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lets/secret/achievements/handlers/playcount.py

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2018-12-09 05:15:56 +00:00
if __name__ != "handlers.playcount":
from secret.achievements import common
from objects import glob
else:
import common
VERSION = 5
ORDER = 5
# Loads the achievement length on load
LENGTH = 0
ACHIEVEMENT_BASE = {
"name": "{index_formatted} Plays",
"description": "{description}",
"icon": "osu-plays-{index}"
}
ACHIEVEMENT_KEYS = {
"index": [5000, 15000, 25000, 50000],
"index_formatted": ["5,000", "15,000", "25,000", "50,000"],
"description": [
"There's a lot more where that came from.",
"Must.. click.. circles..",
"There's no going back.",
"You're here forever."
]
}
# For every itteration index gets increased, while mode and mode_2 gets increased every 4 itterations
ACHIEVEMENT_STRUCT = {
"index": 1,
"index_formatted": 1,
"description": 1
}
ACHIEVEMENTS = []
def load():
global ACHIEVEMENTS, LENGTH
ACHIEVEMENTS, LENGTH = common.load_achievement_data(ACHIEVEMENT_BASE, ACHIEVEMENT_KEYS, ACHIEVEMENT_STRUCT)
def handle(mode, score, beatmap, user_data):
if mode is not 0:
return []
return check(user_data["playcount"])
def check(playcount):
achievement_ids = []
indexies = [x for x in ACHIEVEMENT_KEYS["index"] if x <= playcount]
for index in range(len(indexies)):
achievement_ids.append(index)
return achievement_ids
def update(userID):
achievement_ids = []
playcount = glob.db.fetch("SELECT playcount_std FROM users_stats WHERE id = %s", [userID])["playcount_std"]
achievement_ids += check(playcount)
return achievement_ids