hanayo/static/profile.js

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JavaScript
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2019-02-23 13:29:15 +00:00
// code that is executed on every user profile
$(document).ready(function() {
var wl = window.location;
var newPathName = wl.pathname;
// userID is defined in profile.html
if (newPathName.split("/")[2] != userID) {
newPathName = "/u/" + userID;
}
// if there's no mode parameter in the querystring, add it
if (wl.search.indexOf("mode=") === -1)
window.history.replaceState('', document.title, newPathName + "?mode=" + favouriteMode + wl.hash);
else if (wl.pathname != newPathName)
window.history.replaceState('', document.title, newPathName + wl.search + wl.hash);
setDefaultScoreTable();
// when an item in the mode menu is clicked, it means we should change the mode.
$("#mode-menu>.item").click(function(e) {
e.preventDefault();
if ($(this).hasClass("active"))
return;
var m = $(this).data("mode");
$("[data-mode]:not(.item):not([hidden])").attr("hidden", "");
$("[data-mode=" + m + "]:not(.item)").removeAttr("hidden");
$("#mode-menu>.active.item").removeClass("active");
var needsLoad = $("#scores-zone>[data-mode=" + m + "][data-loaded=0]");
if (needsLoad.length > 0)
initialiseScores(needsLoad, m);
$(this).addClass("active");
window.history.replaceState('', document.title, wl.pathname + "?mode=" + m + wl.hash);
});
initialiseAchievements();
initialiseFriends();
// load scores page for the current favourite mode
var i = function(){initialiseScores($("#scores-zone>div[data-mode=" + favouriteMode + "]"), favouriteMode)};
if (i18nLoaded)
i();
else
i18next.on("loaded", function() {
i();
});
});
function initialiseAchievements() {
api('users/achievements' + (currentUserID == userID ? '?all' : ''),
{id: userID}, function (resp) {
var achievements = resp.achievements;
// no achievements -- show default message
if (achievements.length === 0) {
$("#achievements")
.append($("<div class='ui sixteen wide column'>")
.text(T("Nothing here. Yet.")));
$("#load-more-achievements").remove();
return;
}
var displayAchievements = function(limit, achievedOnly) {
var $ach = $("#achievements").empty();
limit = limit < 0 ? achievements.length : limit;
var shown = 0;
for (var i = 0; i < achievements.length; i++) {
var ach = achievements[i];
if (shown >= limit || (achievedOnly && !ach.achieved)) {
continue;
}
shown++;
$ach.append(
$("<div class='ui two wide column'>").append(
$("<img src='https://s.ripple.moe/images/medals-" +
"client/" + ach.icon + ".png' alt='" + ach.name +
"' class='" +
(!ach.achieved ? "locked-achievement" : "achievement") +
"'>").popup({
title: ach.name,
content: ach.description,
position: "bottom center",
distanceAway: 10
})
)
);
}
// if we've shown nothing, and achievedOnly is enabled, try again
// this time disabling it.
if (shown == 0 && achievedOnly) {
displayAchievements(limit, false);
}
};
// only 8 achievements - we can remove the button completely, because
// it won't be used (no more achievements).
// otherwise, we simply remove the disabled class and add the click handler
// to activate it.
if (achievements.length <= 8) {
$("#load-more-achievements").remove();
} else {
$("#load-more-achievements")
.removeClass("disabled")
.click(function() {
$(this).remove();
displayAchievements(-1, false);
});
}
displayAchievements(8, true);
});
}
function initialiseFriends() {
var b = $("#add-friend-button");
if (b.length == 0) return;
api('friends/with', {id: userID}, setFriendOnResponse);
b.click(friendClick);
}
function setFriendOnResponse(r) {
var x = 0;
if (r.friend) x++;
if (r.mutual) x++;
setFriend(x);
}
function setFriend(i) {
var b = $("#add-friend-button");
b.removeClass("loading green blue red");
switch (i) {
case 0:
b
.addClass("blue")
.attr("title", T("Add friend"))
.html("<i class='plus icon'></i>");
break;
case 1:
b
.addClass("green")
.attr("title", T("Remove friend"))
.html("<i class='minus icon'></i>");
break;
case 2:
b
.addClass("red")
.attr("title", T("Unmutual friend"))
.html("<i class='heart icon'></i>");
break;
}
b.attr("data-friends", i > 0 ? 1 : 0)
}
function friendClick() {
var t = $(this);
if (t.hasClass("loading")) return;
t.addClass("loading");
api("friends/" + (t.attr("data-friends") == 1 ? "del" : "add"), {user: userID}, setFriendOnResponse, true);
}
var defaultScoreTable;
function setDefaultScoreTable() {
defaultScoreTable = $("<table class='ui table score-table' />")
.append(
$("<thead />").append(
$("<tr />").append(
$("<th>" + T("General info") + "</th>"),
$("<th>"+ T("Score") + "</th>")
)
)
)
.append(
$("<tbody />")
)
.append(
$("<tfoot />").append(
$("<tr />").append(
$("<th colspan=2 />").append(
$("<div class='ui right floated pagination menu' />").append(
$("<a class='disabled item load-more-button'>" + T("Load more") + "</a>").click(loadMoreClick)
)
)
)
)
)
;
}
i18next.on('loaded', function(loaded) {
setDefaultScoreTable();
});
function initialiseScores(el, mode) {
el.attr("data-loaded", "1");
var best = defaultScoreTable.clone(true).addClass("orange");
var recent = defaultScoreTable.clone(true).addClass("blue");
best.attr("data-type", "best");
recent.attr("data-type", "recent");
recent.addClass("no bottom margin");
el.append($("<div class='ui segments no bottom margin' />").append(
$("<div class='ui segment' />").append("<h2 class='ui header'>" + T("Best scores") + "</h2>", best),
$("<div class='ui segment' />").append("<h2 class='ui header'>" + T("Recent scores") + "</h2>", recent)
));
loadScoresPage("best", mode);
loadScoresPage("recent", mode);
};
function loadMoreClick() {
var t = $(this);
if (t.hasClass("disabled"))
return;
t.addClass("disabled");
var type = t.parents("table[data-type]").data("type");
var mode = t.parents("div[data-mode]").data("mode");
loadScoresPage(type, mode);
}
// currentPage for each mode
var currentPage = {
0: {best: 0, recent: 0},
1: {best: 0, recent: 0},
2: {best: 0, recent: 0},
3: {best: 0, recent: 0},
};
var scoreStore = {};
function loadScoresPage(type, mode) {
var table = $("#scores-zone div[data-mode=" + mode + "] table[data-type=" + type + "] tbody");
var page = ++currentPage[mode][type];
console.log("loadScoresPage with", {
page: page,
type: type,
mode: mode,
});
api("users/scores/" + type, {
mode: mode,
p: page,
l: 20,
id: userID,
}, function(r) {
if (r.scores == null) {
disableLoadMoreButton(type, mode);
return;
}
r.scores.forEach(function(v, idx){
scoreStore[v.id] = v;
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if (v.completed == 0){
var scoreRank = "failed";
}else{
var scoreRank = getRank(mode, v.mods, v.accuracy, v.count_300, v.count_100, v.count_50, v.count_miss);
}
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table.append($("<tr class='new score-row' data-scoreid='" + v.id + "' />").append(
$(
"<td><img src='/static/ranking-icons/" + scoreRank + ".svg' class='score rank' alt='" + scoreRank + "'> " +
escapeHTML(v.beatmap.song_name) + " <b>" + getScoreMods(v.mods) + "</b> <i>(" + v.accuracy.toFixed(2) + "%)</i><br />" +
"<div class='subtitle'><time class='new timeago' datetime='" + v.time + "'>" + v.time + "</time></div></td>"
),
$("<td><b>" + ppOrScore(v.pp, v.score) + "</b> " + weightedPP(type, page, idx, v.pp) + (v.completed == 3 ? "<br>" + downloadStar(v.id) : "") + "</td>")
));
});
$(".new.timeago").timeago().removeClass("new");
$(".new.score-row").click(viewScoreInfo).removeClass("new");
$(".new.downloadstar").click(function(e) {
e.stopPropagation();
}).removeClass("new");
var enable = true;
if (r.scores.length != 20)
enable = false;
disableLoadMoreButton(type, mode, enable);
});
}
function downloadStar(id) {
return "<a href='/web/replays/" + id + "' class='new downloadstar'><i class='star icon'></i>" + T("Download") + "</a>";
}
function weightedPP(type, page, idx, pp) {
if (type != "best" || pp == 0)
return "";
var perc = Math.pow(0.95, ((page - 1) * 20) + idx);
var wpp = pp * perc;
return "<i title='Weighted PP, " + Math.round(perc*100) + "%'>(" + wpp.toFixed(2) + "pp)</i>";
}
function disableLoadMoreButton(type, mode, enable) {
var button = $("#scores-zone div[data-mode=" + mode + "] table[data-type=" + type + "] .load-more-button");
if (enable) button.removeClass("disabled");
else button.addClass("disabled");
}
function viewScoreInfo() {
var scoreid = $(this).data("scoreid");
if (!scoreid && scoreid !== 0) return;
var s = scoreStore[scoreid];
if (s === undefined) return;
// data to be displayed in the table.
var data = {
"Points": addCommas(s.score),
"PP": addCommas(s.pp),
"Beatmap": "<a href='/b/" + s.beatmap.beatmap_id + "'>" + escapeHTML(s.beatmap.song_name) + "</a>",
"Accuracy": s.accuracy + "%",
"Max combo": addCommas(s.max_combo) + "/" + addCommas(s.beatmap.max_combo)
+ (s.full_combo ? " " + T("(full combo)") : ""),
"Difficulty": T("{{ stars }} star", {
stars: s.beatmap.difficulty2[modesShort[s.play_mode]],
count: Math.round(s.beatmap.difficulty2[modesShort[s.play_mode]]),
}),
"Mods": getScoreMods(s.mods, true),
};
// hits data
var hd = {};
var trans = modeTranslations[s.play_mode];
[
s.count_300,
s.count_100,
s.count_50,
s.count_geki,
s.count_katu,
s.count_miss,
].forEach(function(val, i) {
hd[trans[i]] = val;
});
data = $.extend(data, hd, {
"Ranked?": T(s.completed == 3 ? "Yes" : "No"),
"Achieved": s.time,
"Mode": modes[s.play_mode],
});
var els = [];
$.each(data, function(key, value) {
els.push(
$("<tr />").append(
$("<td>" + T(key) + "</td>"),
$("<td>" + value + "</td>")
)
);
});
$("#score-data-table tr").remove();
$("#score-data-table").append(els);
$(".ui.modal").modal("show");
}
var modeTranslations = [
[
"300s",
"100s",
"50s",
"Gekis",
"Katus",
"Misses"
],
[
"GREATs",
"GOODs",
"50s",
"GREATs (Gekis)",
"GOODs (Katus)",
"Misses"
],
[
"Fruits (300s)",
"Ticks (100s)",
"Droplets",
"Gekis",
"Droplet misses",
"Misses"
],
[
"300s",
"200s",
"50s",
"Max 300s",
"100s",
"Misses"
]
];
function getRank(gameMode, mods, acc, c300, c100, c50, cmiss) {
var total = c300+c100+c50+cmiss;
// Hidden | Flashlight | FadeIn
var hdfl = (mods & (1049608)) > 0;
var ss = hdfl ? "SSHD" : "SS";
var s = hdfl ? "SHD" : "S";
switch(gameMode) {
case 0:
case 1:
var ratio300 = c300 / total;
var ratio50 = c50 / total;
if (ratio300 == 1)
return ss;
if (ratio300 > 0.9 && ratio50 <= 0.01 && cmiss == 0)
return s;
if ((ratio300 > 0.8 && cmiss == 0) || (ratio300 > 0.9))
return "A";
if ((ratio300 > 0.7 && cmiss == 0) || (ratio300 > 0.8))
return "B";
if (ratio300 > 0.6)
return "C";
return "D";
case 2:
if (acc == 100)
return ss;
if (acc > 98)
return s;
if (acc > 94)
return "A";
if (acc > 90)
return "B";
if (acc > 85)
return "C";
return "D";
case 3:
if (acc == 100)
return ss;
if (acc > 95)
return s;
if (acc > 90)
return "A";
if (acc > 80)
return "B";
if (acc > 70)
return "C";
return "D";
}
}
function ppOrScore(pp, score) {
if (pp != 0)
return addCommas(pp.toFixed(2)) + "pp";
return addCommas(score);
}
function beatmapLink(type, id) {
if (type == "s")
return "<a href='/s/" + id + "'>" + id + '</a>';
return "<a href='/b/" + id + "'>" + id + '</a>';
}