172 lines
5.4 KiB
Go
172 lines
5.4 KiB
Go
package aztec
|
|
|
|
import (
|
|
"github.com/boombuler/barcode/utils"
|
|
)
|
|
|
|
func highlevelEncode(data []byte) *utils.BitList {
|
|
states := stateSlice{initialState}
|
|
|
|
for index := 0; index < len(data); index++ {
|
|
pairCode := 0
|
|
nextChar := byte(0)
|
|
if index+1 < len(data) {
|
|
nextChar = data[index+1]
|
|
}
|
|
|
|
switch cur := data[index]; {
|
|
case cur == '\r' && nextChar == '\n':
|
|
pairCode = 2
|
|
case cur == '.' && nextChar == ' ':
|
|
pairCode = 3
|
|
case cur == ',' && nextChar == ' ':
|
|
pairCode = 4
|
|
case cur == ':' && nextChar == ' ':
|
|
pairCode = 5
|
|
}
|
|
if pairCode > 0 {
|
|
// We have one of the four special PUNCT pairs. Treat them specially.
|
|
// Get a new set of states for the two new characters.
|
|
states = updateStateListForPair(states, data, index, pairCode)
|
|
index++
|
|
} else {
|
|
// Get a new set of states for the new character.
|
|
states = updateStateListForChar(states, data, index)
|
|
}
|
|
}
|
|
minBitCnt := int((^uint(0)) >> 1)
|
|
var result *state = nil
|
|
for _, s := range states {
|
|
if s.bitCount < minBitCnt {
|
|
minBitCnt = s.bitCount
|
|
result = s
|
|
}
|
|
}
|
|
if result != nil {
|
|
return result.toBitList(data)
|
|
} else {
|
|
return new(utils.BitList)
|
|
}
|
|
}
|
|
|
|
func simplifyStates(states stateSlice) stateSlice {
|
|
var result stateSlice = nil
|
|
for _, newState := range states {
|
|
add := true
|
|
var newResult stateSlice = nil
|
|
|
|
for _, oldState := range result {
|
|
if add && oldState.isBetterThanOrEqualTo(newState) {
|
|
add = false
|
|
}
|
|
if !(add && newState.isBetterThanOrEqualTo(oldState)) {
|
|
newResult = append(newResult, oldState)
|
|
}
|
|
}
|
|
|
|
if add {
|
|
result = append(newResult, newState)
|
|
} else {
|
|
result = newResult
|
|
}
|
|
|
|
}
|
|
|
|
return result
|
|
}
|
|
|
|
// We update a set of states for a new character by updating each state
|
|
// for the new character, merging the results, and then removing the
|
|
// non-optimal states.
|
|
func updateStateListForChar(states stateSlice, data []byte, index int) stateSlice {
|
|
var result stateSlice = nil
|
|
for _, s := range states {
|
|
if r := updateStateForChar(s, data, index); len(r) > 0 {
|
|
result = append(result, r...)
|
|
}
|
|
}
|
|
return simplifyStates(result)
|
|
}
|
|
|
|
// Return a set of states that represent the possible ways of updating this
|
|
// state for the next character. The resulting set of states are added to
|
|
// the "result" list.
|
|
func updateStateForChar(s *state, data []byte, index int) stateSlice {
|
|
var result stateSlice = nil
|
|
ch := data[index]
|
|
charInCurrentTable := charMap[s.mode][ch] > 0
|
|
|
|
var stateNoBinary *state = nil
|
|
for mode := mode_upper; mode <= mode_punct; mode++ {
|
|
charInMode := charMap[mode][ch]
|
|
if charInMode > 0 {
|
|
if stateNoBinary == nil {
|
|
// Only create stateNoBinary the first time it's required.
|
|
stateNoBinary = s.endBinaryShift(index)
|
|
}
|
|
// Try generating the character by latching to its mode
|
|
if !charInCurrentTable || mode == s.mode || mode == mode_digit {
|
|
// If the character is in the current table, we don't want to latch to
|
|
// any other mode except possibly digit (which uses only 4 bits). Any
|
|
// other latch would be equally successful *after* this character, and
|
|
// so wouldn't save any bits.
|
|
res := stateNoBinary.latchAndAppend(mode, charInMode)
|
|
result = append(result, res)
|
|
}
|
|
// Try generating the character by switching to its mode.
|
|
if _, ok := shiftTable[s.mode][mode]; !charInCurrentTable && ok {
|
|
// It never makes sense to temporarily shift to another mode if the
|
|
// character exists in the current mode. That can never save bits.
|
|
res := stateNoBinary.shiftAndAppend(mode, charInMode)
|
|
result = append(result, res)
|
|
}
|
|
}
|
|
}
|
|
if s.bShiftByteCount > 0 || charMap[s.mode][ch] == 0 {
|
|
// It's never worthwhile to go into binary shift mode if you're not already
|
|
// in binary shift mode, and the character exists in your current mode.
|
|
// That can never save bits over just outputting the char in the current mode.
|
|
res := s.addBinaryShiftChar(index)
|
|
result = append(result, res)
|
|
}
|
|
return result
|
|
}
|
|
|
|
// We update a set of states for a new character by updating each state
|
|
// for the new character, merging the results, and then removing the
|
|
// non-optimal states.
|
|
func updateStateListForPair(states stateSlice, data []byte, index int, pairCode int) stateSlice {
|
|
var result stateSlice = nil
|
|
for _, s := range states {
|
|
if r := updateStateForPair(s, data, index, pairCode); len(r) > 0 {
|
|
result = append(result, r...)
|
|
}
|
|
}
|
|
return simplifyStates(result)
|
|
}
|
|
|
|
func updateStateForPair(s *state, data []byte, index int, pairCode int) stateSlice {
|
|
var result stateSlice
|
|
stateNoBinary := s.endBinaryShift(index)
|
|
// Possibility 1. Latch to MODE_PUNCT, and then append this code
|
|
result = append(result, stateNoBinary.latchAndAppend(mode_punct, pairCode))
|
|
if s.mode != mode_punct {
|
|
// Possibility 2. Shift to MODE_PUNCT, and then append this code.
|
|
// Every state except MODE_PUNCT (handled above) can shift
|
|
result = append(result, stateNoBinary.shiftAndAppend(mode_punct, pairCode))
|
|
}
|
|
if pairCode == 3 || pairCode == 4 {
|
|
// both characters are in DIGITS. Sometimes better to just add two digits
|
|
digitState := stateNoBinary.
|
|
latchAndAppend(mode_digit, 16-pairCode). // period or comma in DIGIT
|
|
latchAndAppend(mode_digit, 1) // space in DIGIT
|
|
result = append(result, digitState)
|
|
}
|
|
if s.bShiftByteCount > 0 {
|
|
// It only makes sense to do the characters as binary if we're already
|
|
// in binary mode.
|
|
result = append(result, s.addBinaryShiftChar(index).addBinaryShiftChar(index+1))
|
|
}
|
|
return result
|
|
}
|