fix: improve taiko hitresult generation
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@@ -725,6 +725,8 @@ fn calculate_effective_misses(attrs: &OsuDifficultyAttributes, state: &OsuScoreS
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}
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fn accuracy(n300: usize, n100: usize, n50: usize, n_misses: usize) -> f64 {
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debug_assert_ne!(n300 + n100 + n50 + n_misses, 0);
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let numerator = 6 * n300 + 2 * n100 + n50;
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let denominator = 6 * (n300 + n100 + n50 + n_misses);
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