replace zxq.co/ripple/hanayo
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88
vendor/github.com/valyala/fasthttp/bytebuffer.go
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vendored
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88
vendor/github.com/valyala/fasthttp/bytebuffer.go
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package fasthttp
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import (
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"sync"
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)
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const (
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defaultByteBufferSize = 128
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)
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// ByteBuffer provides byte buffer, which can be used with fasthttp API
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// in order to minimize memory allocations.
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//
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// ByteBuffer may be used with functions appending data to the given []byte
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// slice. See example code for details.
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//
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// Use AcquireByteBuffer for obtaining an empty byte buffer.
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type ByteBuffer struct {
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// B is a byte buffer to use in append-like workloads.
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// See example code for details.
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B []byte
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}
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// Write implements io.Writer - it appends p to ByteBuffer.B
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func (b *ByteBuffer) Write(p []byte) (int, error) {
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b.B = append(b.B, p...)
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return len(p), nil
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}
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// WriteString appends s to ByteBuffer.B
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func (b *ByteBuffer) WriteString(s string) (int, error) {
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b.B = append(b.B, s...)
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return len(s), nil
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}
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// Set sets ByteBuffer.B to p
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func (b *ByteBuffer) Set(p []byte) {
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b.B = append(b.B[:0], p...)
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}
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// SetString sets ByteBuffer.B to s
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func (b *ByteBuffer) SetString(s string) {
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b.B = append(b.B[:0], s...)
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}
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// Reset makes ByteBuffer.B empty.
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func (b *ByteBuffer) Reset() {
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b.B = b.B[:0]
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}
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// AcquireByteBuffer returns an empty byte buffer from the pool.
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//
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// Acquired byte buffer may be returned to the pool via ReleaseByteBuffer call.
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// This reduces the number of memory allocations required for byte buffer
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// management.
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func AcquireByteBuffer() *ByteBuffer {
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return defaultByteBufferPool.Acquire()
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}
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// ReleaseByteBuffer returns byte buffer to the pool.
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//
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// ByteBuffer.B mustn't be touched after returning it to the pool.
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// Otherwise data races occur.
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func ReleaseByteBuffer(b *ByteBuffer) {
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defaultByteBufferPool.Release(b)
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}
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type byteBufferPool struct {
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pool sync.Pool
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}
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var defaultByteBufferPool byteBufferPool
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func (p *byteBufferPool) Acquire() *ByteBuffer {
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v := p.pool.Get()
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if v == nil {
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return &ByteBuffer{
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B: make([]byte, 0, defaultByteBufferSize),
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}
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}
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return v.(*ByteBuffer)
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}
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func (p *byteBufferPool) Release(b *ByteBuffer) {
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b.B = b.B[:0]
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p.pool.Put(b)
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}
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