mods(mods).calculate().pp(),
}
}
}
/// Basic enum containing the result of a PP calculation depending on the mode.
pub enum PpResult {
Fruits {
pp: f32,
attributes: fruits::DifficultyAttributes,
},
Mania {
pp: f32,
stars: f32,
},
Osu {
pp: f32,
attributes: osu::DifficultyAttributes,
},
Taiko {
pp: f32,
stars: f32,
},
}
impl PpResult {
/// The final pp value.
pub fn pp(&self) -> f32 {
match self {
Self::Fruits { pp, .. } => *pp,
Self::Mania { pp, .. } => *pp,
Self::Osu { pp, .. } => *pp,
Self::Taiko { pp, .. } => *pp,
}
}
/// The final star value.
pub fn stars(&self) -> f32 {
match self {
Self::Fruits { attributes, .. } => attributes.stars,
Self::Mania { stars, .. } => *stars,
Self::Osu { attributes, .. } => attributes.stars,
Self::Taiko { stars, .. } => *stars,
}
}
}
+2 -2
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@@ -101,7 +101,7 @@ mod tests {
let result = ManiaPP::new(&map).mods(256).calculate();
println!("Stars: {}", result.stars);
println!("PP: {}", result.pp);
println!("Stars: {}", result.stars());
println!("PP: {}", result.pp());
}
}
+29 -12
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@@ -1,11 +1,24 @@
use super::stars;
use crate::{Beatmap, Mods};
use crate::{Beatmap, Mods, PpResult};
/// Basic struct containing the result of a PP calculation.
/// In osu!mania's case, this will be just the pp value and the star value.
pub struct PpResult {
pub pp: f32,
pub stars: f32,
pub trait ManiaStarProvider {
fn attributes(self) -> Option<f32>;
}
impl ManiaStarProvider for f32 {
fn attributes(self) -> Option<f32> {
Some(self)
}
}
impl ManiaStarProvider for PpResult {
fn attributes(self) -> Option<f32> {
if let PpResult::Mania { stars, .. } = self {
Some(stars)
} else {
None
}
}
}
/// Calculator for pp on osu!mania maps.
@@ -29,12 +42,16 @@ impl<'m> ManiaPP<'m> {
}
}
/// If you already know the stars of the map with the current mods,
/// you should specify them so that they don't have to be calculated
/// again while calculating PP.
/// [`ManiaStarsProvider`] is implemented by `f32`
/// and by [`PpResult`](crate::PpResult) meaning you can give the
/// result of a star calculation or a pp calculation.
/// If you already calculated the attributes for the current map-mod combination,
/// be sure to put them in here so that they don't have to be recalculated.
#[inline]
pub fn stars(mut self, stars: f32) -> Self {
self.stars.replace(stars);
pub fn stars(mut self, stars: impl ManiaStarProvider) -> Self {
if let Some(stars) = stars.attributes() {
self.stars.replace(stars);
}
self
}
@@ -116,7 +133,7 @@ impl<'m> ManiaPP<'m> {
let pp = (strain_value.powf(1.1) + acc_value.powf(1.1)).powf(1.0 / 1.1) * multiplier;
PpResult { pp, stars }
PpResult::Mania { pp, stars }
}
fn compute_strain(&self, score: f32, stars: f32) -> f32 {
+32 -20
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@@ -1,18 +1,30 @@
use super::DifficultyAttributes as Attributes;
use crate::{Beatmap, Mods};
use super::DifficultyAttributes;
use crate::{Beatmap, Mods, PpResult};
/// Basic struct containing the result of a PP calculation.
/// In osu!standard's case, this will be the pp value and the
/// difficulty attributes created by star calculation.
pub struct PpResult {
pub pp: f32,
pub attributes: Attributes,
pub trait OsuAttributeProvider {
fn attributes(self) -> Option<DifficultyAttributes>;
}
impl OsuAttributeProvider for DifficultyAttributes {
fn attributes(self) -> Option<DifficultyAttributes> {
Some(self)
}
}
impl OsuAttributeProvider for PpResult {
fn attributes(self) -> Option<DifficultyAttributes> {
if let PpResult::Osu { attributes, .. } = self {
Some(attributes)
} else {
None
}
}
}
/// Calculator for pp on osu!standard maps.
pub struct OsuPP<'m> {
map: &'m Beatmap,
attributes: Option<Attributes>,
attributes: Option<DifficultyAttributes>,
mods: u32,
combo: Option<usize>,
acc: Option<f32>,
@@ -42,16 +54,16 @@ impl<'m> OsuPP<'m> {
}
}
/// [`DifficultyAttributes`](crate::osu::DifficultyAttributes)
/// stay the same for each map-mod combination.
/// If you already calculated them, be sure to put them in here so
/// that they don't have to be recalculated.
///
/// The final object after calling `calculation` will contain the
/// attributes again for later reuse.
/// [`OsuAttributeProvider`] is implemented by [`DifficultyAttributes`](crate::osu::DifficultyAttributes)
/// and by [`PpResult`](crate::PpResult) meaning you can give the
/// result of a star calculation or a pp calculation.
/// If you already calculated the attributes for the current map-mod combination,
/// be sure to put them in here so that they don't have to be recalculated.
#[inline]
pub fn attributes(mut self, attributes: Attributes) -> Self {
self.attributes.replace(attributes);
pub fn attributes(mut self, attributes: impl OsuAttributeProvider) -> Self {
if let Some(attributes) = attributes.attributes() {
self.attributes.replace(attributes);
}
self
}
@@ -158,7 +170,7 @@ impl<'m> OsuPP<'m> {
/// The default is suggested to be [`stars`](crate::osu::no_leniency::stars).
pub fn calculate(
mut self,
stars_func: impl FnOnce(&Beatmap, u32, Option<usize>) -> Attributes,
stars_func: impl FnOnce(&Beatmap, u32, Option<usize>) -> DifficultyAttributes,
) -> PpResult {
if self.attributes.is_none() {
let attributes = stars_func(self.map, self.mods, self.passed_objects);
@@ -215,7 +227,7 @@ impl<'m> OsuPP<'m> {
.powf(1.0 / 1.1)
* multiplier;
PpResult {
PpResult::Osu {
pp,
attributes: self.attributes.unwrap(),
}
+2 -2
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@@ -152,7 +152,7 @@ mod tests {
let result = OsuPP::new(&map).mods(64).calculate(stars);
println!("Stars: {}", result.attributes.stars);
println!("PP: {}", result.pp);
println!("Stars: {}", result.stars());
println!("PP: {}", result.pp());
}
}
+2 -2
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@@ -175,7 +175,7 @@ mod tests {
let result = OsuPP::new(&map).mods(256).calculate(stars);
println!("Stars: {}", result.attributes.stars);
println!("PP: {}", result.pp);
println!("Stars: {}", result.stars());
println!("PP: {}", result.pp());
}
}
@@ -195,7 +195,7 @@ mod tests {
let result = OsuPP::new(&map).mods(2).calculate(stars);
println!("Stars: {}", result.attributes.stars);
println!("PP: {}", result.pp);
println!("Stars: {}", result.stars());
println!("PP: {}", result.pp());
}
}
+2 -2
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@@ -190,7 +190,7 @@ mod tests {
let result = TaikoPP::new(&map).mods(64).calculate();
println!("Stars: {}", result.stars);
println!("PP: {}", result.pp);
println!("Stars: {}", result.stars());
println!("PP: {}", result.pp());
}
}
+29 -12
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@@ -1,10 +1,23 @@
use crate::{Beatmap, Mods};
use crate::{Beatmap, Mods, PpResult};
/// Basic struct containing the result of a PP calculation.
/// In osu!taiko's case, this will be just the pp value and the star value.
pub struct PpResult {
pub pp: f32,
pub stars: f32,
pub trait TaikoStarProvider {
fn attributes(self) -> Option<f32>;
}
impl TaikoStarProvider for f32 {
fn attributes(self) -> Option<f32> {
Some(self)
}
}
impl TaikoStarProvider for PpResult {
fn attributes(self) -> Option<f32> {
if let PpResult::Taiko { stars, .. } = self {
Some(stars)
} else {
None
}
}
}
/// Calculator for pp on osu!taiko maps.
@@ -36,12 +49,16 @@ impl<'m> TaikoPP<'m> {
}
}
/// If you already know the stars of the map with the current mods,
/// you should specify them so that they don't have to be calculated
/// again while calculating PP.
/// [`TaikoStarProvider`] is implemented by `f32`
/// and by [`PpResult`](crate::PpResult) meaning you can give the
/// result of a star calculation or a pp calculation.
/// If you already calculated the stars for the current map-mod combination,
/// be sure to put them in here so that they don't have to be recalculated.
#[inline]
pub fn stars(mut self, stars: f32) -> Self {
self.stars.replace(stars);
pub fn stars(mut self, stars: impl TaikoStarProvider) -> Self {
if let Some(stars) = stars.attributes() {
self.stars.replace(stars);
}
self
}
@@ -109,7 +126,7 @@ impl<'m> TaikoPP<'m> {
let pp = (strain_value.powf(1.1) + acc_value.powf(1.1)).powf(1.0 / 1.1) * multiplier;
PpResult { stars, pp }
PpResult::Taiko { stars, pp }
}
fn compute_strain_value(&self, stars: f32) -> f32 {