package aztec import ( "bytes" "image" "image/color" "github.com/boombuler/barcode" "github.com/boombuler/barcode/utils" ) type aztecCode struct { *utils.BitList size int content []byte } func newAztecCode(size int) *aztecCode { return &aztecCode{utils.NewBitList(size * size), size, nil} } func (c *aztecCode) Content() string { return string(c.content) } func (c *aztecCode) Metadata() barcode.Metadata { return barcode.Metadata{barcode.TypeAztec, 2} } func (c *aztecCode) ColorModel() color.Model { return color.Gray16Model } func (c *aztecCode) Bounds() image.Rectangle { return image.Rect(0, 0, c.size, c.size) } func (c *aztecCode) At(x, y int) color.Color { if c.GetBit(x*c.size + y) { return color.Black } return color.White } func (c *aztecCode) set(x, y int) { c.SetBit(x*c.size+y, true) } func (c *aztecCode) string() string { buf := new(bytes.Buffer) for y := 0; y < c.size; y++ { for x := 0; x < c.size; x++ { if c.GetBit(x*c.size + y) { buf.WriteString("X ") } else { buf.WriteString(" ") } } buf.WriteRune('\n') } return buf.String() }