355 lines
6.5 KiB
Go
355 lines
6.5 KiB
Go
package pool
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import (
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"errors"
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"fmt"
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"net"
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"sync"
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"sync/atomic"
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"time"
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"gopkg.in/redis.v5/internal"
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)
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var (
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ErrClosed = errors.New("redis: client is closed")
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ErrPoolTimeout = errors.New("redis: connection pool timeout")
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errConnStale = errors.New("connection is stale")
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)
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var timers = sync.Pool{
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New: func() interface{} {
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t := time.NewTimer(time.Hour)
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t.Stop()
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return t
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},
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}
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// Stats contains pool state information and accumulated stats.
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type Stats struct {
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Requests uint32 // number of times a connection was requested by the pool
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Hits uint32 // number of times free connection was found in the pool
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Timeouts uint32 // number of times a wait timeout occurred
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TotalConns uint32 // the number of total connections in the pool
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FreeConns uint32 // the number of free connections in the pool
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}
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type Pooler interface {
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Get() (*Conn, bool, error)
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Put(*Conn) error
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Remove(*Conn, error) error
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Len() int
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FreeLen() int
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Stats() *Stats
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Close() error
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}
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type dialer func() (net.Conn, error)
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type ConnPool struct {
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dial dialer
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OnClose func(*Conn) error
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poolTimeout time.Duration
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idleTimeout time.Duration
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queue chan struct{}
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connsMu sync.Mutex
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conns []*Conn
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freeConnsMu sync.Mutex
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freeConns []*Conn
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stats Stats
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_closed int32 // atomic
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lastErr atomic.Value
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}
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var _ Pooler = (*ConnPool)(nil)
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func NewConnPool(dial dialer, poolSize int, poolTimeout, idleTimeout, idleCheckFrequency time.Duration) *ConnPool {
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p := &ConnPool{
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dial: dial,
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poolTimeout: poolTimeout,
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idleTimeout: idleTimeout,
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queue: make(chan struct{}, poolSize),
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conns: make([]*Conn, 0, poolSize),
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freeConns: make([]*Conn, 0, poolSize),
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}
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if idleTimeout > 0 && idleCheckFrequency > 0 {
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go p.reaper(idleCheckFrequency)
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}
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return p
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}
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func (p *ConnPool) NewConn() (*Conn, error) {
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netConn, err := p.dial()
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if err != nil {
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return nil, err
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}
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return NewConn(netConn), nil
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}
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func (p *ConnPool) PopFree() *Conn {
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timer := timers.Get().(*time.Timer)
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timer.Reset(p.poolTimeout)
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select {
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case p.queue <- struct{}{}:
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if !timer.Stop() {
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<-timer.C
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}
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timers.Put(timer)
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case <-timer.C:
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timers.Put(timer)
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atomic.AddUint32(&p.stats.Timeouts, 1)
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return nil
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}
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p.freeConnsMu.Lock()
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cn := p.popFree()
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p.freeConnsMu.Unlock()
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if cn == nil {
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<-p.queue
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}
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return cn
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}
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func (p *ConnPool) popFree() *Conn {
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if len(p.freeConns) == 0 {
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return nil
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}
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idx := len(p.freeConns) - 1
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cn := p.freeConns[idx]
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p.freeConns = p.freeConns[:idx]
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return cn
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}
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// Get returns existed connection from the pool or creates a new one.
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func (p *ConnPool) Get() (*Conn, bool, error) {
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if p.closed() {
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return nil, false, ErrClosed
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}
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atomic.AddUint32(&p.stats.Requests, 1)
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timer := timers.Get().(*time.Timer)
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timer.Reset(p.poolTimeout)
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select {
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case p.queue <- struct{}{}:
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if !timer.Stop() {
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<-timer.C
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}
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timers.Put(timer)
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case <-timer.C:
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timers.Put(timer)
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atomic.AddUint32(&p.stats.Timeouts, 1)
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return nil, false, ErrPoolTimeout
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}
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for {
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p.freeConnsMu.Lock()
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cn := p.popFree()
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p.freeConnsMu.Unlock()
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if cn == nil {
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break
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}
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if cn.IsStale(p.idleTimeout) {
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p.remove(cn, errConnStale)
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continue
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}
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atomic.AddUint32(&p.stats.Hits, 1)
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return cn, false, nil
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}
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newcn, err := p.NewConn()
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if err != nil {
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<-p.queue
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return nil, false, err
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}
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p.connsMu.Lock()
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p.conns = append(p.conns, newcn)
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p.connsMu.Unlock()
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return newcn, true, nil
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}
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func (p *ConnPool) Put(cn *Conn) error {
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if data := cn.Rd.PeekBuffered(); data != nil {
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err := fmt.Errorf("connection has unread data: %q", data)
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internal.Logf(err.Error())
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return p.Remove(cn, err)
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}
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p.freeConnsMu.Lock()
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p.freeConns = append(p.freeConns, cn)
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p.freeConnsMu.Unlock()
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<-p.queue
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return nil
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}
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func (p *ConnPool) Remove(cn *Conn, reason error) error {
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p.remove(cn, reason)
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<-p.queue
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return nil
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}
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func (p *ConnPool) remove(cn *Conn, reason error) {
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_ = p.closeConn(cn, reason)
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p.connsMu.Lock()
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for i, c := range p.conns {
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if c == cn {
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p.conns = append(p.conns[:i], p.conns[i+1:]...)
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break
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}
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}
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p.connsMu.Unlock()
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}
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// Len returns total number of connections.
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func (p *ConnPool) Len() int {
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p.connsMu.Lock()
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l := len(p.conns)
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p.connsMu.Unlock()
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return l
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}
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// FreeLen returns number of free connections.
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func (p *ConnPool) FreeLen() int {
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p.freeConnsMu.Lock()
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l := len(p.freeConns)
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p.freeConnsMu.Unlock()
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return l
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}
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func (p *ConnPool) Stats() *Stats {
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return &Stats{
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Requests: atomic.LoadUint32(&p.stats.Requests),
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Hits: atomic.LoadUint32(&p.stats.Hits),
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Timeouts: atomic.LoadUint32(&p.stats.Timeouts),
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TotalConns: uint32(p.Len()),
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FreeConns: uint32(p.FreeLen()),
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}
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}
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func (p *ConnPool) closed() bool {
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return atomic.LoadInt32(&p._closed) == 1
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}
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func (p *ConnPool) Close() error {
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if !atomic.CompareAndSwapInt32(&p._closed, 0, 1) {
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return ErrClosed
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}
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p.connsMu.Lock()
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var firstErr error
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for _, cn := range p.conns {
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if cn == nil {
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continue
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}
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if err := p.closeConn(cn, ErrClosed); err != nil && firstErr == nil {
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firstErr = err
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}
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}
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p.conns = nil
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p.connsMu.Unlock()
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p.freeConnsMu.Lock()
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p.freeConns = nil
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p.freeConnsMu.Unlock()
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return firstErr
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}
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func (p *ConnPool) closeConn(cn *Conn, reason error) error {
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if p.OnClose != nil {
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_ = p.OnClose(cn)
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}
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return cn.Close()
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}
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func (p *ConnPool) reapStaleConn() bool {
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if len(p.freeConns) == 0 {
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return false
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}
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cn := p.freeConns[0]
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if !cn.IsStale(p.idleTimeout) {
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return false
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}
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p.remove(cn, errConnStale)
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p.freeConns = append(p.freeConns[:0], p.freeConns[1:]...)
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return true
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}
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func (p *ConnPool) ReapStaleConns() (int, error) {
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var n int
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for {
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p.queue <- struct{}{}
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p.freeConnsMu.Lock()
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reaped := p.reapStaleConn()
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p.freeConnsMu.Unlock()
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<-p.queue
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if reaped {
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n++
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} else {
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break
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}
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}
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return n, nil
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}
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func (p *ConnPool) reaper(frequency time.Duration) {
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ticker := time.NewTicker(frequency)
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defer ticker.Stop()
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for _ = range ticker.C {
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if p.closed() {
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break
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}
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n, err := p.ReapStaleConns()
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if err != nil {
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internal.Logf("ReapStaleConns failed: %s", err)
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continue
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}
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s := p.Stats()
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internal.Logf(
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"reaper: removed %d stale conns (TotalConns=%d FreeConns=%d Requests=%d Hits=%d Timeouts=%d)",
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n, s.TotalConns, s.FreeConns, s.Requests, s.Hits, s.Timeouts,
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)
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}
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}
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//------------------------------------------------------------------------------
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var idleCheckFrequency atomic.Value
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func SetIdleCheckFrequency(d time.Duration) {
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idleCheckFrequency.Store(d)
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}
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func getIdleCheckFrequency() time.Duration {
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v := idleCheckFrequency.Load()
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if v == nil {
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return time.Minute
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}
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return v.(time.Duration)
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}
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