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lets/secret/achievements/handlers/combo.py

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2018-12-09 05:15:56 +00:00
if __name__ != "handlers.combo":
from secret.achievements import common
from objects import glob
else:
import common
VERSION = 1
ORDER = 1
# Loads the achievement length on load
LENGTH = 0
ACHIEVEMENT_BASE = {
"name": "{index} Combo (osu!{mode})",
"description": "{index} big ones! You're moving up in the world!",
"icon": "osu-combo-{index}"
}
ACHIEVEMENT_KEYS = {
"index": [500, 750, 1000, 2000],
"mode": ["std", "taiko", "ctb", "mania"]
}
# For every itteration index gets increased, while mode and mode_2 gets increased every 4 itterations
ACHIEVEMENT_STRUCT = {
"index": 1,
"mode": 4
}
ACHIEVEMENTS = []
def load():
global ACHIEVEMENTS, LENGTH
ACHIEVEMENTS, LENGTH = common.load_achievement_data(ACHIEVEMENT_BASE, ACHIEVEMENT_KEYS, ACHIEVEMENT_STRUCT)
def handle(mode, score, beatmap, user_data):
return check(mode, score.maxCombo)
def check(mode, max_combo):
achievement_ids = []
indexies = [x for x in ACHIEVEMENT_KEYS["index"] if x <= max_combo]
for index in range(len(indexies)):
achievement_ids.append(index + mode * 4)
return achievement_ids
def update(userID):
achievement_ids = []
entries = glob.db.fetchAll("SELECT MAX(max_combo) AS max_combo, play_mode FROM scores WHERE userid = %s AND completed >= 2 GROUP BY play_mode", [userID])
for entry in entries:
achievement_ids += check(entry["play_mode"], entry["max_combo"])
return achievement_ids