hanayo/vendor/github.com/boombuler/barcode/aztec/highlevel.go
2019-02-23 13:29:15 +00:00

172 lines
5.4 KiB
Go

package aztec
import (
"github.com/boombuler/barcode/utils"
)
func highlevelEncode(data []byte) *utils.BitList {
states := stateSlice{initialState}
for index := 0; index < len(data); index++ {
pairCode := 0
nextChar := byte(0)
if index+1 < len(data) {
nextChar = data[index+1]
}
switch cur := data[index]; {
case cur == '\r' && nextChar == '\n':
pairCode = 2
case cur == '.' && nextChar == ' ':
pairCode = 3
case cur == ',' && nextChar == ' ':
pairCode = 4
case cur == ':' && nextChar == ' ':
pairCode = 5
}
if pairCode > 0 {
// We have one of the four special PUNCT pairs. Treat them specially.
// Get a new set of states for the two new characters.
states = updateStateListForPair(states, data, index, pairCode)
index++
} else {
// Get a new set of states for the new character.
states = updateStateListForChar(states, data, index)
}
}
minBitCnt := int((^uint(0)) >> 1)
var result *state = nil
for _, s := range states {
if s.bitCount < minBitCnt {
minBitCnt = s.bitCount
result = s
}
}
if result != nil {
return result.toBitList(data)
} else {
return new(utils.BitList)
}
}
func simplifyStates(states stateSlice) stateSlice {
var result stateSlice = nil
for _, newState := range states {
add := true
var newResult stateSlice = nil
for _, oldState := range result {
if add && oldState.isBetterThanOrEqualTo(newState) {
add = false
}
if !(add && newState.isBetterThanOrEqualTo(oldState)) {
newResult = append(newResult, oldState)
}
}
if add {
result = append(newResult, newState)
} else {
result = newResult
}
}
return result
}
// We update a set of states for a new character by updating each state
// for the new character, merging the results, and then removing the
// non-optimal states.
func updateStateListForChar(states stateSlice, data []byte, index int) stateSlice {
var result stateSlice = nil
for _, s := range states {
if r := updateStateForChar(s, data, index); len(r) > 0 {
result = append(result, r...)
}
}
return simplifyStates(result)
}
// Return a set of states that represent the possible ways of updating this
// state for the next character. The resulting set of states are added to
// the "result" list.
func updateStateForChar(s *state, data []byte, index int) stateSlice {
var result stateSlice = nil
ch := data[index]
charInCurrentTable := charMap[s.mode][ch] > 0
var stateNoBinary *state = nil
for mode := mode_upper; mode <= mode_punct; mode++ {
charInMode := charMap[mode][ch]
if charInMode > 0 {
if stateNoBinary == nil {
// Only create stateNoBinary the first time it's required.
stateNoBinary = s.endBinaryShift(index)
}
// Try generating the character by latching to its mode
if !charInCurrentTable || mode == s.mode || mode == mode_digit {
// If the character is in the current table, we don't want to latch to
// any other mode except possibly digit (which uses only 4 bits). Any
// other latch would be equally successful *after* this character, and
// so wouldn't save any bits.
res := stateNoBinary.latchAndAppend(mode, charInMode)
result = append(result, res)
}
// Try generating the character by switching to its mode.
if _, ok := shiftTable[s.mode][mode]; !charInCurrentTable && ok {
// It never makes sense to temporarily shift to another mode if the
// character exists in the current mode. That can never save bits.
res := stateNoBinary.shiftAndAppend(mode, charInMode)
result = append(result, res)
}
}
}
if s.bShiftByteCount > 0 || charMap[s.mode][ch] == 0 {
// It's never worthwhile to go into binary shift mode if you're not already
// in binary shift mode, and the character exists in your current mode.
// That can never save bits over just outputting the char in the current mode.
res := s.addBinaryShiftChar(index)
result = append(result, res)
}
return result
}
// We update a set of states for a new character by updating each state
// for the new character, merging the results, and then removing the
// non-optimal states.
func updateStateListForPair(states stateSlice, data []byte, index int, pairCode int) stateSlice {
var result stateSlice = nil
for _, s := range states {
if r := updateStateForPair(s, data, index, pairCode); len(r) > 0 {
result = append(result, r...)
}
}
return simplifyStates(result)
}
func updateStateForPair(s *state, data []byte, index int, pairCode int) stateSlice {
var result stateSlice
stateNoBinary := s.endBinaryShift(index)
// Possibility 1. Latch to MODE_PUNCT, and then append this code
result = append(result, stateNoBinary.latchAndAppend(mode_punct, pairCode))
if s.mode != mode_punct {
// Possibility 2. Shift to MODE_PUNCT, and then append this code.
// Every state except MODE_PUNCT (handled above) can shift
result = append(result, stateNoBinary.shiftAndAppend(mode_punct, pairCode))
}
if pairCode == 3 || pairCode == 4 {
// both characters are in DIGITS. Sometimes better to just add two digits
digitState := stateNoBinary.
latchAndAppend(mode_digit, 16-pairCode). // period or comma in DIGIT
latchAndAppend(mode_digit, 1) // space in DIGIT
result = append(result, digitState)
}
if s.bShiftByteCount > 0 {
// It only makes sense to do the characters as binary if we're already
// in binary mode.
result = append(result, s.addBinaryShiftChar(index).addBinaryShiftChar(index+1))
}
return result
}