package main import ( "bytes" "compress/gzip" "fmt" "io" "strings" ) func bindata_read(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } return buf.Bytes(), nil } func data_index_html() ([]byte, error) { return bindata_read([]byte{ 0x1f, 0x8b, 0x08, 0x00, 0x00, 0x09, 0x6e, 0x88, 0x00, 0xff, 0x44, 0xce, 0xbd, 0xae, 0xc2, 0x30, 0x0c, 0x05, 0xe0, 0xbd, 0x4f, 0xe1, 0x9b, 0xbd, 0xaa, 0xba, 0xdd, 0x21, 0xcd, 0xc2, 0xef, 0x06, 0x43, 0x19, 0x18, 0x5d, 0x62, 0x35, 0x41, 0x4e, 0x22, 0x15, 0x4b, 0x88, 0xb7, 0x27, 0x21, 0x45, 0x4c, 0x39, 0xb1, 0xf5, 0x1d, 0x59, 0xff, 0x6d, 0x4f, 0x9b, 0xf1, 0x7a, 0xde, 0x81, 0x93, 0xc0, 0xa6, 0xd1, 0xe5, 0x01, 0xc6, 0x38, 0x0f, 0xea, 0x8e, 0xca, 0x34, 0x00, 0xda, 0x11, 0xda, 0x12, 0x72, 0x0c, 0x24, 0x08, 0x37, 0x87, 0xcb, 0x83, 0x64, 0x50, 0x97, 0x71, 0xdf, 0xfe, 0x2b, 0xe8, 0xd6, 0xa5, 0x78, 0x61, 0x32, 0x73, 0x6a, 0x27, 0x1f, 0x2d, 0x0a, 0xea, 0xae, 0x4e, 0x4a, 0x47, 0xf7, 0x2d, 0xd1, 0x53, 0xb2, 0xaf, 0x15, 0xb8, 0xde, 0x1c, 0x89, 0x39, 0xc1, 0xc1, 0x47, 0xf8, 0x39, 0x08, 0xde, 0x5a, 0xa6, 0x27, 0x2e, 0x94, 0x5d, 0x5f, 0x7d, 0x65, 0xf9, 0xff, 0x39, 0xf3, 0x1d, 0x00, 0x00, 0xff, 0xff, 0x51, 0x69, 0x85, 0x27, 0xb7, 0x00, 0x00, 0x00, }, "data/index.html", ) } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { return f() } return nil, fmt.Errorf("Asset %s not found", name) } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() ([]byte, error){ "data/index.html": data_index_html, } // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error func AssetDir(name string) ([]string, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") node := _bintree for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %s not found", name) } } if node.Func != nil { return nil, fmt.Errorf("Asset %s not found", name) } rv := make([]string, 0, len(node.Children)) for name := range node.Children { rv = append(rv, name) } return rv, nil } type _bintree_t struct { Func func() ([]byte, error) Children map[string]*_bintree_t } var _bintree = &_bintree_t{nil, map[string]*_bintree_t{ "data": &_bintree_t{nil, map[string]*_bintree_t{ "index.html": &_bintree_t{data_index_html, map[string]*_bintree_t{}}, }}, }}