116 lines
3.4 KiB
Go
116 lines
3.4 KiB
Go
package main
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import (
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"bytes"
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"compress/gzip"
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"fmt"
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"io"
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"strings"
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)
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func bindata_read(data []byte, name string) ([]byte, error) {
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gz, err := gzip.NewReader(bytes.NewBuffer(data))
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if err != nil {
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return nil, fmt.Errorf("Read %q: %v", name, err)
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}
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var buf bytes.Buffer
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_, err = io.Copy(&buf, gz)
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gz.Close()
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if err != nil {
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return nil, fmt.Errorf("Read %q: %v", name, err)
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}
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return buf.Bytes(), nil
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}
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func data_index_html() ([]byte, error) {
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return bindata_read([]byte{
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0x1f, 0x8b, 0x08, 0x00, 0x00, 0x09, 0x6e, 0x88, 0x00, 0xff, 0x44, 0xce,
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0xbd, 0xae, 0xc2, 0x30, 0x0c, 0x05, 0xe0, 0xbd, 0x4f, 0xe1, 0x9b, 0xbd,
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0xaa, 0xba, 0xdd, 0x21, 0xcd, 0xc2, 0xef, 0x06, 0x43, 0x19, 0x18, 0x5d,
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0x62, 0x35, 0x41, 0x4e, 0x22, 0x15, 0x4b, 0x88, 0xb7, 0x27, 0x21, 0x45,
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0x4c, 0x39, 0xb1, 0xf5, 0x1d, 0x59, 0xff, 0x6d, 0x4f, 0x9b, 0xf1, 0x7a,
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0xde, 0x81, 0x93, 0xc0, 0xa6, 0xd1, 0xe5, 0x01, 0xc6, 0x38, 0x0f, 0xea,
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0x8e, 0xca, 0x34, 0x00, 0xda, 0x11, 0xda, 0x12, 0x72, 0x0c, 0x24, 0x08,
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0x37, 0x87, 0xcb, 0x83, 0x64, 0x50, 0x97, 0x71, 0xdf, 0xfe, 0x2b, 0xe8,
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0xd6, 0xa5, 0x78, 0x61, 0x32, 0x73, 0x6a, 0x27, 0x1f, 0x2d, 0x0a, 0xea,
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0xae, 0x4e, 0x4a, 0x47, 0xf7, 0x2d, 0xd1, 0x53, 0xb2, 0xaf, 0x15, 0xb8,
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0xde, 0x1c, 0x89, 0x39, 0xc1, 0xc1, 0x47, 0xf8, 0x39, 0x08, 0xde, 0x5a,
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0xa6, 0x27, 0x2e, 0x94, 0x5d, 0x5f, 0x7d, 0x65, 0xf9, 0xff, 0x39, 0xf3,
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0x1d, 0x00, 0x00, 0xff, 0xff, 0x51, 0x69, 0x85, 0x27, 0xb7, 0x00, 0x00,
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0x00,
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},
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"data/index.html",
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)
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}
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// Asset loads and returns the asset for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func Asset(name string) ([]byte, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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return f()
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}
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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// AssetNames returns the names of the assets.
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func AssetNames() []string {
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names := make([]string, 0, len(_bindata))
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for name := range _bindata {
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names = append(names, name)
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}
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return names
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}
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// _bindata is a table, holding each asset generator, mapped to its name.
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var _bindata = map[string]func() ([]byte, error){
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"data/index.html": data_index_html,
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}
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// AssetDir returns the file names below a certain
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// directory embedded in the file by go-bindata.
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// For example if you run go-bindata on data/... and data contains the
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// following hierarchy:
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// data/
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// foo.txt
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// img/
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// a.png
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// b.png
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// then AssetDir("data") would return []string{"foo.txt", "img"}
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// AssetDir("data/img") would return []string{"a.png", "b.png"}
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// AssetDir("foo.txt") and AssetDir("notexist") would return an error
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func AssetDir(name string) ([]string, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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pathList := strings.Split(cannonicalName, "/")
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node := _bintree
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for _, p := range pathList {
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node = node.Children[p]
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if node == nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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}
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if node.Func != nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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rv := make([]string, 0, len(node.Children))
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for name := range node.Children {
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rv = append(rv, name)
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}
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return rv, nil
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}
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type _bintree_t struct {
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Func func() ([]byte, error)
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Children map[string]*_bintree_t
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}
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var _bintree = &_bintree_t{nil, map[string]*_bintree_t{
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"data": &_bintree_t{nil, map[string]*_bintree_t{
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"index.html": &_bintree_t{data_index_html, map[string]*_bintree_t{}},
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}},
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}}
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