168 lines
4.1 KiB
Go
168 lines
4.1 KiB
Go
package v1
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import (
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"strings"
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"zxq.co/ripple/rippleapi/common"
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"zxq.co/ripple/semantic-icons-ugc"
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)
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type donorInfoResponse struct {
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common.ResponseBase
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HasDonor bool `json:"has_donor"`
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Expiration common.UnixTimestamp `json:"expiration"`
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}
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// UsersSelfDonorInfoGET returns information about the users' donor status
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func UsersSelfDonorInfoGET(md common.MethodData) common.CodeMessager {
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var r donorInfoResponse
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var privileges uint64
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err := md.DB.QueryRow("SELECT privileges, donor_expire FROM users WHERE id = ?", md.ID()).
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Scan(&privileges, &r.Expiration)
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if err != nil {
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md.Err(err)
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return Err500
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}
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r.HasDonor = common.UserPrivileges(privileges)&common.UserPrivilegeDonor > 0
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r.Code = 200
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return r
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}
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type favouriteModeResponse struct {
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common.ResponseBase
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FavouriteMode int `json:"favourite_mode"`
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}
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// UsersSelfFavouriteModeGET gets the current user's favourite mode
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func UsersSelfFavouriteModeGET(md common.MethodData) common.CodeMessager {
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var f favouriteModeResponse
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f.Code = 200
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if md.ID() == 0 {
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return f
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}
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err := md.DB.QueryRow("SELECT users_stats.favourite_mode FROM users_stats WHERE id = ?", md.ID()).
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Scan(&f.FavouriteMode)
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if err != nil {
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md.Err(err)
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return Err500
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}
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return f
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}
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type userSettingsData struct {
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UsernameAKA *string `json:"username_aka"`
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FavouriteMode *int `json:"favourite_mode"`
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CustomBadge struct {
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singleBadge
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Show *bool `json:"show"`
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} `json:"custom_badge"`
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PlayStyle *int `json:"play_style"`
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}
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// UsersSelfSettingsPOST allows to modify information about the current user.
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func UsersSelfSettingsPOST(md common.MethodData) common.CodeMessager {
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var d userSettingsData
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md.Unmarshal(&d)
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// input sanitisation
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*d.UsernameAKA = common.SanitiseString(*d.UsernameAKA)
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if md.User.UserPrivileges&common.UserPrivilegeDonor > 0 {
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d.CustomBadge.Name = common.SanitiseString(d.CustomBadge.Name)
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d.CustomBadge.Icon = sanitiseIconName(d.CustomBadge.Icon)
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} else {
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d.CustomBadge.singleBadge = singleBadge{}
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d.CustomBadge.Show = nil
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}
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d.FavouriteMode = intPtrIn(0, d.FavouriteMode, 3)
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q := new(common.UpdateQuery).
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Add("s.username_aka", d.UsernameAKA).
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Add("s.favourite_mode", d.FavouriteMode).
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Add("s.custom_badge_name", d.CustomBadge.Name).
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Add("s.custom_badge_icon", d.CustomBadge.Icon).
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Add("s.show_custom_badge", d.CustomBadge.Show).
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Add("s.play_style", d.PlayStyle)
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_, err := md.DB.Exec("UPDATE users u, users_stats s SET "+q.Fields()+" WHERE s.id = u.id AND u.id = ?", append(q.Parameters, md.ID())...)
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if err != nil {
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md.Err(err)
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return Err500
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}
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return UsersSelfSettingsGET(md)
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}
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func sanitiseIconName(s string) string {
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classes := strings.Split(s, " ")
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n := make([]string, 0, len(classes))
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for _, c := range classes {
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if !in(c, n) && in(c, semanticiconsugc.SaneIcons) {
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n = append(n, c)
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}
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}
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return strings.Join(n, " ")
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}
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func in(a string, b []string) bool {
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for _, x := range b {
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if x == a {
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return true
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}
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}
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return false
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}
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type userSettingsResponse struct {
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common.ResponseBase
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ID int `json:"id"`
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Username string `json:"username"`
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Email string `json:"email"`
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Flags uint `json:"flags"`
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userSettingsData
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}
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// UsersSelfSettingsGET allows to get "sensitive" information about the current user.
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func UsersSelfSettingsGET(md common.MethodData) common.CodeMessager {
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var r userSettingsResponse
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var ccb bool
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r.Code = 200
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err := md.DB.QueryRow(`
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SELECT
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u.id, u.username,
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u.email, s.username_aka, s.favourite_mode,
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s.show_custom_badge, s.custom_badge_icon,
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s.custom_badge_name, s.can_custom_badge,
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s.play_style, u.flags
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FROM users u
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LEFT JOIN users_stats s ON u.id = s.id
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WHERE u.id = ?`, md.ID()).Scan(
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&r.ID, &r.Username,
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&r.Email, &r.UsernameAKA, &r.FavouriteMode,
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&r.CustomBadge.Show, &r.CustomBadge.Icon,
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&r.CustomBadge.Name, &ccb,
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&r.PlayStyle, &r.Flags,
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)
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if err != nil {
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md.Err(err)
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return Err500
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}
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if !ccb {
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r.CustomBadge = struct {
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singleBadge
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Show *bool `json:"show"`
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}{}
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}
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return r
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}
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func intPtrIn(x int, y *int, z int) *int {
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if y == nil {
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return nil
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}
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if *y > z {
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return nil
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}
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if *y < x {
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return nil
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}
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return y
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}
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